GOOOOOOOOOOOOOOOOOOOOOOOOOOD EVENING, ASB FANS! Tonight we've got a doubles match between P2X7 and Eternal Drifter! Making an appearance is the all-painting Achisuto, who will undoubtedly be acquiring new moves today! Let's see what kind of creativity we see from the combatants in this battle!
Once again, the rules:
2v2 FE Doubles
48 HR DQ
2 Subs
Training Items Only
All Abilities
2/5 Recovers/Chills
ASB Arena
And, our contenders!
TEAM P2X7
/
Gardevoir [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Unlocked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate (Mega): (Toggle)
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
DC: 5/5
KOC: 3
Moves (44/???):
Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis
Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap
TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Grass Knot
Dazzling Gleam
Substitute
Tutor Moves:
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam
Dragonite [Eclipse] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 1
AC: 5/5
KOC: 4
Moves (56/???):
Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Outrage
Hyper Beam
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Substitute
Rock Smash
Fly
Surf (*)
Whirlpool
Defog
Dive
Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave
Superpower
Tailwind
Other:
Barrier
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon
Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Moves (41/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Stealth Rock
TEAM ETERNAL DRIFTER
Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown, Tournement Fighter
Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)
Type: Dark
Abilty:
Illusion: Type: Passive
HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%
EC: 6/6
MC: 0
Attacks: (76/77 Moves Known (+2/3 Raid Moves Known))
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze
Captivate
Copycat
Counter
Detect
Extrasensory
Memento
Sucker Punch
Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Snatch
Snore
Spite
Trick
Uproar
Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Snarl
Confide
Cut
Rock Smash
Sludge Bomb
Dispel
Shadow Mend
Moves to get: Night Slash
Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees, Tournement Fighter
Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal
Abilities:
Own Tempo: Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 20
AC: 5/5
Attacks: (136/621 Moves Known (+2/?? Raid Moves Known))
Aerial Ace
Ancient Power
Aura Sphere
Aurora Beam
Bide
Blast Burn
Bounce
Brick Break
Brine
Bug Bite
Bulldoze
Bullet Punch
Charge Beam
Close Combat
Counter
Covet
Cross Poison
Dark Void
Destiny Bond
Disarming Voice
Disable
Dragon Claw
Dragon Rage
Drain Punch
Earth Power
Earthquake
Echoed Voice
Electroweb
Encore
Endeavor
Endure
Explosion
Fake Out
False Swipe
Feint
Feint Attack
Fire Pledge
Flamethrower
Flying Press
Focus Blast
Foresight
Forest's Curse
Foul Play
Freeze Dry
Frost Breath
Future Sight
Flail
Gastro Acid
Guillotine
Hammer Arm
Haze
Head Smash
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hex
Hold Back
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Imprison
Ion Deluge
King's Shield
Knock Off
Lava Plume
Light Screen
Lock-On
Lunar Dance
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Mist
Misty Terrain
Moonlight
Mystical Fire
Night Daze
Night Shade
Outrage
Overheat
Pain Split
Pay Day
Phantom Force
Play Rough
Perish Song
Protect
Quick Attack
Quick Guard
Rage Powder
Rain Dance
Rapid Spin
Recover
Reflect
Refresh
Relic Song
Retaliate
Reversal
Roar of Time
Rock Blast
Round
Sacred Sword
Safeguard
Searing Shot
Self-Destruct
Shadow Sneak
Sheer Cold
Shell Smash
Shock Wave
Sleep Talk
Snarl
Sonicboom
Spacial Rend
Spark
Stone Edge
String Shot
Stun Spore
Sucker Punch
Swift
Switcheroo
Taunt
Teleport
Thunderbolt
Thunder Wave
Toxic
Transform
U-Turn
Volt Switch
Water Shuriken
Whirlwind
Wide Guard
Will-O-Wisp
Sketch (10)
Here's how things are going to go down:
Eternal Drifter sends out their Pokemon and designates their items.
P2X7 sends out their Pokemon, designates their items, and orders.
Eternal Drifter orders.
Reffing begins!
Once again, the rules:
2v2 FE Doubles
48 HR DQ
2 Subs
Training Items Only
All Abilities
2/5 Recovers/Chills
ASB Arena
And, our contenders!
TEAM P2X7


Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Unlocked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate (Mega): (Toggle)
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
DC: 5/5
KOC: 3
Moves (44/???):
Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis
Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap
TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Grass Knot
Dazzling Gleam
Substitute
Tutor Moves:
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam

Dragonite [Eclipse] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 1
AC: 5/5
KOC: 4
Moves (56/???):
Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Outrage
Hyper Beam
Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)
TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Substitute
Rock Smash
Fly
Surf (*)
Whirlpool
Defog
Dive
Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave
Superpower
Tailwind
Other:
Barrier
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon

Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Moves (41/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Stealth Rock
Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown, Tournement Fighter

Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)
Type: Dark
Abilty:
Illusion: Type: Passive
HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%
EC: 6/6
MC: 0
Attacks: (76/77 Moves Known (+2/3 Raid Moves Known))
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze
Captivate
Copycat
Counter
Detect
Extrasensory
Memento
Sucker Punch
Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Snatch
Snore
Spite
Trick
Uproar
Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Snarl
Confide
Cut
Rock Smash
Sludge Bomb
Dispel
Shadow Mend
Moves to get: Night Slash

Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal
Abilities:
Own Tempo: Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%
MC: 20
AC: 5/5
Attacks: (136/621 Moves Known (+2/?? Raid Moves Known))
Aerial Ace
Ancient Power
Aura Sphere
Aurora Beam
Bide
Blast Burn
Bounce
Brick Break
Brine
Bug Bite
Bulldoze
Bullet Punch
Charge Beam
Close Combat
Counter
Covet
Cross Poison
Dark Void
Destiny Bond
Disarming Voice
Disable
Dragon Claw
Dragon Rage
Drain Punch
Earth Power
Earthquake
Echoed Voice
Electroweb
Encore
Endeavor
Endure
Explosion
Fake Out
False Swipe
Feint
Feint Attack
Fire Pledge
Flamethrower
Flying Press
Focus Blast
Foresight
Forest's Curse
Foul Play
Freeze Dry
Frost Breath
Future Sight
Flail
Gastro Acid
Guillotine
Hammer Arm
Haze
Head Smash
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hex
Hold Back
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Imprison
Ion Deluge
King's Shield
Knock Off
Lava Plume
Light Screen
Lock-On
Lunar Dance
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Mist
Misty Terrain
Moonlight
Mystical Fire
Night Daze
Night Shade
Outrage
Overheat
Pain Split
Pay Day
Phantom Force
Play Rough
Perish Song
Protect
Quick Attack
Quick Guard
Rage Powder
Rain Dance
Rapid Spin
Recover
Reflect
Refresh
Relic Song
Retaliate
Reversal
Roar of Time
Rock Blast
Round
Sacred Sword
Safeguard
Searing Shot
Self-Destruct
Shadow Sneak
Sheer Cold
Shell Smash
Shock Wave
Sleep Talk
Snarl
Sonicboom
Spacial Rend
Spark
Stone Edge
String Shot
Stun Spore
Sucker Punch
Swift
Switcheroo
Taunt
Teleport
Thunderbolt
Thunder Wave
Toxic
Transform
U-Turn
Volt Switch
Water Shuriken
Whirlwind
Wide Guard
Will-O-Wisp
Sketch (10)
Here's how things are going to go down:
Eternal Drifter sends out their Pokemon and designates their items.
P2X7 sends out their Pokemon, designates their items, and orders.
Eternal Drifter orders.
Reffing begins!