Hi guys, I’m Sken and this is my first Smogon RMT. This team peaked #1 in the PS LC Ladder 2 or 3 times (I only have one screenshot though). Remember that all suggestions are welcome. When I started in LC I realized how offensive it was and I decided to build a hyper offensive team.
I started with the typical suicide lead, something to set up hazards and remove or prevent the opponent to set theirs up. I thought of Dwebble since it has Sturdyjuice and can get spikes on the foe’s field, but it can also be a great set-up fodder or hazards fodder and I'd still need a spinner as well. Then I thought about Onix, but spikes are just too big for me. Then I typed /ds stealth rock, spikes, rapid spin, sturdy, lc; and I fortunately found Pineco.
I had a hazards setter but I needed something to force the opponent not to remove them. I put Pawniard because it’s the best defog absorber in the tier since it gets defiant.
Hazards could be easily spinned, so I decided to use Gastly as a spinblocker. Gastly was also useful with sash DBond because it allows me to stop sweepers that got boosted in front of pineco.
Keeping the hazards up was really difficult, so I decided to make it easier with a volt-turn core, so I decided to use Mienfoo because I had problems with Pawniard and all that jibe.
Anyway I needed something to kill the most common spinners/defoggers, and something with Volt Switch to fulfill the volt-turning. That’s why I chose Scarf Chinchou.
Finally I tossed a Fletchling in because it gives me priority, tailwind and momentum with its u-turn.
Fletchling: Pawniard, Chinchou.
Mienfoo: Fletchling.
Pawniard: Mienfoo.
Abra: Priorities/scarfchou. Anyway, this is a threat and something should die.
Archen: Chinchou.
Chinchou: Gastly, Mienfoo, maybe Pawniard.
Drilbur: Chinchou checks, Gastly 2HKOs.
Magnemite: Chinchou, Mienfoo, Pawniard (?)
Ponyta: Chinchou.
Tirtouga: Gastly, Chinchou, Mienfoo.
Carvanha: Chinchou, Mienfoo, Fletchling.
Ferroseed: Mienfoo, Fletchling.
Foonguss: Gastly, Fletchling. It will put something to sleep, which is bad. You have to make a little sac to deal with this thing.
Porygon: Mienfoo, Pawniard.
Spritzee: Pawniard, Gastly.
Cottonee: Fletchling, Gastly, Pawniard.
Croagunk: Gastly, Fletchling.
Diglett: Hazzards + Priorities, Mienfoo, Chinchou.
Gastly: Pawniard, Fletchling.
Gothita: Pawniard, Fletchling, Gastly (losing the sash).
Omanyte: Gastly, Mienfoo, Pawniard.
Snubbull: Gastly, Pawniard.
Vullaby: Pawniard (Knock Off + Iron Head spam to flinch), Chinchou.
&
Clorodrought: Pawniard, Fletchling, but you finish with something asleep.
Bunnelby: Gastly, Mienfoo, Pawniard.
I wanted to shoutout some friends from the Spanish room too: Alastor Law, Astyanax, NocturOP, Axel10, ImSNT, Iyarito, Shockblade Kongou, Licor43, Ecuacion, Error403, xJoelituh, RODtony, etc. (I’ll be adding more, I don’t have all your smogon accounts, pm me).
And some friends from the LC room who are just great: Pikasohn, Aerow, Aaron's Aron, Tricking, Fran17, The Quasar, cityfolk, Vileman, Brazilian Army, trev, Maomiraeniya, Sunny., Cypher Amir, Eren Yeagar and Corporal Levi.
I’ ve done it also because Yagura 6-0’ed it. But now it’s all yours. And this is all, I hope you enjoy the squad as much as I did and I still do. Thanks for reading!
TEAMBUILDING PROCESS

I started with the typical suicide lead, something to set up hazards and remove or prevent the opponent to set theirs up. I thought of Dwebble since it has Sturdyjuice and can get spikes on the foe’s field, but it can also be a great set-up fodder or hazards fodder and I'd still need a spinner as well. Then I thought about Onix, but spikes are just too big for me. Then I typed /ds stealth rock, spikes, rapid spin, sturdy, lc; and I fortunately found Pineco.


I had a hazards setter but I needed something to force the opponent not to remove them. I put Pawniard because it’s the best defog absorber in the tier since it gets defiant.



Hazards could be easily spinned, so I decided to use Gastly as a spinblocker. Gastly was also useful with sash DBond because it allows me to stop sweepers that got boosted in front of pineco.




Keeping the hazards up was really difficult, so I decided to make it easier with a volt-turn core, so I decided to use Mienfoo because I had problems with Pawniard and all that jibe.





Anyway I needed something to kill the most common spinners/defoggers, and something with Volt Switch to fulfill the volt-turning. That’s why I chose Scarf Chinchou.






Finally I tossed a Fletchling in because it gives me priority, tailwind and momentum with its u-turn.
THE TEAM
PINECO
Pineco (DESTRUCTION)
Item: Berry Juice
Ability: Sturdy
EVs: 196 Def / 76 SpD / 236 Spe | Nature: Impish
Moves: Spikes / Stealth Rock / Explosion / Rapid Spin
Yes, this is a Pineco. Pineco is the best suicide lead I can use, at least in this team. It can set up Stealth Rock and Spikes in the foe's field while he keeping them off mine, and explodes vs set-up sweepers. It’s certain that there are pokémon that can deal with it set-up role, but each pokémon has a counter, right? Its EV Spread is quite strange. It runs full speed to outpace a lot of slow pokes (such as quiet Croagunk) with the exception of Vullaby, that’s why it’s not jolly. Speed tying with Vullaby is bad because if it loses a speed tie, it defogs, and if it wins the tie, it can kill Pineco and you have to play without the advantage hazards provide. Its defense allows it to take 2 Knock Offs from a non-LO Pawniard, and to survive Fake Out + Knock Off + U-Turn from Mienfoo. The remaining EVs are invested in SpDef because I need only 21 HP for Sturdy + Berry Juice and I’m not putting attack investment on Pineco.PINECO

Pineco (DESTRUCTION)
Item: Berry Juice

Ability: Sturdy
EVs: 196 Def / 76 SpD / 236 Spe | Nature: Impish
Moves: Spikes / Stealth Rock / Explosion / Rapid Spin
236 Atk Pawniard Knock Off (97.5 BP) vs. 0 HP / 196 Def Pineco: 10-13 (47.6 - 61.9%) -- 93.8% chance to 2HKO
236 Atk Pawniard Iron Head vs. 0 HP / 196 Def Pineco: 9-12 (42.8 - 57.1%) -- 12.1% chance to 2HKO
236 Atk Pawniard Iron Head vs. 0 HP / 196 Def Pineco: 9-12 (42.8 - 57.1%) -- 12.1% chance to 2HKO
FLETCHLING
Fletchling (Aerial Ace)
No item
Ability: Gale Wings
EVs: 196 Atk / 16 Def / 116 SpA / 180 Spe | Nature: Naughty
Moves: Acrobatics / U-turn / Tailwind / Overheat
Fletchling is a great pokémon. It hits a 110 BP Acrobatics + Stab with priority, which is incredible. All of you know about its power. It has Overheat to finish off Magnemites or Pawniards on the switch-in. U-Turn is useful to keep the momentum on your side. Tailwind helps a lot late game. And yes, this is a fast Fletchling, because I need it for my volt turn purposes, and I need to u-turn as fast as posible. It wins 1v1 vs other fletchlings and that’s just great. Its priority acrobatics are the most powerful priority, and that makes this bird a very important member.
Fletchling (Aerial Ace)
No item
Ability: Gale Wings
EVs: 196 Atk / 16 Def / 116 SpA / 180 Spe | Nature: Naughty
Moves: Acrobatics / U-turn / Tailwind / Overheat
116 SpA Fletchling Overheat vs. 76 HP / 0 SpD Pawniard: 22-28 (100 - 127.2%) -- guaranteed OHKO
116 SpA Fletchling Overheat vs. 0 HP / 0 SpD Eviolite Pawniard: 16-20 (76.1 - 95.2%) -- guaranteed 2HKO
116 SpA Fletchling Overheat vs. 0 HP / 0 SpD Magnemite: 20-24 (105.2 - 126.3%) -- guaranteed OHKO
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 196 Def Eviolite Mienfoo: 18-24 (85.7 - 114.2%) -- 81.3% chance to OHKO after Stealth Rock
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 36 Def Eviolite Mienfoo: 20-26 (95.2 - 123.8%) -- guaranteed OHKO after Stealth Rock116 SpA Fletchling Overheat vs. 84 HP / 148+ SpD Eviolite Ferroseed: 20-24 (90.9 - 109%) -- 6.3% chance to OHKO
116 SpA Fletchling Overheat vs. 0 HP / 0 SpD Eviolite Pawniard: 16-20 (76.1 - 95.2%) -- guaranteed 2HKO
116 SpA Fletchling Overheat vs. 0 HP / 0 SpD Magnemite: 20-24 (105.2 - 126.3%) -- guaranteed OHKO
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 196 Def Eviolite Mienfoo: 18-24 (85.7 - 114.2%) -- 81.3% chance to OHKO after Stealth Rock
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 36 Def Eviolite Mienfoo: 20-26 (95.2 - 123.8%) -- guaranteed OHKO after Stealth Rock116 SpA Fletchling Overheat vs. 84 HP / 148+ SpD Eviolite Ferroseed: 20-24 (90.9 - 109%) -- 6.3% chance to OHKO
CHINCHOU
Chinchou (Waterfall)
Item: Choice Scarf
Ability: Volt Absorb
EVs: 60 Def / 228 SpA / 220 Spe | IVs: 0 Atk | Nature: Modest
Moves: Thunderbolt / Hydro Pump / Scald / Volt Switch
This slot has changed a lot of times. This poke had to check the main spinners/defoggers to make removing the hazards even a more difficult issue. At the beginning I used Froakie (LOL). Then i changed it for a Staryu, but it didn’t have Volt Switch and it sometimes lost vs other Staryu. I even tried Scarf Magnemite, but felt I was too weak to fire types. So I decided to use Scarf Chinchou, because it gives me Volt Switch and deals with all of the main spinners/defoggers. It gives me resistance to Flying Spam as well. It has TBolt to hit hard with a powerfull stab, and Volt Switch keeps my momentum untouched. Hydro Pump hits very hard on a lot of things (just watch the calcs). This team doesn’t need a lot of coverage from Chou (HP Ground at most), because it's just enough with its STABs, so I decided to carry Scald, because HPump misses too much and I need something to hit with no risk. Scald over Surf to burn them all.
Chinchou (Waterfall)
Item: Choice Scarf

Ability: Volt Absorb
EVs: 60 Def / 228 SpA / 220 Spe | IVs: 0 Atk | Nature: Modest
Moves: Thunderbolt / Hydro Pump / Scald / Volt Switch
232+ SpA Chinchou Hydro Pump vs. 76 HP / 76 SpD Archen: 32-38 (139.1 - 165.2%) -- guaranteed OHKO
232+ SpA Chinchou Hydro Pump vs. 36 HP / 0 SpD Eviolite Drilbur: 24-30 (104.3 - 130.4%) -- guaranteed OHKO
232+ SpA Chinchou Thunderbolt vs. 116 HP / 76 SpD Eviolite Vullaby: 14-20 (56 - 80%) -- guaranteed 2HKO
(This is a problem, but none is staying with Vullaby vs Chinchou)
232+ SpA Chinchou Thunderbolt vs. 36 HP / 0 SpD Eviolite Staryu: 18-24 (90 - 120%) -- 81.3% chance to OHKO
232+ SpA Chinchou Hydro Pump vs. 36 HP / 0 SpD Eviolite Drilbur: 24-30 (104.3 - 130.4%) -- guaranteed OHKO
232+ SpA Chinchou Thunderbolt vs. 116 HP / 76 SpD Eviolite Vullaby: 14-20 (56 - 80%) -- guaranteed 2HKO
(This is a problem, but none is staying with Vullaby vs Chinchou)
232+ SpA Chinchou Thunderbolt vs. 36 HP / 0 SpD Eviolite Staryu: 18-24 (90 - 120%) -- 81.3% chance to OHKO
PAWNIARD
Pawniard (Dark Pulse)
Item: Life Orb
Ability: Defiant
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe | IVs: 0 HP | Nature: Jolly
Moves: Knock Off / Sucker Punch / Iron Head / Brick Break
Pawniard is my defog absorber, my 2nd flying spam check, priority user, fairy killer, STAB Knock offer, etc. This pawniard is the LO version to deal better with Fletch and to hit harder. Brick Break is for other pawniards and to severely harm normal types like Porygon, Bunnelby, etc. It hits Scraggy pretty hard too. Iron Head is a solid stab that hits fairies pretty well.
Pawniard (Dark Pulse)
Item: Life Orb

Ability: Defiant
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe | IVs: 0 HP | Nature: Jolly
Moves: Knock Off / Sucker Punch / Iron Head / Brick Break
236 Atk Life Orb Pawniard Iron Head vs. 156 HP / 92 Def Fletchling: 17-21 (73.9 - 91.3%) -- 62.5% chance to OHKO after Stealth Rock236 Atk Life Orb Pawniard Sucker Punch vs. 156 HP / 92 Def Fletchling: 17-21 (73.9 - 91.3%) -- 62.5% chance to OHKO after Stealth Rock196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 36 Def Pawniard: 6-8 (31.5 - 42.1%) -- 94.7% chance to 3HKO
236 Atk Life Orb Pawniard Brick Break vs. 36 HP / 36 Def Eviolite Scraggy: 13-18 (59 - 81.8%) -- guaranteed 2HKO
236 Atk Life Orb Pawniard Brick Break vs. 236 HP / 36 Def Eviolite Porygon: 13-18 (50 - 69.2%) -- guaranteed 2HKO
236 Atk Life Orb Pawniard Brick Break vs. 36 HP / 36 Def Eviolite Scraggy: 13-18 (59 - 81.8%) -- guaranteed 2HKO
236 Atk Life Orb Pawniard Brick Break vs. 236 HP / 36 Def Eviolite Porygon: 13-18 (50 - 69.2%) -- guaranteed 2HKO
GASTLY
Gastly (Ice Punch)
Item: Focus Sash
Ability: Levitate
EVs: 116 Def / 196 SpA / 196 Spe | IVs: 0 Atk | Nature: Timid
Moves: Shadow Ball / Energy Ball / Destiny Bond / Sludge Bomb
Gastly is a very important member of this team. It acts as a spin absorber and it stops sweeps as well. The Sash+Dbond combo is great, but it also has 2 strong stabs to hit hard with a 100 SpAtk stat with Shadow Ball and Sludge Bomb. I’d run HP Fight in the 4th slot, but it is a spin absorber, and I needed something to deal with the 2 most common spinners, Drilbur and Staryu, so I decided to use Energy ball. Playing around Staryu is more difficult, but you can use a combination of Gastly/Chinchou like this replay shows (Gastly was a sac). It allows me to stop a bunch of set up sweepers such as Omanyte or Tirtouga too.
Gastly (Ice Punch)
Item: Focus Sash

Ability: Levitate
EVs: 116 Def / 196 SpA / 196 Spe | IVs: 0 Atk | Nature: Timid
Moves: Shadow Ball / Energy Ball / Destiny Bond / Sludge Bomb
196 SpA Gastly Energy Ball vs. 0 HP / 0 SpD Tirtouga: 44-56 (209.5 - 266.6%) -- guaranteed OHKO
196 SpA Gastly Energy Ball vs. 76 HP / 0 SpD Eviolite Omanyte: 28-36 (133.3 - 171.4%) -- guaranteed OHKO
196 SpA Gastly Energy Ball vs. 36 HP / 0 SpD Eviolite Drilbur: 16-20 (69.5 - 86.9%) -- guaranteed 2HKO
196 SpA Gastly Energy Ball vs. 36 HP / 0 SpD Eviolite Staryu: 14-18 (70 - 90%) -- guaranteed 2HKO
196 SpA Gastly Energy Ball vs. 76 HP / 0 SpD Eviolite Omanyte: 28-36 (133.3 - 171.4%) -- guaranteed OHKO
196 SpA Gastly Energy Ball vs. 36 HP / 0 SpD Eviolite Drilbur: 16-20 (69.5 - 86.9%) -- guaranteed 2HKO
196 SpA Gastly Energy Ball vs. 36 HP / 0 SpD Eviolite Staryu: 14-18 (70 - 90%) -- guaranteed 2HKO
MIENFOO
Mienfoo (Focus Blast)
Item: Eviolite
Ability: Regenerator
EVs: 196 Def / 36 SpD / 236 Spe | Nature: Jolly
Moves: Drain Punch / Knock Off / U-turn / Feint
This is the standard Mienfoo set with attack investment to hit much harder. It has Feint since every Abra runs Protect. As you can see, abra is a huge threat for my team. Sash Abra beats 1v1 every member of my team, so I need to be able to hit Abra with practically everything. That way, sacrificing something, I can feint to break its sash and then kill it with practically everything in my team. I don’t mean Feint Mienfoo is good, I mean Feint Mienfoo is good in this team. Believe it or not, I have won loads of matches because of Feint.
Mienfoo (Focus Blast)
Item: Eviolite

Ability: Regenerator
EVs: 196 Def / 36 SpD / 236 Spe | Nature: Jolly
Moves: Drain Punch / Knock Off / U-turn / Feint
Threat list


























Team Conclusion
This team is based on Pineco’s ability to set hazzards with anti-defog/spin support. Then you volt-turn and make residual damage on your opponent. If you play Pineco well and you put SR and maybe some spikes with anything in your field, you have 50% of the match won. This team is really very easy to play, feel free to use it. I'm open to suggestions as well.
Shoutouts
My first shoutouts go for the people who helped me in the translations: Alastor Law, Astyanax and Yagura again. Really thank you guys.I wanted to shoutout some friends from the Spanish room too: Alastor Law, Astyanax, NocturOP, Axel10, ImSNT, Iyarito, Shockblade Kongou, Licor43, Ecuacion, Error403, xJoelituh, RODtony, etc. (I’ll be adding more, I don’t have all your smogon accounts, pm me).
And some friends from the LC room who are just great: Pikasohn, Aerow, Aaron's Aron, Tricking, Fran17, The Quasar, cityfolk, Vileman, Brazilian Army, trev, Maomiraeniya, Sunny., Cypher Amir, Eren Yeagar and Corporal Levi.
RMT Conclussion
First of all, I want to complain if I made any grammar/orthographical mistakes, English isn’t my first language, although I’ve had some help with the translations. And the second point is that I’ve done this RMT because I’ve played it near 900 times, so everyone in the ladder knew it perfectly and it made no sense using it much more.
Pineco @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Impish Nature
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 16 Def / 116 SpA / 180 Spe
Naughty Nature
- Acrobatics
- U-turn
- Tailwind
- Overheat
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 60 Def / 228 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Scald
- Volt Switch
Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
IVs: 0 HP
- Knock Off
- Sucker Punch
- Iron Head
- Brick Break
Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 116 Def / 196 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Energy Ball
- Destiny Bond
- Sludge Bomb
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Feint
- Drain Punch
- Knock Off
- U-turn
Ability: Sturdy
Level: 5
EVs: 196 Def / 76 SpD / 236 Spe
Impish Nature
- Spikes
- Stealth Rock
- Explosion
- Rapid Spin
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 16 Def / 116 SpA / 180 Spe
Naughty Nature
- Acrobatics
- U-turn
- Tailwind
- Overheat
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 60 Def / 228 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Scald
- Volt Switch
Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
IVs: 0 HP
- Knock Off
- Sucker Punch
- Iron Head
- Brick Break
Gastly @ Focus Sash
Ability: Levitate
Level: 5
EVs: 116 Def / 196 SpA / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Energy Ball
- Destiny Bond
- Sludge Bomb
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Feint
- Drain Punch
- Knock Off
- U-turn
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