Presently, Pokemon pursue power patiently.

nightblitz42

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1v1 LC Training Match Singles
36 Hour DQ
All Abilities
Training Items
2 Substitutions
0 Chills / Recoveries
Switch=KO
ASB Arena​

These young Pokemon are putting so much effort into their futures and I can't even bring myself to study for my exams...

P2X7
8JtKQdi.png
Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves (20/??):

Level-Up:
Leafage
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb

TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon
322.png
Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves (21/??):

Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume
Yawn
Earth Power

Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Mud Bomb

Tutor Moves:
Stealth Rock

TM Moves:
Protect
Overheat
Will-O-Wisp
Substitute
Rock Smash
Nature Power
typenull.png
Type: Null [Cloud] (-)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant Arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Battle Armor: (Passive) This Pokemon,s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 59
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0

Moves (15/47):

Level-Up:
Rage (*)
Pursuit (*)
Imprison (*)
Aerial Ace (*)
Crush Claw (*)

TM Moves:
Roar (*)
Toxic (*)
Protect (*)
Flame Charge (*)
Shadow Claw (*)
Payback (*)
Giga Impact (*)
Thunder Wave (*)
Rock Slide (*)
U-turn (*)
Yoshiblaze
shuppet.gif
Shuppet [Female] [Dolly]
Types: Ghost
Abilities:: Insomnia / Frisk / Cursed Body (H)
Nature: Brave (+1 Atk, Spe / 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+1)
Def: 2
SpA: 3
SpD: 2
Spe: 39 (45 / 1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-O-Wisp
Feint Attack
Hex
Curse

Egg
Destiny Bond
Confuse Ray
Disable
Phantom Force
Imprison

TM/HM
Protect
Substitute
Dazzling Gleam
Payback
Torment

...Then again, what's the point of studying Calculus if it's not gonna help me improve as a Pokemon Trainer?

This round's system:
P2X7 sends out and equips
Yoshiblaze sends out, equips, and orders
P2X7 orders
I ref​
 
GWknc75.png

"Alright, Dolly! Here's hoping for a nice debu- Oh... that's a Normal-type... with Shadow Claw... Help"

shuppet.gif
Dolly the Shuppet @ Lucky Egg
Will-O-Wisp | Knock Off | Feint Attack
IF Type: Null uses Shadow Claw on A1, THEN Disable (Shadow Claw) on A2 and push back actions
IF Type: Null is under the effect of P/E, THEN Substitute (15) and push back actions

help
 
Round 1
typenull.png

Type: Null (-) / Exp. Share
Battle Armor
HP: 100
EN: 100
3/3/4/2/59/4/5
Status: OK, +1MC
shuppet.gif

Shuppet (F) / Lucky Egg
Insomnia / Frisk
HP: 90
EN: 100
4/2/3/2/39/1/1
Status: OK, +1LEC​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Type: Null used Rock Slide!
Hit chance = 9/10 (rolled 5/10): HIT
Crit chance = 1/16 (rolled 1/16): CRIT!
Damage = 8 + 3 + 4.5 - 3 = 12.5 damage (77.5 HP remaining)
Flinch chance = 3/10 (rolled 2/10): FLINCH!
-6 EN (94 EN remaining)

Shuppet flinched!

A2

Type: Null used Shadow Claw!
Hit chance = 100% : HIT
Crit chance = 1/8 (rolled 5/8): NO
Damage = ( 7 + 4.5 - 3 ) * 1.5 = 12.75 damage (64.75 HP remaining)
-5 EN (89 EN remaining)

Shuppet used Knock Off!
Hit chance = 100% : HIT
Type: Null's Battle Armor protects it from crits!
Damage = 10 + 6 - 4.5 = 11.5 damage (88.5 HP remaining)
Type: Null's Exp. Share fell to the ground!
-7 EN (93 EN remaining)

A3

Type: Null used Shadow Claw!
Hit chance = 100% : HIT
Crit chance = 1/8 (rolled 7/8): NO
Damage = ( 7 + 4.5 - 3 ) * 1.5 = 12.75 damage (52 HP remaining)
-9 EN (80 EN remaining)

Shuppet used Feint Attack!
Perfect accuracy!
Type: Null's Battle Armor protects it from crits!
Damage = 6 + 6 - 4.5 = 7.5 damage (81 HP remaining)
-4 EN (89 EN remaining)
Hey, look, it's one of those new-fangled Alola Pokemon! Even with that power-dampening helmet on, it's still strong enough and fast enough to overwhelm its opponent. Poor Shuppet flinches in surprise, missing her opportunity to use the all-important Will-o-Wisp -- without that burn Shuppet can't do much to fight back.
typenull.png

Type: Null (-) / Nothing
Battle Armor
HP: 81
EN: 80
3/3/4/2/59/4/5
Status: OK, +1MC
shuppet.gif

Shuppet (F) / Lucky Egg
Insomnia / Frisk
HP: 52
EN: 89
4/2/3/2/39/1/1
Status: OK, +1LEC​
This round's script:
P2X7 orders
Yoshiblaze orders
I ref​
 
Rock Slide - Shadow Claw - Rock Slide
IF you are Tormented when you would use act, use Payback the first instance and Pursuit the second.
IF your move is Disabled when you would act, use Payback that action instead.
 
GWknc75.png

"OF COURSE HE GETS HE FLINCH, WHY WOULDN'T HE?! Urgh... Well, Dolly, we mght not beat the Beast Killer, BUT LET'S MESS WITH IT FOR FUN"

shuppet.gif
"Ooh, I like the sound of that!"
Disable (Rock Slide) | Imprison (Protect, Imprison, Payback) | Will-o-Wisp
IF you flinch, THEN push back actions and cry
 
Round 2
typenull.png

Type: Null (-) / Nothing
Battle Armor
HP: 81
EN: 80
3/3/4/2/59/4/5
Status: OK, +1MC
shuppet.gif

Shuppet (F) / Lucky Egg
Insomnia / Frisk
HP: 52
EN: 89
4/2/3/2/39/1/1
Status: OK, +1LEC​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Type: Null used Rock Slide!
Hit chance = 9/10 (rolled 10/10): MISS!
-6 EN (74 EN remaining)

Shuppet used Disable (Rock Slide)!
Hit chance = 100% : HIT
Type: Null was Disabled (6a)!
-7 EN (82 EN remaining)

A2

Type: Null is Disabled (6a)!
Type: Null used Shadow Claw!
Hit chance = 100% : HIT
Crit chance = 1/8 (rolled 5/8): NO
Damage = ( 7 + 4.5 - 3 ) * 1.5 = 12.75 damage (39.25 HP remaining)
-5 EN (69 EN remaining)
Type: Null is Disabled (5a)!

Shuppet used Imprison (Protect, Imprison, Payback)!
Hit chance = 100% : HIT
Type: Null is Imprisoned (6a)!
-8 EN (74 EN remaining)

A3

Type: Null is Imprisoned (6a)!
Type: Null is Disabled (5a)!
Type: Null's Rock Slide and Payback are unusable!
Type: Null used Struggle!
Hit chance = 100% : HIT
Crit chance = 1/16 (rolled 3/16): NO
Damage = 5 + 4.5 - 3 = 6.5 damage (32.75 HP remaining)
Recoil = 6.5 * .4 = 2.6 self-damage (78.4 HP remaining)
-5 EN (64 EN remaining)
Type: Null is Imprisoned (5a)!
Type: Null is Disabled (4a)!

Shuppet used Will-o-Wisp!
Hit chance = 85/100 (rolled 7/100): HIT
Type: Null is Burned!
-7 EN (67 EN remaining)

Type: Null is Burned!
-2HP (76.4 HP remaining)

Post-Round

Type: Null's HP rounds down to 76.
Shuppet's HP rounds up to 33.
This round, it's the Type: Null who loses an action as it misses its Rock Slide attack. Shuppet capitalizes upon that opening and quickly begins to rattle off a string of debilitating spells and curses that wear away at the opposing Pokemon. With each passing action the Shuppet drains more and more of Type: Null's strength -- by the end of the round the Type: Null is barely able to attack.
typenull.png

Type: Null (-) / Nothing
Battle Armor
HP: 76
EN: 64
3/3/4/2/59/4/5
Status: Burned, Imprisoned (Protect, Imprison, Payback) (5a), Disabled (Rock Slide) (4a), +1MC​
shuppet.gif

Shuppet (F) / Lucky Egg
Insomnia / Frisk
HP: 33
EN: 67
4/2/3/2/39/1/1
Status: OK, +1LEC​
This round's plan:
Yoshiblaze orders
P2X7 orders
I ref​
 
GWknc75.png

"Ah, the plans worked wonders!... Now what?"

shuppet.gif
"...I don't know..."

GWknc75.png
"Hmm... we didn't think this through"

shuppet.gif

Torment | Dazzling Gleam | Payback
IF Type: Null uses a damaging Ghost-type combo, THEN Destiny Bond
IF Type: Null uses Protect on A1, THEN Substitute (15) and push back actions
 
Round 3
typenull.png

Type: Null (-) / Nothing
Battle Armor
HP: 76
EN: 64
3/3/4/2/59/4/5
Status: Burned, Imprisoned (Protect, Imprison, Payback) (5a), Disabled (Rock Slide) (4a), +1MC
shuppet.gif

Shuppet (F) / Lucky Egg
Insomnia / Frisk
HP: 33
EN: 67
4/2/3/2/39/1/1
Status: OK, +1LEC​
(All rolls assume the listed event takes place if the number rolled is LESS THAN OR EQUAL TO the probability.)
A1

Shuppet used Destiny Bond!
Shuppet's soul is bound to that of Type: Null!
-14 EN (53 EN remaining)

Type: Null is Imprisoned (5a)!
Type: Null is Disabled (4a)!
Type: Null used Nightmare Claw!
Hit chance = 95/100 (rolled 48/100): HIT
Crit chance = 1/8 (rolled 7/8): NO
Damage = [ ( 12 + 4 + 7 ) + 4.5 - 3 - 3 ] * 1.5 = 32.25 damage (.75 HP remaining)
Type: Null became Sluggish!
EN cost = 1.5 * ( 9 + 2 + 5 ) = -24 EN (40 EN remaining)
Type: Null is Imprisoned (4a)!
Type: Null is Disabled (3a)!

Type: Null is burned!
-2 HP (74 HP remaining)

A2

Type: Null is cooling down!

Shuppet used Dazzling Gleam!
Hit chance = 100% : HIT
Type: Null's Battle Armor protects it from crits!
Damage = 8 + 4.5 - 3 = 9.5 damage (64.5 HP remaining)
-6 EN (47 EN remaining)

Type: Null is burned!
-2 HP (62.5 HP remaining)

A3

Type: Null is Sluggish!
Type: Null is Imprisoned (4a)!
Type: Null is Disabled (3a)!
Type: Null used Aerial Ace!
Guaranteed hit!
Crit chance = 1/16 (rolled 14/16): NO
Damage = 6 + 4.5 - 3 - 3 = 4.5 damage (HP KO)!
Shuppet fainted (Type: Null +1KOC)!
Type: Null is damaged by Destiny Bond!
-30 HP (32.5 HP remaining)
-4 EN (36 EN remaining)
Type: Null is Imprisoned (3a)!
Type: Null is Disabled (2a)!

Type: Null is burned!
-2 HP (30.5 HP remaining)

Post-Round

Type: Null's HP rounds down to 30.
Type: Null rears back, preparing to deliver a decisive strike. Whatever it's planning, it's clearly gonna be big. Meanwhile, Shuppet senses that it may be in danger so it links its soul to Type: Null's as a failsafe of sorts.
Here it comes -- Type: Null charges towards Shuppet like a locomotive! Putting all its weight behind its front claws, which are coated with solid darkness, the Beast Killer tears straight into Shuppet's frail cloth coating! The attack leaves a gash straight across Shuppet's hide. Only through the saving grace of Type: Null's burn does Shuppet manage to endure the attack.
The Shuppet desparately releases a dazzling burst of light, but to no avail. Once again her opponent is upon her, swiping away with quick, precise cutting motions that leave no room for escape. As she faints, the specter delivers one last parting shot with her Destiny Bond. It wounds Type: Null to its core, yet even that still isn't enough to garner a KO. As the last player standing, the winner is P2X7!

typenull.png

Type: Null (-) / Nothing
Battle Armor
HP: 30
EN: 36
3/3/4/2/59/4/5
Status: Burned, Imprisoned (Protect, Imprison, Payback) (3a), Disabled (Rock Slide) (2a), +1MC, 1KOC
shuppet.gif

Shuppet (F) / Lucky Egg
Insomnia / Frisk
HP: KO
EN: 47
4/2/3/2/39/1/1
Status: KO, +1LEC​
Rewards:
P2X7: 1CC
Type: Null: 1EC, 3MC, 1KOC
Yoshiblaze: 1CC
Shuppet: 1EC, 2MC, 1AC, 1LEC​
nightblitz42: 3UC​
 
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