[Poison Qualifiers] Examiner Dogfish44 is ogling challenger Lucy's swimsuit!

ZhengTann

Nargacuga
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Qualifier Rules said:
  • 3v3 singles
    • Gym candidates may bring up to 3 extra Pokemon.
    • The examiner's Pokemon will be chosen from their pool. The same Pokemon will be brought to each match in the qualifiers.
  • Soft DQ = 3 Days
  • The examiner will send out first.
  • 2 recoveries / 5 Chills per Pokemon
  • Items = ALL
  • Abilities = ALL
  • Switch = OK
  • Mega-Evolutions = 1
  • Subtitutions = 3
  • Arena = ASB Standard Arena
Please let me know your trainer sprites so I can flavour.

Examiner Dogfish44
65.png

Uraraka (F)

Nature: Timid
+15% Speed, +22% Acc, -1 Atk

Type: Psychic

Abilities: Synchronize / Inner Focus / Magic Guard [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 5
SpD: 3
Spe: 138 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

alakazam-mega.png


Type: Psychic

Abilities: Synchronize / Inner Focus / Magic Guard [DW] / Trace

Stats:
HP: 90
Atk: 1 [-]
Def: 3
SpA: 8
SpD: 3
Spe: 173 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 24
Accuracy Boost: +30%

Attacks (106):
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
frontnormal-mcolossoil.png

Bakugou (M)

Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground
Abilities: Rebound/Guts/(H) Pressure

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC: 0
AC:5/5

Attacks (84):

Ancient Power
Aqua Tail
Attract
Bite
Body Slam
Bounce
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Dig
Dive
Double Edge
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Hidden Power Fairy
Horn Attack
Horn Drill
Hyper Beam
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Natural Gift
Payback
Peck
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiler
Sand Tomb
Sandstorm
Screech
Sleep Talk
Smack Down
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Substitute
Sucker Punch
Sunny Day
Superpower
Swallow
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-Turn
Water Spout
376.png

Midoriya (-)
Nature:
Jolly (+Spe, +8% Acc., -SpA)

Type: Steel/Psychic
Abilities: Clear Body/Light Metal


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 with Light Metal)
Base Rank Total: 22
376-m.png

Midoriya (-)
Nature:
Jolly (+Spe, +19% Acc., -SpA)
Type: Steel/Psychic
Abilities: Clear Body/Light Metal/Tough Claws (M)

Stats:

HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 with Light Metal)
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Attacks (65)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Team
Dynamic Punch
Earthquake
Endure
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Ground)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Natural Gift
Power-up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Slide
Rock Tomb
Sandstorm
Scary Face
Self-destruct
Shadow Ball
Signal Beam
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swift
Take Down
Telekinesis
Thunder Punch
Toxic
Trick
Zen Headbutt
Challenger Lucy Heartfillia
034.gif

Zeus [♂]
Type: Poison/Ground
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground - Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Passive) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (HA): (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Mild (+1 SpA, -1 Def)

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 5
AC: 5/5

Attacks:
Level Up
Megahorn
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Chip Away
Fury Attack
Horn Attack
Trash
Helping Hand
Toxic Spikes
Earth Power

Egg
Counter
Disable
Endure
Head Smash
Poison Tail
Sucker Punch

TM/HM
Blizzard
Buldoze
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Blast
Ice Beam
Incinerate
Poison Jab
Protect
Rock Slide
Rock Tomb
Shadow Ball
Sludge Bomb
Sludge Wave
Smack Down
Substitute
Thunderbolt
Torment
Toxic

Move Tutor
Bide
Drill Run
Fire Punch
Ice Punch
Icy Wind
Iron Tail
Pay Day
Super Fang
gengar.gif

Hades [♂]
Type: Ghost/Poison
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+)(+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 5
AC: NaN

094-mega.gif

Type: Ghost/Poison
Ability: Shadow Tag
Shadow Tag: (Passive) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)(+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Attacks (47/111):
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dream Eater
Destiny Bond
Hex
Nightmare
Payback
Dark Pulse

Egg
Astonish
Clear Smog
Disable
Grudge
Haze
Perish Song
Reflect Type
Will-o-Wisp

TM/HM
Dazzling Gleam
Double Team
Embargo
Endure
Energy Ball
Focus Blast
Infestation
Protect
Psychic
Shadow Ball
Sludge Bomb
Substitute
Taunt
Thunderbolt
Torment
Toxic
Venoshock
Zap Cannon

Move Tutor
Bide
Counter
Foul Play
Giga Drain
Icy Wind
Metronome
Pain Split
Role Play
Seismic Toss
Skill Swap
Snatch
Trick
drapion.gif

Ares [♂]
Type: Poison/Dark
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 1/5

Attacks:
Level Up
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Crunch

Egg
Agility
Iron Tail
Pursuit
Twineedle
Whirlwind

TM/HM
Break Break
Dig
Earthquake
Endure
Facade
Infestation
Payback
Poison Jab
Protect
Rock Slide
Rock Tomb
Sleep Talk
Taunt
Torment
X-Scissor

Move Tutor
Aqua Tail
mollux.gif

Hephaestus [♂]
Type: Fire/Poison
Fire - Immune to burn status. Brighten Command.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Dry Skin:
(Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Toggle) (H, locked) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: #N/A
MC: 3
AC: 2/5

Attacks:
Level Up

Bide
Ember
Water Gun
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Acid Armor
Eruption
Heat Wave

Egg
Fire Spin
Heal Bell
Heal Pulse
Helping Hand
Stealth Rock
Trick

TM/HM
Dazzling Gleam
Fire Blast
Flamethrower
Protect
Sludge Bomb
Solar Beam
Substitute
Thunderbolt
Thunder Wave

Move Tutor
Snatch
407.gif

Demeter [♀]
Type: Grass/Poison
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Technician (HA): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold (+1 Def, -Atk)

Stats:
HP: 90
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (37/???):
Level Up
Venom Drench
Grassy Terrain
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Worry Seed
Leech Seed
Magical Leaf
Grass Whistle
Giga Drain
Toxic Spikes
Petal Blizzard
Aromatherapy
Synthesis
Petal Dance

Egg
Extrasensory
Leaf Storm
Pin Missile
Mind Reader
Sleep Powder
Spikes

TM/HM
Dazzling Gleam
Double Team
Endure
Energy Ball
Hidden Power [Fire]
Protect
Rain Dance
Secret Power
Shadow Ball
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Toxic
Venoshock

Move Tutor
Mud-Slap
tentacruel.gif

Poseidon [♂]
Type: Water/Poison
Water - Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 2
AC: 1/5

Attacks:
Level Up
Reflect Type
Wring Out
Acid
Poison Sting
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubble Beam
Water Pulse
Acid Spray
Barrier
Brine
Sludge Wave
Hydro Pump

Egg
Acupressure
Aqua Ring
Confuse Ray
Haze
Mirror Coat

TM/HM
Blizzard
Dazzling Gleam
Dive
Ice Beam
Infestation
Protect
Scald
Sludge Bomb
Substitute
Venoshock

Move Tutor
Endure
Giga Drain
Icy Wind
Magic Coat
Alright let's get started!


Dogfish startles
Lucy stretches
Dogfish stares
I reff
 
Last edited:
2b8805338c.png

"Don't be shy, honey! Well... um... anyways... Ares, God of War, start us off!!"

drapion.gif

Ares [Drapion] @ Expert Belt
Knock Off -> X-Scissor -> Crunch
IF Alakazam uses Counter, AND does not use Encore the following action, THEN use Infestation the first instance, Taunt the second instance, Torment the third instance and push back actions each time.
IF Alakazam uses Bide, THEN start action string [Infestation -> Taunt -> Knock Off].
IF Alakazam uses Dig, THEN use Pursuit the first instance, Earthquake the second instance, Pursuit the third instance, and push back actions each time.
 
Also something I forgot to include:

For all Gym Qualifiers the Free-Edit time will be 30 minutes.

Effective in all future actions
 
Running a wee bit late, and I still have to burn my brain through Frosty's 202.... Barrier allows "... other effects of moves blocked in this way" to "still happen". I'm not sure if it means Alakazam's Life Orb gets knocked off A1. Though from a flavour perspective saying yes would be dumb, so I'll go with no tentatively. Let me know otherwise.

Examiner Dogfish44's team:
65.png
lifeorb.png

HP: 90
En: 100
Spe: 138 (+22%)
Ranks: 1/2/5/3
Status: N/A
Stats: N/A
Other: N/A​

Challenger Lucy Hearfillia's team:
drapion.gif
expertbelt.png

HP: 100
En: 100
Spe: 95
Ranks: 4/4/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


"Now what are you doing on this ship?!"
"I could ask the same question- and what's that on your hand? You aren't stealing from Dogfish, are you-"
"None of your business, skimpily clad blondehead! Now out of our way!"

Uraraka-Alakazam charged towards Ares-Drapion, who got ready with a slap at the Life Orb perched upon the former's spoon. But Uraraka materialized a telekinetic Barrier at the last second, stopping Ares' attack just a hairsbreadth away, before mimicing the attack and Knocking Off Ares' Expert Belt. Frustrated at the lost of an item, Ares snapped Uraraka, Crunching down on her fragile body, but she managed to Teleport away after some wriggling, and the scientist whipped out a second Pokeball.

"Kekekekeke, you're in for a surprise now! Bakugou, knock them out cold!"

Action 1:
Alakazam used Barrier!
Alakazam's Defense rose sharply!
Stat changes: +2 Def (Alakazam)
-6 energy
Drapion used Knock Off!
But it was blocked by Alakazam's Barrier!
-7 energy

Action 2:
Alakazam used Knock Off!
RNG Roll (CRIT) [<=625 CRIT]: 7968/10000 (NO)
[10+3+(1.5-6)]/1.5 = 5.667 damage (Drapion)
Drapion's Expert Belt has been knocked off!
Other changesL Expert Belt (Drapion)
-7 energy
Drapion used X-Scissor!
RNG Roll (CRIT) [<=625 CRIT]: 8559/10000 (NO)
[8+(6-3)]*1.5-(2*2) = 12.5 damage (Alakazam)
-6 energy

Action 3:
Alakazam used Teleport!
(0 Priority Switch)
Alakazam got ready to switch out of battle!

-6 energy
Drapion used Crunch!
RNG Roll (CRIT) [<=625 CRIT]: 3681/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 2716/10000 (NO)
[8+3+(6-3)]*1.5-(2*2) = 17 damage (Alakazam)
-6 energy

Post Round:
Alakazam: -29.5 HP, -19 EN
Drapion: -5.667 HP, -19 EN

Examiner Dogfish44's team: SOO
65.png
lifeorb.png

HP: 60
En: 81
Spe: 138 (+22%)
Ranks: 1/2/5/3
Status: N/A
Stats: +2 Def
Other: N/A​

Challenger Lucy Hearfillia's team: A--
drapion.gif

HP: 94
En: 81
Spe: 95
Ranks: 4/4/1/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Dogfish cackles again
Lucy wriggles in turn
I reff
 
Owww...

Colossoil w/Rare Candy takes over.

Earthquake ~ Bulldoze ~ Earthquake
[ONCE] IF Infestation AND the below substitution has not activated THEN Sand Tomb AND restart the queue.
[ONCE] IF Whirlwind AND the above substitution has not activated THEN Dragon Tail AND restart the queue
IF Drapion under the effect of a Protective/Evasive action AND NOT Whirlwind on any following action THEN Stockpile AND restart the queue​
 
2b8805338c.png

"More damage to order second or less damage but ordering first... hmmm. I choose bikinis."

drapion.gif

Ares [Drapion]
Protect -> Agility [Boost] -> Whirlwind
 
Alakazam isn't holding a Life Orb anymore, Barrier blocks only the damage, not the effects.
Round 2

Field Effects

None
Candidate Lucy Heartfillia (AOO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 94
EN: 81
Stats: 4/4/1/3/95
Status: Fine

Examiner Frosty (BAO)
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 60
EN: 81
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Fine
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 100
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine

Action 1

Drapion used Protect!

Drapion protected itself!
-7 EN

Colossoil used Earthquake!
[(10 + 3 + 1 + 3) × 1.5] = 25.5 => 0
Drapion protected itself! (-10.2 EN)
-6 EN

Action 2

Colossoil used Bulldoze!

[(6 + 3 + 1 + 3) × 1.5] = 19.5
Drapion's Speed dropped!
-4 EN

Drapion used Agility!
Drapion's Speed rose sharply!
-7 EN

Action 3

Drapion used Whirlwind!

Colossoil will be running away!
-9 EN

Colossoil used Dragon Tail!
[(6 + 3) × 1] = 9
Drapion will be running away!
-5 EN

Post-Round

Colossoil returned to the Poke Ball!
Sendout [Alakazam, Metagross] 3507; Alakazam
Alakazam was sent out!

Drapion returned to the Poke Ball!
Sendout [Nidoking, Gengar, Mollux, Roserade, Tentacruel] 2892; Gengar
Gengar was sent out!
Field Effects
None
Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar.gif

Gengar @ ???
Type:
Ghost/Poison
Abilities: Levitate
HP: 90
EN: 100
Stats: 2/2/5/3/127 (+19% Accuracy)
Status: Fine

Examiner Frosty (ABO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 60
EN: 81
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Fine

Lucy Heartfillia equips Gengar and orders
Frosty orders
I ref​
 
Last edited:
Phaze kicks in at the end of the round (see NDA description of both Whirlwind and Dragon Tail). According to the Handbook, end of round effects kick in "after the last action of the round", not during it. Colossoil is phazed out after the round in which dragon tail is successfully executed. Mutual phazing has happened here before.

In-game phazing happens during the action (not even at the end of it) whereas in ASB we go with end of round. In-game precedent holds no ground here as they are completely different things all-together.
 
2b8805338c.png

"Guess I was misinformed ;_;. Go Hades, take them under the depths of jayy's pants."

gengar.gif

Hades [Gengar] @ Gengarite
[Mega Evolve] Shadow Ball -> Dark Pulse -> Shadow Ball
IF Alakazam is under the effects of a successful P/E move, THEN use Double Team the first instance, Chill all further instances
IF Alakazam uses Future Sight, AND Alakazam is not already asleep, THEN use Hypnosis that action
IF Alakazam uses a Psychic type damaging combination, AND not on A3, THEN use Protect that action
 
Last edited:
... Not my pants ffs...

Round 2

Field Effects
None

Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar.gif

Gengar @ Gengarite
Type:
Ghost/Poison
Abilities: Levitate
HP: 90
EN: 100
Stats: 2/2/5/3/127 (+19% Accuracy)
Status: Fine

Examiner Frosty (ABO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 60
EN: 81
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Fine

Gengar mega evolved!

Action 1

Mega Gengar used Shadow Ball!

Crit [<=625] 5876; NO
-1 SpD [<=2000] 1304; YES
[(8 + 3 + 5.5) × 1.5] = 24.75
Alakazam's Special Defense dropped!
-5 EN

Alakazam used Substitute!
Alakazam created a decoy!
-15 HP, -12 EN

Action 2

Mega Gengar used Hypnosis!

lol get blocked
-6 EN

Alakazam used COMBO {Future Sight + Future Sight}!
Alakazam foresaw a ridiculously powerful attack!
-34 EN

Action 3

Mega Gengar used Shadow Ball!

Nothing here matters
This attack does way more than 15 DMG
Alakazam's Substitute faded!
-5 EN

Alakazam cooled down!
Field Effects
None

Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar-mega.gif

Mega Gengar @ Gengarite
Type:
Ghost/Poison
Abilities: Levitate/Shadow Tag
HP: 90
EN: 84
Stats: 2/3/7/3/150 (+26% Accuracy)
Status: Incoming combo!

Examiner Frosty (ABO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 20
EN: 35
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: -1 SpD

Frosty orders
Lucy Heartfillia orders
I ref​
 
Endure - Psychic - Psyshock
IF
Asleep THEN Sleep Talk (Psychic - Psyshock - Shadow Ball - Zap Cannon)
[ONCE] IF Taunt AND a Sleep-Inducing move is to be used later in the round THEN Magic Coat
IF Gengar is a psychic-type THEN Shadow Ball
 
Round 3

Field Effects

None

Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar-mega.gif

Mega Gengar @ Gengarite
Type:
Ghost/Poison
Abilities: Levitate/Shadow Tag
HP: 90
EN: 84
Stats: 2/3/7/3/150 (+26% Accuracy)
Status: Incoming combo!

Examiner Frosty (ABO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 20
EN: 35
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: -1 SpD

Action 1

Alakazam used Endure!

-15 EN

Mega Gengar used Substitute!
-25 HP, -24 EN

Alakazam's combo strikes!
[(27 + 3 + 3) × 1.5] = 49.5
Mega Gengar's Substitute faded!

Action 2

Mega Gengar used Protect!

-7 EN

Alakazam used Psychic!
[(9 + 3 + 3) × 1.5] = 22.5 => 0
Mega Gengar protected itself! (-9 EN)
-5.5 EN

Action 3

Mega Gengar used Confuse Ray!

Duration: 1/3; 2a
-4 EN

Self-Hit [<=5000] 5645; NO
Alakazam used Psyshock!
Crit [<=625] 1051; NO
[(8 + 3 + 3) × 1.5] = 21
-5 EN
Field Effects
None

Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar-mega.gif

Mega Gengar @ Gengarite
Type:
Ghost/Poison
Abilities: Levitate/Shadow Tag
HP: 44
EN: 40
Stats: 2/3/7/3/150 (+26% Accuracy)
Status: Fine

Examiner Frosty (ABO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 20
EN: 9
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Confused (1c)

Lucy Heartfillia orders
Frosty orders
I ref​
 
Round 4

Field Effects

None

Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar-mega.gif

Mega Gengar @ Gengarite
Type:
Ghost/Poison
Abilities: Levitate/Shadow Tag
HP: 44
EN: 40
Stats: 2/3/7/3/150 (+26% Accuracy)
Status: Fine

Examiner Frosty (ABO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: 20
EN: 9
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Confused (1c)
====
Mega Gengar used Shadow Ball!
Crit doesn't matter
[(8 + 3 + 5.5) × 1.5] = 24.75
-5 EN
====
Field Effects
None

Candidate Lucy Heartfillia (BAO)
drapion.gif

Drapion @ Expert Belt
Type: Poison/Dark
Abilities: Battle Armor/Sniper/Keen Eye
HP: 65
EN: 48
Stats: 4/4/1/3/95
Status: Fine
gengar-mega.gif

Mega Gengar @ Gengarite
Type:
Ghost/Poison
Abilities: Levitate/Shadow Tag
HP: 44
EN: 35
Stats: 2/3/7/3/150 (+26% Accuracy)
Status: Fine

Examiner Frosty (XBO)
colossoil.png

Colossoil @ Rare Candy
Type:
Dark/Ground
Abilities: Guts/Rebound/Pressure
HP: 120
EN: 85
Stats: [6]/3/2/3/110 (+14% Accuracy)
Status: Fine
alakazam.gif

Alakazam @ Life Orb
Type: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP: KO
EN: 9
Stats: 1/2/5/3/138 (+22% Accuracy)
Status: Confused (1c)

Frosty replaces Alakazam and orders
Lucy Heartfillia orders
I ref​
 
Colossoil returns

d5ee3083d88f2765346fc2e3d9d19875646a346b_hq.jpg


Crunch - Bite - Knock Off
IF
Counter THEN Dark Pulse on the first instance, Mud Bomb on the second and Mud Shot on the third
[TWO SUBS] IF Destiny Bond OR Reflect Type THEN Initiate action string Encore - Rock Tomb - Drill Run
 
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