
POLARIS
Hello, I'm here to showcase a team that has given my team three wins and is undefeated in Monotype Premier League. This is basically a standard hazard stacking Fairy-type team but with a few changes in sets and spreads, which I will explain in detail. So without further ado, here's the team:
Team at a glance






Without further ado, let's move on with the team:

Diancie @ Diancite
Ability: Clear Body
EVs: 24 HP / 232 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Diancie is the standard Stealth Rock setter and a powerful hard hitter as well. I didn't add Protect because a lot of people try to predict the Protect and try to switch to their Diancie check, which makes me take advantage of that. I also added Stealth Rock to it, because I want to run Calm Mind Clefable and not an offensive Life Orb set. Earth Power is for Heatran while Diamond Storm and Moonblast are mandatory hard hitting STAB moves.

Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Bold Nature
- Spikes
- Reflect
- Light Screen
- Foul Play
Here's another weird set I used this MPL, non Thunder Wave Klefki. The reason for that is almost the same as Diancie, people get paranoid of the Thunder Wave and try to switch into a Pokemon that doesn't care about the paralysis or are immune to it, giving me free turns to set up Spikes. Reflect and Light Screen are obvious, giving the team overall support. Foul Play is to punish set up sweepers, especially because once the opponent finds out the three other moves, they will assume the last slot is Thunder Wave, and try to set up.

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum
Azumarill really appreciates the hazard stacking and screens support from Klefki and Diancie. This gives Azumarill a relatively easy opportunity to set up with Belly Drum despite having no bulk. I'm running max Speed mainly because I want to Speed creep other Azumarills. Knock Off is used, as it can KO Ferrothorn after Stealth Rocks. Play Rough and Aqua Jet are obvious STAB moves. Azumarill is also my wincon against Fire-, Ground-, Rock-, Steel-, and Flying-type teams, as it has a nice matchup against them.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Clefable is the team's primary bulky setup sweeper, as it functions greatly behind screens and appreciates hazard stacking as well. The EV spread makes Clefable be physically defensive while Speed EVs make it creep other Clefables. The sets are fairly standard, Flamethrower is for Steel-type teams that have a great matchup versus Fairy-types. Clefable is my win con versus Dark-, Normal-, Water-, Psychic-, Fairy-, Bug-, and Ice-type teams, as they have little for Clefable apart from giving a choiced item via Trick.

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
Gardevoir is the primary revenge killer of the team. Trace is a very useful ability, as it can beat Excadrill in sand, checks Thundurus-Therian and Intimidate users as well. Healing Wish is used over Trick because the team isn't really weak to fat walls and thus Trick doesn't have much use. Healing Wish also gives me a second chance to win with a Pokemon that has been worn down, which is very useful for Fairy-type teams. The rest of the moves are standard, so they're self explanatory. Gardevoir also acts as a primary cleaner for the team, especially after Azumarill and Clefable weakened everything. Always lead with Gardevoir versus Steel-type teams, as they usually lead with Magnezone, and you can trap it and heavily damage it with Focus Blast.

Togekiss @ Babiri Berry
Ability: Serene Grace
EVs: 248 HP / 48 Def / 36 SpA / 176 Spe
Timid Nature
- Air Slash
- Fire Blast
- Aura Sphere
- Roost
Okay this is where things get very weird. First off Babiri Berry Togekiss is a God, as it can beat Mega Scizor and Bisharp which are a pain to deal with for Fairy-type teams. The EV spread ensures Togekiss will not be KOed by +2 max Attack Bullet Punch from Mega Scizor, while the Speed EVs are used to outspeed Jolly Bisharp and Breloom. Fire Blast KOes Scizor and Aura Sphere is a safe way to KO Bisharp because if you miss Fire Blast you're sacking a few Pokemon to beat Bisharp. The best thing about this set is that it bluffs Choice Scarf, so the opponent will switch into their Steel-type Pokemon and take a great deal of damage by Fire Blast.
Conclusion
So here's the team, it really impressed me as it is undefeated in MPL. Here are the replays of MPL games this team had been used in:
http://replay.pokemonshowdown.com/monotype-348939371 vs DolphinDude14
http://replay.pokemonshowdown.com/monotype-336980127 vs Chakra
http://replay.pokemonshowdown.com/monotype-340435421 vs ArkenCiel
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Bold Nature
- Spikes
- Reflect
- Light Screen
- Foul Play
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
Diancie @ Diancite
Ability: Clear Body
EVs: 24 HP / 232 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Clefable @ Leftovers
Ability: Magic Guard
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Togekiss @ Babiri Berry
Ability: Serene Grace
EVs: 248 HP / 48 Def / 36 SpA / 176 Spe
Timid Nature
- Air Slash
- Fire Blast
- Aura Sphere
- Roost
Ability: Prankster
EVs: 248 HP / 148 Def / 112 SpD
Bold Nature
- Spikes
- Reflect
- Light Screen
- Foul Play
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Psyshock
- Focus Blast
- Healing Wish
Diancie @ Diancite
Ability: Clear Body
EVs: 24 HP / 232 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Clefable @ Leftovers
Ability: Magic Guard
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Moonblast
- Flamethrower
- Calm Mind
- Soft-Boiled
Togekiss @ Babiri Berry
Ability: Serene Grace
EVs: 248 HP / 48 Def / 36 SpA / 176 Spe
Timid Nature
- Air Slash
- Fire Blast
- Aura Sphere
- Roost






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