Resource OU Teambuilding Workshop v4 (CLOSE)

DennisEG

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Triple Bunny Offense
Hello Gareth de Voir , I think Diggersby works well enough on balance as a breaker but im just tired of balance so I decided to make an offense team. First put a support and kinda lure to Skarmory, in form of Latias with Tbolt, most of teams that lack Clef/Tar switch in Skarm into Latias so you can take advantage of this fact. Next to not autolose in offense against dark types add Loppuny, last slot could PuP or Ice Punch, personally like Quick Attack because kill Talon after SR and Fake out, which is always nice in Offense. Next if your Latias gets trap you have the opportunity to BD up with Azumarill, also provide at least one switch in against Weavile. And for my last slots the momentum gainers + SR support in form on Lando-t and Torn-T, Lando can pressure bulky grounds as well Diggers, and can check Talon; Torn-t is to switch into Gengar and another special type attackers and gaining momentum for 1 of the bunnies. Enjoy!
Diggersby @ Focus Sash / Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Swords Dance

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog

Lopunny-Mega (M) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Quick Attack / Power-Up-Punch / Ice Punch
- High Jump Kick
- Return
- Fake Out

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave

Landorus-Therian @ Earth Plate / Yache Berry
Ability: Intimidate
EVs: 84 HP / 176 Atk / 248 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Knock Off / Sword Dance(Only if you pick Yache)
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
In case it wasn't already clear somehow, don't post cores when the shop is closed. I believe it wasn't announced this time but it's always clear in the thread title if the builders shop is accepting cores or not. I've been getting complaints from the builders about cores posted when the shop is closed, so I thought I'd make this post.

Please read the thread title carefully before posting. Cores posted when the shop is closed will be deleted
 

Triple Bunny Offense
Hello Gareth de Voir , I think Diggersby works well enough on balance as a breaker but im just tired of balance so I decided to make an offense team. First put a support and kinda lure to Skarmory, in form of Latias with Tbolt, most of teams that lack Clef/Tar switch in Skarm into Latias so you can take advantage of this fact. Next to not autolose in offense against dark types add Loppuny, last slot could PuP or Ice Punch, personally like Quick Attack because kill Talon after SR and Fake out, which is always nice in Offense. Next if your Latias gets trap you have the opportunity to BD up with Azumarill, also provide at least one switch in against Weavile. And for my last slots the momentum gainers + SR support in form on Lando-t and Torn-T, Lando can pressure bulky grounds as well Diggers, and can check Talon; Torn-t is to switch into Gengar and another special type attackers and gaining momentum for 1 of the bunnies. Enjoy!
Diggersby @ Focus Sash / Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Swords Dance

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog

Lopunny-Mega (M) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Quick Attack / Power-Up-Punch / Ice Punch
- High Jump Kick
- Return
- Fake Out

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave

Landorus-Therian @ Earth Plate / Yache Berry
Ability: Intimidate
EVs: 84 HP / 176 Atk / 248 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Knock Off / Sword Dance(Only if you pick Yache)
Thanks for the team, man! Enjoy I will.
 

Wasup ! KPJux offensive Talon isnt common at all so is so easy catch people of guard, i decided with SD + Grass so can lure Rotom-W for Scizor late game, also Knock on Zor to wittled more easily Heatran. A defoger is mandatory as talonflame lack of recovery, Latias is the bulkyer one and fuction as my Keld check, then i know you dont like Lando-T but it fits well here, because provide rocks to the team and in conjuntion with SD weaken bulky pokemon such as MVenusaur, Hippo, etc. You can use Helmet chomp with the same set if you really hate Lando-t. Next dark spam is so common nowondays specially Weav so in offense tends to run Magnezone paired with it, so Rest Talk Keld is a better answer, as well for bisharp. And last speed control in form of Kyurem-B to revenge all fastest megas such as MKazam, as well if you get rid off checks, Outrage late game is a nice cleaner. Hope you like it Enjoy.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Talonflame @ Liechi Berry
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Natural Gift

Latias (M) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Healing Wish
- Defog

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 8 SpD / 12 Spe
Impish Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock

Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 240 Atk / 16 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Iron Head
- Outrage
- Fusion Bolt
Awesome! Thanks so much, I can't wait to try it out! I'm not a huge fan of Lando but it's definitely the best option. I love scarf Kyub too. However, you have Fusion Bolt twice on the Kyub set. What was it meant to be? Ice Beam, presumably?
 

DennisEG

Civil Engineer
is a Top Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
Awesome! Thanks so much, I can't wait to try it out! I'm not a huge fan of Lando but it's definitely the best option. I love scarf Kyub too. However, you have Fusion Bolt twice on the Kyub set. What was it meant to be? Ice Beam, presumably?
Ice beam indeed
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
PanierGarnis I'm dropping the core.

SD Celebi (Celebi in general honestly) is just garbage and the set can only be justified for a super try hard team. If you really want a team specifically around the core just use mattybrolics in the RMT section which is more or less just gonna end up being the same thing.
 
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bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Roscoe's Wetsuit hublo

Core:


Didn't actually realize two guys had the same request, but I've built a team for you guys around Specs Kyurem-Black. Sorry for the wait.



Kyurem-Black @ Choice Specs
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Ice Beam
- Draco Meteor
- Earth Power
- Hidden Power [Fire]

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Lava Plume
- Taunt
- Earth Power

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Pursuit
- Fire Fang

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Recover
- Defog

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Stealth Rock
- U-turn
- Earthquake
- Roost


So the explanation for this is gonna be a bit weird since things got changed around a lot. Building with Kyurem-Black I knew I wanted it to be a supplemental pokemon - a breaker to aid someone else's sweep. The first pokemon I added was Heatran to pressure opposing Steel-types, and take on opposing Dragons/Fairies to some extent. Originally had max HP max speed set with Rocks Toxic Taunt the usual. From there I knew I wanted something really fast, preferably a check to Keldeo and just general revenge killer. I chose Mega Aerodactyl since with Pursuit it can trap stuff like Tornadus-T and Latios which are annoyances even when I have a Heatran. Fire Fang is just to lure Ferrothorn a bit more, although this seems weird now it'll make sense later. Next I wanted hazard removal and a real Keldeo switch-in so Latios was introduced. Thunderbolt over Psyshock since Mega Venu/Amoong are handled and bulky waters are annoying. The last two slots I decided I should have some Excadrill checks and something for Weavile. I went with CB Azu and Double Dance Landorus-T at first, but I realized this made the team pretty weak to Rotom-Wash and having double choice users without an emergency button in the back can be rough. Ended up changing Azumarill to Belly Drum - this is the main win condition along with Aerodactyl against offensive teams. Landorus-T was changed to a bulky set and given Stealth Rock, which freed up Heatran to become a more offensive set with Solar Beam to lure stuff like Rotom for Azu, and mons like Suicune and Slowbro for Aerodactyl. In the end I swapped out Lando-T for Gliscor simply because Mega Diancie can be a problem and Gliscor takes it on quite nicely. Team does pack Diancie checks but Gliscor also helps with switching into Clefable, adds a status absorber, and checks stuff like Alakazam which the team relies on Aerodactyl for mainly. If you want you can switch it back to Lando-T with Rocky Helmet since that's better for Excadrill and some other physical attackers like Lopunny/Medicham. Honestly after experimenting I feel like this Heatran set supports the team the most, but the lack of leftovers is kinda tricky if you go against Mega Scizor so be careful about that. If anything you can always just give it lefties and Toxic (maybe give it back SR and give SD to Gliscor) but you lose the immediate boom of Solar Beam. Oh yeah I have Plume > Magma Storm because if you miss against Scizor click X, and also nobody scouts for Solar Beam lol so who needs to trap. Also Fire Fang on Aero still helps with Ferrothorn which the team has some issues dealing with outside of Heatran (which lacks recovery) so multiple lures is helpful for it. You can switch it up for Aqua Tail or Ice Fang but whatever you do don't take off Pursuit, trapping Latios/Celebi is so vital for BD Azu sweeps and just removing annoyances in general. But yeah as you can see, Kyurem helps the team by luring Clefable/Ferro, threatening Lando-T, donking stuff like Slowbro in one hit and also takes on Mega Sableye kinda decently which is cool.

Careful about Mega Scizor (lure pl0x), DD Lando-T, Gardevoir, CM waters and BP Medicham.

E: woops my Kyu-B was timid lol. Also Gliscor helps with Bisharp
 
Last edited:

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Can I request a core based on M-Zam (standard set) and LO KyuB? I'm looking for a balanced team but if you come up with a more offensive version I'm ok too

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Yo it's a bit old but I did build this in the last thread. Here's the link:

http://www.smogon.com/forums/threads/ou-teambuilding-workshop-v3-open.3551722/page-12#post-6580017

Might try Lum Bisharp in this meta, Rotom-Wash is annoying
 
PanierGarnis I'm dropping the core.

SD Celebi (Celebi in general honestly) is just garbage and the set can only be justified for a super try hard team. If you really want a team specifically around the core just use mattybrolics in the RMT section which is more or less just gonna end up being the same thing.
No problem I understand, I'll take a look on the RMT section, thanks
 

p2

Banned deucer.

core:

requested by: doozy on page 6 post 146
Dragonite @ Life Orb
Ability: Multiscale
EVs: 24 HP / 128 Atk / 252 SpA / 104 Spe
Mild Nature
- Hurricane
- Extreme Speed
- Thunder
- Superpower

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Toxic
- Encore

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Scald
- Dragon Pulse

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog / Calm Mind
- Dragon Pulse
- Surf
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast


goons.

yeah i'm sorry but mixed dragonite is a relic of the past and i cannot see it being viable in any shape or form in oras because it needs so much support and all that jazz so i made some goon rain offense. so yeah when you're using rain politoed + kingdra is basically a 100% necessity no matter what because you need an actual rain setter and kingdra is just the best rain sweeper in the tier, it can take advantage of dragonite putting dents into stuff which is nice, mega latias is also great on rain, cm surf (if you go with it) is godly and hits pretty hard under rain, i guess it counts as a ttar lure, bait it in and weaken it to generally give yourself the advantage in the weather war. anyway, mega lati makes for a great check to opposing stuff like keld and electric, as well as taking on stuff like breloom and mega lopunny, you can also go with defog if you like. i added rocks jirachi because of access to uturn + healing wish make for a solid ass pivot on rain as well as taking on stuff like clef / garde / diancie. i put keld on the team as another rain breaker since i needed a breaker that wasn't so weak to bisharp / scizor, specs + rain is just $$$ though.

so yeah, build is far from perfect but it's mostly due to limitations of the mediocre dnite set, if you want something more serious with dd/band dnite i can easily make another team, no big deal. enjoy.

edit: team is also ravaged by sd talon like most rain builds are so keep an eye out for that.

oh yeah 1000th ou post hype!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Last edited:

core:

requested by: doozy on page 6 post 146
Dragonite @ Life Orb
Ability: Multiscale
EVs: 24 HP / 128 Atk / 252 SpA / 104 Spe
Mild Nature
- Hurricane
- Extreme Speed
- Thunder
- Superpower

Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Toxic
- Encore

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Scald
- Dragon Pulse

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog / Calm Mind
- Dragon Pulse
- Surf
- Roost

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast


goons.

yeah i'm sorry but mixed dragonite is a relic of the past and i cannot see it being viable in any shape or form in oras because it needs so much support and all that jazz so i made some goon rain offense. so yeah when you're using rain politoed + kingdra is basically a 100% necessity no matter what because you need an actual rain setter and kingdra is just the best rain sweeper in the tier, it can take advantage of dragonite putting dents into stuff which is nice, mega latias is also great on rain, cm surf (if you go with it) is godly and hits pretty hard under rain, i guess it counts as a ttar lure, bait it in and weaken it to generally give yourself the advantage in the weather war. anyway, mega lati makes for a great check to opposing stuff like keld and electric, as well as taking on stuff like breloom and mega lopunny, you can also go with defog if you like. i added rocks jirachi because of access to uturn + healing wish make for a solid ass pivot on rain as well as taking on stuff like clef / garde / diancie. i put keld on the team as another rain breaker since i needed a breaker that wasn't so weak to bisharp / scizor, specs + rain is just $$$ though.

so yeah, build is far from perfect but it's mostly due to limitations of the mediocre dnite set, if you want something more serious with dd/band dnite i can easily make another team, no big deal. enjoy.

edit: team is also ravaged by sd talon like most rain builds are so keep an eye out for that.

oh yeah 1000th ou post hype!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ty for goon squad, and gratz on 1k!


If really don't mind, doing something with band nite would be unreal, thank you so much. I've messed around with the set some more since I posted and have come to agree with you about its shortcomings.
 

p2

Banned deucer.
ty for goon squad, and gratz on 1k!


If really don't mind, doing something with band nite would be unreal, thank you so much. I've messed around with the set some more since I posted and have come to agree with you about its shortcomings.
i got you fam


Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Iron Tail
- Earthquake

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Knock Off

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Calm Mind
- Psyshock
- Roost

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Focus Blast
- Secret Sword


so yeah bandnite is a pretty solid breaker, pair it with mag and you remove a lot of annoying stuff like skarm / rachi / ferro since the set lacks fire punch and i opted for iron tail for clef, you can change that back if you want but yeah you'll want to take clef into account if you drop iron tail. lando-t is like the best pivot in the tier and just holds so many together so yeah, using it for something v zardx/sand/lop and it works everytime, sd knock is something i'm experimenting with but diancie also checks talonflame so it being an issue isn't that big a deal, but you can run sedge if you want, but make sure you have knock so skarm doesn't just completely wall the team. phys diancie is hot and weakens a bunch of goons like clef/spdef skarm/amoong etc, can also pick off annoying breakers like mega gard t1 if your opp risks it, but it's a solid set. cm latios is v underrated and also gives a little buffer v fat shit since it can boost against a ton of stuff and just nuke everything, it sets up pretty easily and because steel types can be removed, it really opens up opportunities for this sets potency. keldeo was my last pick because an extra breaker never hurts, but i mainly needed the insurance against bisharp and weavile since everything else just kinda folds to them. i think keld + phys diancie is a cool idea on paper because they both aim to overload amoonguss / venu since a lot of people rely on them to beat both mons.

serperior is a big threat, mag can outspeed + flash cannon then dnite can espeed, that's pretty much your only counter play to it so be careful around it, mega altaria is also quite annoying though it doesn't have that many set up opportunities and ones with eq are very rare in the meta right now anyway so mag + lando-t is enough. team can also be pressed for lati switchins so just also keep that in mind, but with keld spreading burns / dnites prio / diancie / mag, it's not that hard to deal with them. enjoy.
 
i got you fam


Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Iron Tail
- Earthquake

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Knock Off

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Calm Mind
- Psyshock
- Roost

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Focus Blast
- Secret Sword


so yeah bandnite is a pretty solid breaker, pair it with mag and you remove a lot of annoying stuff like skarm / rachi / ferro since the set lacks fire punch and i opted for iron tail for clef, you can change that back if you want but yeah you'll want to take clef into account if you drop iron tail. lando-t is like the best pivot in the tier and just holds so many together so yeah, using it for something v zardx/sand/lop and it works everytime, sd knock is something i'm experimenting with but diancie also checks talonflame so it being an issue isn't that big a deal, but you can run sedge if you want, but make sure you have knock so skarm doesn't just completely wall the team. phys diancie is hot and weakens a bunch of goons like clef/spdef skarm/amoong etc, can also pick off annoying breakers like mega gard t1 if your opp risks it, but it's a solid set. cm latios is v underrated and also gives a little buffer v fat shit since it can boost against a ton of stuff and just nuke everything, it sets up pretty easily and because steel types can be removed, it really opens up opportunities for this sets potency. keldeo was my last pick because an extra breaker never hurts, but i mainly needed the insurance against bisharp and weavile since everything else just kinda folds to them. i think keld + phys diancie is a cool idea on paper because they both aim to overload amoonguss / venu since a lot of people rely on them to beat both mons.

serperior is a big threat, mag can outspeed + flash cannon then dnite can espeed, that's pretty much your only counter play to it so be careful around it, mega altaria is also quite annoying though it doesn't have that many set up opportunities and ones with eq are very rare in the meta right now anyway so mag + lando-t is enough. team can also be pressed for lati switchins so just also keep that in mind, but with keld spreading burns / dnites prio / diancie / mag, it's not that hard to deal with them. enjoy.
my dude. tysm
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion

kagidin Flygoner818 azogue Darklatias92 DownAbove Emaias Deku Prince Martin. Me and ur mom

Ok to preface I'm not gonna do some long as hell description for each cause there is like 9 teams and I want to focus the rest of my day on watching terrible free movies and laying on my bed. Maybe a sentence or two summary but other than that these are more or less the cores nobody wanted cause they made people die a little inside for a variety of reasons. I have to balance out my sarcastic nature with generosity so here it is. Subjugators is being done by dennis and Nedor said he miiiiight take the m-bro, torn-t, amoong one. I asked somebody if they could take that one cause the m-bro one is so boring and all the new guys want that for w/e reason it may be. The person whom it's addressed to will be name in the hide tag but I'm doing it in order of the names I tagged people in anyways if you care.

Core:

Team:

Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Close Combat
- Feint
- Swords Dance

Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- V-create
- Glaciate
- Energy Ball
- Bolt Strike

Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Healing Wish

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Iron Head
- Quick Attack

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Flash Cannon
- Stealth Rock

Landorus-Therian @ Salac Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Substitute
- Swords Dance
This Victini set is honestly hot garbage as you're not luring anything ever especially when Life Orb shows. Use Specs when you realize that. Empoleon as rocker and Lati switch in, Empoleon is for hippies.

Core:

Team:
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 240 HP / 16 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Surf
- Roost

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Heal Bell
- Roost
- Nasty Plot

Diggersby @ Life Orb
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Earthquake
- Quick Attack
- Swords Dance

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Focus Blast

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 108 Def / 160 SpD
Careful Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 168 SpD / 4 Spe
Impish Nature
- Power Whip
- Leech Seed
- Thunder Wave
- Spikes
Togekiss is weird cause it kind of has a niche but it's literally only valid anytime there's a suspect going and dudes just throw on the latest stall team. I gave you some standard stuff and then a Diggersby to go with Togekiss. Now some tryhard user can post Diggersby + Togekiss in good cores and get like 10 likes, 3 for the core 7 because I saw the future. Just throw up hazards and call it a day.

Core:

Team:
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind

Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Drain Punch
- Focus Punch
- Parting Shot

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Klefki @ Choice Band
Ability: Prankster
EVs: 248 HP / 120 Def / 140 Spe
Impish Nature
- Foul Play
- Spikes
- Thunder Wave
- Switcheroo

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 88 HP / 240 Atk / 180 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Swords Dance
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Recover
- Calm Mind
Pangoro is terrible but I guess you can use Band, life Orb, or something wonky like Knock Off, Drain, Sub, Bulk up with lefties. Hazards and then some stuff that appreciates it. Band Keys to foul play stuff like Exca switch ins along with a couple of SD mons like bulky m-zor.

Core:

Team:
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Hyper Voice
- Focus Blast
- Thunderbolt

Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 160 Atk / 100 SpD
Adamant Nature
- Meteor Mash
- Pursuit
- Earthquake
- Bullet Punch

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Hydro Pump
- Focus Blast

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Taunt

Landorus-Therian @ Custap Berry
Ability: Intimidate
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Explosion
- Stealth Rock

Slaking (M) @ Choice Band
Ability: Truant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Sucker Punch
- Play Rough
- Fire Punch
At first I wanted to use Custap Lax but was like screw it the ugly beast Slaking looked more appealing for wall-breaking to pair up with M-Gardevoir. Mostly standard stuff other things not so much. Kind of M-Scizor weak but manageable. Meta + Keld is more offense to me so didn't see the point of taking it another direction outside of that.

Core:

Team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 220 Def / 32 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Mach Punch
- Focus Punch
- Spore

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Iron Tail
Threw some bulk on Zard-X so you can actually set up on Rotom-W to miss the 2hkos from hydro. Just a typical sand build. Iron Tail Torn-T lures Diancie for Zard-X. I considered running Swords Dance, Roost, Outrage, Flare Blitz if someone feels like running the version to destroy fat stuff.

Core:

Team:
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Pursuit

Togekiss @ Lum Berry
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Roost
- Thunder Wave
- Nasty Plot

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Giga Drain
- Quiver Dance

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Icicle Spear
- Rock Blast
- Hidden Power [Fire]
- Shell Smash

Latias @ Life Orb
Ability: Levitate
EVs: 112 HP / 144 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Healing Wish
- Defog

Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Imprison
- Stealth Rock
You're high if you think I'm gonna run Agility M-Gross. Really goonish, probably ass, but you picked two random mons, called it a core and expected magic so look at all this magic. You can opt for different sets like Aura sphere on Togekiss over Thunder Wave.

Core:

Team:
Manectric-Mega @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch

Roserade @ Custap Berry
Ability: Technician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Sludge Bomb
- Hidden Power [Fire]
- Spikes

Garchomp @ Salac Berry
Ability: Rough Skin
EVs: 192 HP / 64 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Substitute
- Swords Dance

Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magnet Rise

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Spike offense with Manectric. Use Magnezone to trap Excadrill and Heatran to stallbreak. Bulky SubSalac Chomp to set up on stuff like Chansey. Throwing Custap Berrys on random mons seems like I'm going places.

Core:

Team:
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power [Fire]
- Rock Polish

Xatu @ Charti Berry
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Air Slash
- Hidden Power [Ice]
- Heat Wave
- Thunder Wave

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 Atk / 224 SpD / 36 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Landorus-Therian @ Normal Gem
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Smack Down
- Explosion
- Stealth Rock

Ferrothorn @ Custap Berry
Ability: Iron Barbs
EVs: 200 HP / 188 Atk / 16 Def / 104 Spe
Adamant Nature
- Power Whip
- Thunder Wave
- Spikes
- Explosion
Get over the Xatu + M-Diancie boner you have already oml. Change the sets to whatever you want. You can run Naughty RP M-diancie for a stronger diamond storm.

Core:

Team:
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psychic
- Rain Dance
- Tail Glow

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Swords Dance
- Stealth Rock

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 236 HP / 252 Def / 12 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 Atk / 224 SpD / 36 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
I'm gonna end this on a high note and let you know this will be the last team I build for you specifically. Your requests are never thought out and so damn lazy and you went "take this core I found and make it for me" that I'm doing this for the sake of the other guys not having to do this really.

Enjoy!!!
 
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DennisEG

Civil Engineer
is a Top Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus

Hello Subjugator i really like using uncommon stuff so that's why i pick this core. First thing i notice is that Emboar doesnt really appreciated recoil specially when fat chomp is its initial switch in, so i put HP Ice insted of sucker punch so you can lure it, SUcker Punch is just usefull as last ditch effort but is not mandatory. Next paired with my mega as the team was super weak to fairy i choose Mega Zor, as Emboar breaks every physical wall early game, let a open window late game for zor, you can replace u-turn for Knock or Bug bite but think U-turn into Emboar is deadly, my defensive core is complete with Rotom-W and Latias, Rotom to check birds and Latias to support and check Keld, If u feel Keld is too much of a problem give up HW for Roost, and last to wrap the team is Choice Scarf Lando-T to revenge every single fast threat and also giving momentum to emboar, as well as checking Electric types and ZArd X. Enjoy!
Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 228 HP / 176 Def / 104 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Emboar @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Flare Blitz
- Superpower
- Hidden Power [Ice]
- Wild Charge

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Explosion
- U-turn

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
 
So I have no practice in making teams well, so I'm hoping someone in this thread helps me, because I've wanted to make a Mega Gardevoir team for the longest time.


Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt/Will-O-Wisp

This is a standard Mega Garde set, yeah, but why fix what isn't broken, right? But I'm not sure what to do with the nature or 4th move, so I'm hoping someone will help with that. I enjoy the speed to be able to at least speed tie with dangers like Manaphy, but Gardevoir's mediocre speed gets in the way still, so maybe Modest would be better to hit harder. In the same vein, I like Taunt to be able to do better against stall and walls, but people have said using Wisp is good in order to stop Garde's switch-ins. Either or. The only thing I don't want, is I don't want this to be another Garde Sand team, as like AM even said before, most Garde Sand teams end up being a crappy version of Ender's Sand Garde team anyways. Bulky offense is probably what I'd prefer but Balance works too. As long as I finally have a good team with my favorite Pokemon.
 

Cheryl.

Celesteela is Life

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost / Hidden Power Fire
- Defog


So regular Gyarados is a pretty cool sweeper, as it can bluff it's Mega Evolution against Pokemon like Mega Venusaur and take advantage with it's nice dual STABs, and Gyarados can check some Pokemon like Mega Lopunny due to it's decent bulk and Intimidate. However, it is weak to Stealth Rock, meaning that hazard control is necessary for it to unlock it's true potential. Latios not only removes hazards with Defog, it also checks Electric-types that trouble Gyarados and relieves some pressure off checking mons like Keldeo. It's wallbreaking prowess also helps Gyarados with breaking past bulky opponents. This core does have some faults however, such as getting destroyed by Tyranitar, but I do feel like these two with the right support could make for a nice offensive team. Thanks in advance builders!
 

p2

Banned deucer.
So I have no practice in making teams well, so I'm hoping someone in this thread helps me, because I've wanted to make a Mega Gardevoir team for the longest time.


Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt/Will-O-Wisp

This is a standard Mega Garde set, yeah, but why fix what isn't broken, right? But I'm not sure what to do with the nature or 4th move, so I'm hoping someone will help with that. I enjoy the speed to be able to at least speed tie with dangers like Manaphy, but Gardevoir's mediocre speed gets in the way still, so maybe Modest would be better to hit harder. In the same vein, I like Taunt to be able to do better against stall and walls, but people have said using Wisp is good in order to stop Garde's switch-ins. Either or. The only thing I don't want, is I don't want this to be another Garde Sand team, as like AM even said before, most Garde Sand teams end up being a crappy version of Ender's Sand Garde team anyways. Bulky offense is probably what I'd prefer but Balance works too. As long as I finally have a good team with my favorite Pokemon.
mine
 

MANNAT

Follow me on twitch!
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 16 HP / 240 Atk / 252 Spe
Adamant Nature
- High Jump Kick
- Bullet Punch
- Thunder Punch
- Ice Punch

Volcanion @ Choice Specs/Leftovers
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]/Toxic (if lefties)
This core is pretty cool and I really like it, but I haven't really made a team that I liked and was consistent around these two. This is a pretty self explanatory core, but I'll try to explain it as best I can. This core basically teams up boltbeam medi along with standard volcanion to form an insane wallbreaking core that puts a shitton of pressure on defensive teams. Medicham isn't running zen bc the team I tried making it with had a lati and a jirachi on it, but feel free to stick zen over tpunch or smthn if the build ends up having trouble with venu. Medi's main issue vs defensive teams is mega sableye, and volc is p much the best sab counter in the game, which is really nice. Medi's other main counter on fat builds is slowbro, but that thing gets owned by adamant tpunch, so it's not too big a worry, especially if you're running toxic volc and manage to get the thing poisoned. Volc obviously appreciates hazard control a lot, but if the team's like full HO, then the team will be good enough to keep offensive pressure up and prevent rockers from rocking on the opposing side. Mega Latias is pretty annoying for this core to break since it relies on toxic from volc/ice punch from medi and preying that I don't get para'd at all, so a mon to break that piece of shit would be nice. I'd prefer a HO goonsquad that's really fun to ladder with out of this build, but tbh I'm just looking for a consistent team that's fun to use with this. Thank you builders and have a nice day :]
 

Scolipede @ Life Orb / Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Megahorn
- Aqua Tail / Earthquake
- Poison Jab
- Swords Dance

Ive always wanted a team based around this mon. SD Scoli isn't all too common. Usually its the spikes/endeavor lead from what I see. I prefer Jolly to already outpace Latios. Aqua Tail is there to nab #1 popular mon Lando, though you can maybe fit EQ there, if you think that's best for Heatran and Bisharp as it immediately dispatches both. Not a big fan of using Ferrothorn though so if you can keep it away from the team, that'd be fine! Offense seems a good fit, but whatever you can work with is fine. I think a good partner is Mega HP Fire Diancie, but not sure so its up to you. Thank you to whoever grabs this!
 
Last edited:

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion

Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost / Hidden Power Fire
- Defog


So regular Gyarados is a pretty cool sweeper, as it can bluff it's Mega Evolution against Pokemon like Mega Venusaur and take advantage with it's nice dual STABs, and Gyarados can check some Pokemon like Mega Lopunny due to it's decent bulk and Intimidate. However, it is weak to Stealth Rock, meaning that hazard control is necessary for it to unlock it's true potential. Latios not only removes hazards with Defog, it also checks Electric-types that trouble Gyarados and relieves some pressure off checking mons like Keldeo. It's wallbreaking prowess also helps Gyarados with breaking past bulky opponents. This core does have some faults however, such as getting destroyed by Tyranitar, but I do feel like these two with the right support could make for a nice offensive team. Thanks in advance builders!
taking
 

Indigo Plateau

is a Community Leaderis a Top Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Past SCL Champion
UU Leader

kagidin Flygoner818 azogue Darklatias92 DownAbove Emaias Deku Prince Martin. Me and ur mom

Ok to preface I'm not gonna do some long as hell description for each cause there is like 9 teams and I want to focus the rest of my day on watching terrible free movies and laying on my bed. Maybe a sentence or two summary but other than that these are more or less the cores nobody wanted cause they made people die a little inside for a variety of reasons. I have to balance out my sarcastic nature with generosity so here it is. Subjugators is being done by dennis and Nedor said he miiiiight take the m-bro, torn-t, amoong one. I asked somebody if they could take that one cause the m-bro one is so boring and all the new guys want that for w/e reason it may be. The person whom it's addressed to will be name in the hide tag but I'm doing it in order of the names I tagged people in anyways if you care.

Core:

Team:
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance

Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 220 Def / 32 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Mach Punch
- Focus Punch
- Spore

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Iron Tail
Threw some bulk on Zard-X so you can actually set up on Rotom-W to miss the 2hkos from hydro. Just a typical sand build. Iron Tail Torn-T lures Diancie for Zard-X. I considered running Swords Dance, Roost, Outrage, Flare Blitz if someone feels like running the version to destroy fat stuff.

Enjoy!!!
Hey dude, thanks for the team and all your work! I like lure Torn-T for Diancie, but I might end up changing something for Taunt as team seems to just lose against stall. I know you didn't have much time to put in bc 9 different teams lol but is there any alternate mon you might recommend as a stallbreaker that also fits the team? If not it's fine, I can always play around with the team and see what works.
 
Last edited:

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