Other Pokemon of the Week [Starmie]

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Greninja Life Orb
Naive 252 speed, 44 attack, 212 special attack
Gunk Shot
Hydro Pump
Ice Beam
Dark Pulse

Talonflame sky Plate
Adamant, 252 attack, 252 HP, 4 speed
Brave Bird
Flare Blitz
Swords Dance
Roost


Both sets are very standard except my Talonflame who invests fully into bulk where normally he has a lot more speed investment, but that priority imo makes investing to much into speed not really worth it in the long run.
Your Talonflame set is really bad. Max HP investment gives it an even number so it can't switch into Stealth Rock more than once, and you are always going to be out-prioritized by other Talonflame, Mega Pinsir, and Thundurus. SD Talonflame should always run enough speed to beat Thundurus so it can OHKO it before getting T-Waved.

+2 252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Thundurus: 228-268 (76.2 - 89.6%) -- guaranteed OHKO after Stealth Rock

The only time you shouldn't be running any speed is for Stallbreaker or Bulk Up sets, which appreciate the bulk and don't really need the Speed for what they try to accomplish.

252 HP talonflame? That sounds a little bi weird. It already has an awful defensive typing, and isn't bulky at all. I think you could be better off investing in speed, so you can outspeed other max speed talonflames. I've used this core to great success before, and I can testify that it's extremely effective against offense.
Fire/Flying actually gives 6 resists, it's the double Rock weakness that kills it.
 
252 HP talonflame? That sounds a little bi weird. It already has an awful defensive typing, and isn't bulky at all. I think you could be better off investing in speed, so you can outspeed other max speed talonflames. I've used this core to great success before, and I can testify that it's extremely effective against offense.
Talonflame's typing is actually very good defensively. It allows it to check Mega Gardevoir, Keldeo, Landorus-I, Char-Y, Mega Scizor, Mew and a handful of other hard to check threats. The Special Defensive sets (Bulk Up, Stallbteaker) are really great on balence and stall teams. The SD sets also benefit from running more bulk, allowing it more set-up oppertunities when combined with Roost.
 
Today is monday, so I will be posting the new pokemon of the week!
Sorry for bad picture quality, couldn't find a good picture :]
110px-376Metagross-Mega.png

Base Stats: 80 HP / 145 Atk / 150 Def / 105 SAtk / 110 SDef / 110 Spd
Ability: Tough Claws

Alright, this week's victim will be Mega Metagross, suggested by Recreant, and -Clone- ! Mega Metagross is a physical powerhouse, with moves like Meteor Mash and Zen Headbutt, which are both boosted by it's ability, Tough Claws, which boosts the base power of contact moves by 1.5. Mega Metagross has lots of options for coverage, such as Ice Punch, Grass Knot, Hammer Arm, and Earthquake. It has great all round stats, and sits at base 110 speed, which is not bad at all. Let's discuss!​
 
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Today is monday, so I will be posting the new pokemon of the week!
Sorry for bad picture quality, couldn't find a good picture :]
110px-376Metagross-Mega.png

Base Stats: 80 HP / 145 Atk / 150 Def / 105 SAtk / 110 SDef / 110 Spd
Ability: Tough Claws

Alright, this week's victim will be Mega Metagross, suggested by Recreant, and Clone! Mega Metagross is a physical powerhouse, with moves like Meteor Mash and Zen Headbutt, which are both boosted by it's ability, Tough Claws, which boosts the base power of contact moves by 1.5. Mega Metagross has lots of options for coverage, such as Ice Punch, Grass Knot, Hammer Arm, and Earthquake. It has great all round stats, and sits at base 110 speed, which is not bad at all. Let's discuss!​
Just saying, it's -Clone- , not Clone . You tagged the wrong person lol, The other person hasn't been on for like 4 years. I'll add more to this later, actually about Meta, lol
Just getting this out of the way now, Metagross is simply a powerhouse. Without Intimidate, it 2HKOs Landorus with ease, and its ability before Mega Evolving prevents Intimidate switch ins. That being said, it isn't perfect. Its typing is pretty bad both offensively and defensively. Luckily, it has a great STAB in Meteor Mash, and, to be honest, it doesn't really have to run Zen Heatbutt unless you're really scared of Rotom.
Will add more later.

By the way, here. Have a cool picture.
mega_metagross_by_all0412-d7q2xs4.jpg
 
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This thing is S rank and it is not hard to see why. It can run many moves and in my opinion 2 awesome sets: all-out attacker and Agility

The Agility set is one of the most scary things to face as an offensive team. Once Landorus-T is gone and all opposing pokemon are weakened, there isn't much that can stop Mega Metagross. One thing I find underwhelming about this set, is that it has problems killing even frail pokemon if you can't hit them super effectively. The Earthquake + Zen Headbutt + Meteor Mash combination is scary, but can be stopped by pokemon that resist the contact moves. Earthquake doesn't give STAB or Tough Claws boost, so compared to Meteor Mash, the damage output is kinda disappointing. Some calculations against a few pokemon often found on offense
252 Atk Metagross Earthquake vs. 4 HP / 0 Def Greninja: 164-194 (57.3 - 67.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Metagross Meteor Mash vs. 4 HP / 0 Def Greninja: 147-174 (51.3 - 60.8%) -- guaranteed 2HKO after Stealth Rock
-1 252 Atk Tough Claws Metagross Meteor Mash vs. 0 HP / 24 Def Landorus-T: 151-178 (47.3 - 55.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Tough Claws Metagross Zen Headbutt vs. 252 HP / 212+ Def Rotom-W: 135-159 (44.4 - 52.3%) -- 76.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Metagross Earthquake vs. 248 HP / 0 Def Mega Scizor: 89-105 (25.9 - 30.6%) -- 9.8% chance to 3HKO after Stealth Rock
252 Atk Metagross Earthquake vs. 4 HP / 0 Def Bisharp: 238-280 (87.5 - 102.9%) -- 56.3% chance to OHKO after Stealth Rock
If the opponents are weakened, sweeping late game is pretty easy and even if they survive a hit, Metagross' bulk let it survive many hits. Defensive teams don't have much issues dealing with this set. Skarmory, Slowbro and Ferrothorn are a few examples of pokemon that can annoy it (Skarmory can't do much back if it lacks Counter) and if you are not up against a offensive (balanced) team, agility is pretty much a wasted moveslot

On the other hand, the all-out attacker is in my opinion the best set. Possible counters like Slowbro get 2HKO'd by Grass Knot and Skarmory and Mandibuzz can't roost against the Hammer Arm set. The options Mega Metagross has for moveslots are huge and when building a team, you can just pick moves which helps your team the most. The most succesfull set I've been playing with is

Metagross @ Metagrossite
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Meteor Mash
- Earthquake
- Bullet Punch / Hammer Arm
- Grass Knot

Some calcs with Grass Knot and how it can surprise some opponents
252 Atk Metagross Earthquake vs. 252 HP / 252+ Def Slowbro: 80-95 (20.3 - 24.1%) -- possible 5HKO after Stealth Rock and Leftovers recovery
4 SpA Tough Claws Metagross Grass Knot (80 BP) vs. 252 HP / 4 SpD Slowbro: 192-226 (48.7 - 57.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Tough Claws Metagross Zen Headbutt vs. 252 HP / 252+ Def Hippowdon: 121-144 (28.8 - 34.2%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
4 SpA Tough Claws Metagross Grass Knot (120 BP) vs. 252 HP / 4 SpD Hippowdon: 314-370 (74.7 - 88%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Tough Claws Metagross Grass Knot (120 BP) vs. 252 HP / 252+ SpD Hippowdon: 214-252 (50.9 - 60%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Metagross Earthquake vs. 0 HP / 4 Def Mega Gyarados: 110-130 (33.2 - 39.2%) -- guaranteed 3HKO after Stealth Rock
4 SpA Tough Claws Metagross Grass Knot (120 BP) vs. 0 HP / 0 SpD Mega Gyarados: 192-228 (58 - 68.8%) -- guaranteed 2HKO after Stealth Rock
 
I don't have too much experience with mega metagross, but is bullet punch really necessary? Mega metagross already has a great speed tier, but revenge killing +1 mega altaria can be pretty cool. I think maybe another coverage move could be used over it, like ice punch. I also prefer hammer arm over earthquake, since it has the extra perk of beating ferrothorn, heatran, and skarmory.
The set I run most of the time is meteor mash | zen headbutt | ice punch | hammer arm, since I think it gives it the best overall coverage. However, I definitely must agree with you, mega metagross has so many options and sets that it can run, that teams have to prepare a lot for it.
 
Lil YoshiXD
Sorry about the confusion lol, when I saw HP fire and SPD slowbro, I immediately though you were still talking about greinja.
HP Fire could work, but it is rather weak without investment.
Just wanted to say that I think magnezone could potentially be a good partner with mega metagross (it's a good partner for pretty much every physical attacker that hates skarm, ferro etc). It can trap ferrothorn, skarmory and bronzong, which are pokemon that all really annoy mega metagross, but having two steel types on a team would stack lots of weaknesses. Choice specs magnezone's slow volt switch can also bring in mega metagross safely so it can set up a potential agility / rock polish and attempt a sweep.
 
I think the only viable special move that can be used on mega metagross is grass knot. This is because that the main targets of this move, (slowbro, quagsire, mega swampert) have poor special bulk, and that the power goes up with the weight. Against Slowbro, grass knot has 80 BP, which is enough to have a good chance to 2HKO. Grass knot easily OHKOes quagsire and deals hefty damage to mega swampert. HP Fire is way too weak to warrant usage, since unlike grass knot, it lacks the extra power to 2HKO some of these defensive threats even when they are 4x super effective.
Yeah so basically tldr HP fire is pretty bad, grass knot is a much better option if you want to go mixed.
 
Metagross seems like a decent birdspam check to me. It can easily switch in on Talonflame's choice locked Brave Bird, it can outspeed Mega Pinsir and switch in on any move bar earthquake, and put a dent in it with meteor mash. Staraptor isn't as common, but both of it's STAB moves are all walled by steel types, and close combat and u-turn are only neutral. So I guess this means that pokemon that appreciate said flying types gone are good partners. Breloom is pretty good because it checks sand offense which can be annoying to mega metagross, while also being able to put stuff to sleep with spore, potentially allowing Metagross to set up with rock polish. I don't really know, just throwing out some ideas for discussion :]
 
I think the only viable special move that can be used on mega metagross is grass knot. This is because that the main targets of this move, (slowbro, quagsire, mega swampert) have poor special bulk, and that the power goes up with the weight. Against Slowbro, grass knot has 80 BP, which is enough to have a good chance to 2HKO. Grass knot easily OHKOes quagsire and deals hefty damage to mega swampert. HP Fire is way too weak to warrant usage, since unlike grass knot, it lacks the extra power to 2HKO some of these defensive threats even when they are 4x super effective.
Yeah so basically tldr HP fire is pretty bad, grass knot is a much better option if you want to go mixed.
I don't think you've mentioned it, but Grass Knot is also boosted by Tough Claws which definitely helps taking down water/ground threats since most threats you're going to be hitting with them are all above 80 BP
(Quagsire and Non-Mega Slowbro are 80BP, Mega Swampert and Mega Slowbro are both 100BP and Hippowdon is 120 BP)
 
I don't think you've mentioned it, but Grass Knot is also boosted by Tough Claws which definitely helps taking down water/ground threats since most threats you're going to be hitting with them are all above 80 BP
(Quagsire and Non-Mega Slowbro are 80BP, Mega Swampert and Mega Slowbro are both 100BP and Hippowdon is 120 BP)
Yeah I forgot to mention that, it's one of the two only special moves that make contact afaik. (The other one is draining kiss) Tough Claws basically gives grass knot and other coverage options that make contact STAB, part of which makes mega metagross so hard to wall. Another threat that grass knot hits is keldeo, which can be pretty annoying to deal with without zen headbutt.
 
Yeah I forgot to mention that, it's one of the two only special moves that make contact afaik. (The other one is draining kiss) Tough Claws basically gives grass knot and other coverage options that make contact STAB, part of which makes mega metagross so hard to wall. Another threat that grass knot hits is keldeo, which can be pretty annoying to deal with without zen headbutt.
Infestation makes contact too, for what it's worth
 
Yeah I forgot to mention that, it's one of the two only special moves that make contact afaik. (The other one is draining kiss) Tough Claws basically gives grass knot and other coverage options that make contact STAB, part of which makes mega metagross so hard to wall. Another threat that grass knot hits is keldeo, which can be pretty annoying to deal with without zen headbutt.

Grass Knot, Draining Kiss, Infestation, Final Gambit, Wring Out, Trump Card, and Petal Dance are all of the Special moves that make contact.

http://bulbapedia.bulbagarden.net/wiki/Contact#List_of_special_moves_that_make_contact
 
Grass Knot, Draining Kiss, Infestation, Final Gambit, Wring Out, Trump Card, and Petal Dance are all of the Special moves that make contact.

http://bulbapedia.bulbagarden.net/wiki/Contact#List_of_special_moves_that_make_contact
Lol, well only a few of those are actually viable.
That said, would power up punch be viable on mega metagross? I guess hone claws helps with accuracy on moves like zen headbutt and meteor mash, but you can use PuP to finish off a weakened opponent, or on someone you can force out, you can go for PuP to get a nice attack boost.
EDIT: PuP is also boosted for Tough Claws!
 
it doesn't really have to run Zen Heatbutt unless you're really scared of Rotom.

You actually should be scared of Rotom given that it resists common coverage moves, or not take much damage, which MegaGross relies on. More importantly it x4 resists steel so Meteor mash isn't doing much from there it can retaliate burning MGross, neutering it all together. If anything I'd rather not drop Zen headbutt over Meteor Mash since killing one of the most common switch ins to MGross is a pretty big deal, plus removing it means taking out the opposing team's bird spam check.
 
Yeah, zen headbutt is the only way to go if you want to take out rotom-w. Grass knot is pitifully weak against rotom-w, since it's so light. Zen headbutt can also be used to hit keldeo, which resists all your moves but grass knot. Gravity and earthquake is another way to beat rotom-w, but it is really gimmicky, and hammer arm is better than earthquake in most cases.
 
Lol almost forgot today was Monday :]
Mega_Scizor-1-.png

Base Stats: 70 HP / 150 Atk / 140 Def / 65 SAtk / 100 SDef / 75 Spd
Ability: Technician

Alright, this week's victim will be Mega Scizor! (Suggested by SketchUp ) Mega scizor has a great defensive typing, with lots of resists and only one 4x weakness. It has a very high attack stat of 150, and when combined with Swords Dance, can be a very threatening sweeper with bullet punch. Technician is an interesting ability, boosting the base power of moves with 60 BP or lower by 1.5x. This means that Scizor's priority bullet punch actually has 90 base power, which is actually very good. However, Scizor's low speed can easily be taken advantage of. Let's discuss!
 
Since nobody is discussing / posting, I guess I'll post a set that I have been using for a while.
Introducing: FAST MEGA SCIZOR

Scizor (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance

Lol I actually stole this set from AM, so he probably knows more about it. This set aims for speed over power, because scizor already has swords dance. Swords dance + 3 attack is very deadly, and is great at tearing apart weakened offensive teams and balanced teams, with the combination of swords dance and priority bullet punch. Works extremely well on volt-turn teams, because scizor always appreciates a slow u-turn / volt switch to get in safely. Don't remember what the speed EVs outspeed, maybe AM can tell you that. This set also screws with specs magnezone looking for a free OHKO.

Another cool thing about scizor is that it can easily deal with most of the new megas, like mega diancie (bullet punch = ded), mega altaria (mega altaria can be really scary when it's set up to +2 speed and +2 attack), mega glalie, mega beedrill etc. Scizor has almost always found a spot on my balanced teams because of it's good physical bulk, high attack, and priority bullet punch.
 
Scizor is sooooo awesome, one of the best gen 2 designs for sure.

I personally think the bulky defog set is his best, retaining it's power of RKing with Bullet punch (not BP, that's baton pass LOL), and scouting with a powerful U-turn. having reliable recovery also makes it one of the most reliable megas IMO.

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Bullet Punch
- U-turn

You can add Atk investment if needed, or give it mixed bulk with S-Def investment.

Edit: whoops, no lefties for the mega bug :I
 
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Scizor is sooooo awesome, one of the best gen 2 designs for sure.

I personally think the bulky defog set is his best, retaining it's power of RKing with Bullet punch (not BP, that's baton pass LOL), and scouting with a powerful U-turn. having reliable recovery also makes it one of the most reliable megas IMO.

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Bullet Punch
- U-turn

You can add Atk investment if needed, or give it mixed bulk with S-Def investment.

For that set I usually like to be mega for the increased bulk.
 
Have to say that I don't exactly like the defog set. IMO, scizor isn't a good defogger because it's so slow. Skarmory is a lot more bulkier, and also gets reliable recovery in roost. Taunt is also really nice to stop mons from setting up. Also, did you mean to type leftovers instead of scizorite? Because we are mainly supposed to be talking about mega scizor, and mega scizor has more bulk and power, meaning it can defog more. I guess passive recovery is nice, but roost allows scizor to regain health anyways.
edit: ninja'd
 
Yeah, kinda F'd up on that one, I mainly used that set, so I just randomly grabbed it from my AG team.

I guess Another pro for using skarm would be being able to carry shed shell, but I really like the extra special bulk scizor has, and electric is so common in this meta.

And no scizor gif on this thread is a goddamn sin.

tumblr_lq5i90nvUT1qd87hlo1_500.gif
 
I'm using the Bulky DD Mega-Scizor :
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 20 Atk / 100 SpD / 140 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost

I'm changing the spread of Bulky DD Mega-Scizor. 248 HP for bulk. Impish Nature to take 2 EQ of Adament Max Atk Landorus-T, 100 SpD (i don't remember, but it was on PS Calculator) because you don't need to take 2 Focus Blast of Gardevoir-Mega (176 SpD achieves this), and 140 Spe to outspeed 44 Spd Rotom-W, the rest in Atk.
 
Since nobody is discussing / posting, I guess I'll post a set that I have been using for a while.
Introducing: FAST MEGA SCIZOR

Scizor (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance

Lol I actually stole this set from AM, so he probably knows more about it. This set aims for speed over power, because scizor already has swords dance. Swords dance + 3 attack is very deadly, and is great at tearing apart weakened offensive teams and balanced teams, with the combination of swords dance and priority bullet punch. Works extremely well on volt-turn teams, because scizor always appreciates a slow u-turn / volt switch to get in safely. Don't remember what the speed EVs outspeed, maybe AM can tell you that. This set also screws with specs magnezone looking for a free OHKO.

Another cool thing about scizor is that it can easily deal with most of the new megas, like mega diancie (bullet punch = ded), mega altaria (mega altaria can be really scary when it's set up to +2 speed and +2 attack), mega glalie, mega beedrill etc. Scizor has almost always found a spot on my balanced teams because of it's good physical bulk, high attack, and priority bullet punch.
It's not exactly my set it's been used way before by players such as Dekzeh and CBB in both tour level and high ladder play but gained more prominence late XY and passed over to ORAS to the general public. Then again Idk why people claim sets anyone could put these things together and claiming sets is just dumb lol.

Anyways to elaborate I use a 32 HP / 252 Atk / 224 Speed spread now instead of this one which allows me to outrun everything from non boosted Mega Tyranitar and below. Although Mega Tyranitar isn't exactly common the original spread that is posted there was to outpace Jolly Breloom and below. Whichever spread you prefer is fine. Volt Turn cores and usually a secondary set up sweeper such as TGRD Manaphy, CM Lando-I, Nasty Plot Thundurus, are some good partners with the set to cover both sides of the defensive spectrum in the tier.

I'm also not too fond of Defog Scizor simply cause it's using a mega for a role that can be allocated to something else while losing out on its potential power it brings to the table. Another set I've been using on a more bulky offense team is this one. Stef0ws points apply though if you're interested in that you just won't really find me ever using it.

Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 92 Atk / 168 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower / Knock Off
- Roost

Allows itself to be a bulky attacker with reliable recovery and pivoting tools to boot. I don't remember exactly what the EVs are for as I just grabbed it from the analysis section but this set pairs well with pursuit trappers such as Bisharp, Weavile, and Tyranitar and other partners for volt-turn cores such as Rotom-W, and Landorus-T. Set up sweepers that can take advantage of this set include Hawlucha, Gyarados, and Talonflame to name a few.
 
Mega Scizor's power combined with how easy he can set a Swords Dance is amazing. At +2 offensive teams can do nothing about it because its bulk let it survive hits like a Hydro Pump from Greninja, Close Combat from Mega Gallade and Thunderbolt from Thundurus. Defensively, Mega Scizor can take on Mega Metagross easily and the Bulky SD set can 2HKO it after some prior damage. In my opinion the most scary set is the bulky SD + 3 atks set as it can easily xlean against offensive teams at +2

The set I often use

Scizor (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Knock Off
- Swords Dance

With +/- 24 Spe EVs you can also outspeed SpD Heatran so you can kill it at +2 if it's below 60% so it can't hit you with Lava Plume

Offensive Calcs:
+2 252+ Atk Technician Mega Scizor Bullet Punch vs. 4 HP / 0 Def Latios: 288-340 (95.3 - 112.5%) -- 75% chance to OHKO
+2 252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 0 HP / 0 Def Metagross: 362-428 (120.2 - 142.1%) -- guaranteed OHKO
+2 252+ Atk Technician Mega Scizor Bug Bite vs. 252 HP / 88 Def Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Technician Mega Scizor Bug Bite vs. 4 HP / 0 Def Bisharp: 358-423 (131.6 - 155.5%) -- guaranteed OHKO
+2 252+ Atk Technician Mega Scizor Bug Bite vs. 0 HP / 0 Def Keldeo: 195-231 (60.3 - 71.5%) -- guaranteed 2HKO after Stealth Rock

Defensive Calcs:
252 Atk Metagross Earthquake vs. 248 HP / 0 Def Mega Scizor: 89-105 (25.9 - 30.6%) -- guaranteed 4HKO
252 Atk Tough Claws Metagross Meteor Mash vs. 248 HP / 0 Def Mega Scizor: 80-94 (23.3 - 27.4%) -- 67.8% chance to 4HKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 0 Def Mega Scizor: 136-161 (39.6 - 46.9%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 0 SpD Mega Scizor: 268-316 (78.1 - 92.1%) -- guaranteed 2HKO
 
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