p2x7 vs gws in an lc 2v2

2v2 LC Doubles
Training Battle
All Abilities
Training Items
1 Day DQ
2 Substitutions
Unlimited Chills/Unlimited Recoveries
Switch=KO
ASB Arena
P2X7's team
Spr_4d_198_m.png

Murkrow [Corvus] (M)
Nature: Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is increased by one (1) stage permanently.
Super Luck: (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (HA Locked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
Sp.Atk: Rank 4 (+)
Sp.Def: Rank 2
Spe: 79 (79.1) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/6
MC: 3
AC: 4/5

Moves:

Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Sucker Punch
Torment

Egg Moves:
Brave Bird
Confuse Ray
Perish Song
Psycho Shift
Quick Attack
Whirlwind

TM Moves:
Protect
Psychic
Double Team
Steel Wing
Thunder Wave

Tutor Moves:
Heat Wave
Icy Wind

252.png

Treecko [Tekko-Kagi] (M)
Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacksrequiring an external grass source. Bloom Command.

Abilities:

Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Unburden (HA Locked): (Passive) This Pokemon is extremely possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (2x) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 1
AC: 1/5

Moves (18/???):

Level-Up:
Pound (*)
Leer (*)
Absorb (*)
Quick Attack (*)
Pursuit (*)
Screech (*)
Detect
Giga Drain

Egg Moves:
Bullet Seed (*)
Crunch (*)
Dragonbreath (*)
Endeavor (*)
Grasswhistle (*)

TM Moves:
SolarBeam (*)
Dig (*)
Double Team (*)
Rock Tomb (*)
Substitute (*)
GWS's team
fletchling.gif
D' Burd | Fletchling (M)
________________________

D' Burd is chirpy and naughty and likes to fly around wide open spaces. Showing off its Big Pecks when ever it sees another bird pokemon.​

[Nature]
Naughty (+Atk | -SpD)​

[Type]
Normal | Flying

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Big Pecks (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Gale Wings (H) - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)​

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 62
Size Class: 1
Weight Class: 1

Total: 13​

[Tokens]
EC: 1 | 9
AC: 1 | 5
MC: 0​

[Attacks]

Level Up
Tackle | Growl | Quick Attack | Peck | Agility | Flail | Roost | Razor Wind | Acrobatics​

Egg
Quick Guard | Snatch | Tailwind​

TM/HM
U-Turn | Double Team | Facade | Return | Overheat | Swords Dance | Taunt | Fly​

EmbirchFront.png
Smokin' Hot | Embirch (F)
________________________

Smokin' Hot is serious, egoistic and proud of its power, versatility and beauty. It never talks to anyone during or after the battle and always works on strengthening its moves.​

[Nature]
Serious​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Leaf Guard (✓)
(Passive, MoldBreaker affects - Yes)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Reckless
(Passive, MoldBreaker affects - No) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll (H)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Total: 13​

[Tokens]
EC: 0 | 9
AC: 0 | 5
MC: 0​

[Attacks]

Level Up
Sweet Scent | Bullet Seed | Absorb | Growth | Ember | Leech Seed | Flame Wheel |
Giga Drain | Fire Spin​

Egg
Aromatherapy | Counter | Grassy Terrain | Revenge | Sand Tomb​

TM/HM
Substitute | Will-o-Wisp | Protect | Rock Slide | Double Team

ProtowattF.png
Bubba Shrimp Co | Protowatt (M)
________________________

Bubba Shrimp Co, is always lost in thought and out of this world. It is happy and cheerful and does not care about the world around it.​

[Nature]
Timid (+Spd | -Atk)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shed Skin (H)
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​

[Stats]
HP: 80
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Accuracy: +28
Size Class: 1
Weight Class: 1

Total: 10​

[Tokens]
EC: 1 | 6
AC: 1 | 5
MC: 2
KOC: 2​

[Attacks]

Level Up
Bubble | Charge | Tackle | Thunder Shock | Detect | Fairy Wind​

Egg
Counter | Mirror Coat | Mind Reader | Sheer cold | Muddy Water​

TM/HM
Volt Switch | Thunder Wave | Ice Beam | Thunder Bolt | Dazzling Gleam
P2X7 sends out and equips.
Gale Wing Srock sends out, equips, and orders.
P2X7 orders.
 
Hey guys I will be away for a few days, i have posted on the temporary leave of absense. irl commitments are pending for a while which is sick. Please be patient, Thanks.
 
That's perfectly fine. I'll just send out now, though, so that I'm not holding anything up when you come back.

Spr_4d_198_m.png
252.png

Murkrow @ Exp. Share | Treecko @ Exp. Share
 
This is going to be very tough lads, So buckle up.


fletchling.gif

D' Burd | Fletchling (M) | Big Pecks (✓)
ProtowattF.png

Bubba Shrimp Co | Protowatt (M) | Magic Guard & Trace (✓)
Activate Trace => Super Luck

D'Burd Actions:

Taunt (Murkrow) - Acrobatics (Murkrow) - Return (Murkrow)

If Murkrow uses Protective Moves, use Agility and push actions back.
If Murkrow uses Double Team, use Snatch and push actions back.

Bubba Shrimp Co's Actions:

Thunder Wave (Murkrow) - Charge (Self) - Thunder Bolt (Murkrow)

If Murkrow uses Protective Moves, then replace order with
"Charge (Self) - Thunder Bolt (Murkrow) - Thunder Shock (Murkrow)"

If Treeko uses a Damaging [Grass Type] Move on you and Murkrow uses a Damaging [Dark Type] Move on you after action 2, then use Counter that action.


Thanks for understanding P2X7, when ever I get some time I will make sure that I don't keep you guys waiting.
 
Last edited:
No problem. Fell free to take as long as you need, by the way.

Murkrow: Taunt (Fletchling) - Psychic (Protowatt) - Icy Wind

Treecko: Solar Beam (Protowatt) - Bullet Seed (Protowatt) - Solar Beam (Protowatt)
 
fletchling.gif

Fletchling @ Nothing
HP: 90
EN: 100
Stats:3/2/2/1/62
ProtowattF.png

Protowatt @ Nothing
HP: 80
EN: 100
Stats: 1/1/2/1/110

vs

Spr_4d_198_m.png

Murkrow @ Exp. Share
HP: 90
EN: 100
Stats:3/4/3/2/79
252.png

Treecko@ Exp. Share
HP: 90
EN: 100
Stats: 2/1/3/2/81
Action 1

Order: Protowatt, Murkrow, Fletchling, Treecko
Treecko charges his lasers!

Protowatt used Thunder Wave!
Murkrow was 25% paralyzed!
-6 energy
Protowatt's energy: 94

para(9672): no
Murkrow used Taunt!
Fletchling fell for the taunt!
-9 energy
Murkrow's energy: 91

Fletchling used Struggle(taunt prevents use of taunt)!
Crit(6136): No
Damage: (5+4.5-6)=3.5
Murkrow's health: 86.5
recoil: 1.4
Fletchling's health: 88.6
-5 energy
Fletchling's energy: 95

Treecko used Solarbeam
Crit(4647): No
Damage: (12+3+4.5-1.5)*1.5=27
Protowatt's health: 53
-7 energy
Treecko's energy: 93

Action 2

Order: Protowatt, Treecko, Murkrow, Fletchling

Protowatt used Charge!
+1 SpD
+ Charge
-7 energy
Protowatt's energy: 87

Treecko used Bullet Seed(RNG2)
Crit(7676): No
Damage: (6+3+3-1.5)*1.5=15.75
Protowatt's health: 37.25
-6 energy
Treecko's energy: 87

Murkrow used Psychic
Crit(5865): No
Effect(3440): No
Damage: (7+4.5-3)=8.5
Protowatt's health: 28.75
-5.5 energy
Murkrow's energy: 85.5

Fletchling used Acrobatics
Crit(7005): No
Damage:(11+3+4.5-6)=12.5
Murkrow's health: 74
-6 energy
Fletchling's energy: 89

Action 3

Order: Protowatt, Murkrow, Fletchling, Treecko

Treecko is charging its lasers.

Protowatt used Thunderbolt!
Crit(900): Yes
Damage: (9+3+3+3+3-3)*1.5=27
Murkrow's health: 59.5
-6 energy
Protowatt's energy: 83

para(6878): No
Murkrow used Icy Wind!
Crits(9924, 9194): No
Damage(Protowatt): (4.5+4.5-3)*2/3=4
Damage(Fletchling): (4.5+4.5-1.5)*1.5=11.25
Fletchling's health: 77.35

Fletchling used Return!
Crit(2453): No
Damage: (10+3+4.5-6)=11.5
Murkrow's health: 62.5
-6 energy
Fletchling's energy: 83

Treecko used Solarbeam
Damage: (12+3+4.5-1.5)*1.5=27
Protowatt's health: 0
-7 energy
Treecko's energy: 80

fletchling.gif

Fletchling @ Nothing
HP: 77
EN: 83
Stats:3/2/2/1/62


vs

Spr_4d_198_m.png

Murkrow @ Exp. Share
HP: 63
EN: 81
Stats:3/4/3/2/79
252.png

Treecko@ Exp. Share
HP: 90
EN: 80
Stats: 2/1/3/2/81

P2X7 orders.
Gale Wing Srock orders.
copycatcat refs.
 
Last edited:
You forgot to account for Protowatt's increased Special Defense, which means that it should take 2 less damage from Murkrow's Psychic and Icy Wind and Treecko's second Solar Beam, so it should have a bit more HP (and possibly survive the round).
 
(Just a heads up: that's not how stat changes work in ASB. Instead of boosting the rank of the modified stat, a bonus of +2 for each boost/drop, respectively, is applied to the final damage after all other factors. However, because Murkrow actually has Rank 4 Special Attack, this doesn't actually change anything. Also, Fletchling should have failed to act a2, rather than Struggle; the usage of Struggle doesn't apply if the move blocked was used on the same action as the move blocking said move.)

Murkrow: Icy Wind - Brave Bird (Fletchling) - Icy Wind

Treecko: Rock Tomb (Fletchling) - Crunch (Fletchling) - Rock Tomb (Fletchling)
IF Fletchling uses a P/E move, use Quick Attack (Fletchling) that action instead.
IF Fletchling has Double Team clones when you would act, use Bullet Seed (Fletchling) that action instead.
 
copycatcat, Can you please look into the following things please?

1) Fletchling should have failed to act A1 ( thanks P2X7, didn't know that )

2) Murkrow's stats are 3/2/4/2 and not 3/4/3/2, Para Check on Murkrow for A2 and Murkrow's Damage calc is
[ - 15.5 (Fletchling's Acrobatics A2) - 27 (Protowatt's Thunder Bolt A3) - 14.5 (Fletchling's Return A3) = 90 - 57 = 33 ]

3) Protowatt's +1SpD boost (i.e. -2 damage on every special move) on Murkrow's Psychic during A2, Murkrow's Icy Wind on A3 and Treecko's Solarbeam on A3.

Everything else is perfect.
Thank you.

Edit:

I calc'd it for you and protowatt lives by 1 HP.

Action 1

Order: Protowatt, Murkrow, Fletchling, Treecko
Treecko charges his lasers!

Protowatt used Thunder Wave!
Murkrow was 25% paralyzed!
-6 energy
Protowatt's energy: 94

Treecko used Solarbeam
Crit(4647): No
Damage: (12+3+4.5-1.5)*1.5=27
Protowatt's health: 53
-7 energy
Treecko's energy: 93

Action 2

Order: Protowatt, Treecko, Murkrow, Fletchling

Protowatt used Charge!
+1 SpD
+ Charge
-7 energy
Protowatt's energy: 87

Treecko used Bullet Seed(RNG2)
Crit(7676): No
Damage: (6+3+3-1.5)*1.5=15.75
Protowatt's health: 37.25
-6 energy
Treecko's energy: 87

Murkrow used Psychic
Crit(5865): No
Effect(3440): No
Damage: (7+4.5-1.5)-(1*2)=8
Protowatt's health: 29.25
-5.5 energy
Murkrow's energy: 85.5

Action 3

Order: Protowatt, Murkrow, Fletchling, Treecko

para(6878): No
Murkrow used Icy Wind!
Crits(9924, 9194): No
Damage(Protowatt): ((4.5+4.5-1.5)*2/3)-(1*2)=3
Protowatt's health: 26.25
Damage(Fletchling): (4.5+4.5-1.5)*1.5=11.25
Fletchling's health: 77.35

Treecko used Solarbeam
Damage: ((12+3+4.5-1.5)*1.5) - (1*2)=25
Protowatt's health: 26.25 - 25 = 1
-7 energy
Treecko's energy: 80
 
Last edited:
This is going to be impossible lads, but we are going to give P2X7 a tough fight. Because people who show great sportsmanship deserve it.

Thanks P2X7 ;)

D'Burd Actions:

Return (Murkrow) - Acrobatics (Treecko) - Acrobatics + Acrobatics (Treecko)

If the remaining HP of Fletchling is greater than 18 before action 3, the use Return (Treecko) that action instead.
If the remaining HP of Fletchling is less than 10 before it acts, then use Flail + Flail (Treecko) that action instead.

Bubba Shrimp Co's Actions:

Detect - Thunder Bolt (Murkrow) - Thunder Wave (Treeko)
 
Sorry. Gale Wing Solrock--as much as I like that you did the calcs for both rounds yourself (and as horrible as I am for stalling on getting this subreffing done), I feel extremely uncomfortable using the calcs you PMed me in place of my own. I'm sure they're honest and for time's sake I'll use the ones you've already done in this thread to fix round 1, but I'm doing the paralysis rolls myself.

I'm going to say that the paralysis roll was...3283/10000 no para turn 1, 5242/10000 no para turn 2. (yay, no need to recalc anything and I can go on to round 2 calcs)

I'll ref now if P2X7 doesn't want to reorder (since, well, Protowatt is now a factor). Otherwise I'll wait for both to order...then ref ASAP.

End of round 1 revised HP and status totals:

fletchling.gif
Fletchling @ Nothing
HP: 79
EN: 88
Stats:3/2/2/1/62
Taunted 3a
-1 speed (Current speed: 35+3/7)

ProtowattF.png
Protowatt @ Nothing
HP: 0 (Murkrow has rank 4 special attack... -_-)
EN: 83
Stats: 1/1/2/1/110 (+28 acc)
+1 special defense
-1 speed (Current speed: 62+6/7)


vs

Spr_4d_198_m.png
Murkrow @ Exp. Share
HP: 33
EN: 81
Stats:3/2/4/2/79 (-10 eva)
20% Paralyzed (current speed: 19.75)
252.png
Treecko @ Exp. Share
HP: 90
EN: 80
Stats: 2/1/3/2/81 (+22 acc)

EDIT: Murkrow does not have rank 4 defense; somehow didn't notice Fletchling's Return turn 3. At this point I'm going to say "screw it" because this is a flash, GWSr DID point out Murkrow's correct HP total before P2X7 posted (as part of his calculations), and we've already had to reorder once over faulty reffing.
 
Last edited:
Thats pretty cool with me Tortferngatr, I actually wanted you to do it. But since you asked me if I did the para roll; I thought, I might as well give you a picture of it. But as I said in the PM you can do anything you want, that PM was just to refresh the round 1 and round 2 proceedings as it was becoming a bit confusing.

I would also like P2X7 to reorder as it will make things more easier for us, also it will help me learn better ;)

p.s: and why do you keep calling me Solrock :P
 
(I guess I'll just reorder, then.)

Murkrow: Icy Wind - Brave Bird (Fletchling) - Icy Wind

Treecko: Quick Attack (Protowatt) - Rock Tomb (Fletchling) - Rock Tomb (Fletchling)
IF Protowatt is under the effects of a successful P/E move when you would act, use Rock Tomb (Fletchling) that action instead and push back.
KO Sub: IF Protowatt is not KO'd when you would act, use Quick Attack (Protowatt) that action instead.
 
Actually you did not change Murkrow's stats Tortferngatr, also I think you ignored the additional damage that Murkrow received that round. It should be at 33 HP.

Also, Murkrow is paralysed so its speed is dropped.

But I don't care anymore, I want to finish this battle and get back the slot, so do as you wish. My order for Fletchling doesn't change much, but lets see if Protowatt can pull this off ;)

D'Burd Actions:

Return (Murkrow) - Acrobatics (Murkrow) - Acrobatics + Acrobatics (Murkrow)

If the remaining HP of Fletchling is greater than 18 before action 3, the use Return (Murkrow) that action instead.
If the remaining HP of Fletchling is less than 10 before it acts, then use Flail + Flail (Murkrow) that action instead.

KO Sub: If Murkrow is KO'd when you would act, redirect to Treecko.

Bubba Shrimp Co's Actions:

Detect - Detect - Detect

If you are faster than Treecko when you would act, Replace actions with Dodge - Dodge - Dodge

p.s: If you would specify the speed changes it would be helpful while ordering, just a suggestion.
 
Last edited:
also P2X7 I think you can't make a KO sub for "if mon X ISN'T KOed."

I also just realized that the calcs were still technically incorrect (as a result of misinterpreting how stage boosts work and failing to put in Murkrow's special attack rank properly) and Protowatt should be KOed.

At this point I'm going to say that the entire match was borked (*insert passive-aggressive snipe at copycatcat's reffing here*). Since Gale Wing SRock has confirmed with me on IRC that he/she wants to just get the battle slot back and I'm presuming that the actions used will KO Fletchling [note from self midway through calcing the round: it didn't. -_-]...yeah.

If P2X7 wants (or someone higher on the ASB totem pole vetoes this) he can order a complete do-over of round 2.

fletchling.gif
Fletchling @ Nothing
HP: 79
EN: 88
Stats:3/2/2/1/62
Taunted 3a
-1 speed (Current speed: 35+3/7)

vs

Spr_4d_198_m.png
Murkrow @ Exp. Share
HP: 33
EN: 81
Stats:3/2/4/2/79 (-10 eva)
20% Paralyzed (current speed: 19.75)
252.png
Treecko @ Exp. Share
HP: 90
EN: 80
Stats: 2/1/3/2/81 (+22 acc)
1 KOC

Turn 1:
Action order: Treecko--Fletchling--Murkrow

Treecko used Quick Attack!
-3 energy
But there was no target...

Fletchling used Return (Murkrow)!
-10 energy
Crit roll (625) 7859 No crit, (10+3+4.5-3)=14.5 damage Murkrow (new HP: 18.5)

Paralysis roll (2000) 3453 no full para
Murkrow used Icy Wind!
-8 energy
Hit roll (9500) 445 Hit
Crit roll (1250) 3307 No crit; (6+6-1.5)*1.5=15.75 damage Fletchling (new HP: 63.25)
Fletchling's speed fell! (24.8 speed)

--------------------------------------------
Action order: Treecko--Fletchling--Murkrow

Treecko used Rock Tomb (Fletchling)!
-4 energy
Crit roll (625) 2180 No crit, (6+3-3)*1.5=9 damage Fletchling (new HP: 54.25)
Fletchling's speed fell! (19+1/13 speed)

Fletchling used Acrobatics (Murkrow)!
-6 energy
Crit roll (625) 8131 no crit, (11+3+4.5-3)=15.5 damage Murkrow (new HP: 3)

Paralysis roll (2000) 1990
Murkrow is paralyzed! It can't move!

--------------------------------------------
Action order: Treecko--Murkrow--Fletchling

Treecko used Rock Tomb (Fletchling)!
-8 energy
Crit roll (625) 9899 No crit, (6+3-3)*1.5=9 damage Fletchling (new HP: 45.25)
Fletchling's speed fell! (15.5 speed)

Paralysis roll (1500) 3069 no full para
Murkrow used Icy Wind!
-4 energy
Hit roll (9500) 1593 Yes
Crit roll (1250) 3994 No crit; (6+6-1.5)*1.5=15.75 damage Fletchling (new HP: 29.5)
Fletchling's speed fell! (13+1/19 speed)

Fletchling used Return (Murkrow)!
-6 energy Fletchling
Crit roll (625) 6083 No crit; 10+3+4.5-3=14.5 damage (Murkrow was KOed!)

fletchling.gif
Fletchling @ Nothing
HP: 29
EN: 66
Stats: 3/2/2/1/62
-5 speed (Current speed: 13+1/19)
1 KOC

vs

Spr_4d_198_m.png
Murkrow @ Exp. Share
HP: -11.5
EN: 69
Stats:3/2/4/2/79 (-10 eva)
10% Paralyzed (current speed: 19.75)
252.png
Treecko @ Exp. Share
HP: 90
EN: 65
Stats: 2/1/3/2/81 (+22 acc)
1 KOC

P2X7
 
Last edited:
I think this battle has been the most educative Training battle for me.

It has exposed some of my glaring assumption based errors.

P2X7, If you reorder or choose not to, either way it is cool with me. My only objective now, is to get this battle finished quickly so I can start another battle with my newly bought amulet coin ;)

and thanks for the battle P2X7, both of our battles were really good and I appreciate the way you approached both of them.

Tortferngatr, thanks for clearing up the mess. Actually, I should have checked all the stats and calcs from the beginning. The thing is, when I first started to check the calc my aim was to see if Proto survives. My next check was when I noticed why Murkrow was so bulky. The thing I missed, was that the change of stats would mean that Murkrow's offense changes too and the PM to you was mostly because of my impatience :) I did not expect a 2v2 Flash to take this long, not after protowatt was declared KO on the first round.
(Copycatcat was actually right, may be out of sheer luck ~_~ )

Edit said:
Actually there is one small correction in your calc Tortferngatr, Fletchling's first sub states:

"If the remaining HP of Fletchling is greater than 18 before action 3, the use Return (Murkrow) that action instead." (then*)

also on action 2, Fletchling should be using Acrobatics (Murkrow).

oh wait, I understand now. But "before action 3" is not equal to "on Action 2".
It means before the action 3 starts.

So the sub would translate as:

before action 3 begins, if fletchling has greater than 18 HP Then use Return on Action 3.

Please correct me if I am wrong.

Anyways, currently an open battle slot > 1 KOC for me.
So I hope we get this done quickly ;)
Cheers!
 
Last edited:
I interpreted "before action 3" to mean "if Fletchling has more than 18 HP on an action that is before action 3 (actions 1 or 2), then have Return be used on that action (or both actions, when it applies to both cases) instead."

I think you meant to use "right before"--although to be safe, I would use "If [condition] when action [number] starts, then [conditional move order]."

For "If Fletchling's HP is greater than 18 when action 3 starts, use Return (Murkrow) instead."

I'll recalculate this in the morning; I've been up way too long in my time zone. ;_; P2X7 will still be able to request a round do-over if he wants.
 
I didn't know you were waiting on me for this. Sorry about that. I'd prefer for no re-reffings to occur, assuming that's what's holding this up. If not, let me know what is so I can respond accordingly, all right?
 
It was mostly "because I reffed despite the information screwup for speed purposes, if you want to you can order again once I get in the round correctly."

I completely forgot to get it recalculated for Gale's orders; hold on a few minutes.

EDIT: Alright, fixed. Sorry about that.
 
Last edited:
Wow confusion, confusion... This Battle is going down in my books as the most confusion inducing short (as per rounds) battle without any confusion inducing move. lol ~_~

Yeah I thought you might have missed it P2X7, but Tortferngatr had tagged you and I thought may be you were just tired of this battle already :)

K ordering time!

D'Burd Actions:

Acrobatics (Treecko) - Roost - Acrobatics (Treecko)

If Treecko uses a P/E move, use Roost that action and push actions back.
If Treecko uses Double Team, use Snatch that action and push actions back.

KO Sub: If you are KO'd when you would act, thank god that the battle is over!
 
I wasn't tired of the battle. I just wasn't exactly sure of what I was supposed to be doing to get it to advance.

Treecko: Solar Beam (Fletchling) - Grasswhistle (Fletchling) - Rock Tomb + Rock Tomb combo (Fletchling)
IF Grasswhistle misses a2, use Solar Beam (Fletchling) a3.

If my calculations are correct (and the RNG rolls in my favor), then these orders should finally put an end to this battle.
 
Back
Top