P2X7 v TBK

1v1 NFE Singles
Training Items
All Abilities
24 Hour DQ
0 Chills / Recoveries
Switch=KO
0 Z-Moves
2 Substitutions
ASB Arena

P2X7
BolderdashFront_zps9f339a9c.png

Bolderdash [Bolderdash] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power.
Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5
KOC: 1

Moves (28/71):

Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Accelerock
Power Gem
Paleo Wave
Rock Polish
Earth Power
Head Smash

Tutor Moves:
Giga Drain
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Trick

TM Moves:
Protect
Smack Down
Sandstorm
Rest
Energy Ball
Endure
Volt Switch
Dazzling Gleam
Substitute
533.png

Gurdurr [Segata Sanshiro] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) By default, this Pokemon energizes all its attacks with a secondary effect (These are damaging moves that either lower the target stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect is increased by two (2), but they will never have their secondary effect. When toggled, no effect.
Iron Fist (HA Unlocked): (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 5/5
KOC: 0

Moves (33/67):

Level-Up:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Egg Moves:
Comet Punch
Counter
Detect
Drain Punch
Endure
Mach Punch
Reversal
Wide Guard

Tutor Moves:
Block
Fire Punch
Helping Hand
Ice Punch
Knock Off
Thunder Punch

TM Moves:
Taunt
Smack Down
Dig
Payback
Poison Jab
Swagger
Substitute
Rock Smash

TheBisharpKing
steenee.gif

Dianne [F] [Steenee]
Nature: Adamant
Type: Grass

[Abilities]
Leaf Guard (Passive)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Oblivious (Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Sweet Veil (Passive) [Hidden]
This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
[Stats]
HP: 90
Atk: 3+
Def: 2
SpA: 1-
SpD: 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

[Counters]
EC: 5/9
MC: 0
AC: 3/5​

[Moves] [25|x]

LEVEL UP
Splash
Play Nice
Rapid Spin
Razor Leaf
Sweet Scent
Magical Leaf
Teeter Dance
Flail
Aromatic Mist
Double Slap
Stomp
Aromatherapy

EGG MOVES
Play Rough
Synthesis
Grass Whistle
Charm
Feint

TM/HM MOVES
Protect
Substitute
Attract
Double Team
Toxic
Payback
Low Sweep
Sleep Talk

P2X7 sends, equips
TheBisharpKing equips, orders
P2X7 orders
 
steenee.gif

Dianne @ Exp. Share
Play Rough x 3

IF Bide A1 THEN Protect A3
IF Counter THEN use Toxic on the first instance, Teeter Dance on the second and Double Team [2] on the third.
 
P2X7
533.png
@ Exp. Share
HP: 100/100
EN: 100/100
5/3/1/2/40
Guts/Sheer Force/Iron Fist
TheBisharpKing
steenee.gif
@ Exp. Share
HP: 90/90
EN: 100/100
3/2/1/2/62
Leaf Guard/Oblivious

Action 1
Steenee used Play Rough
Miss (9327)
7 EN

Gurdurr used Fire Punch
No crit (1180)
(8+7.5-3+4)*1.5=24.75
6 EN

Action 2
Steenee used Play Rough
Hit (586)
No crit (4695)
(9+4.5-4.5)*1.5=14.5
11 EN

Gurdurr used Ice Punch
No crit (5125)
(8+7.5-3+4)*1.5=24.75
6 EN

Action 3
Steenee used Play Rough
Hit (6947)
No crit (2700)
(9+4.5-4.5)*1.5=14.5
No effect (7771)
15 EN

Gurdurr used Fire Punch
No Crit (3932)
(8+7.5-3+4)*1.5=24.75
6 EN

P2X7
533.png
@ Exp. Share
HP: 71/100
EN: 82/100
5/3/1/2/40
Guts/Sheer Force/Iron Fist
TheBisharpKing
steenee.gif
@ Exp. Share
HP: 16/90
EN: 67/100
3/2/1/2/62
Leaf Guard/Oblivious

P2X7 orders
TheBisharpKing orders
I ref
 
Ice Punch + Mach Punch combo - Cooldown (Ice Punch + Mach Punch combo)- Ice Punch + Mach Punch combo
IF Steenee is under the effects of a successful P/E move when you would act, use Focus Energy the first instance.
IF Steenee successfully Dodges, use Focus Energy that action instead.
 
P2X7
533.png
@ Exp. Share
HP: 71/100
EN: 82/100
5/3/1/2/40
Guts/Sheer Force/Iron Fist
TheBisharpKing
steenee.gif
@ Exp. Share
HP: 16/90
EN: 67/100
3/2/1/2/62
Leaf Guard/Oblivious

Action 1
Gurdurr used Ice Punch+Mach Punch
Crit doesn't matter
((8+4)+7.5-3+4)*1.5=30.75
15 EN
Steenee fainted!

P2X7
533.png
@ Exp. Share
HP: 71/100
EN: 67/100
5/3/1/2/40
Guts/Sheer Force/Iron Fist

TheBisharpKing
steenee.gif
@ Exp. Share
HP: KO/90
EN: 67/100
3/2/1/2/62
Leaf Guard/Oblivious

P2X7 gets 1 CC
Gurdurr gets 1 EC 4 MC 1 KOC

TheBisharpKing gets 1 CC
Steenee gets 1 EC 4 MC 1 AC

I get 6 UC
 
Last edited:
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