P2X7 vs tavok 2v2 Doubles

Tean P2X7:

149.png

Dragonair [Dragonite] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Moves (48/???):

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Hyper Beam

Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)

TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Surf (*)
Whirlpool
Dive

Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave

Other:
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon

142.png

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5
KOC: 3

Moves (45/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Stone Edge (*)
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Double-Edge
Mimic
Reflect

352.png

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Locked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0
AC: 0/5

Moves (25/~110):

Level-Up:
Synchronoise
Ancient Power
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Feint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Egg Moves:
Disable
Dizzy Punch
Fake Out
Nasty Plot
Recover

TM Moves:
Hidden Power (Fairy)
Ice Beam
Protect
Dig
Trick Room

Team tavok:

475.png

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5
KOC: 0



Moves (59/129):

- Brick Break
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- False Swipe
- Feint
- Fire Punch
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Heal Pulse
- Helping Hand
- Hypnosis
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Memento
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Safeguard
- Skill Swap
- Slash
- Snatch
- Stored Power
- Substitute
- Taunt
- Teleport
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Zen Headbutt
Revenankh_Front.png

Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 0/0
MC: 0
AC: 5/5
KOC: 0



Moves (54/94):

- Arm Thrust
- Bide
- Brick Break
- Bulldoze
- Counter
- Destiny Bond
- Double Team
- Drain Punch
- Earthquake
- Embargo
- Endure
- Focus Punch
- Force Palm
- Giga Impact
- Glare
- Grudge
- Hammer Arm
- Helping Hand
- Hex
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Memento
- Moonlight
- Pain Split
- Payback
- Phantom Force
- Poison Jab
- Power Whip
- Power-Up Punch
- Protect
- Rest
- Revenge
- Rock Slide
- Rock Tomb
- Safeguard
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Sleep Talk
- Smack Down
- Spite
- Substitute
- Superpower
- Taunt
- Telekinesis
- Torment
- Toxic
- Trick
- Vital Throw
- Wide Guard
- Wrap
- Wring Out

P2X7 sends out and equips
tavok sends out, equips, and orders
P2X7 orders

GOGOGOGO
 
Didn't see this get posted .-. Sorry.

Also, I so called the flying type team.

Both @ Exp. Shares

Gallade:
Drain Punch (Aerodactyl) - Drain Punch (Aerodactyl) - Drain Punch (Aerodactyl)

- IF Aerodactyl is in the evasive stage of Fly when you would move AND you have not used Skill Swap THEN Skill Swap (Dragonite's Multiscale <-> Gallade's Justified) the first instance, Zen Headbutt (Dragonite) the second and Will-O-Wisp (Dragonite) the third.
- IF Aerodactyl is under the effects of a P/E move THEN Will-O-Wisp (Dragonite) the first instance and Reflect the second.

Revenakh:
Rock Slide - Drain Punch (Aerodactyl) - Drain Punch (Aerodactyl)

- IF Aerodactyl is in the evasive stage of Fly when you would move THEN Smack Down (Aerodactyl).
- IF Aerodactyl is under the effects of a P/E move THEN iGlare (Dragonite) the first instance and Phantom Force (Aerodactyl) the second.


Do these orders suck? Yes. Do I have time to do any better? Nope.
 
Well, I have to train the Pokemon that could possibly help me in future affairs *cough* Flying qualifiers *cough* eventually.

Dragonite: Icy Wind - Earthquake - Hurricane (Gallade)
IF Icy Wind misses Revenankh a1, use Wing Attack (Revenankh) a2.

Aerodactyl: Bide - Hold - Release
 
149.png


100 HP
100 EN
5/3/5/4/69
-10% Evasion
Inner Focus, Multiscale



142.png


100 HP
100 EN
4/3/1/3/150
+26% Accuracy
Rock Head, Unnever, Pressure







475.png


100 HP
100 EN
5/3/2/4/92
+10% Accuracy
Justified, Steadfast

Revenankh_Front.png


100 HP
100 EN
5/3/2/4/65
Air Lock, Shed Skin, Infiltrator





Speed order: Cerdic, Tommy, Dragonair, Ramsés

Action 1

Biiiiiiiiiiiide


Tommy used Drain Punch (Cerdic) - 13 energy
To crit (6049) - No
(8 + 3 + 3) = 14 damage

Dragonair used Icy Wind - 5 energy

To hit (Tommy) - 4784 - Yes
To crit (4050) - No
(4,5 + 1,5) = 6 damage

To hit (Ramsés) - 6074 - Yes
To crit (6254) - No
(4,5 + 1,5) = 6 damage

Ramsés used Rock-Slide - 8 energy

To crit (Dragonair) - 4720 - No
(6 + 3)*1,5 /2 = 6,75 damage

To hit (Cerdic) - 624 - Yes
To crit (2415) - No
(6 + 3)*1,5 = 13,5 damage

Action 2

Dragonair is faster than Tommy and Ramsés now!


Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiide

Earthquake - 7 energy

To crit (Tommy) - 592 - Yes
(7,5 + 3 + 3) = 13,5 damage

To crit (Ramsés) - 5747 - No
(7,5 + 3) = 10,5 damage


Tommy used Drain Punch (Cerdic) - 17 energy
To crit (6049) - No
(8 + 3 + 3) = 14 damage
+7 HP

Ramsés used Drain Punch (Cerdic) - 13 energy
To crit (9349) - No
(8 + 3 + 3) = 14 damage
+7 HP

Action 3

Releaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase! - 54,6 energy

97,125 damage (Ramsés)!

Ramsés fainted!


Dragonair used Hurricane - 7 energy
To hit (7820) - Yes
To crit (8864) - No
To confuse (7771) - No
(11 + 3 + 1,5)*1,5 = 23,25 damage

Tommy used Drain Punch (Cerdic) - 21 energy
To crit (5094) - No
(8 + 3 + 3) = 14 damage
+7 HP



149.png


93 HP
81 EN
5/3/5/4/69
-10% Evasion
Inner Focus, Multiscale



142.png


30 HP
45 EN
4/3/1/3/150
+26% Accuracy
Rock Head, Unnerve, Pressure
1 KOC






475.png


71 HP
49 EN
5/3/2/4/92
+10% Accuracy
Justified, Steadfast
-1 Speed
Revenankh_Front.png


KO HP
KO EN
5/3/2/4/65
Air Lock, Shed Skin, Infiltrator



P2X7

Also tagging tavok so he can see this
 
Last edited:
If you could note Gallade's Speed drop in the post-round, that would be much appreciated. Also, thanks for taking this.

Dragonite: Sky Drop (Gallade) - Hurricane (Gallade) - Sky Drop (Gallade)
IF Gallade is under the effects of Endure when you would act, AND it is not behind a Substitute, use Dragon Tail (Gallade) that action instead and push back.
IF Gallade targets you with Encore, AND your last action was Dragon Tail, use Dodge that action instead.

Aerodactyl: Sky Attack (Gallade) - Fly (Gallade) - Sky Attack (Gallade)
IF Gallade uses Pain Split, AND it is not Taunted, AND you are not Taunted, AND Taunt is not Imprisoned, use Taunt (Gallade) that action instead.
IF Sky Attack would not be able to strike Gallade while it and Dragonite are in the first stage of Sky Drop, replace actions with Fly (Gallade) - Sky Attack (Gallade) - Fly (Gallade).
 
Let's just get the cock


( ͡° ͜ʖ ͡°)


149.png

93 HP
81 EN
5/3/5/4/69
-10% Evasion
Inner Focus, Multiscale



142.png

30 HP
45 EN
4/3/1/3/150
+26% Accuracy
Rock Head, Unnerve, Pressure
1 KOC



475.png

71 HP
49 EN
5/3/2/4/92
+10% Accuracy
Justified, Steadfast
-1 Speed
Revenankh_Front.png

KO HP
KO EN
5/3/2/4/65
Air Lock, Shed Skin, Infiltrator



A1

To flinch (Sky Attack) - 5991 - No

Combo KO'es

A2

Gallade dies



149.png

93 HP
55 EN
5/3/5/4/69
-10% Evasion
Inner Focus, Multiscale



142.png

KO HP
KO EN
4/3/1/3/150
+26% Accuracy
Rock Head, Unnerve, Pressure
1 KOC


475.png

KO HP
KO EN
5/3/2/4/92
+10% Accuracy
Justified, Steadfast
-1 Speed
1 KOC
Revenankh_Front.png

KO HP
KO EN
5/3/2/4/65
Air Lock, Shed Skin, Infiltrator





Tavok: 1 CC
Rev: 4 MC


Gallade: 4 MC, 1 KOC

P2: 2 CC
Aero: 3 MC, 1 KOC


Dragonite: 4 MC, 1 KOC

Matezoide: 6 UC
 
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