paint paint everywhere

Team Viraj:
smeargle.gif

Smeargle[Male]
Types: Normal

Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)

Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Serious (No effect on stats)

Stats:
HP:
90
Atk: 1
Def: 2
SpA: 1
SpD: 2
Spe: 75
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 4
AC: 5/5

Attacks:

Physical

Aerial Ace
Aqua Tail
Bide
Body Slam
Brave Bird
Brick Break
Bullet Seed
Circle Throw
Comet Punch
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Giga Impact
Ice Fang
Ice Punch
Iron Tail
Metal Burst
Night Slash
Outrage
Poison Fang
Poison Jab
Psycho Cut
Reversal
Rock Tomb
Rock Slide
Smack Down
Stone Edge
Superpower
Thrash
Thunder Fang
Thunder Punch
U-Turn
Wake-Up Slap
Wild Charge
X-Scissor
Zen Headbutt

Special
Dazzling Gleam
Dream Eater
Earth Power
Focus Blast
Future Sight
Hydro Pump
Hyper Beam
Infestation
Mirror Coat
Misty Terrain
Moonblast
Psychic
Solar Beam
Surf
Trump Card
Venoshock

Other
Agility
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Foresight
Grassy Terrain
Gravity
Guard Swap
Hail
Helping Hand
Leech Seed
Light Screen
Magic Coat
Me First
Perish Song
Power Swap
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Roost
Safeguard
Sandstorm
Sketch x 30
Skill Swap
Sleep Talk
Stealth Rock
Sticky Web
Substitute
Sunny Day
Synthesis
Tail Glow
Tailwind
Taunt
Thunder Wave
Transform
Trick
Toxic
Will-O-Wisp
Wish

Team Me:
375.png

Metang (TBD)
Nature:
Jolly
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
Type: Passive
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal:
Type: Passive
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+6% Accuracy & Evasion)
Size Class: 2
Weight Class: 6
Base Rank Total: 16

EC: 7/9
DC: 4/5
MC: 6


Attacks: 22/82 Total
Bulldoze
Bullet Punch
Confusion
Earthquake
Headbutt
Hold Back
Ice Punch
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Power-up Punch
Protect
Pursuit
Rock Slide
Scary Face
Stealth Rock
Take Down
Thunder Punch
Toxic
Zen Headbutt

Viraj Equips
I equip and order
Viraj orders
I ref
 
Round 1:
Team Viraj:
smeargle.gif

90 HP
100 EN
Status: None
1/2/1/2/75
S/W: 2/4
Own Tempo/Technician/Moody
Exp Share

Team Alex:
375.png

90 HP
100 EN
Status: None
3/1/4/3/58 (+6% ACC)
S/W: 1/1
Clear Body
Exp Share




Round 1:
Smeargle uses Perish Song!
both mons gonna die!
-14 Energy

Metang uses Power Up Punch!
To Crit <625, 7494 no
6+1.5*1.5=11.25 Damage to Smeargle
Metangs attack rose
-4 Energy

Round 2:
Smeargle uses Sketch!
It learned Power Up Punch!
-5 Energy

Metang uses Meteor Mash!
To Hit <9600, 1450 yes
To Crit <625, 152 yes
Raise Att <2000, 8705 no
9+3+3+1.5+2=18.5 Damage to Smeargle
-6 Energy

Round 3:
Smeargle uses Sketch!
It learned Meteor Mash!
-9 Energy

Metang uses Iron Defense!
its defense rose Sharply
-6 Energy

Moody: 18/25 Hasty

Smeargle: 11.25+18.5=30 Damage Taken
14+5+9=28 Energy Used
Metang: No Damage Taken
4+6+6=16 Energy Used

Team Viraj:
smeargle.gif

60 HP
72 EN
Status: Perish Song in 2 Rounds, +30% Speed, -1 Defense
1/2/1/2/75
S/W: 2/4
Own Tempo/Technician/Moody
Exp Share

Team Alex:
375.png

90 HP
84 EN
Status: Perish Song in 2 Rounds
3/1/4/3/58 (+6% ACC)
S/W: 1/1
Clear Body
Exp Share

VirajVora Is up!
 
Last edited:
Wow that was a big paragraph but I didn't understood it at all... Also Moody Roll ?

Sketch - Agility Evasive - Fake Out...

If Bullet Punch Combination is used when I would use Agility Evasive, use Detect instead...
 
Round 2:
Team Viraj:
smeargle.gif

60 HP
72 EN
Status: Perish Song in 2 Rounds, +30% Speed, -1 Defense
1/2/1/2/75
S/W: 2/4
Own Tempo/Technician/Moody
Exp Share

Team Alex:
375.png

90 HP
84 EN
Status: Perish Song in 2 Rounds
3/4/1/3/58 (+6% ACC)
S/W: 1/1
Clear Body
Exp Share




Round 1:
Smeargle uses Sketch!
it learned Iron Defense!
-13 Energy

Metang uses Meteor Mash!
To Hit <9600, 6000 yes
To Crit <625, 3830 no
Raise Attack <2000, 1142 yes
9+3+1.5+4=17.5 Damage to Smeargle
-6 Energy

Round 2:
Smeargle uses Evasive Agility!
didnt help
-7 Energy

Metang uses Mega Earthquake!
To Crit <625, 6899 no
22.5+1.5+6=30 Damage to Smeargle
-32 Energy

Round 3:
Smeargle uses Fake Out!
To Crit <625, 448 yes
4+3+3-4.5*66=3.63 Damage to Metang
-3 Energy

Metang cooled down!


Moody: 5/25 Bold


Smeargle: 17.5+30=48 Damage Taken
13+7+3=23 Energy used
Metang: 4 Damage Taken
6+32=38 Energy used

Team Viraj:
smeargle.gif

12 HP
49 EN
Status: Perish Song in 1 Rounds, +2 Def, -1 Att
1/2/1/2/75
S/W: 2/4
Own Tempo/Technician/Moody
Exp Share

Team Alex:
375.png

86 HP
46 EN
Status: Perish Song in 1 Rounds, +1 Att
3/4/1/3/58 (+6% ACC)
S/W: 1/1
Clear Body
Exp Share

Earthquake - Bullet Punch - Earthquake
 
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