Good morning/afternoon/evening/whatever ladies and gentleman, today (and probably the next couple days) we will witness a battle between two trainers using little, still cute Pokémon (except maybe for that Seadra). Hmmm? You say you paid to take a tour around Castelia City? Well, don't worry, because you'll still get it!
The map:
http://static2.wikia.nocookie.net/__cb20110926181754/pokemon/images/5/5b/Map_of_Castelia_City.png
Well... it seems I'm in for a headache... But nothing to do about it (except maybe take an Aspirin). Shall we meet the battlers?
Mulan15262's Team
Larvitar(*) (Monster) Male
Nature: Jolly (+Speed, - Special Attack, +8 accuracy)
Type: Rock/Ground
Abilities:
Guts
Sand Veil(H, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA-: Rank 1
SpD: Rank 2
Spe+: 48
Accuracy: +8
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC:1/9
MC: 0
DC: 1/5
Attacks:
Level up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Egg:
Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
TM/HM:
Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl
Drilbur(*) (6.02214E23) Female
Nature: Jolly (+Speed, - Special Attack, +14 accuracy)
Type: Ground
Abilities:
Sand Rush
Sand Force
Mold Breaker(H, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA-: Rank 1
SpD: Rank 2
Spe+: 79
Accuracy: +14
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level up:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Egg:
Crush Claw
Iron Defense
Rock Climb
Skull Bash
Submission
TM/HM:
Earthquake
Rock Slide
Bulldoze
X-scissor
Sandstorm
Brick Break
Riolu(*) (6.02214E23) Male
Nature: Timid (+Speed, - Attack, +11 accuracy)
Type: Fight
Abilities:
Inner Focus
Steadfast
Prankster(H, locked)
Stats:
HP: 90
Atk-: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe+: 69
Accuracy: +11
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Egg:
Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
TM/HM:
Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
THE RULES
- 5v5 NFE Doubles
- 5 Chills / 5 Recoveries
- 2 Subs
- Training Items
- All Abilities
- DQ: 2 Days
- Arena: Castelia City
- 5v5 NFE Doubles
- 5 Chills / 5 Recoveries
- 2 Subs
- Training Items
- All Abilities
- DQ: 2 Days
- Arena: Castelia City
An arena in the middle of Castelia City in Unova.
Type: Depends on Area
Complexity: Very, very high
Format: Any
Restrictions:
Because it is in Unova, mega-evolutions are not known and can not be used.
The type chart is how it is in Gen V.
As such, all Fifth Gen or prior pokemon to receive Fairy get retyped to whatever it was before.
The Flabebe evolutionary line is pure Grass-type.
The Spritzee and Swirlix evolutionary lines, along with Sylveon, are normal type.
Deddene, Carbink, and Klefki lose their Fairy-type.
Xerneas becomes a psychic type.
Play Rough and Disarming Voice become Fight-type.
Fairy Wind and Moonblast become Flying-type.
All other Fairy-type moves become Psychic type.
Steel resists Ghost and Dark-type moves.
Any abilities introduced in Gen VI have no effect, except Stance Change.
Due to how huge the arena is, an unlimited amount of pokemon may participate.
If a pokemon changes areas, it takes 3 actions to complete.
If a pokemon enters/exits a building, as may only be done from the ground floor, it takes one action.
If a pokemon changes floors in a building, it takes 1 action.
If a pokemon enters Relic Passage, Nimbasa City, or Pinwheel Forest, it is disqualified and counts as being KOed.
If a pokemon forces an opponent to enter an illegal area, only the pokemon that forced the opponent is disqualified.
Time passes by 20 minutes per action.
Days pass once per 72 actions (24 normal rounds, 24 hours)
Seasons pass every 5 days (120 normal rounds, 360 actions)
Years pass every 4 seasons (20 days, 480 normal rounds, 1,440 actions)
If a pokemon is in a position where it can not attack any foes due to time of day (i.e. on Royal Unova with all foes not on, not during evening), it loses all actions until it can get back into the battle.
If all pokemon lose actions until a certain time, the battle skips ahead to then.
Times of day:
Spring Summer Autumn Winter
Morning: 5:00AM-9:59AM 4:00AM-8:59AM 6:00AM-9:59AM 7:00AM-10:59AM
Day: 10:00AM-4:59PM 9:00AM-6:59PM 10:00AM-5:59PM 11:00AM-4:59PM
Evening: 5:00PM-7:59PM 7:00PM-8:59PM 5:00PM-7:59PM 5:00PM-9:59PM
Night: Night is all of the time not in Morning, Day, or Evening.
Effects of each time of day:
Morning: Lots of people on streets, so attacks may not be used on any street. Morning Sun only restores 25HP unless used during this time of day.
Day: Workplaces are filled with people, so attacks may not be used there.
Evening:Lots of people on streets, so attacks may not be used on any street.
Night: Houses are locked, so you may not enter/exit. Outside (streets, docks, plaza, or park), all moves have their accuracy dropped by 10 due to low light conditions. Moonlight restores 15HP unless used during night. Synthesis only restores 10HP. Morning Sun restores 15HP. Solarbeam
only has 6BAP.
Inside Buildings:
No water, grass, or rocks.
No digging or seismic activity.
Limited ceiling.
Artificial field.
On Streets/Plaza:
No water (except Oceanfront Street)
No Grass (except Central Plaza)
No Rocks (except North Street)
No seismic activity, but digging is allowed.
Artificial Field.
On docks:
No boarding any ships (except Royal Unova, which is only docked in the evening)
No Grass
No Rocks (except Thumb Pier)
Surrounded by Ocean (pokemon may swim in the ocean, but must stay within earshor).
No seismic activity or digging allowed
Artificial Field
On Route 4:
Constant Sandstorm (may not be changed)
Source of rocks, stones, and water
No Grass
Seismic Activity and digging are allowed.
Natural field
May encounter wild pokemon
On Skyarrow Bridge:
Plenty of water
No Grass
No Rocks
If seismic activity is used, the bridge falls.
If digging is used, the pokemon falls through the bridge and, unless capable of flying, swimming, or levitating, or knows surf, drowns.
Artificial field
Has wild pokemon
In the Castelia Sewers (off of Thumb Pier/Castelia Park):
Water (only in spring/summer)
No Grass
Rocks
If seismic activity is used, the sewers collapse and crush any pokemon in there.
Digging is allowed.
Semi-artificial field
Limited ceiling
In the Castelia City Gym (off of Gym Street):
No water
No rocks
No grass
No digging or seismic activity
Artificial Field
Limited Ceiling
On the Royal Unova:
No grass
No rocks
No digging or seismic activity
Artificial Field
On deck:
Plenty of water
Open battlefield
Below Deck:
No water
Limited Ceiling
In Castelia Park:
Water
Grass
No rocks
No seismic activity, but digging is allowed.
Natural Field
May encounter wild pokemon
In the Pokemon Center:
No Water
No Grass
No Rocks
No Seismic activity or digging
Artificial Field
Limited Ceiling
At any time, a pokemon may use up 1 recovry and 2 chills to get its health and energy completely restored.
Wild Pokemon:
Will attack any pokemon found in their home area.
1 in 50 chance of appearning at the end of each round.
Know any level up 1-15 moves
Have a randomly chosen ability.
Will use a random move known against every participating pokemon once per round.
Have 0 speed, all ranks kept normally, and 25HP.
Pokemon in Castelia Park:
Rattata
Eevee
Skitty
Buneary
Pidove
Cottonee
Petilil
Audino
Pokemon in Route 4:
Sandile
Drilbur
Dwebble
Sigilyph (always with Magic Guard)
Sandshrew
Onix
Trapinch
Baltoy
Hippopotas
Pokemon in Skyarrow Bridge:
Ducklett
Pidove
Rufflet
Vullaby
Pokemon in the Ocean (from Skyarrow Bridge, Oceanfront Road, or A Pier):
Basculin
Magikarp
Feebass
The ref needs to include all wild pokemon, along with the time of day, in which day of which season of which year.
Type: Depends on Area
Complexity: Very, very high
Format: Any
Restrictions:
Because it is in Unova, mega-evolutions are not known and can not be used.
The type chart is how it is in Gen V.
As such, all Fifth Gen or prior pokemon to receive Fairy get retyped to whatever it was before.
The Flabebe evolutionary line is pure Grass-type.
The Spritzee and Swirlix evolutionary lines, along with Sylveon, are normal type.
Deddene, Carbink, and Klefki lose their Fairy-type.
Xerneas becomes a psychic type.
Play Rough and Disarming Voice become Fight-type.
Fairy Wind and Moonblast become Flying-type.
All other Fairy-type moves become Psychic type.
Steel resists Ghost and Dark-type moves.
Any abilities introduced in Gen VI have no effect, except Stance Change.
Due to how huge the arena is, an unlimited amount of pokemon may participate.
If a pokemon changes areas, it takes 3 actions to complete.
If a pokemon enters/exits a building, as may only be done from the ground floor, it takes one action.
If a pokemon changes floors in a building, it takes 1 action.
If a pokemon enters Relic Passage, Nimbasa City, or Pinwheel Forest, it is disqualified and counts as being KOed.
If a pokemon forces an opponent to enter an illegal area, only the pokemon that forced the opponent is disqualified.
Time passes by 20 minutes per action.
Days pass once per 72 actions (24 normal rounds, 24 hours)
Seasons pass every 5 days (120 normal rounds, 360 actions)
Years pass every 4 seasons (20 days, 480 normal rounds, 1,440 actions)
If a pokemon is in a position where it can not attack any foes due to time of day (i.e. on Royal Unova with all foes not on, not during evening), it loses all actions until it can get back into the battle.
If all pokemon lose actions until a certain time, the battle skips ahead to then.
Times of day:
Spring Summer Autumn Winter
Morning: 5:00AM-9:59AM 4:00AM-8:59AM 6:00AM-9:59AM 7:00AM-10:59AM
Day: 10:00AM-4:59PM 9:00AM-6:59PM 10:00AM-5:59PM 11:00AM-4:59PM
Evening: 5:00PM-7:59PM 7:00PM-8:59PM 5:00PM-7:59PM 5:00PM-9:59PM
Night: Night is all of the time not in Morning, Day, or Evening.
Effects of each time of day:
Morning: Lots of people on streets, so attacks may not be used on any street. Morning Sun only restores 25HP unless used during this time of day.
Day: Workplaces are filled with people, so attacks may not be used there.
Evening:Lots of people on streets, so attacks may not be used on any street.
Night: Houses are locked, so you may not enter/exit. Outside (streets, docks, plaza, or park), all moves have their accuracy dropped by 10 due to low light conditions. Moonlight restores 15HP unless used during night. Synthesis only restores 10HP. Morning Sun restores 15HP. Solarbeam
only has 6BAP.
Inside Buildings:
No water, grass, or rocks.
No digging or seismic activity.
Limited ceiling.
Artificial field.
On Streets/Plaza:
No water (except Oceanfront Street)
No Grass (except Central Plaza)
No Rocks (except North Street)
No seismic activity, but digging is allowed.
Artificial Field.
On docks:
No boarding any ships (except Royal Unova, which is only docked in the evening)
No Grass
No Rocks (except Thumb Pier)
Surrounded by Ocean (pokemon may swim in the ocean, but must stay within earshor).
No seismic activity or digging allowed
Artificial Field
On Route 4:
Constant Sandstorm (may not be changed)
Source of rocks, stones, and water
No Grass
Seismic Activity and digging are allowed.
Natural field
May encounter wild pokemon
On Skyarrow Bridge:
Plenty of water
No Grass
No Rocks
If seismic activity is used, the bridge falls.
If digging is used, the pokemon falls through the bridge and, unless capable of flying, swimming, or levitating, or knows surf, drowns.
Artificial field
Has wild pokemon
In the Castelia Sewers (off of Thumb Pier/Castelia Park):
Water (only in spring/summer)
No Grass
Rocks
If seismic activity is used, the sewers collapse and crush any pokemon in there.
Digging is allowed.
Semi-artificial field
Limited ceiling
In the Castelia City Gym (off of Gym Street):
No water
No rocks
No grass
No digging or seismic activity
Artificial Field
Limited Ceiling
On the Royal Unova:
No grass
No rocks
No digging or seismic activity
Artificial Field
On deck:
Plenty of water
Open battlefield
Below Deck:
No water
Limited Ceiling
In Castelia Park:
Water
Grass
No rocks
No seismic activity, but digging is allowed.
Natural Field
May encounter wild pokemon
In the Pokemon Center:
No Water
No Grass
No Rocks
No Seismic activity or digging
Artificial Field
Limited Ceiling
At any time, a pokemon may use up 1 recovry and 2 chills to get its health and energy completely restored.
Wild Pokemon:
Will attack any pokemon found in their home area.
1 in 50 chance of appearning at the end of each round.
Know any level up 1-15 moves
Have a randomly chosen ability.
Will use a random move known against every participating pokemon once per round.
Have 0 speed, all ranks kept normally, and 25HP.
Pokemon in Castelia Park:
Rattata
Eevee
Skitty
Buneary
Pidove
Cottonee
Petilil
Audino
Pokemon in Route 4:
Sandile
Drilbur
Dwebble
Sigilyph (always with Magic Guard)
Sandshrew
Onix
Trapinch
Baltoy
Hippopotas
Pokemon in Skyarrow Bridge:
Ducklett
Pidove
Rufflet
Vullaby
Pokemon in the Ocean (from Skyarrow Bridge, Oceanfront Road, or A Pier):
Basculin
Magikarp
Feebass
The ref needs to include all wild pokemon, along with the time of day, in which day of which season of which year.
The map:
http://static2.wikia.nocookie.net/__cb20110926181754/pokemon/images/5/5b/Map_of_Castelia_City.png
Well... it seems I'm in for a headache... But nothing to do about it (except maybe take an Aspirin). Shall we meet the battlers?
Mulan15262's Team

Larvitar(*) (Monster) Male
Nature: Jolly (+Speed, - Special Attack, +8 accuracy)
Type: Rock/Ground
Abilities:
Guts
Sand Veil(H, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA-: Rank 1
SpD: Rank 2
Spe+: 48
Accuracy: +8
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC:1/9
MC: 0
DC: 1/5
Attacks:
Level up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Egg:
Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
TM/HM:
Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl

Drilbur(*) (6.02214E23) Female
Nature: Jolly (+Speed, - Special Attack, +14 accuracy)
Type: Ground
Abilities:
Sand Rush
Sand Force
Mold Breaker(H, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA-: Rank 1
SpD: Rank 2
Spe+: 79
Accuracy: +14
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Level up:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Egg:
Crush Claw
Iron Defense
Rock Climb
Skull Bash
Submission
TM/HM:
Earthquake
Rock Slide
Bulldoze
X-scissor
Sandstorm
Brick Break

Riolu(*) (6.02214E23) Male
Nature: Timid (+Speed, - Attack, +11 accuracy)
Type: Fight
Abilities:
Inner Focus
Steadfast
Prankster(H, locked)
Stats:
HP: 90
Atk-: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe+: 69
Accuracy: +11
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Egg:
Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
TM/HM:
Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Ice)
Male Cleffa (Blunt Sword)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Fairy
Abilities:
Cute Charm
Magic Guard
Friend Guard (locked)
Stats:
Atk (-): 0
Def : 2
SpA(+): 3
SpD : 2
Speed : 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level up <=25
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Egg
Metronome
Stored Power
Wish
Mimic
Amnesia
TM/HM
Fire Blast
Dream Eater
Shadow Ball
Psyshock
Solarbeam

Nature: Modest (+1 Special Attack, -1 Attack)
Type: Fairy
Abilities:
Cute Charm
Magic Guard
Friend Guard (locked)
Stats:
Atk (-): 0
Def : 2
SpA(+): 3
SpD : 2
Speed : 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level up <=25
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Egg
Metronome
Stored Power
Wish
Mimic
Amnesia
TM/HM
Fire Blast
Dream Eater
Shadow Ball
Psyshock
Solarbeam
Male Piplup (Penguin)
Nature: Naive (+Speed, +Accuracy, -Special Defense)
Type: Water
Abilities:
Torrent
Defiant (locked)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD(-): 1
Speed(+): 46
Accuracy: +7
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level-up
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Egg
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
TM/HM
Ice Beam
Scald
Surf
Dig
Brine

Nature: Naive (+Speed, +Accuracy, -Special Defense)
Type: Water
Abilities:
Torrent
Defiant (locked)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD(-): 1
Speed(+): 46
Accuracy: +7
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level-up
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Egg
Hydro Pump
Icy Wind
Aqua Ring
Yawn
Mud Sport
TM/HM
Ice Beam
Scald
Surf
Dig
Brine
Someoneelse's Team
Charmander [Monitor] (M)
Nature: Naughty
Type: Fire
Abilities:
Blaze (Passive)
Solar Power (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
DC: 1/5
Attacks:
Aerial Ace
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Ember
Fire Fang
Flame Burst
Flamethrower
Flare Blitz
Focus Punch
Growl
Inferno
Leer
Metal Claw
Outrage
Protect
Rage
Rest
Rock Slide
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
SmokeScreen
ThunderPunch
30/??
Shellder [Walter] (M)
Nature: Mild
Type: Water
Abilities:
Shell Armor (Passive)
Skill Link (Passive)
Overcoat (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 1/5
Attacks:
Aqua Ring
Aurora Beam
Clamp
Dive
Hidden Power (Grass)
Ice Beam
Icicle Spear
Leer
Protect
Rapid Spin
Rest
Rock Blast
Supersonic
Surf
Tackle
Toxic
Twineedle
Water Pulse
Withdraw
19/??
Dratini [Hermes] (M)
Nature: Rash
Type: Dragon
Abilities:
Shed Skin (Passive)
Marvel Scale (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
AC: 2/5
Attacks:
Agility
Aqua Jet
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
ExtremeSpeed
Flamethrower
Ice Beam
Leer
Light Screen
Outrage
Protect
Slam
Surf
Thunderbolt
Thunder Wave
Twister
Wrap
19/??
Treecko [Silva] (F)
Nature: Hasty
Type: Grass
Abilities:
Overgrow (Passive)
Unburden (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+)
+23% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Absorb
Acrobatics
Brick Break
Crunch
Dig
Endeavor
Leaf Storm
Leech Seed
Leer
Pound
Protect
Pursuit
Quick Attack
Rock Slide
Screech
Synthesis
16/??
Seadra [King] (M)
Nature: Hasty
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Poison Point (Toggle)
Sniper (Passive)
Damp (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
+17% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 8/9
MC: 0
AC: 3/5
Attacks:
Agility
Bubble
BubbleBeam
Clear Smog
Disable
Dive
Dragon Pulse
Focus Energy
Hidden Power (Fire, 7)
Hydro Pump
Ice Beam
Icy Wind
Leer
Outrage
Protect
Razor Wind
Signal Beam
SmokeScreen
Substitute
Surf
Water Gun
21/??

Charmander [Monitor] (M)
Nature: Naughty
Type: Fire
Abilities:
Blaze (Passive)
Solar Power (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
DC: 1/5
Attacks:
Aerial Ace
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Ember
Fire Fang
Flame Burst
Flamethrower
Flare Blitz
Focus Punch
Growl
Inferno
Leer
Metal Claw
Outrage
Protect
Rage
Rest
Rock Slide
Scary Face
Scratch
Shadow Claw
Slash
Sleep Talk
SmokeScreen
ThunderPunch
30/??

Shellder [Walter] (M)
Nature: Mild
Type: Water
Abilities:
Shell Armor (Passive)
Skill Link (Passive)
Overcoat (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 1/5
Attacks:
Aqua Ring
Aurora Beam
Clamp
Dive
Hidden Power (Grass)
Ice Beam
Icicle Spear
Leer
Protect
Rapid Spin
Rest
Rock Blast
Supersonic
Surf
Tackle
Toxic
Twineedle
Water Pulse
Withdraw
19/??

Dratini [Hermes] (M)
Nature: Rash
Type: Dragon
Abilities:
Shed Skin (Passive)
Marvel Scale (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 2
AC: 2/5
Attacks:
Agility
Aqua Jet
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
ExtremeSpeed
Flamethrower
Ice Beam
Leer
Light Screen
Outrage
Protect
Slam
Surf
Thunderbolt
Thunder Wave
Twister
Wrap
19/??

Treecko [Silva] (F)
Nature: Hasty
Type: Grass
Abilities:
Overgrow (Passive)
Unburden (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+)
+23% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Absorb
Acrobatics
Brick Break
Crunch
Dig
Endeavor
Leaf Storm
Leech Seed
Leer
Pound
Protect
Pursuit
Quick Attack
Rock Slide
Screech
Synthesis
16/??

Seadra [King] (M)
Nature: Hasty
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Poison Point (Toggle)
Sniper (Passive)
Damp (Passive) (DW, locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
+17% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 8/9
MC: 0
AC: 3/5
Attacks:
Agility
Bubble
BubbleBeam
Clear Smog
Disable
Dive
Dragon Pulse
Focus Energy
Hidden Power (Fire, 7)
Hydro Pump
Ice Beam
Icy Wind
Leer
Outrage
Protect
Razor Wind
Signal Beam
SmokeScreen
Substitute
Surf
Water Gun
21/??
This promises to be interesting (at least for me)!
Let's start this battle at 1:20 P.M, Winter, which means this is in the Day.
Also, we start at The Docks (Thumb Pier).
HOW THING WILL HAPPEN
Mulan15262 sends out and equips
Someoneelse sends out, equips and orders
Mulan15262 orders
I cry at how many thing I have to do, and then ref
Let's start this battle at 1:20 P.M, Winter, which means this is in the Day.
Also, we start at The Docks (Thumb Pier).
HOW THING WILL HAPPEN
Mulan15262 sends out and equips
Someoneelse sends out, equips and orders
Mulan15262 orders
I cry at how many thing I have to do, and then ref
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