P2X7 vs Rainman in babysitter training

2v2 Babysitter Training Doubles
2 Substitutions
Unlimited Chills/Recoveries
Training Items
All Abilities
2 Day DQ
Switch=KO
ASB Arena

Team P2X7:
142.png

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5
KOC: 2

Moves (35/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Taunt (*)
Protect
Earthquake (*)
Torment (*)
Stone Edge (*)
Substitute
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Iron Tail
Sky Attack
Stealth Rock
Tailwind

Other:
Bide
Defog
Reflect

566.png

Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 2/6
MC: 0
AC: 0/5
KOC: 1

Moves:

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard
Acrobatics
Endeavor
Rock Slide

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn

Tutor Moves:
Heat Wave

Team Rainman:
CupraFront_zpsf60cdde0.png

Cupra (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves:

Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen

Move Tutors:
142.png

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
0
AC: 0/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw

P2x7 Sends out and equips
Rainman sends out, equips, and orders
P2X7 orders
I ref
 
Cupra:

Hydro Pump-->Psychic-->Hydro Pump (All At Aerodactyl)
If Aero is under the effects of a successful P/E move, redirct to Archen
If Aero is under the effects of Bide, redirect to Archen

Aero:

Stone Edgex3 (All At Aerodactyl)
If Aero is under the effects of a successful P/E move, redirct to Archen
If Aero is under the effects of Bide, redirect to Archen
 
Aerodactyl: Torment (Valefor) - Fly (Cupra) - Fly (Cupra)

Archen: Rock Slide - Rock Slide - Rock Slide
 
Team P2X7:
142.png

100 HP
100 EN
Status: None
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve
566.png

90 HP
100 EN
Status: None
4/1/3/2/81 (+15% Acc)
S/W: 1/1
Defeatist

Team Rainman:
CupraFront_zpsf60cdde0.png

90 HP
100 EN
Status: None
2/2/4/2/38
S/W: 1/1
Shield Dust/Keen Eye
142.png

100 HP
100 EN
Status: None
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve


Had to post in a hurry, doublecheck my work and ill do flavor tomorrow night

Round 1:
Valefor uses Stone Edge!
To Hit <9500, 5931 no
To Crit <1250, 3062 no
10+3+1.5*1.5=21.75 Damage to Cerdic
-6 Energy

Cerdic uses Torment!
Valefor was subjected to Torment!
-10 Energy

Archen uses Rock Slide!
To Crit Valefor <625, 9266 no
To Crit Cupra <625, 191 yes
Flinch Cupra <3000, 9253 no
6.5+3+1.5*1.5=16.5 Damage to Valefor
6.5+3+3+3*1.5=23.25 Damage to Cupra
-5 Energy

Cupra uses Hydro Pump!
To Crit <625, 8726 no
11+1.5*1.5=18.75 Damage to Cerdic
-8 Energy

Round 2:
Valefor uses Stone Edge!
but it failed!
-10 Energy

Cerdic flew up high!

Archen uses Rock Slide!
To Crit Valefor <625, 3363 no
To Crit Cupra <625, 2995 no
Flinch Cupra <3000, 6834 no
6.5+3+1.5*1.5=16.5 Damage to Valefor
6.5+3+3*1.5=18.75 Damage to Cupra
-9 Energy

Cupra uses Psychic!
but it missed
-6 Energy

Cerdic uses Fly!
To Crit <625, 8907 no
9+3+3*1.5=22.52 Damage to Cupra
-9 Energy

Round 3:
Valefor uses Stone Edge!
To Hit <9500, 8902 yes
To Crit <1250, 3062 no
10+3+1.5*1.5=21.75 Damage to Cerdic
-14 Energy

Cerdic flew up high!

Archen uses Rock Slide!
To Crit Valefor <625, 4943 no
To Crit Cupra <625, 2560 no
Flinch Cupra <3000, 240 yes
6.5+3+1.5*1.5=16.5 Damage to Valefor
6.5+3+3*1.5=18.75 Damage to Cupra
-13 Energy

Cupra uses Hydro Pump!

but it missed
-8 Energy

Cerdic uses Fly!
To Crit <625, 7161 no
9+3+3*1.5=22.25 Damage to Cupra
-13 Energy


Cerdic: 21.75+18.75+21.75=62 Damage Taken
10+9+13=32 Energy Used
Archen: No Damage Taken
5+9+13=27 Energy Used
Cupra: 23.25+18.75+18.75+22.25+22.25=105 Damage taken
8+6+8=22 Energy used
Valefor: 16.5+16.5+16.5=50 Damage Taken
6+10+14= 30 Energy Used


Team P2X7:
142.png

38 HP
68 EN
Status: None
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve
566.png

90 HP
73 EN
Status: None
4/1/3/2/81 (+15% Acc)
S/W: 1/1
Defeatist

Team Rainman:
CupraFront_zpsf60cdde0.png

KO HP
78 EN
Status: None
2/2/4/2/38
S/W: 1/1
Shield Dust/Keen Eye
142.png


50 HP
70 EN
Status: Tormented (3 Actions)
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve

P2X7 is up!
 
Last edited:
Aerodactyl: Stone Edge (Valefor) - Rock Slide - Stone Edge (Valefor)
IF Valefor is under the effects of a successful P/E move when you would act, use Rock Slide that action instead and push back.
IF Valefor targets you with a damaging Rock-type combo, use Fly (Hold) that action and Fly (Attack) (Valefor) the next.

Archen: Head Smash (Valefor) - Rock Slide - Head Smash (Valefor)
IF Valefor is under the effects of a successful P/E move when you would act, AND you are not under the effects of Torment, use Rock Slide that action instead and push back.
 
Team P2X7:
142.png

38 HP
68 EN
Status: None
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve
566.png

90 HP
73 EN
Status: None
4/1/3/2/81 (+15% Acc)
S/W: 1/1
Defeatist

Team Rainman:
CupraFront_zpsf60cdde0.png

KO HP
78 EN
Status: None
2/2/4/2/38
S/W: 1/1
Shield Dust/Keen Eye
142.png


50 HP
70 EN
Status: Tormented (3 Actions)
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve


Had to post in a hurry, doublecheck my work and ill do flavor tomorrow night

Round 1:
Valefor uses Iron Head!
To Crit <625, 4731 No
To Flinch <3000, 6381 no
8+1.5*1.5=14.25 Damage to Cerdic
-6 Energy

Cerdic uses Stone Edge!
To Crit <1250, 8970 no
10+3+1.5*1.5=21.75 Damage to Valefor
-6 Energy

Archen uses Head Smash!
To Hit <9500, 8707 yes
To Crit <625, 4272 no
13+3+1.5*1.5=26.25 damage to Valefor
13.125 Damage Recoil
-9 Energy

Round 2:
Valefor uses Iron head!
To Crit <625, 5099 no
To Flinch <3000, 5099 no
8+1.5*1.5=14.25 Damage to Cerdic
-10 Energy

Cerdic uses Rock Slide!

To Crit <625, 9629
6.5+3+1.5*1.5=16.5 Damage to Valefor
-5 Energy

Valefor was KOed!


Cerdic: 14.25+14.25=19 Damage Taken
6+5=11 Energy Used
Archen: 13 Damage Taken
9 Energy Used
Valefor: 21.75+26.25+16.5=ded Damage Taken
6+10=16 Energy Used


Team P2X7:
142.png

19 HP
57 EN
Status: None
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve
566.png

77 HP
64 EN
Status: None
4/1/3/2/81 (+15% Acc)
S/W: 1/1
Defeatist

Team Rainman:
CupraFront_zpsf60cdde0.png

KO HP
78 EN
Status: None
2/2/4/2/38
S/W: 1/1
Shield Dust/Keen Eye
142.png


KO HP
54 EN
Status: Tormented (3 Actions)
4/3/1/3/150 (+26% Acc)
S/W: 4/4
Pressure/Rock Head/Unnerve


P2X7 is the Winner!

P2X7:
1 CC

Aero: 4 MC, 2 KOC
Archon: 1 EC, 3 MC, 1 AC

Rainman: 1 CC
Cupra: 1 EC, 2 MC, 1 AC, 1 Lucky egg counter
Aero: 3 MC, 1 AC


And 6 UC for me
 
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