Profiles Profile: Metal Sonic

Scarlet Firefly

Formerly Metal Sonic
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Trainer Name: Dr. Eggman
Currency Counters: 6
Universal Counters: 0.
Items: 2 Oran Berries, Leppa Berries, Cheri Berries, Chesto Berries, Pecha Berries, Rawst Berries and Aspear Berries. Blazikenite
Training Items: Amulet Coin x1 EXP Share x2
Key Items: N/A
 
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Empoleon [Male] [Metal Sonic]
Types: Water / Steel
395.png


Abilities::
Torrent, Defiant(Unlocked)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2( -)
SpA: 4
SpD: 4
Spe: 69 (+)
Accuracy +5%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
AC: 5/5
KOC:1
Attacks:
Level Up
Pound
Tackle
Growl
Bubble
Metal Claw
Swords Dance
Water Sport
Swagger
Peck
Bide
Bubble Beam
Fury Attack
Brine
Drill Peck
Mist

Egg
Agility
SuperSonic
Yawn
FeatherDance
Icy Wind
Endure
Aqua Ring
Knock Off

TM/HM
Toxic
Grass Knot
Protect
Ice Beam
Substitute
Stealth Rock
Dive
Surf
Defog
Rock Slide
Bulldoze
Roar

Blaziken [Male] [Knuckles]
Types: Fire / Fighting

257.png

Abilities::
Blaze
Speed Boost(unlocked): +1 speed after each round

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

21equ8.jpg

SpeedBoost+: +2 Speed after each round

Stats:
HP: 100
Atk: 7
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 115 (+)
Accuracy +15%
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Flare Blitz
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Quick Attack
Brave Bird
Sky Uppercut

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
Flame Burst
Night Slash

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Roar

Tutor
Blast Burn
Bounce
Thunderpunch
Dual Chop
Heat Wave
Knock Off
Sleep Talk
Substitute
Vacuum Wave
Tomohawk [Female] [Tails]
tomohawk_dex.jpg

Types: Flying / Fighting


Abilities::
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Justified(DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Nature: Modest (+1 SAtk, -1 Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 5
AC: 5/5
KOC: 1
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Focus Energy
Harden
Rock Smash
Roar
Taunt
Superpower
Hyper Voice
Retaliate
Air Slash
Earth Power
Rain Dance
Hurricane
Rest
Healing Wish
Sky Drop

Egg
Rapid Spin
Memento
Yawn
Stealth Rock
Nature Power
Roost
Bounce
Tailwind

TM/HM
Bulk Up
Attract
Protect
Power-Up Punch
Toxic
SolarBeam
tumblr_mdncscTVMP1qm19ws.gif

Aurumoth [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Weak Armor: (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
(+)
Spe: 81 (-) Evasion -10%,
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Tackle
Dragon Dance
Quiver Dance
Silver Wind
Confusion
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-Wisp
Wish
Tail Glow

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Magic Coat


Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Blizzard
Thunder
Focus Blast

656.png

Espio [Froakie] (M)
Nature: Naive (+23% Acc)
Type: Water
Abilities: Torrent, Protean

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 82+
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes

Blizzard
Dig
Acrobatics
Rock Slide
Grass Knot
255.png

396.png



images


Name: Metal Sonic
Mode: Singles
Thread: http://www.smogon.com/forums/threads/battle-arcade-challenge-metal-sonic.3497193/

Blaziken -> Speed Boost
Blaziken [Male] [Knuckles]
Types: Fire / Fighting

257.png

Abilities::
Blaze, Speed Boost(unlocked)

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Flare Blitz
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Quick Attack
Brave Bird
Sky Uppercut

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
Flame Burst
Night Slash

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Roar

Tutor
Blast Burn
Bounce
Thunderpunch
Dual Chop
Heat Wave
Knock Off
Sleep Talk
Substitute
Vacuum Wave

Tomohawk -> Intimidate
Tomohawk [Female] [Tails]
tomohawk_dex.jpg

Types: Flying / Fighting


Abilities::
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Justified(DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Nature: Modest (+1 SAtk, -1 Atk)

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 5
AC: 5/5
KOC: 1
Attacks:
Level Up
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Focus Energy
Harden
Rock Smash
Roar
Taunt
Superpower
Hyper Voice
Retaliate
Air Slash
Earth Power
Rain Dance
Hurricane
Rest
Healing Wish
Sky Drop

Egg
Rapid Spin
Memento
Yawn
Stealth Rock
Nature Power
Roost
Bounce
Tailwind

TM/HM
Bulk Up
Attract
Protect
Power-Up Punch
Toxic
SolarBeam

Aurumoth -> No Guard
tumblr_mdncscTVMP1qm19ws.gif

Aurumoth [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Weak Armor: (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
(+)
Spe: 81 (-) Evasion -10%,
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Tackle
Dragon Dance
Quiver Dance
Silver Wind
Confusion
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-Wisp
Wish
Tail Glow

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Magic Coat


Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Blizzard
Thunder
Focus Blast
 
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