LC Ponyta (Bloom Doom)

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
Approved by OP on Discord

QC: Nineage / OP / Hilomilo
GP: Fireflame479 / Eyan
Shoutouts: Kingler12345

[SET]
name: Ponyta12345 (Bloom Doom)
move 1: Solar Beam
move 2: Flamethrower / Fire Blast
move 3: Flame Charge
move 4: Hypnosis
item: Grassium Z
ability: Flash Fire
nature: Timid
evs: 76 Def / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Solar Beam gives Ponyta access to a 190-Base Power Bloom Doom, allowing it to function as a lure for Water-types like Staryu, Rock-types like Onix, and Ground-types like Mudbray, which can take on Ponyta's other sets. Flamethrower is Ponyta's most reliable STAB move, dealing consistent damage to most Pokemon that don't resist it and having excellent neutral coverage with Bloom Doom. Its consistency allows Ponyta to clean late-game after the opponent's team is weakened enough. Fire Blast can be used instead for its significantly higher damage and fits better if Ponyta wants to focus more on wallbreaking, as its higher damage is necessary to do so. It notably 2HKOes all Vullaby and Alolan Grimer variants after Stealth Rock. A mixed set with Flare Blitz as the STAB move can also be used, as it is even more powerful than Fire Blast thanks to Ponyta's higher Attack, but the necessary investment into Attack means that Bloom Doom will be significantly weaker, and Ponyta will usually be unable to stay healthy throughout the match due to Flare Blitz's recoil. Flame Charge raises Ponyta's Speed while doing a bit of damage, allowing it to break Sturdy of Pokemon like Onix on the switch before KOing it with Bloom Doom. This also allows it to clean late-game, as the boosted Speed enables it to outpace even very fast Choice Scarf users like Doduo and Gastly. Hypnosis puts a foe to sleep, allowing Ponyta to avoid being revenge killed by foes it cannot OHKO like Rufflet and Focus Sash Abra, as well as avoiding Sucker Punch from Pokemon like Pawniard. It also prevents Spritzee from setting up Calm Mind on Ponyta, which it can otherwise do freely. However, it is important to note Hypnosis's unreliable 60% accuracy.

Set Details
========

Grassium Z is necessary in order to get access to Bloom Doom and allows Ponyta to function as a lure for Water-, Rock-, and Ground-types. Maximum Speed investment and a Timid nature are used to hit 19 Speed, outspeeding Pokemon like Gastly and Doduo and Speed tying with Pokemon like Abra. It also allows it to outspeed Choice Scarf Doduo and Gastly after a Flame Charge. Maximum Special Attack investment allows Ponyta to hit as hard as possible with Flamethrower, Fire Blast, and Bloom Doom so it can wallbreak and clean as well as possible. If Flare Blitz is ran, an alternative spread of 236 Atk / 76 SpA / 196 Spe with a Naive nature should be used, as this allows Ponyta to do as much damage as possible with Flare Blitz while securing the OHKO on defensive Staryu with Bloom Doom. Flash Fire is the ability of choice, as it allows Ponyta to set up a Flame Charge on many Fire-types, such as opposing Ponyta and Torchic, which would otherwise be able to significantly dent Ponyta due to this set's lack of Eviolite. Ponyta can then use Hypnosis to win the one-on-one against these Fire-types. In addition, Ponyta can become very threatening by getting a Flash Fire boost from Will-O-Wisp from Pokemon like Pumpkaboo-XL. Flame Body is also an option to have a chance of burning physical attackers like Pawniard and Mienfoo, but it relies on Ponyta taking hits, which this set does not like to do due to the lack of Eviolite.

Usage Tips
========

This set can use its access to Bloom Doom to either wallbreak early- or mid-game by breaking through a bulky Water-, Rock-, or Ground-type, as this can allow a teammate to sweep late-game or go for a sweep itself late-game thanks to a Flame Charge boost and the ability to break through one of its checks. The first move Ponyta should usually go for is Flame Charge, as this will give it the Speed boost it needs to outspeed Choice Scarf users and Diglett, making it much harder to revenge kill, while also breaking Sturdy on switch-ins like Onix and bringing very bulky Ground-types like Hippopotas and RestTalk Mudbray in range of being KOed by Bloom Doom. If the opponent has a Weak Armor user like Onix or Kabuto, be wary when using Flame Charge, as they will be able to outspeed or Speed tie Ponyta after both get boosted. However, early- or mid-game, it can be smart to go for a Fire Blast or Flamethrower in order to wear down Ponyta's switch-ins so that it can potentially sweep. Since Bloom Doom can only be used once, you should be very wary when using it, as your opponent might try to play around it by switching out, and wasting it will mean this set fails to do its job. If your opponent does not carry bulky Water- and Rock-types or they have all been KOed, Bloom Doom can instead be used to significantly hurt a different bulky Pokemon like Mienfoo or Timburr, as it is more powerful than even STAB Fire Blast. Once Ponyta's checks and counters have been significantly weakened, it can utilize the Speed boost from Flame Charge to sweep. Ponyta does not need all bulky Water- and Rock-types removed if it still has access to Bloom Doom, but it will be unable to sweep if there is still more than one Fire-resistant Pokemon on the opponent's team. Hypnosis can be used to cripple a foe significantly and is especially useful when Focus Sash Abra wants to revenge kill Ponyta, as Ponyta can put it to sleep with the boosted Speed from Flame Charge and proceed to knock it out in two turns. However, relying too much on Hypnosis is generally a bad idea, since it has a low accuracy, and sleep turns are unpredictable. Ponyta can also use Hypnosis on other Pokemon that can take a hit from Ponyta and KO it back, such as Mienfoo, Vullaby, and Alolan Grimer, Pokemon that it can't significantly threaten, such as Mareanie and Munchlax, and Pokemon that might attempt to set up, such as Timburr, Scraggy, and Spritzee. Due to the lack of Eviolite on this set, Ponyta is quite frail, meaning it should not be brought in directly. Instead, bring it in via a slow U-turn or Volt Switch or after a teammate has gone down. In addition, this Ponyta set should avoid taking strong hits as much as possible, as it will often go down very easily.

Team Options
========

Entry hazard control is very important to the success of this Ponyta set; not only can Stealth Rock significantly reduce the number of times Ponyta can switch in due to its weakness to the entry hazard, it also needs Stealth Rock or Spikes up on the opponent's side in order to secure certain crucial KOs, such as the 2HKO onto Eviolite Vullaby with Fire Blast and a chance to OHKO Hippopotas with Bloom Doom. As such, Rapid Spin users like Staryu and Kabuto and entry hazard setters like Ferroseed and Pawniard are good partners. Teammates that appreciate Ponyta luring and KOing bulky Water-, Rock-, and Ground-types work very well with this set. Other Fire-types like Torchic and Houndour appreciate all of these being removed, Water-types such as Corphish and Carvanha like bulky Water-types being gone, Flying-types like Doduo and Rufflet enjoy Rock-types getting removed, and Electric-types like Magnemite and Elekid have an easier time if Ground-types are taken out. Even though this Ponyta set can beat opposing Fire-types one-on-one thanks to Flash Fire, it has to rely on Hypnosis to not get worn down too much. As such, it appreciates teammates like Diglett and Onix to beat Pokemon like opposing Ponyta and Torchic. Since Ponyta can only use Bloom Doom once, it should not be its team's main answer to Water-, Rock-, and Ground-types. As such, another check to these types is appreciated. Grass-types like Snivy and Pumpkaboo-XL and Water-types like Staryu and Chinchou work well.
 
Last edited:
i found the hippopotas mention rather odd; it's a pretty irrelevant pokemon. i'd remove it.

one thing you should mention IMO is spritzee; without hypnosis, it'd pretty much set up on you, but hypnosis is what gives you the odds vs. it. you can also throw out a hypnosis on something like spritzee that can't really KO you to incapacitate one of your opp's pokes because clerics/natural cure is rare. hypnosis also helps out vs stuff like a-grimer as u can ease the predict. it's very helpful against something like mienfoo too or a last resort agianst, say, timburr.

i think you should prob stress just how frail this set is; you die to p much everything that's decently strong and, especially if you have to rely on hypnosis for a given turn (or have already blown the sleep on something else) you aren't gonna be 1v1ing much bulky stuff. this is a very important point in favour of flamethrower because it just feels strong enough to KO shit anyway; when you do come in against something you're KOing, though, saccing becomes a nightmare for the opponent given that you 2HKO pretty much everything if you have the bloom doom threat. bloom doom + flamethrower KOing shit like mienfoo is why even if your opponent tries to scout (which he'll often be exposing himself to risk for) it's probably gonna be a bitch to face. it helps that no one prepares for fires too.

i kinda wrote this in a stream-of-consciousness manner but just focus on the points i guess =/
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
i found the hippopotas mention rather odd; it's a pretty irrelevant pokemon. i'd remove it.

one thing you should mention IMO is spritzee; without hypnosis, it'd pretty much set up on you, but hypnosis is what gives you the odds vs. it. you can also throw out a hypnosis on something like spritzee that can't really KO you to incapacitate one of your opp's pokes because clerics/natural cure is rare. hypnosis also helps out vs stuff like a-grimer as u can ease the predict. it's very helpful against something like mienfoo too or a last resort agianst, say, timburr.

i think you should prob stress just how frail this set is; you die to p much everything that's decently strong and, especially if you have to rely on hypnosis for a given turn (or have already blown the sleep on something else) you aren't gonna be 1v1ing much bulky stuff. this is a very important point in favour of flamethrower because it just feels strong enough to KO shit anyway; when you do come in against something you're KOing, though, saccing becomes a nightmare for the opponent given that you 2HKO pretty much everything if you have the bloom doom threat. bloom doom + flamethrower KOing shit like mienfoo is why even if your opponent tries to scout (which he'll often be exposing himself to risk for) it's probably gonna be a bitch to face. it helps that no one prepares for fires too.

i kinda wrote this in a stream-of-consciousness manner but just focus on the points i guess =/
Got most of this, we talked on Discord
 
Set Details:
- A notable part of Flash Fire is getting a boost from pump's WoW

Usage Tips:
- I'm not a huge fan of the first point. Both sets' goal is to lure a water/rock/ground. The difference between using Flamethrower and using Fire Blast isn't so drastic as to dictate your entire game plan with Ponyta. Flamethrower sets still wallbreak; Fire Blast sets can still clean. It all depends on the game and your team and I think this point super over simplifies it.
- In the Flame Charge point it might be good to mention being cautious using it when they have an Onix/Kabuto as it can activate Weak Armor and let them outspeed/tie with Ponyta.
- "As such, it is very unwise to use it on a predicted switch, since wasting it means this set fails to do its job." I think this part and to an extent the whole point gets a bit too subjective and using the move like this can often be a good play. You've got a pretty hefty usage tips section already and this doesn't seem necessary or particularly helpful to me. Saying something about only being able to use the move once and to be weary of them playing around it is good, but getting into the mindgames of it all isn't needed I think.
- Mention some good Hypnosis targets outside of Abra. Things that Ponyta can't KO but significantly threaten it like Mienfoo/Vullaby/A-Grimer, things that Ponyta can't particularly harm like Mareanie/Munchlax, and set-up mons like Timburr/Scraggy/Dwebble/Surskit are good examples.

kingler1 qc2/3 45 is my least favorite user on this site
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
Set Details:
- A notable part of Flash Fire is getting a boost from pump's WoW

Usage Tips:
- I'm not a huge fan of the first point. Both sets' goal is to lure a water/rock/ground. The difference between using Flamethrower and using Fire Blast isn't so drastic as to dictate your entire game plan with Ponyta. Flamethrower sets still wallbreak; Fire Blast sets can still clean. It all depends on the game and your team and I think this point super over simplifies it.
- In the Flame Charge point it might be good to mention being cautious using it when they have an Onix/Kabuto as it can activate Weak Armor and let them outspeed/tie with Ponyta.
- "As such, it is very unwise to use it on a predicted switch, since wasting it means this set fails to do its job." I think this part and to an extent the whole point gets a bit too subjective and using the move like this can often be a good play. You've got a pretty hefty usage tips section already and this doesn't seem necessary or particularly helpful to me. Saying something about only being able to use the move once and to be weary of them playing around it is good, but getting into the mindgames of it all isn't needed I think.
- Mention some good Hypnosis targets outside of Abra. Things that Ponyta can't KO but significantly threaten it like Mienfoo/Vullaby/A-Grimer, things that Ponyta can't particularly harm like Mareanie/Munchlax, and set-up mons like Timburr/Scraggy/Dwebble/Surskit are good examples.

kingler1 qc2/3 45 is my least favorite user on this site
Thanks for the check, implement. Ready for final check
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
AD Thunderboy Hey! I check a lot of your analyses too :(
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[SET]
name: Ponyta12345 (Bloom Doom)
move 1: Solar Beam
move 2: Flamethrower / Fire Blast
move 3: Flame Charge
move 4: Hypnosis
item: Grassium Z
ability: Flash Fire
nature: Timid
evs: 76 Def / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Solar Beam gives Ponyta access to a 190 Base Power Bloom Doom, allowing it to function as a lure for Water-types like Staryu, Rock-types like Onix, and Ground-types like Mudbray, which can take on Ponyta's other sets. Flamethrower is Ponyta's most reliable STAB move, dealing consistent damage to most Pokemon that don't resist it and having excellent neutral coverage with Bloom Doom. Its consistency allows Ponyta to clean in the late-game,(RC) after the opponents opponent's team is weakened enough. Fire Blast can be used in stead instead for its significantly higher damage and fits better if Ponyta wants to focus more on wallbreaking, as its higher damage is necessary to do so. It notably 2HKOes all Vullaby and Alolan Grimer variants after Stealth Rock. A mixed set with Flare Blitz as the STAB move can also be used, as it is even more powerful than Fire Blast thanks to Ponyta's higher Attack, but the necessary investment into Attack means that Bloom Doom will be significantly weaker, and Ponyta will usually be unable to stay healthy throughout the match due to Flare Blitz's recoil. Flame Charge raises Ponyta's Speed while doing a bit of damage, allowing it to break the Sturdy of from Pokemon like Onix on the switch before KOing it with Bloom Doom. This also allows it to clean it in the late-game, as the boosted Speed allows it to outpace even the very fast Choice Scarf users like Doduo and Gastly. Hypnosis puts a foe to sleep, allowing Ponyta to avoid being revenge killed by foes it cannot OHKO, like Rufflet and Focus Sash Abra, as well as avoiding Sucker Punch from Pokemon like Pawniard. It also prevents Spritzee from setting up Calm Mind on Ponyta, which it can otherwise do freely. However, it is important to note Hypnosis's unreliable 60% accuracy.

Set Details
========

Grassium Z is necessary in order to get access to Bloom Doom and allows Ponyta to function as a lure for Water-, Rock-, and Ground-types. Maximum Speed investment and a Timid nature are used to hit 19 Speed, outspeeding Pokemon like Gastly and Doduo and Speed tying with Pokemon like Abra. It also allows it to outspeed Choice Scarf Doduo and Gastly after a Flame Charge. Maximum Special Attack investment allows Ponyta to hit as hard as possible with Flamethrower, Fire Blast, and Bloom Doom, allowing it to wallbreak or and clean as well as possible. If Flare Blitz is ran, an alternative spread of 236 Atk / 76 SpA / 196 Spe with a Naive nature should be ran, as this allows Ponyta to do as much damage as possible with Flare Blitz while securing the OHKO on defensive Staryu with Bloom Doom. Flash Fire is the ability of choice, as it allows Ponyta to set up a Flame Charge on many Fire-types, such as opposing Ponyta and Torchic, which would otherwise be able to significantly dent it Ponyta due to this sets lack of Eviolite. Ponyta can then use Hypnosis to win the one-on-one against these Fire-types. In addition, Ponyta can get a Flash Fire boost from Will-O-Wisp from Pokemon like Pumpkaboo-XL, and if it gets the boost,(AC) it will become very threatening. Flame Body is also an option to have a chance of burning physical attackers like Pawniard and Mienfoo, but it relies on Ponyta taking hits, which this set does not like to do due to the lack of Eviolite.

Usage Tips
========

This set can use its access to Bloom Doom to either wallbreak in the early- and mid-game by breaking through a bulky Water-, Rock-, or Ground-type, as this can allow a teammate to sweep late-game,(RC) or go for a sweep itself in the late-game thanks to a Flame Charge boost and the ability to break through one of its checks. The first move Ponyta should usually go for is Flame Charge, as this will give it the Speed boost it needs to outspeed Choice Scarf users and Diglett, making it much harder to revenge kill, while also breaking Sturdy on switch-ins like Onix and bringing very bulky Ground-types like Hippopotas and RestTalk Mudbray in range of being KOed by Bloom Doom. If the opponent has a Weak Armor user like Onix or Kabuto, be wary when using Flame Charge, as they will be able to outspeed or Speed tie Ponyta after both get boosted. However, in the early- and mid-game, it can be smart to go for a Fire Blast or Flamethrower in order to wear down Ponyta's switch-ins so that it can potentially sweep. Since Bloom Doom can only be used once, you should be very wary when using it, as your opponent might try to play around it by switching out, and wasting it will mean this set fails to its job. If your opponent does not carry bulky Water- and Rock-types or they have all been KOed, Bloom Doom can in stead be used to significantly hurt a different bulky Pokemon like Mienfoo or Timburr, as it is more powerful than even STAB Fire Blast. Once Ponyta's checks and counters have been significantly weakened, it can utilize the Speed boost from Flame Charge to sweep. It Ponyta does not need all bulky Water- and Rock-types removed if it still has access to Bloom Doom, but it will be unable to sweep if there is still more than one Fire-resistant Pokemon on the opponent's team. Hypnosis can be used to cripple a foe significantly,(RC) and is especially useful when Focus Sash Abra wants to revenge kill Ponyta, as Ponyta can put it to sleep with the boosted Speed from Flame Charge and proceed to knock it out in two turns. However, relying too much on Hypnosis is generally a bad idea, since it has a low accuracy,(AC) (independent clause) and sleep turns are unpredictable. Ponyta can also use Hypnosis on other Pokemon that can take a hit from Ponyta and KO it back, such as Mienfoo, Vullaby, and Alolan Grimer, Pokemon that it can't significantly threaten, such as Mareanie and Munchlax, and Pokemon that might attempt to set up, such as Timburr, Scraggy, and Spritzee. Due to the lack of Eviolite on this set, Ponyta is quite frail, meaning it should not be brought in directly. In stead Instead, bring it in via a slow U-turn or Volt Switch or after a teammate has gone down. In addition, this Ponyta set should avoid taking strong hits as much as possible, as it will often go down very easily.

Team Options
========

Entry hazard control is very important to the success of this Ponyta set; not only can Stealth Rock significantly reduce the amount of times Ponyta can switch in due to its weakness to the entry hazard, it also needs Stealth Rock or Spikes up on the opponents opponent's side in order to secure certain crucial KOes KOs, such as the 2HKO onto Eviolite Vullaby with Fire Blast and a chance to OHKO Hippopotas with Bloom Doom. As such, Rapid Spin users like Staryu and Kabuto and entry hazard setters like Ferroseed and Pawniard are good partners. Teammates that appreciate Ponyta luring and KOing bulky Water-, Rock-, and Ground-types work very well with this set. Other Fire-types like Torchic and Houndour appreciate all of these being removed, Water-types like such as (two "likes" was awkward) Corphish and Carvanha like bulky Water-types being gone, Flying-types like Doduo and Rufflet enjoy Rock-types getting removed, and Electric-types like Magnemite and Elekid have an easier time if Ground-types are taken out. Even though this Ponyta set can beat opposing Fire-types one-on-one thanks to Flash Fire, it has to rely on Hypnosis to not get worn down too much. As such, it appreciates teammates like Diglett and Onix to beat Pokemon like opposing Ponyta and Torchic. Since Ponyta can only use Bloom Doom once, it should not be a its team's main answer to Water-, Rock-, and Ground-types. As such, another check to these types is appreciated. Grass-types like Snivy and Pumpkaboo-XL and Water-types like Staryu and Chinchou work well.
GP 1/2
 
Last edited:

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
AD Thunderboy Hey! I check a lot of your analyses too :(
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[SET]
name: Ponyta12345 (Bloom Doom)
move 1: Solar Beam
move 2: Flamethrower / Fire Blast
move 3: Flame Charge
move 4: Hypnosis
item: Grassium Z
ability: Flash Fire
nature: Timid
evs: 76 Def / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Solar Beam gives Ponyta access to a 190 Base Power Bloom Doom, allowing it to function as a lure for Water-types like Staryu, Rock-types like Onix, and Ground-types like Mudbray, which can take on Ponyta's other sets. Flamethrower is Ponyta's most reliable STAB move, dealing consistent damage to most Pokemon that don't resist it and having excellent neutral coverage with Bloom Doom. Its consistency allows Ponyta to clean in the late-game,(RC) after the opponents opponent's team is weakened enough. Fire Blast can be used in stead instead for its significantly higher damage and fits better if Ponyta wants to focus more on wallbreaking, as its higher damage is necessary to do so. It notably 2HKOes all Vullaby and Alolan Grimer variants after Stealth Rock. A mixed set with Flare Blitz as the STAB move can also be used, as it is even more powerful than Fire Blast thanks to Ponyta's higher Attack, but the necessary investment into Attack means that Bloom Doom will be significantly weaker, and Ponyta will usually be unable to stay healthy throughout the match due to Flare Blitz's recoil. Flame Charge raises Ponyta's Speed while doing a bit of damage, allowing it to break the Sturdy of from Pokemon like Onix on the switch before KOing it with Bloom Doom. This also allows it to clean it in the late-game, as the boosted Speed allows it to outpace even the very fast Choice Scarf users like Doduo and Gastly. Hypnosis puts a foe to sleep, allowing Ponyta to avoid being revenge killed by foes it cannot OHKO, like Rufflet and Focus Sash Abra, as well as avoiding Sucker Punch from Pokemon like Pawniard. It also prevents Spritzee from setting up Calm Mind on Ponyta, which it can otherwise do freely. However, it is important to note Hypnosis's unreliable 60% accuracy.

Set Details
========

Grassium Z is necessary in order to get access to Bloom Doom and allows Ponyta to function as a lure for Water-, Rock-, and Ground-types. Maximum Speed investment and a Timid nature are used to hit 19 Speed, outspeeding Pokemon like Gastly and Doduo and Speed tying with Pokemon like Abra. It also allows it to outspeed Choice Scarf Doduo and Gastly after a Flame Charge. Maximum Special Attack investment allows Ponyta to hit as hard as possible with Flamethrower, Fire Blast, and Bloom Doom, allowing it to wallbreak or and clean as well as possible. If Flare Blitz is ran, an alternative spread of 236 Atk / 76 SpA / 196 Spe with a Naive nature should be ran, as this allows Ponyta to do as much damage as possible with Flare Blitz while securing the OHKO on defensive Staryu with Bloom Doom. Flash Fire is the ability of choice, as it allows Ponyta to set up a Flame Charge on many Fire-types, such as opposing Ponyta and Torchic, which would otherwise be able to significantly dent it Ponyta due to this sets lack of Eviolite. Ponyta can then use Hypnosis to win the one-on-one against these Fire-types. In addition, Ponyta can get a Flash Fire boost from Will-O-Wisp from Pokemon like Pumpkaboo-XL, and if it gets the boost,(AC) it will become very threatening. Flame Body is also an option to have a chance of burning physical attackers like Pawniard and Mienfoo, but it relies on Ponyta taking hits, which this set does not like to do due to the lack of Eviolite.

Usage Tips
========

This set can use its access to Bloom Doom to either wallbreak in the early- and mid-game by breaking through a bulky Water-, Rock-, or Ground-type, as this can allow a teammate to sweep late-game,(RC) or go for a sweep itself in the late-game thanks to a Flame Charge boost and the ability to break through one of its checks. The first move Ponyta should usually go for is Flame Charge, as this will give it the Speed boost it needs to outspeed Choice Scarf users and Diglett, making it much harder to revenge kill, while also breaking Sturdy on switch-ins like Onix and bringing very bulky Ground-types like Hippopotas and RestTalk Mudbray in range of being KOed by Bloom Doom. If the opponent has a Weak Armor user like Onix or Kabuto, be wary when using Flame Charge, as they will be able to outspeed or Speed tie Ponyta after both get boosted. However, in the early- and mid-game, it can be smart to go for a Fire Blast or Flamethrower in order to wear down Ponyta's switch-ins so that it can potentially sweep. Since Bloom Doom can only be used once, you should be very wary when using it, as your opponent might try to play around it by switching out, and wasting it will mean this set fails to its job. If your opponent does not carry bulky Water- and Rock-types or they have all been KOed, Bloom Doom can in stead be used to significantly hurt a different bulky Pokemon like Mienfoo or Timburr, as it is more powerful than even STAB Fire Blast. Once Ponyta's checks and counters have been significantly weakened, it can utilize the Speed boost from Flame Charge to sweep. It Ponyta does not need all bulky Water- and Rock-types removed if it still has access to Bloom Doom, but it will be unable to sweep if there is still more than one Fire-resistant Pokemon on the opponent's team. Hypnosis can be used to cripple a foe significantly,(RC) and is especially useful when Focus Sash Abra wants to revenge kill Ponyta, as Ponyta can put it to sleep with the boosted Speed from Flame Charge and proceed to knock it out in two turns. However, relying too much on Hypnosis is generally a bad idea, since it has a low accuracy,(AC) (independent clause) and sleep turns are unpredictable. Ponyta can also use Hypnosis on other Pokemon that can take a hit from Ponyta and KO it back, such as Mienfoo, Vullaby, and Alolan Grimer, Pokemon that it can't significantly threaten, such as Mareanie and Munchlax, and Pokemon that might attempt to set up, such as Timburr, Scraggy, and Spritzee. Due to the lack of Eviolite on this set, Ponyta is quite frail, meaning it should not be brought in directly. In stead Instead, bring it in via a slow U-turn or Volt Switch or after a teammate has gone down. In addition, this Ponyta set should avoid taking strong hits as much as possible, as it will often go down very easily.

Team Options
========

Entry hazard control is very important to the success of this Ponyta set; not only can Stealth Rock significantly reduce the amount of times Ponyta can switch in due to its weakness to the entry hazard, it also needs Stealth Rock or Spikes up on the opponents opponent's side in order to secure certain crucial KOes KOs, such as the 2HKO onto Eviolite Vullaby with Fire Blast and a chance to OHKO Hippopotas with Bloom Doom. As such, Rapid Spin users like Staryu and Kabuto and entry hazard setters like Ferroseed and Pawniard are good partners. Teammates that appreciate Ponyta luring and KOing bulky Water-, Rock-, and Ground-types work very well with this set. Other Fire-types like Torchic and Houndour appreciate all of these being removed, Water-types like such as (two "likes" was awkward) Corphish and Carvanha like bulky Water-types being gone, Flying-types like Doduo and Rufflet enjoy Rock-types getting removed, and Electric-types like Magnemite and Elekid have an easier time if Ground-types are taken out. Even though this Ponyta set can beat opposing Fire-types one-on-one thanks to Flash Fire, it has to rely on Hypnosis to not get worn down too much. As such, it appreciates teammates like Diglett and Onix to beat Pokemon like opposing Ponyta and Torchic. Since Ponyta can only use Bloom Doom once, it should not be a its team's main answer to Water-, Rock-, and Ground-types. As such, another check to these types is appreciated. Grass-types like Snivy and Pumpkaboo-XL and Water-types like Staryu and Chinchou work well.
GP 1/2
allowing it to break the Sturdy of from Pokemon
See I knew you made this change. Asked on Discord, did not change of -> from. Implemented everything else, ready for 2/2
 

Eyan

sleep is the cousin of death
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GP 2/2
add/corrections remove comments

[SET]
name: Ponyta12345 (Bloom Doom)
move 1: Solar Beam
move 2: Flamethrower / Fire Blast
move 3: Flame Charge
move 4: Hypnosis
item: Grassium Z
ability: Flash Fire
nature: Timid
evs: 76 Def / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Solar Beam gives Ponyta access to a 190-Base Power (add hyphen) Bloom Doom, allowing it to function as a lure for Water-types like Staryu, Rock-types like Onix, and Ground-types like Mudbray, which can take on Ponyta's other sets. Flamethrower is Ponyta's most reliable STAB move, dealing consistent damage to most Pokemon that don't resist it and having excellent neutral coverage with Bloom Doom. Its consistency allows Ponyta to clean late-game after the opponent's team is weakened enough. Fire Blast can be used instead for its significantly higher damage and fits better if Ponyta wants to focus more on wallbreaking, as its higher damage is necessary to do so. It notably 2HKOes all Vullaby and Alolan Grimer variants after Stealth Rock. A mixed set with Flare Blitz as the STAB move can also be used, as it is even more powerful than Fire Blast thanks to Ponyta's higher Attack, but the necessary investment into Attack means that Bloom Doom will be significantly weaker, and Ponyta will usually be unable to stay healthy throughout the match due to Flare Blitz's recoil. Flame Charge raises Ponyta's Speed while doing a bit of damage, allowing it to break Sturdy of Pokemon like Onix on the switch before KOing it with Bloom Doom. This also allows it to clean late-game, as the boosted Speed allows enables (repetition) it to outpace even very fast Choice Scarf users like Doduo and Gastly. Hypnosis puts a foe to sleep, allowing Ponyta to avoid being revenge killed by foes it cannot OHKO, (rc) like Rufflet and Focus Sash Abra, as well as avoiding Sucker Punch from Pokemon like Pawniard. It also prevents Spritzee from setting up Calm Mind on Ponyta, which it can otherwise do freely. However, it is important to note Hypnosis's unreliable 60% accuracy.

Set Details
========

Grassium Z is necessary in order to get access to Bloom Doom and allows Ponyta to function as a lure for Water-, Rock-, and Ground-types. Maximum Speed investment and a Timid nature are used to hit 19 Speed, outspeeding Pokemon like Gastly and Doduo and Speed tying with Pokemon like Abra. It also allows it to outspeed Choice Scarf Doduo and Gastly after a Flame Charge. Maximum Special Attack investment allows Ponyta to hit as hard as possible with Flamethrower, Fire Blast, and Bloom Doom, (rc) allowing it to so it can wallbreak and clean as well as possible. If Flare Blitz is ran, an alternative spread of 236 Atk / 76 SpA / 196 Spe with a Naive nature should be ran used, as this allows Ponyta to do as much damage as possible with Flare Blitz while securing the OHKO on defensive Staryu with Bloom Doom. Flash Fire is the ability of choice, as it allows Ponyta to set up a Flame Charge on many Fire-types, such as opposing Ponyta and Torchic, which would otherwise be able to significantly dent Ponyta due to this set's (apostrophe) lack of Eviolite. Ponyta can then use Hypnosis to win the one-on-one against these Fire-types. In addition, Ponyta can become very threatening by getting a Flash Fire boost from Will-O-Wisp from Pokemon like Pumpkaboo-XL, (rc) and if it gets the boost, it will become very threatening. Flame Body is also an option to have a chance of burning physical attackers like Pawniard and Mienfoo, but it relies on Ponyta taking hits, which this set does not like to do due to the lack of Eviolite.

Usage Tips
========

This set can use its access to Bloom Doom to either wallbreak early- and or mid-game by breaking through a bulky Water-, Rock-, or Ground-type, as this can allow a teammate to sweep late-game or go for a sweep itself late-game thanks to a Flame Charge boost and the ability to break through one of its checks. The first move Ponyta should usually go for is Flame Charge, as this will give it the Speed boost it needs to outspeed Choice Scarf users and Diglett, making it much harder to revenge kill, while also breaking Sturdy on switch-ins like Onix and bringing very bulky Ground-types like Hippopotas and RestTalk Mudbray in range of being KOed by Bloom Doom. If the opponent has a Weak Armor user like Onix or Kabuto, be wary when using Flame Charge, as they will be able to outspeed or Speed tie Ponyta after both get boosted. However, early- and or mid-game, it can be smart to go for a Fire Blast or Flamethrower in order to wear down Ponyta's switch-ins so that it can potentially sweep. Since Bloom Doom can only be used once, you should be very wary when using it, as your opponent might try to play around it by switching out, and wasting it will mean this set fails to do its job. If your opponent does not carry bulky Water- and Rock-types or they have all been KOed, Bloom Doom can in stead instead be used to significantly hurt a different bulky Pokemon like Mienfoo or Timburr, as it is more powerful than even STAB Fire Blast. Once Ponyta's checks and counters have been significantly weakened, it can utilize the Speed boost from Flame Charge to sweep. Ponyta does not need all bulky Water- and Rock-types removed if it still has access to Bloom Doom, but it will be unable to sweep if there is still more than one Fire-resistant Pokemon on the opponent's team. Hypnosis can be used to cripple a foe significantly and is especially useful when Focus Sash Abra wants to revenge kill Ponyta, as Ponyta can put it to sleep with the boosted Speed from Flame Charge and proceed to knock it out in two turns. However, relying too much on Hypnosis is generally a bad idea, since it has a low accuracy, and sleep turns are unpredictable. Ponyta can also use Hypnosis on other Pokemon that can take a hit from Ponyta and KO it back, such as Mienfoo, Vullaby, and Alolan Grimer, Pokemon that it can't significantly threaten, such as Mareanie and Munchlax, and Pokemon that might attempt to set up, such as Timburr, Scraggy, and Spritzee. Due to the lack of Eviolite on this set, Ponyta is quite frail, meaning it should not be brought in directly. Instead, bring it in via a slow U-turn or Volt Switch or after a teammate has gone down. In addition, this Ponyta set should avoid taking strong hits as much as possible, as it will often go down very easily.

Team Options
========

Entry hazard control is very important to the success of this Ponyta set; not only can Stealth Rock significantly reduce the amount number of times Ponyta can switch in due to its weakness to the entry hazard, it also needs Stealth Rock or Spikes up on the opponent's side in order to secure certain crucial KOs, such as the 2HKO onto Eviolite Vullaby with Fire Blast and a chance to OHKO Hippopotas with Bloom Doom. As such, Rapid Spin users like Staryu and Kabuto and entry hazard setters like Ferroseed and Pawniard are good partners. Teammates that appreciate Ponyta luring and KOing bulky Water-, Rock-, and Ground-types work very well with this set. Other Fire-types like Torchic and Houndour appreciate all of these being removed, Water-types such as (the "s" was bolded and italicized) Corphish and Carvanha like bulky Water-types being gone, Flying-types like Doduo and Rufflet enjoy Rock-types getting removed, and Electric-types like Magnemite and Elekid have an easier time if Ground-types are taken out. Even though this Ponyta set can beat opposing Fire-types one-on-one thanks to Flash Fire, it has to rely on Hypnosis to not get worn down too much. As such, it appreciates teammates like Diglett and Onix to beat Pokemon like opposing Ponyta and Torchic. Since Ponyta can only use Bloom Doom once, it should not be its team's main answer to Water-, Rock-, and Ground-types. As such, another check to these types is appreciated. Grass-types like Snivy and Pumpkaboo-XL and Water-types like Staryu and Chinchou work well.
 
Last edited:

Xayah

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[SET]
name: Ponyta12345 (Bloom Doom)
move 1: Solar Beam
move 2: Flamethrower / Fire Blast
move 3: Flame Charge
move 4: Hypnosis
item: Grassium Z
ability: Flash Fire
nature: Timid
evs: 76 Def / 236 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Solar Beam gives Ponyta access to a 190-Base Power [add hyphen] Bloom Doom, allowing it to function as a lure for Water-types like Staryu, Rock-types like Onix, and Ground-types like Mudbray, which can take on Ponyta's other sets. Flamethrower is Ponyta's most reliable STAB move, dealing consistent damage to most Pokemon that don't resist it and having excellent neutral coverage with Bloom Doom. Its consistency allows Ponyta to clean late-game after the opponent's team is weakened enough. Fire Blast can be used instead for its significantly higher damage and fits better if Ponyta wants to focus more on wallbreaking, as its higher damage is necessary to do so. It notably 2HKOes all Vullaby and Alolan Grimer variants after Stealth Rock. A mixed set with Flare Blitz as the STAB move can also be used, as it is even more powerful than Fire Blast thanks to Ponyta's higher Attack, but the necessary investment into Attack means that Bloom Doom will be significantly weaker, and Ponyta will usually be unable to stay healthy throughout the match due to Flare Blitz's recoil. Flame Charge raises Ponyta's Speed while doing a bit of damage, allowing it to break Sturdy of Pokemon like Onix on the switch before KOing it with Bloom Doom. This also allows it to clean late-game, as the boosted Speed allows enables [repetition] it to outpace even very fast Choice Scarf users like Doduo and Gastly. Hypnosis puts a foe to sleep, allowing Ponyta to avoid being revenge killed by foes it cannot OHKO, [rc] like Rufflet and Focus Sash Abra, as well as avoiding Sucker Punch from Pokemon like Pawniard. It also prevents Spritzee from setting up Calm Mind on Ponyta, which it can otherwise do freely. However, it is important to note Hypnosis's unreliable 60% accuracy.

Set Details
========

Grassium Z is necessary in order to get access to Bloom Doom and allows Ponyta to function as a lure for Water-, Rock-, and Ground-types. Maximum Speed investment and a Timid nature are used to hit 19 Speed, outspeeding Pokemon like Gastly and Doduo and Speed tying with Pokemon like Abra. It also allows it to outspeed Choice Scarf Doduo and Gastly after a Flame Charge. Maximum Special Attack investment allows Ponyta to hit as hard as possible with Flamethrower, Fire Blast, and Bloom Doom, [rc] allowing it to so it can wallbreak and clean as well as possible. If Flare Blitz is ran, an alternative spread of 236 Atk / 76 SpA / 196 Spe with a Naive nature should be ran used, as this allows Ponyta to do as much damage as possible with Flare Blitz while securing the OHKO on defensive Staryu with Bloom Doom. Flash Fire is the ability of choice, as it allows Ponyta to set up a Flame Charge on many Fire-types, such as opposing Ponyta and Torchic, which would otherwise be able to significantly dent Ponyta due to this set's [apostrophe] lack of Eviolite. Ponyta can then use Hypnosis to win the one-on-one against these Fire-types. In addition, Ponyta can become very threatening by getting a Flash Fire boost from Will-O-Wisp from Pokemon like Pumpkaboo-XL, [rc] and if it gets the boost, it will become very threatening. Flame Body is also an option to have a chance of burning physical attackers like Pawniard and Mienfoo, but it relies on Ponyta taking hits, which this set does not like to do due to the lack of Eviolite.

Usage Tips
========

This set can use its access to Bloom Doom to either wallbreak early- and or mid-game by breaking through a bulky Water-, Rock-, or Ground-type, as this can allow a teammate to sweep late-game or go for a sweep itself late-game thanks to a Flame Charge boost and the ability to break through one of its checks. The first move Ponyta should usually go for is Flame Charge, as this will give it the Speed boost it needs to outspeed Choice Scarf users and Diglett, making it much harder to revenge kill, while also breaking Sturdy on switch-ins like Onix and bringing very bulky Ground-types like Hippopotas and RestTalk Mudbray in range of being KOed by Bloom Doom. If the opponent has a Weak Armor user like Onix or Kabuto, be wary when using Flame Charge, as they will be able to outspeed or Speed tie Ponyta after both get boosted. However, early- and or mid-game, it can be smart to go for a Fire Blast or Flamethrower in order to wear down Ponyta's switch-ins so that it can potentially sweep. Since Bloom Doom can only be used once, you should be very wary when using it, as your opponent might try to play around it by switching out, and wasting it will mean this set fails to do its job. If your opponent does not carry bulky Water- and Rock-types or they have all been KOed, Bloom Doom can in stead instead be used to significantly hurt a different bulky Pokemon like Mienfoo or Timburr, as it is more powerful than even STAB Fire Blast. Once Ponyta's checks and counters have been significantly weakened, it can utilize the Speed boost from Flame Charge to sweep. Ponyta does not need all bulky Water- and Rock-types removed if it still has access to Bloom Doom, but it will be unable to sweep if there is still more than one Fire-resistant Pokemon on the opponent's team. Hypnosis can be used to cripple a foe significantly and is especially useful when Focus Sash Abra wants to revenge kill Ponyta, as Ponyta can put it to sleep with the boosted Speed from Flame Charge and proceed to knock it out in two turns. However, relying too much on Hypnosis is generally a bad idea, since it has a low accuracy, and sleep turns are unpredictable. Ponyta can also use Hypnosis on other Pokemon that can take a hit from Ponyta and KO it back, such as Mienfoo, Vullaby, and Alolan Grimer, Pokemon that it can't significantly threaten, such as Mareanie and Munchlax, and Pokemon that might attempt to set up, such as Timburr, Scraggy, and Spritzee. Due to the lack of Eviolite on this set, Ponyta is quite frail, meaning it should not be brought in directly. Instead, bring it in via a slow U-turn or Volt Switch or after a teammate has gone down. In addition, this Ponyta set should avoid taking strong hits as much as possible, as it will often go down very easily.

Team Options
========

Entry hazard control is very important to the success of this Ponyta set; not only can Stealth Rock significantly reduce the amount number of times Ponyta can switch in due to its weakness to the entry hazard, it also needs Stealth Rock or Spikes up on the opponent's side in order to secure certain crucial KOs, such as the 2HKO onto Eviolite Vullaby with Fire Blast and a chance to OHKO Hippopotas with Bloom Doom. As such, Rapid Spin users like Staryu and Kabuto and entry hazard setters like Ferroseed and Pawniard are good partners. Teammates that appreciate Ponyta luring and KOing bulky Water-, Rock-, and Ground-types work very well with this set. Other Fire-types like Torchic and Houndour appreciate all of these being removed, Water-types such as [the "s" was bolded and italicized] Corphish and Carvanha like bulky Water-types being gone, Flying-types like Doduo and Rufflet enjoy Rock-types getting removed, and Electric-types like Magnemite and Elekid have an easier time if Ground-types are taken out. Even though this Ponyta set can beat opposing Fire-types one-on-one thanks to Flash Fire, it has to rely on Hypnosis to not get worn down too much. As such, it appreciates teammates like Diglett and Onix to beat Pokemon like opposing Ponyta and Torchic. Since Ponyta can only use Bloom Doom once, it should not be its team's main answer to Water-, Rock-, and Ground-types. As such, another check to these types is appreciated. Grass-types like Snivy and Pumpkaboo-XL and Water-types like Staryu and Chinchou work well.
Thanks for the check, implemented. This is now done
 

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