Pentaflash - Kelres VS Fort

Team Kelres:

228.gif
Houndour [M/♂] [Tombstone]
Types: Dark/Fire

Abilities:
Early Bird / Flash Fire / ‽Unnerve (H)

Nature: Timid (+15% Spe, +14% Acc, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Leer*
Ember*
Howl*
Smog*
Roar*
Bite*
Odor Sleuth*
Beat Up*

Egg
Destiny Bond*
Fire Spin*
Nasty Plot*
Sucker Punch*
Will-O-Wisp*

TM/HM
Taunt*
Protect*
Shadow Ball*
Fire Blast*
Sludge Bomb*

Team Fortress 2:

CupraFront_zpsf60cdde0.png
Types: Bug / Psychic
Abilities: Shield Dust / Keen Eye / Illusion (UNLOCKED)
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Stats:
HP:
90
Atk: 2
Def: 2
SpA: 3
SpD: 3+
Spe: 38-
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5

Attacks (16):
Tackle
String Shot
Sunny Day
Bug Bite
Confusion
Heal Pulse

Hydro Pump
Close Combat
Bug Buzz
Counter
Disable

Psyshock
Shadow Ball
Will-O-Wisp
Protect
Substitute

Keldeo-Resonant equips and orders
Fort Colorcastle equips and orders
I ref
 
065.gif
Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 11
AC: 5/5

Moves: 52

Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Dazzling Gleam
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Role Play
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Wonder Room
Zap Cannon
 
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Houndour @ EXP. Share
---
Fire Blast
-> Fire Blast -> Fire Blast
IF
Close Combat, AND Cupra is not behind a Substitute, AND Cupra is not burnt, THEN Will-O-Wisp.
IF Substitute, AND Cupra is not Taunted, THEN Taunt.
 
Action 1:
Houndour used Fire Bast!
Hit Roll = 7484 YES
Crit Roll = 7836 NO
Eff Roll = 9022 NO
(11+3+4.5-4.5)*1.5 = 21DMG
-7EN

Cupra used Hydro Pump!
Hit Roll = 9604 NO
Cura Misses!
-8EN


Action 2:
Houndour used Fireblast!
Hit Roll = 3859 YES
Crit Roll = 4697 NO
Eff Roll = 1907 NO
(11+3+4.5-4.5)*1.5 = 21DMG
-11EN

Cupra used Hyropump!
Hit Roll: 8326 YES
Crit Roll: 2719 NO
(11+4.5-3)*1.5 = 18.75 DMG
-12EN

Action 3

Houndour used Fireblast!
Hit Roll = 5256 YES
Crit Roll = 51 YES
Eff Roll = 6307 NO
(11+3+3+4.5-4.5)81.5 = 25.5DMG
-15EN

Cupra use Hydropump!
Hit Roll = 1563 YES
Crit Roll = 6109 NO
(11+4.5-3) = 18.75 DMG
-16EN


Houndour: -38HP, -33EN
Cupra: -67.5HP, -36EN

228.gif

62 | 67

1/2/3/2/75


CupraFront_zpsf60cdde0.png

22 | 64

2/2/3/3/48


Fort Colorcastle orders
Keldeo-Resonant orders I ref
 
Action 1:
Cupra used Close Combat!
Crit Roll = 5760 NO
(12+3-3)*1.5 = 18DMG
Cupra's Defense fell!
Cupra's Specia Defence fell!
-8EN

Houndour uses Hellfire!
Crit Roll = 5145 NO
(15+3+4.5-4.5)*1.5 + 2 = 29DMG
-22.5EN


Cupra fainted!

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44 | 44

1/2/3/2/75


CupraFront_zpsf60cdde0.png

KO | 56

2/2/3/3/48


Fort Colorcastle gets 1CC and Cupra gets 1EC/2MC/1AC/1LEC
Keldeo-Resonant gets 1CC and Houndour gets 1EC/3MC/1AC/1KOC
I get 3UC
 
Last edited:
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