Profiles Profile: Gerard

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Trainer Name: Gerard, Gerry, Psyquic
Pokemon: 40

  • FE: Alakazam, Aromatisse, Aurumoth, Azumarril, Bronzong, Darmanitan, Delcatty, Delphox, Dragonite, Espeon, Gallade, Gardevoir, Jynx, Kitsunoh, Klefki, Krillowatt, Mamoswine, Mawile, Medicham, Metagross, Milotic, Misdreavus, Mollux, Reuniclus, Roserade, Salamence, Slowbro, Starmie, Togekiss.
  • NFE: Chansey, Clefairy, Electrike, Exeggcute, Karrablast, Meowth, Necturine, Wooper, Tentacool, Spritze, Flabébé, Espurr, Skrelp, Bulbasaur
W/L/T: ∞ / √-1 / π
Ref. Card: G
Arenas: G
Currency Counters: 152
Universal Counters: 0
Badges: Psychic, Ground, Ice, Fairy, Dragon, Fighting
My Backpack:

  • 2 x
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    (Oran Berry)
  • 2 x
    Bag_Leppa_Berry_Sprite.png
    (Leppa Berry)
  • 2 x
    Bag_Cheri_Berry_Sprite.png
    (Cheri Berry)
  • 1 x
    Bag_Chesto_Berry_Sprite.png
    (Chesto Berry)
  • 2 x
    Bag_Pecha_Berry_Sprite.png
    (Pecha Berry)
  • 2 x
    Bag_Rawst_Berry_Sprite.png
    (Rawst Berry)
  • 7 x
    Bag_Aspear_Berry_Sprite.png
    (Aspear Berry)
  • 5 x
    Bag_Enigma_Berry_Sprite.png
    (Enigma Berry)
  • 2 x
    Bag_Chilan_Berry_Sprite.png
    (Chilan Berry)
  • 2 x
    Bag_Occa_Berry_Sprite.png
    (Occa Berry)
  • 2 x
    Bag_Passho_Berry_Sprite.png
    (Passho Berry)
  • 2 x
    Bag_Wacan_Berry_Sprite.png
    (Wacan Berry)
  • 2 x
    Bag_Rindo_Berry_Sprite.png
    (Rindo Berry)
  • 2 x
    Bag_Yache_Berry_Sprite.png
    (Yache Berry)
  • 2 x
    Bag_Chople_Berry_Sprite.png
    (Chople Berry)
  • 2 x
    Bag_Kebia_Berry_Sprite.png
    (Kebia Berry)
  • 7 x
    Bag_Shuca_Berry_Sprite.png
    (Shuca Berry)
  • 2 x
    Bag_Coba_Berry_Sprite.png
    (Coba Berry)
  • 2 x
    Bag_Payapa_Berry_Sprite.png
    (Payapa Berry)
  • 2 x
    Bag_Tanga_Berry_Sprite.png
    (Tanga Berry)
  • 2 x
    Bag_Charti_Berry_Sprite.png
    (Charti Berry)
  • 2 x
    Bag_Kasib_Berry_Sprite.png
    (Kasib Berry)
  • 2 x
    Bag_Haban_Berry_Sprite.png
    (Haban Berry)
  • 2 x
    Bag_Colbur_Berry_Sprite.png
    (Colbur Berry)
  • 2 x
    Bag_Babiri_Berry_Sprite.png
    (Babiri Berry)
  • 2 x
    Bag_Roseli_Berry_Sprite.png
    (Roseli Berry)
  • 2 x
    Bag_Expert_Belt_Sprite.png
    (Expert Belt)
  • 1 x
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    (Link Cable)
  • 2 x
    rarecandy.png
    (Rare Candy)
  • 3 x
    Bag_Exp._Share_Sprite.png
    (Exp. Share)
  • 1 x
    Bag_Amulet_Coin_Sprite.png
    (Amulet Coin)
  • 1 x
    Bag_Life_Orb_Sprite.png
    (Life Orb)
  • 1 x
    Bag_Zoom_Lens_Sprite.png
    (Zoom Lens)
  • 1 x
    Bag_Black_Sludge_Sprite.png
    (Black Sludge)
  • 1 x
    Bag_Focus_Sash_Sprite.png
    (Focus Sash)
  • 2 x
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    (Weakness Policy)
  • 1 x
    Bag_Rocky_Helmet_Sprite.png
    (Rocky Helmet)
  • 1 x
    Bag_Scope_Lens_Sprite.png
    (Scope Lens)
  • 1 x
    Bag_Wise_Glasses_Sprite.png
    (Wise Glasses)
  • 1 x
    Bag_Light_Clay_Sprite.png
    (Light Clay)
  • 1 x
    Bag_Bright_Powder_Sprite.png
    (Brightpowder)
  • 1 x
    Bag_Charcoal_Sprite.png
    (Charcoal)
  • 1 x
    Bag_Soft_Sand_Sprite.png
    (Soft Sand)
  • 1 x
    Bag_Twisted_Spoon_Sprite.png
    (Twisted Spoon)
  • 1 x
    Bag_Pixie_Plate_Sprite.png
    (Pixie Plate)
  • 2 x
    Bag_Macho_Brace_Sprite.png
    (Macho Brace)
  • 1 x
    Bag_Muscle_Band_Sprite.png
    (Muscle Band)
  • 1 x
    Bag_Air_Balloon_Sprite.png
    (Air Baloon)
  • 1 x
    Bag_Poison_Gem_Sprite.png
    (Poison Gem)
  • 1 x
    alakazite.png
    (Alakazite)
  • 1 x
    Bag_Galladite_Sprite.png
    (Galladite)
  • 1 x
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    (Gardevoirite)
  • 1 x
    mawilite.png
    (Mawilite)
  • 1 x
    Bag_Medichamite_Sprite.png
    (Medichamite)
  • 1 x
    Bag_Metagrossite_Sprite.png
    (Metagrossite)
  • 1 x
    Bag_Salamencite_Sprite.png
    (Salamencite)
  • 1 x
    Bag_Slowbronite_Sprite.png
    (Slowbrite)
  • 1 x
    Bag_Odd_Incense_Sprite.png
    (Odd Incense)
  • 1 x
    Bag_Rose_Incense_Sprite.png
    (Rose Incense)
  • 1 x
    Bag_Dawn_Stone_Sprite.png
    (Dawn Stone)
  • 1 x
    Bag_Dusk_Stone_Sprite.png
    (Dusk Stone)
  • 1 x
    Bag_Moon_Stone_Sprite.png
    (Moon Stone)
  • 1 x
    Bag_Sachet_Sprite.png
    (Sachet)
  • 1 x
    Bag_Max_Revive_Sprite.png
    (Max Revive)
  • 1 x
    Bag_Heal_Ball_Sprite.png
    (Heal Ball)
  • 1 x
    Bag_Cherish_Ball_Sprite.png
    (Cherish Ball)
  • 5 x
    Bag_Sport_Ball_Sprite.png
    (Sport Ball)
  • 5 x
    Bag_Timer_Ball_Sprite.png
    (Timer Ball)
Ongoing Battles:
  • Gym Battle 1: vs Leethoof
  • Gym Battle 2: vs Rediamond
  • Gym Challenger 1: vs Waterwarrior
  • Gym Challenger 2: vs Elevator Music
  • Battle Subway
  • Battle Hall
  • Battle Arcade
  • TLR:
 
Last edited:
Gym Team
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Wilde (Gallade) {}
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Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H) / Inner Focus (M)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Vogue (Starmie) {O}
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Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Illuminate / Natural Cure / Analityc (H)
  • Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (89/89)


Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

Simone (Jynx) {}
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Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious / Forewarn / Dry Skin (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish

Mirage (Bronzong) {O}
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Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate / Heatproof / Heavy Metal (H)
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. .
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72)


AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Kurt (Slowbro) {}
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Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
  • Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
  • Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19

(Mega Stats)

HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24

EC: 6/6
MC: 1
AC: 5/5

Attacks (80/---)


Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt

Kirot (Metagross) {O}

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Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body / Light Metal (H) / Tough Claws
  • Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
  • Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

(Mega Stats)

HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27

EC: 9/9
MC: 0
AC: 5/5

Attacks (71/80)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt

Katherine (Gardevoir) {}
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Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/101)


Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Hecate (Aurumoth) {}
AurumothFront.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81)


Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Gavroche (Reuniclus) {}
579.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic

  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Magic Guard / Overcoat / Regenerator (H)
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (78/78)

Acid Armor
After You
Astonish
Attract
Calm Mind
Charm
Confuse Ray
Dazzling Gleam
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Endeavor
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire
Hyper Beam
Ice Punch
Imprison
Infestation
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Power-up Punch
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Wave
ThunderPunch
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Diabola (Delphox) {♀}
3rJp5Rf.png
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

  • Fire STAB; Immune to burn status. Brighten Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Blaze / Magician (H)
  • Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104


SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5


Attacks (58/58)

Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish

 
Last edited:
Trained FE mons
Fantine (Kitsunoh) {♀}
frontnormal-mkitsunoh.png

Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Abilities: Frisk / Limber / Cursed Body (H)
  • Frisk (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
  • Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
  • Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (57/---)

Aerial Ace
Bulldoze
Copycat
Curse
Dark Pulse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Hex
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn

Éponine (Togekiss) {♀}
Spr_5b_468_s.png
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Hustle / Serene Grace / Super Luck (H)
  • Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 9
AC: 5/5

Attacks (93/120)


Aerial Ace
After You
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt

Cicuta (Roserade) {♀}
Spr_4p_407_f.png
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass / Poison

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Natural Cure / Poison Point / Technician (H)
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 104 (+)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks (54/---)

Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Extrasensory
Giga Drain
Grass Knot
GrassWhistle
Grassy Terrain
Growth
Hidden Power Rock
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mud Slap
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Toxic
Toxic Spikes
Uproar
Venon Drench
Venoshock
Water Sport
Weather Ball
Worry Seed

Lamarche (Mollux) {♂}
MolluxFront.png
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison

  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Fire STAB; immune to burn status. Brighten Command.
Abilities: Dry Skin / Illuminate (H)
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
  • Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BRT: 20

EC: NA
MC: 0
AC: 5/5

Attacks (73/73)


Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venon Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw

Maureen (Azumarill) {♀}
184.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water / Fairy

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Thick Fat / Huge Power / Sap Sipper (H)
  • Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the Type effectiveness of Fire- and Ice-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-Type attack. When attacked with a Grass-Type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 110
Atk: 3 [6] (+)
Def: 3
SpA: 2
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BRT: 16 [19]

EC: 9/9
MC: 6
AC: 5/5

Attacks (60/96)

Aqua Jet
Aqua Ring
Aqua Tail
Bizzard
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Camouflage
Charm
Defense Curl
Dig
Dive
Double Edge
Double Team
Encore
Endure
Facade
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Helping Hand
Hidden Power Psychic
Hydro Pump
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Muddy Water
Perish Song
Play Rough
Protect
Rain Dance
Rest
Return
Rollout
Scald
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Surf
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall

Yue (Darmanitan) {}
555-zen.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Psychic (Zen Mode)

  • Fire STAB; immune to burn status. Brighten Command.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Sheer Force / Zen Mode (H)
  • Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
  • Zen Mode: (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
HP: 110
Atk: 6 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
SC: 3
WC: 3
BRT: 18

(Zen Stats)

HP: 110
Atk: 3 (+)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
SC: 3
WC: 3
BRT: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72)


Attract
Belly Drum
Brick Break
Bulk Up
Bulldoze
Confide
Dig
Double Team
Earthquake
Encore
Endeavor
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Overheat
Payback
Power-up Punch
Protect
Psychic
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sleep Talk
Smack Down
Snatch
Snore
SolarBeam
Stone Edge
Strenght
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Torment
Toxic
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
Elphaba (Misdreavus) {♀}
429.png
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (93/93)


Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double Team
Double-Edge
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Foul Play
Frustration
Giga Impact
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Mystical Fire
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Ruby (Tentacruel) {♀}
73.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison / Water

  • Poison STAB; Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)
  • Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
  • Rain Dish: (Toggle) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
SC: 3
WC: 4
BRT: 21

EC: 6/6
MC: 4
AC: 5/5

Attacks (51/---)


Acid
Acid Spray
Aqua Ring
Barrier
Bide
Brine
Bubble Beam
Confuse Ray
Constrict
Dazzling Gleam
Dive
Double Team
Endure
Giga Drain
Hail
Hex
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Magic Coat
Mirror Coat
Muddy Water
Poison Jab
Poison Sting
Protect
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Safeguard
Scald
Screech
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Supersonic
Thief
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Wrap
Wring Out

 
Last edited:
In-Training FEs
Christine (Dragonite) {♀}
BlackDragonite-1.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying

  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Inner Focus / Multiscale (H)
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 6
AC: 5/5

Attacks (45/---)

Agility
Aqua Jet
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Haze
Heat Wave
Hidden Power Grass
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap

Karma [Salamence] (♀)
Spr_5b_373_s.png
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dragon / Flying

  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Intimidate / Moxie (H)
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
  • Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+)
SC: 4
WC: 5
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (33/---):

Aqua Tail
Bite
Brick Break
Crunch
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earthquake
Ember
Endure
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Heat Wave
Hidden Power Ice
Hydro Pump
Leer
Outrage
Protect
Rage
Rock Slide
Roost
Shadow Claw
Stone Edge
Substitute
Tailwind
Thunder Fang
Zen Headbutt
Nessarose (Alakazam) {♂}
65.png
Nature: Hasty (+15% Speed, +22%/30% (M) Accuracy, -1 Def)
Type: Psychic

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Synchronize / Inner Focus / Magic Guard (H) / Trace (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 3
WC: 3
BRT: 18

(Mega Stats)

HP: 90
Atk: 1 (-)
Def: 3
SpA: 8
SpD: 3
Spe: 173 (+)
SC: 3
WC: 3
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks (27/--)

Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psyquic
Future Sight
Role Play

Guard Split
Light Screen
Encore
Magic Coat
Barrier
Guard Swap
Endure
Skill Swap
Bide

Double Team
Psyshock
Shadow Ball
Energy Ball
Taunt
Thunder Wave
Zap Cannon
Counter
Torment
Focus Blast
Protect

Eden (Delcatty) {♀}
301.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal

  • Normal STAB; Normal STAB; +1 BAP on attacks that match dominant arena Type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Cute Charm / Normalize / Wonder Skin (H)
  • Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
  • Normalize: (Toggle) This Pokemon has mastered Normal-Type attacks and can change any attack Type to have a Normal energy signature. The Pokemon's Normal-Type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
  • Wonder Skin: (Passive) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 60 (-)
SC: 1
WC: 2
BRT: 16

EC: 6/6
MC: 0
AC: 5/5

Attacks (22/---)

Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack
Double Edge
Heal Bell

Sucker Punch
Wish
Zen Headbutt
Simple Beam
Baton Pass
Endure

Facade
Solarbeam
Payback
Giga Impact
Double Team
Protect

Marceline (Milotic) {♀}
350.png
Nature: Bold (+1 Def, -1 Atk)
Type: Water

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Marvel Scale / Competitive / Cute Charm (H)
  • Marvel Scale: (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
  • Competitive: (Passive) This Pokemon has a major competitive streak, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Special Attack increases by two (2) stages. Special Attack Boosts gained this way are not subject to deterioration that round.
  • Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 81
SC: 5
WC: 5
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (22/---)

Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Rain Dance

Confuse Ray
Mirror Coat
Hypnosis
Mus Sport
Mist

Dive
Double Team
Ice Beam
Scald
Light Screen
Blizzard

Columbia (Krillowatt) {♀}
frontnormal-mkrilowatt.png
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Water / Electric

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Electric STAB; Immune to paralysis status.
Abilities: Trace / Magic Guard / Shell Armor (H)
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 125
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 121 (+)
SC: 1
WC: 2
BRT: 22

EC: 9/9
MC: 3
AC: 5/5

Attacks (29/---)

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Thundershock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Hydro Pump
Thunder
Volt Switch
Discharge
Muddy Water

Follow Me
Me First
Sheer Cold
Earth Power
Metronome
Mind Reader

Blizzard
Scald
Thunder Wave
Ice Beam
Dive
Double Team

Mo'Nique (Mamoswine) {♀}
473.png
Nature: Adamant (+1 Atk, -1 SpA)
TYPE: Ice / Ground

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Ground STAB; Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Snow Cloak / Thick Fat (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
  • Snow Cloak This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
  • Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
HP: 110
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 80
SC: 5
WC: 7
BRT: 22

EC: 9/9
MC: 4
AC: 5/5

Attacks (52/---)

AncientPower
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Tackle
Icy Wind
Blizzard
Earthquake
Ice Shard
Scary Face
Ice Fang
Double Hit
Trash
Mist
Fury Attack
Amnesia
Flail

Mud Shot
Icicle Spear
Fissure
Icicle Crash
Body Slam
Stealth Rock
Knock Off
Stealth Rock
Avalanche
Endeavor
Freeze-Dry

Light Screen
Reflect
Stone Edge
Dig
Giga Impact
Ice Beam
Roar
Hail
Protect
Substitute
Double Team
Bulldoze
Rock Smash
Sleep Talk
Rock Slide
Facade
Toxic
Sandstorm
Rock Tomb

Erinnyes (Mawile) {♀}
303.png
Nature: Adamant (+1 Atk, -1 SpA)
TYPE: Steel / Fairy

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
  • Fairy STAB; -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Hyper Cutter / Intimidate / Sheer Force (H) / Huge Power (M)
  • Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
  • Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
  • Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
  • Huge Power (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
SC: 1
WC: 2
BRT: 14

(Mega Stats)

HP: 90
Atk: 5 [10] (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 50
SC: 2
WC: 2
BRT: 18 [22]

EC: NA
MC: 0
AC: 0/5

Attacks (26/---)
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

Metal Burst
Punishment
Sucker Punch
Guard Swap
Poison Fang

Foul Play
Ice Punch
Iron Head
Knock Off
Magnet Rise
Pain Split
Sleep Talk
Snatch
Stealth Rock
Super Fang
ThunderPunch

Payback
Brick Break
Rock Slide
Torment
Taunt

Omen (Medicham) {♂}
Spr_4d_308_m.png
Nature: Jolly (+15% Spe, +10%/15% (M) Accuracy, -1 SpD)
Type: Fighting / Psychic

  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Pure Power / Telepathy (H) / Pure Power (M)
  • Pure Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 2 [5]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 92 (+)
SC: 3
WC: 3
BRT: 15 [19]

(Mega Stats)

HP: 90
Atk: 4 [8]
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 115 (+)
SC: 3
WC: 3
BRT: 19 [23]

EC: 6/6
MC: 4
AC: 5/5

Attacks (38/---)

Bide
Meditate
Confusion
Detect
Hidden Power Rock
Swagger
Mind Reader
Feint
Calm Mind
Recover
Hi Jump Kick
Reversal
Fire Punch
ThunderPunch
Ice Punch
Force Palm
Power Trick
Acupressure
Psych Up
Zen Headbutt

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass
Drain Punch
Helping Hand
Low Kick
Magic Coat
Pain Split
Gravity
Sleep Talk
Trick
Quick Guard

Reflect
Brick Break
Light Screen
Poison Jab
Facade
Rock Slide
Protect
Substitute
Double Team
Rain Dance
Sunny Day
Rock Tomb
Giga Impact
Toxic
Fourfette (Aromatisse) {♀}
683.png
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Healer / Aroma Veil (H)
  • Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
  • Aroma Veil: (Passive) This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
HP: 110
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 3
Spe: 29
SC: 2
WC: 2
BRT: 19

EC: 6/6
MC: 4
AC: 5/5

Attacks (32/---)

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Moonblast
Skill Swap
Misty Terrain
Aromatic Mist
Heal Pulse
Disarming Voice
Psych Up
Reflect
Attract
Charm
Flail

Captivate
Disable
Refresh
Wish

Energy Ball
Dazzling Gleam
Thunderbolt
Psychic
Double Team
Protect
Torment
Trick Room
Light Screen
Substitute
Psyshock
Hidden Power Ground
Toxic
Rain Dance
Sunny Day
Rest
Sleep Talk
Ether (Dragalgae) {♀}

691.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Water

  • Poison STAB; Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Poison Point / Poison Touch / Adaptability (H)
  • Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
  • Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is deactivated and Poison Point is activated, contact attacks will trigger a 30% Toxic chance.
  • Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
HP: 100
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 38 (-)
SC: 3
WC: 3
BRT: 20

EC: 6/6
MC: 3
AC: 5/5

Attacks (35/---)

Tackle
Smokescreen
Water Gun
Feint Attack
Tail Whip
Bubble
Acid
Camouflage
Poison Tail
Water Pulse
Double Team
Toxic
Aqua Tail
Sludge Bomb
Hydro Pump
Dragon Pulse
Dragon Tail
Twister

Acid Armor
Haze
Play Rough
Toxic Spikes
Venom Drench
Draco Meteor

Thunderbolt
Focus Blast
Scald
Venoshock
Shadow Ball
Protect
Surf
Substitute
Hyper Beam
Sludge Wave
Monet (Escavalier) {}
Spr_5b_589.png

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug / Steel

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Steel STAB; Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Abilities: Swarm / Shell Armor / Overcoat
  • Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 100
Atk: 5
Def: 4
SpA: 2
SpD: 5 (+)
Spe: 17 (-)
SC: 2
WC: 3
BRT: 19


EC: 6/6
MC: 0
AC: 5/5


Attacks (50/---)


Aerial Ace
Bug Bite
Bug Buzz
Counter
Cut
Double Edge
Double Team
Drill Run
Endure
Energy Ball
Façade
Faint Attack
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hyper Beam
Headbutt
Infestation
Iron Defense
Iron Head
Knock off
Leer
Megahorn
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Return
Reversal
Rock Smash
Scary Face
Screech
Slash
Sleep Talk
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Toxic
Twineedlee
X-Scissor

Louise (Quagsire) {}
195.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Ground STAB; Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Damp/ Water Absorb / Unaware (H)
  • Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.
  • Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receieves 25% of the damage that attack would do to itself.
  • Unaware: (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 30 (-)
SC: 3
WC: 4
BRT: 17


EC: 6/6
MC: 0
AC: 5/5


Attacks (21/---)

Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia
Earthquake
Muddy Water
Yawn
Rain Dance


Encore
Recover
Counter
Mud Sport
Acid Spray


Dig
Scald
Ice Beam
Sludge Wave
Dive
Toxic
Protect
Double Team
Facade

 
Last edited:
NFE Mons

Isis (Meowth) {}
Spr_3f_052_s.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Normal STAB; Normal STAB; +1 BAP on attacks that match dominant arena Type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Pick Up / technician / Unnerve (H)
  • Pick Up: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
  • Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
HP: 90
Atk: 2
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 104 (+)
SC: 1
WC: 1
BRT: 13

EC: 6/6
MC: 0
AC: 5/5

Attacks (36/---)

Aerial Ace
Assist
Bide
Bite
Body Slam
Dig
Double Team
Facade
Faint Attack
Fake Out
Feint
Foul Play
Fury Swipes
Growl
Gunk Shot
Hidden Power Fighting
Hone Claws
Hyper Voice
Hypnosis
Icy Wind
Iron Tail
Pay Day
Petal Dance
Protect
Scratch
Screech
Snatch
Substitute
Swagger
Swift
Taunt
Thunderbolt
Torment
U-turn
Water Pulse
Zap Cannon

Bubblegum (Clefairy) {}
35.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fairy

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Magic Guard / Cute Charm / Friend Guard (H)
  • Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
  • Friend Guard: (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 38 (+)
SC: 1
WC: 1
BRT: 13

EC: 5/9
MC: 3
AC: 3/5

Attacks (29/---)

Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
DoubleSlap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Body Slam
Moonlight
Light Screen
Meteor Mash
After You
Healing Wish
Disarming Voice

Wish
Aromatherapy
Metronome
Hyper Voice
Mimic
Fake Tears

Thunder Wave
Flamethrower
Psyshock
Thunderbolt
Ice Beam

Wisselberry (Necturine) {}
DFEel.png
Nature: Impish (+1 Def, -1 SpA)
Type: Grass / Ghost

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Anticipation / Telepathy (H)
  • Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 2
Def: 3 (+)
SpA: 1 (-)
SpD: 3
Spe: 51
SC: 1
WC: 1
BRT: 13

EC: 2/6
MC: 0
AC: 2/5

Attacks (18/---)

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Absorb
Pain Split
Forest Curse
Shadow Ball
Power Whip

Soak
Ingrain
Gravity
Leaf Blade
Leaf Storm
Giga Drain

Psychic
Double Team
Payback
Frustration
SolarBeam
Torment

Murriel (Chansey) {}
113.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal

  • Normal STAB; Normal STAB; +1 BAP on attacks that match dominant arena Type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Steadfast / Healer (H)
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
  • Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
HP: 145
Atk: 0 (-)
Def: 1
SpA: 2
SpD: 4
Spe: 50
SC: 3
WC: 3
BRT: 20

EC: 5/9
MC: 4
AC: 2/5

Attacks (26/---)

Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Pound
Growl
Tail Whip
Softboiled
DoubleSlap
Minimize
Sing
Bestow

Counter
Mud Bomb
Endure
Tri Attack
Hyper Voice
Aromatherapy
Metronome

SolarBeam
Flamethrower
Psychic
Thunderbolt
Ice Beam

Mandala (Exeggcute) {}
Spr_3r_102.png
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass / Psychic

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Chlorophyll / Harvest (H)
  • Chloropyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
  • Harvest: (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 34 (-)
SC: 1
WC: 2
BRT: 13

EC: 2/6
MC: 4
AC: 2/5

Attacks (24/---)

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Worry Seed
Extrasensory
SolarBeam
Psychic

Synthesis
Moonlight
Ingrain
AncientPower
Lucky Chant

Reflect
Sunny Day
Light Screen
Sludge Bomb
Hidden Power Fire

Copper (Electrike) {}
603.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Electric

  • Electric STAB; Immune to paralysis status.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 34 (-)
SC: 2
WC: 2
BRT: 17

EC: 4/6
MC: 0
AC: ---

Attacks (15/---)

Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge
Crunch
Thunderbolt

Aqua Tail
Bounce
Giga Drain
Iron Tail
Knock Off
Magnet Rise
Signal Beam
Sleep Talk
Super Fang

Gaia (Flabébé) {♀}
669-orange.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Fairy

  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Flower Veil / Symbiosis (H)
  • Flower Veil: (Passive) This Pokemon takes great care of all Grass-types, emanating a mystical barrier preventing its own and their stats from being lowered by opponents in battle.
  • Symbiosis: (Toggle) By default, this Pokemon will immediately act to give an allied Pokemon its held item if they consume theirs, without using up an action. When toggled, this Pokemon will automatically pick up any stray item on the field and take it as its own if it does not have an item.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 42
SC: 1
WC: 1
BRT: 14

EC: 1/9
MC: 0
AC: 1/5

Attacks (18/---)

Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Wish
Magical Leaf
Grassy Terrain
Aromatherapy
Moonblast

Captivate
Copycat
Camouflage

Dazzling Gleam
Energy Ball
SolarBeam
Protect
Double Team
Psychic
Hidden Power Ground
Sunny Day
Rain Dance
Nature Power
Cheshire (Espurr) {♂}
espurr-png.4155
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic

  • Psychic STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Keen Eye / Infiltrator / Own Tempo (H)
  • Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
  • Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
  • Own Tempo: (Toggle) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 68
SC: 1
WC: 1
BRT: 15

EC: 1/6
MC: 0
AC: 1/5

Attacks (18/---)

Scratch
Leer
Covet
Confusion
Light Screen
Psybeam
Fake Out
Disarming Voice
Psyshock

Trick
Yawn
Assist
Barrier

Energy Ball
Thunder Wave
Thunderbolt
Torment
Double Tean
Dark Pulse
Protect
Safeguard
Belladonna (Ivysaur) {♀}
2.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass / Poison

  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Natural Cure / Poison Point / Technician (H)
  • Overgrown: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 52 (-)
SC: 2
WC: 2
BRT: 16

EC: 8/9
MC: 0
AC: 4/5

Attacks (22/---)

Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Seed Bomb
SolaBeam
Synthesis
Worry Seed

Endure
Power Whip
Petal Dance
Grassy Terrain
Ingrain
Giga Drain

Venoshock
Light Screen
Sludge Bomb
Sunny Day
Hidden Power Ice
Protect
Round
Substitute
Double Team

Gale (Monohm) {♀}
iaza11529655432100.gif
Nature: Modest (+1 SpA, -Atk)
Type: Electric / Dragon

  • Electric STAB; Immune to paralysis status.
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Shield Dust / Static / Overcoat (H)
  • Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60
SC: 1
WC: 2
BRT: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (18/---)

Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Electric Terrain
Heal Bell
Hydro Pump
Power Gem
Shock Wave

Flamethrower
Thunder Wave
Thunderbolt
Torment
Volt Switch

Hel (Vullaby) {♀}
629.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark / Flying

  • Dark STAB; Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
  • Flying STAB; Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Big Pecks / Overcoat / Weak Armor (H)
  • Big Pecks: (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
  • Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
HP: 100
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 52 (-)
SC: 1
WC: 1
BRT: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks (17/---)

Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack


Fake Tears
Foul Play
Mean Look
Scary Face
Steel Wing

Taunt
Torment
Payback
U-turn
Roost

Emcee (Mime Jr.) {♀}
439.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Soundproof / Filter / Technician
  • Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
  • Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
SC: 1
WC: 2
BRT: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks (21/---)

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt

 
Last edited:
Gym 1.1
Wilde (Gallade) ♂
475.png
gallade-mega.png

Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) ♀
282.png
qtJ4hUV.png
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Kurt (Slowbro) ♂
080.png
slowbro-mega.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Water


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (M)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 19

(Mega Stats)

HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
SC: 3
WC: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks (80/---):
Aerial Ace
After You
Amnesia
Aqua Tail
Avalanche
Belch
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Drain Punch
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Future Sight
Grass Knot
Gravity
Growl
Hail
Headbutt
Heal Pulse
Hidden Power Electric
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Magic Coat
Mega Kick
Mimic
Mud Sport
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Round
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Withdraw
Wonder Room
Yawn
Zen Headbutt
Kirot (Metagross) o
Spr_5b_376_s.png
mega%20metagross.png
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel / Psychic


Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Clear Body / Light Metal (H) / Tough Claws

Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: 5
Def: 5
SpA: 2 (-)
SpD: 4 (+)
Spe: 70
SC: 4
WC: 9 [7]
BRT: 22

(Mega Stats)
HP: 100
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 5 (+)
Spe: 110
SC: 4
WC: 11 [9]
BRT: 27

EC: 9/9
MC: 0
AC: 5/5

Attacks (72/80):
Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confusion
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power Fire
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud Slap
Natural Gift
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
ThunderPunch
Toxic
Trick
Zen Headbutt
 
Last edited:
Gym 1.2
Vogue (Starmie) o
Spr_5b_121.png
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic


Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Illuminate / Natural Cure / Analityc (H)

Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (89/89):
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Simone (Jynx) ♀
124.png
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Oblivious / Forewarn / Dry Skin (H)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---):

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Mirage (Bronzong) o
437.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic


Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Levitate / Heatproof / Heavy Metal (H)

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72):
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Hecate (Aurumoth) ♀
AurumothFront.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Weak Armor / No Guard / Illusion (H)

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81):
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
 
Last edited:
Gym 1.3
Gavroche (Reuniclus) ♂
579.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic


Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Magic Guard / Overcoat / Regenerator (H)

Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 110
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 26 (-)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (78/78)
Acid Armor
After You
Astonish
Attract
Calm Mind
Charm
Confuse Ray
Dazzling Gleam
Dizzy Punch
Double Team
Drain Punch
Dream Eater
Embargo
Endeavor
Energy Ball
Explosion
Facade
Fire Punch
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Helping Hand
Hidden Power Fire
Hyper Beam
Ice Punch
Imprison
Infestation
Knock Off
Light Screen
Magic Coat
Night Shade
Pain Split
Power-up Punch
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Superpower
Swagger
Telekinesis
Thunder
Thunder Wave
ThunderPunch
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Diabola (Delphox) ♀
3rJp5Rf.png
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

Fire STAB; Immune to burn status. Brighten Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Blaze / Magician (H)

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.

HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (58/58)
Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
Emcee (Mr. Mime) ♀
122.png
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Soundproof / Filter / Technician

Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/123)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle
Trick
Role Play
Psychic
Baton Pass
Safeguard

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Helping Hand
Foul Play
Icy Wind
Mud Slap
Counter
Endure
Snatch
Magic Coat
Skill Swap
Wonder Room

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Dazzling Gleam
Grass Knot
Focus Blast
Torment
Hidden Power Fire
Toxic
Sunny Day
Rain Dance
Hyper Beam
Protect
Thunder Wave
Thunder
Double Team
 
Last edited:
FE 2.1
Lamarche (Mollux) ♂
MolluxFront.png
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison


Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Fire STAB; immune to burn status. Brighten Command.


Abilities: Dry Skin / Illuminate (H)

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BRT: 20

EC: NA
MC: 0
AC: 5/5

Attacks (73/73)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venon Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
Yue (Darmanitan) ♀
555-zen.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Psychic (Zen Mode)


Fire STAB; immune to burn status. Brighten Command.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Sheer Force / Zen Mode (H)

Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode: (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.


HP: 110
Atk: 6 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
SC: 3
WC: 3
BRT: 18

(Zen Stats)

HP: 110
Atk: 3 (+)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
SC: 3
WC: 3
BRT: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72)
Attract
Belly Drum
Brick Break
Bulk Up
Bulldoze
Confide
Dig
Double Team
Earthquake
Encore
Endeavor
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Headbutt
Heat Wave
Hidden Power Ice
Hyper Beam
Incinerate
Overheat
Payback
Power-up Punch
Protect
Psychic
Rage
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sleep Talk
Smack Down
Snatch
Snore
SolarBeam
Stone Edge
Strenght
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Torment
Toxic
U-turn
Uproar
Will-O-Wisp
Work Up
Yawn
Zen Headbutt
Monet (Misdreavus) ♀
429.png
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost


Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Levitate

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (93/93)
Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double Team
Double-Edge
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Foul Play
Frustration
Giga Impact
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Mystical Fire
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon
 
Last edited:
FE 2.2
Éponine (Togekiss) ♀
Spr_5b_468_s.png
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


Abilities: Hustle / Serene Grace / Super Luck (H)

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/120)

Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt
Fantine (Kitsunoh) ♀
frontnormal-mkitsunoh.png
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
Type: Ghost / Steel


Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.


Abilities: Frisk / Limber / Cursed Body (H)

Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 127 (+)
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (57/---)
Aerial Ace
Bulldoze
Copycat
Curse
Dark Pulse
Defog
Dig
Double Team
Earthquake
Endeavor
Endure
Faint Attack
Fake Out
Façade
Foul Play
Giga Impact
Hex
Ice Punch
Icy Wind
Iron Tail
Imprison
Iron Defense
Iron Head
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psycho Shift
Rain Dance
Revenge
Roar
Rock Slide
Safeguard
Scratch
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
ThunderPunch
Torment
Toxic
Trick
U-Turn
Will-o-Wisp
Yawn
Cicuta (Roserade) ♀
Spr_4p_407_f.png
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass / Poison


Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.


Abilities: Natural Cure / Poison Point / Technician (H)

Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is deactivated and Poison Touch is activated, the Pokemon's contact attacks will inflict Toxic Poison.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


HP: 90
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 104 (+)
SC: 2
WC: 2
BRT: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks (54/---)
Absorb
Aromatherapy
Bullet Seed
Cotton Spore
Covet
Double Team
Endure
Extrasensory
Giga Drain
Grass Knot
GrassWhistle
Grassy Terrain
Growth
Hidden Power Rock
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Magical Leaf
Mega Drain
Mimic
Mud Slap
Nightmare
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Razor Leaf
Rest
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Toxic
Toxic Spikes
Uproar
Venon Drench
Venoshock
Water Sport
Weather Ball
Worry Seed
Maureen (Azumarill) ♀
184.png
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water / Fairy


Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Thick Fat / Huge Power / Sap Sipper (H)

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the Type effectiveness of Fire- and Ice-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-Type attack. When attacked with a Grass-Type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 110
Atk: 3 [6] (+)
Def: 3
SpA: 2
SpD: 3
Spe: 43 (-)
SC: 2
WC: 3
BRT: 16 [19]

EC: 9/9
MC: 6
AC: 5/5

Attacks (60/96)
Aqua Jet
Aqua Ring
Aqua Tail
Bizzard
Body Slam
Bounce
Brick Break
Bubble
BubbleBeam
Bulldoze
Camouflage
Charm
Defense Curl
Dig
Dive
Double Edge
Double Team
Encore
Endure
Facade
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Helping Hand
Hidden Power Psychic
Hydro Pump
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Muddy Water
Perish Song
Play Rough
Protect
Rain Dance
Rest
Return
Rollout
Scald
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Surf
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
 
Last edited:
FE 2.3
Ruby (Tentacruel) ♀
73.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison / Water


Poison STAB; Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Abilities: Clear Body / Liquid Ooze / Rain Dish (H)

Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Toggle) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
SC: 3
WC: 4
BRT: 21

EC: 6/6
MC: 4
AC: 5/5

Attacks (51/---)
Acid
Acid Spray
Aqua Ring
Barrier
Bide
Brine
Bubble Beam
Confuse Ray
Constrict
Dazzling Gleam
Dive
Double Team
Endure
Giga Drain
Hail
Hex
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Magic Coat
Mirror Coat
Muddy Water
Poison Jab
Poison Sting
Protect
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Safeguard
Scald
Screech
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Supersonic
Thief
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Wrap
Wring Out
Mo'Nique (Mamoswine) ♀
473.png
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ice / Ground


Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ground STAB; Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities: Oblivious / Snow Cloak / Thick Fat (H)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/473.png (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

HP: 110
Atk: 6 (+)
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 80
SC: 5
WC: 7
BRT: 22

EC: 9/9
MC: 4
AC: 5/5

Attacks (52/---)
AncientPower
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Hail
Tackle
Icy Wind
Blizzard
Earthquake
Ice Shard
Scary Face
Ice Fang
Double Hit
Trash
Mist
Fury Attack
Amnesia
Flail

Mud Shot
Icicle Spear
Fissure
Icicle Crash
Body Slam
Stealth Rock
Knock Off
Stealth Rock
Avalanche
Endeavor
Freeze-Dry

Light Screen
Reflect
Stone Edge
Dig
Giga Impact
Ice Beam
Roar
Hail
Protect
Substitute
Double Team
Bulldoze
Rock Smash
Sleep Talk
Rock Slide
Facade
Toxic
Sandstorm
Rock Tomb
Sigrun (Escavalier) ♀
Spr_5b_589.png
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug / Steel


Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Steel STAB; Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.


Abilities: Swarm / Shell Armor / Overcoat

Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 100
Atk: 5
Def: 4
SpA: 2
SpD: 5 (+)
Spe: 17 (-)
SC: 2
WC: 3
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (50/---)
Aerial Ace
Bug Bite
Bug Buzz
Counter
Cut
Double Edge
Double Team
Drill Run
Endure
Energy Ball
Façade
Faint Attack
False Swipe
Feint Attack
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hyper Beam
Headbutt
Infestation
Iron Defense
Iron Head
Knock off
Leer
Megahorn
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Return
Reversal
Rock Smash
Scary Face
Screech
Slash
Sleep Talk
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Toxic
Twineedlee
X-Scissor
Christine (Dragonite) ♀
BlackDragonite-1.png
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


Abilities: Inner Focus / Multiscale (H)

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.


HP: 100
Atk: 5
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 6
AC: 5/5

Attacks (45/---)
Agility
Aqua Jet
Aqua Tail
Blizzard
Brick Break
Double Team
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Endure
ExtremeSpeed
Fire Punch
Flamethrower
Fly
Focus Blast
Haze
Heat Wave
Hidden Power Grass
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rock Slide
Roost
Safeguard
Sky Drop
Slam
Sleep Talk
Stone Edge
Superpower
Surf
Tailwind
Thunder Wave
Thunderbolt
Thunderpunch
Twister
Wrap
 
FE 2.4
Karma (Salamence) ♀
salamence.png
salamence-mega.png
Nature: Hasty (+15% Speed, +15% / 22% [Mega] Accuracy, -1 Def)
Type: Dragon / Flying

Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Intimidate / Moxie (H) / Aerilate (M)

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Aerilate: (Toggle) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+)
SC: 4
WC: 5
BRT: 22

(Mega Stats)

HP: 100
Atk: 6
Def: 4 (-)
SpA: 5
SpD: 3
Spe: 138 (+)
SC: 4
WC: 5
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (33/---):
Aqua Tail
Bite
Brick Break
Crunch
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earthquake
Ember
Endure
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Heat Wave
Hidden Power Ice
Hydro Pump
Leer
Outrage
Protect
Rage
Rock Slide
Roost
Shadow Claw
Stone Edge
Substitute
Tailwind
Thunder Fang
Zen Headbutt
 
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