
Thanks to Sobi for the banner
Also Hi Synoptic !!
Hi, megaqwer here. I'm about to show you an AG HO team consisting of two of the best stall breakers in the current metagame. Lets GO!
I was trying out various stall teams, but wasn't getting much success. The reason for this was that HO teams put immense pressure on the teams and winning depended a lot on match-up. Therefore, I decided to try out the HO play-style and hence built this team.






"We are only as strong as we are united as weak as we are divided"
Team Building Process
In-Depth analysis
1)Special attackers and support pokemons
Arceus-Ghost @
Ability: Multitype
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Roar
- Stealth Rock
- Will-O-Wisp
Can't take credit for this set, I took it from HunterStorm. SR helps me break sashes and handle mons such as Lugia better. WoW helps me render any Physical attacker useless, unless they're immune to it. Judgment is a great STAB move to do addittional damage after you have set up rocks and burned the opposing mon. Roar is there to roar out anything that tries to set-up against it.
"I think i am a better ghost than a human being"
Kyogre @
Ability: Drizzle
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Ice Beam
- Sleep Talk
The EVs maximize damage out-put while the HP investment helps Ogre absorb attacks, ES in specific, a bit more easily and a wee bit of investment in Spe to outspeed opposing P-Dons.Now moving on to moves.Origin pulse is kyogre's main move, it just blast away almost all things that doesnt resist it or deals huge damage after a Calm Mind boost.Ice beam on the other hand is a very nice coverage move to blast away the flyings types roaming in the skys.While sleep talk may seem a little weird without rest, but I'm using it for the suprise factor vs darkrai (which is one of the threats to this team.) , if I make the right plays and predict nicely, Darkrai can be brought down.
"the wave of the sea help me get back to me"
Team Building Process
I always choose a rock setter for my teams first. For this team I tried various options like bulky variants of Arceus, Excadrill and Fairy-Arceus. None of them seemed to work too well and I wanted to use something unique. I was unable to find one....... but my friend/tutor of past HunterStorm provided me with a very unique setter, Ghost Arceus.
The second mon I chose to put on the team was kyogre becuase it puts immense pressure on almost anything and does very well against other HO Teams. It either OHKOs or seriously damages opposing mons. Also P-Kyogre does well against stall teams that have been going around lately.
With P-Kyogre doing a lot of damage to any mon, it leaves them free to be revenge killed rather than taking them out on its own. Also, stall was something which was troubling me a bit. So there, I added M-Gar as a fast revenge killer immune to ES, and as a stall breaker
Next I added a Physical Ghost-Arceus, it gives me another check for Ekillers and something that can set-up on them and steal the game. It also helps me handle Gira a bit better
What's a HO Team without Ekillers? I added two Ekillers next thinking I had covered all other bases well. One with LO and the other with Lum + Magic Coat to handle status better.

The second mon I chose to put on the team was kyogre becuase it puts immense pressure on almost anything and does very well against other HO Teams. It either OHKOs or seriously damages opposing mons. Also P-Kyogre does well against stall teams that have been going around lately.


With P-Kyogre doing a lot of damage to any mon, it leaves them free to be revenge killed rather than taking them out on its own. Also, stall was something which was troubling me a bit. So there, I added M-Gar as a fast revenge killer immune to ES, and as a stall breaker



Next I added a Physical Ghost-Arceus, it gives me another check for Ekillers and something that can set-up on them and steal the game. It also helps me handle Gira a bit better




What's a HO Team without Ekillers? I added two Ekillers next thinking I had covered all other bases well. One with LO and the other with Lum + Magic Coat to handle status better.






In-Depth analysis
1)Special attackers and support pokemons

Arceus-Ghost @

Ability: Multitype
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Judgment


- Roar


- Stealth Rock


- Will-O-Wisp


Can't take credit for this set, I took it from HunterStorm. SR helps me break sashes and handle mons such as Lugia better. WoW helps me render any Physical attacker useless, unless they're immune to it. Judgment is a great STAB move to do addittional damage after you have set up rocks and burned the opposing mon. Roar is there to roar out anything that tries to set-up against it.
"I think i am a better ghost than a human being"

Kyogre @

Ability: Drizzle
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind


- Origin Pulse


- Ice Beam


- Sleep Talk


The EVs maximize damage out-put while the HP investment helps Ogre absorb attacks, ES in specific, a bit more easily and a wee bit of investment in Spe to outspeed opposing P-Dons.Now moving on to moves.Origin pulse is kyogre's main move, it just blast away almost all things that doesnt resist it or deals huge damage after a Calm Mind boost.Ice beam on the other hand is a very nice coverage move to blast away the flyings types roaming in the skys.While sleep talk may seem a little weird without rest, but I'm using it for the suprise factor vs darkrai (which is one of the threats to this team.) , if I make the right plays and predict nicely, Darkrai can be brought down.
"the wave of the sea help me get back to me"

Gengar-Mega @

Ability: Shadow Tag
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave


- Focus Blast


- Protect


- Destiny Bond


The evs are the most common ones used for the offensive speical attacker with a timid nature to outspeed the most of the tier and with an excellent ability to traping foe and making some of them completely useless .Focus blast is to effectively take out the Arceus Formes and do A ton yo other mons after rocks are up.Protect is to survivie while mega evolving against faster pokemons like Arceus,Rayquaza etc.Sludge Wave is Gengar's Main STAB, ostly used to deal with fairy types.
Other Options
Shadow Ball>Destiny Bond:You can use shadow ball instead of d bond if you're having trouble dealing with ghost types and mewtwo.
"The Shadows betrays you, cause they serve me."
2)All out physical attackers(Standard Evs spread)

Arceus-Ghost @

Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance


- Shadow Force


- Brick Break


- Extreme Speed


Indroduing my Fourth team member, third ghost type and the first physical attacker in this team.The EVS are standard.Starting with its most powerful and deadly attack Shadow Force, it helps me to sweep after a sword dance is under my belt through everything's which is not a Dark or Normal typed.Brick Break is basically for Arceus when they come 1V1 and Extreme speed does the priority work.
"During the day, I dont believe in ghost.At night, well I'm a bit more open minded"

Arceus @

Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed


- Swords Dance


- Earthquake


- Magic Coat


The first of my two Ekillers in this team.ExtremeSpeed is of course the premier attacking option, harnessing 120 BP after STAB at +2 Priority.Earthquake is to hit Primal Groudon, Steel types and Mega gengar super effectively.Magic Coat and Lum berry alllows me to avoid the unwanted status from common threats like Darkrai and Klefki.Sword Dance is just a standard boosting move that phyical arceus use generally.
"A bad wound may heal, but a bad name will kill"

Arceus @

Ability: Multitype
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed


- Swords Dance


- Earthquake


- Stone Edge


My second extreme killer but this one has a life orb for the extra damage.Sword dance and extreme speed are self explainary on this pokemon.Earthquake is a great coverage to damage the kinds of Steelceus and p don.Final move was stone edge to deal with Ho-oh and yveltal a bit more properly.I choose jolly over adamant because most of the times it comes against other Ekillers and loses to them eventually.
"Dont dream your life, live your dreams"

+2 252 Atk Life Orb Arceus Stone Edge vs. 248 HP / 252+ Def Yveltal: 398-471 (87.4 - 103.5%) -- guaranteed OHKO after Stealth Rock



+2 252+ SpA Xerneas Focus Blast vs. 240 HP / 0 SpD Primal Kyogre: 192-226 (47.8 - 56.3%) -- 85.9% chance to 2HKO
+2 252+ SpA Xerneas Thunder vs. 240 HP / 0 SpD Primal Kyogre: 352-416 (87.7 - 103.7%) -- 25% chance to OHKO
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 240 HP / 0 SpD Primal Kyogre: 303-357 (75.5 - 89%) -- guaranteed 2HKO
Vs Tyler456789
Vs Arceusisjudgingyou
Vs TheHungrySage (A skilled and friendly player)
Vs Rip Ag or Ratkiller (A good battler and friend)
Vs DanteZerazVoorHeez
Vs LinearCurve One Of Ag's Fineast
Vs Sage Hane (Yet, another top tier player)
vs GunnerRohan (Another ag highly skilled trainer)
Vs Arceusisjudgingyou
Vs TheHungrySage (A skilled and friendly player)
Vs Rip Ag or Ratkiller (A good battler and friend)
Vs DanteZerazVoorHeez
Vs LinearCurve One Of Ag's Fineast
Vs Sage Hane (Yet, another top tier player)
vs GunnerRohan (Another ag highly skilled trainer)
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Roar
- Stealth Rock
- Will-O-Wisp
Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Ice Beam
- Sleep Talk
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Arceus @ Life Orb
Ability: Multitype
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge
Arceus @ Lum Berry
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Magic Coat
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Focus Blast
- Protect
- Destiny Bond
Ability: Multitype
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Roar
- Stealth Rock
- Will-O-Wisp
Kyogre-Primal @ Blue Orb
Ability: Drizzle
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse
- Ice Beam
- Sleep Talk
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Arceus @ Life Orb
Ability: Multitype
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge
Arceus @ Lum Berry
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Magic Coat
Gengar-Mega @ Gengarite
Ability: Shadow Tag
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Focus Blast
- Protect
- Destiny Bond
Thanks guys for readin' my RMT!
Last edited: