To anyone reading this - The team below is out-dated. After hearing feedback, there are some changes I'm planning to make to it, notably of which is giving the tentacool knock off and scald instead of mirror coat and haze, replacing slaking with tauros, and replacing either floatzel or carracosta (not sure which, feedback on this would be appreciated) with roselia. Still, feedback on the team or these changes is accepted and appreciated.
Alright, so this is a new team idea I've been screwing around with. It's been doing so-so so far, but I enjoy using it, so I'm posting it here to see what could replace what, per se.
I'll put the team below, with an explanation for the purpose of each mon. First time doing one of these, so I apologize in advance for any mistakes (or varying generation sprites :P)
So let's start with my lead, then.
Not Rotom-Heat (Rotom-Frost) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Def / 30 SpA / 30 SpD
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
This guy is my lead, and my main pivot. It has enough speed to outspeed the majority of the tier, bar the actual fast sweepers of course. This thing is used mostly as a powerful pivot; specs volt switch from this guy leaves a dent in just about anything, having the potential to outright kill the frailer mons of the tier. Since a majority of the strategy of this team is to switch in suitable sweepers or one of my two walls for suitable occasions, having something that can do serious damage on the switch is vital. Blizzard is the only ice move this mon gets (for some reason), but nonetheless is good at eliminating ground types that may screw with this mon's strategy. Not to be relied on, though; after all, it has the same accuracy as a focus miss. Those are the only two particularly important moves on the set, so I picked thunderbolt for extra damage and trick for fucking over walls as an afterthought.
Totally a Pokemon (Nosepass) @ Eviolite
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Pain Split
- Volt Switch
- Stealth Rock
- Thunder Wave
This is my physical wall, boasting around 430 defense before Eviolite is factored in, meaning that it isn't really 2HKOed by anything that isn't either boosted or hitting super effectively. Volt Switch is the key to this mon. Although Volt Switch itself doesn't do much, Nosepass's laughable speed combined with a -speed nature means that it basically always uses this last, allowing safe switches to a suitable sweeper. Pain Split is also nice; Nosepass has crappy health, so gets a lot of use out of this move. Stealth Rock and Thunder Wave were more afterthoughts in case Nosepass happens to have more time on its nub-hands.
Hentacruel (Tentacool) @ Eviolite
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Rapid Spin
- Haze
- Mirror Coat
- Toxic Spikes
My special wall. All of its other stats are shit, sure, but 100 base sp. def + eviolite is nothing to laugh at. Since hazards are problematic in a team where switching is common, this is my simple solution to said problem. Rapid Spin needs no explanation; haze stops mons from setting up on this guy, whereas Toxic Spikes discourages other mons from staying in, and may force a switch to a hazard-remover/poison type. Mirror Coat is simply a troll-ish way at getting back at special mons that simply try to whittle tenta down. Yes, it has no recovery, but isn't supposed to survive the match anyway, tbh.
And now for my three sweepers, starting with the weirdest.
Lazy Bastard (Slaking) @ Choice Band
Ability: Truant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Night Slash
- Earthquake
- Sucker Punch
A slaking? To be honest, I'm not sure of this mon myself, but it has still helped me out on numerous occasions (though I'd be all ears to a replacement mon). Slaking outspeeds a sizeable portion of the metagame with a Jolly Nature, and after being banded not much can take a hit from it. The obvious issue is Truant, but due to the nature of the team, it gets lots of chances to switch in, and has good switches out. As for moves, return is STAB, Night Slash for ghosts, EQ for rock/steel, sucker punch for priority (in case I fuck up with a setup sweeper or something)
Harbringer (Carracosta) @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Aqua Jet
- Waterfall
- Stone Edge
This guy's gotta be one of my favorite end-game cleaners, and is the win-condition of this team. The idea behind this is that Carracosta is the perfect trap. Send it in (don't switch it in) on something that you know can super effectively hit the mon. When it inevitably does, you use shell smash, surviving with sturdy (which ofc only works if you can rid yourself of hazards, so tentacool >_>). The combination of shell smash and WP triples its attack and doubles its speed, making it the mother of all end-game cleaners, only really stopped by fake out users or the rare faster priority user (basically only sneasel), but acts as a win-condition when such mons are taken care of. Waterfall and Stone Edge hits the entire metagame, OHKOing pretty much all of it, and aqua jet is for priority on the rare faster mon.
Cleaner (Floatzel) @ Choice Band
Ability: Water Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Switcheroo
- Waterfall
- Crunch
- Ice Punch
This guy is simply a no-holds-barred end-game cleaner. It can outspeed the entire metagame with a speed on par with sneasel's, can deal some substantial damage with a band, and can ignore will-o-wisp with the help of water veil. Waterfall, Crunch, and Ice Punch pretty much hit the entire metagame, and Switcheroo is good as a last ditch effort to screw over a wall. However, this mon feels a bit half-baked, and I'd be open to switching this guy for another fast end-game sweeper.
Main problems with this team is the obvious lack of special attack, aside from my specced Rotom-F. Although there aren't that many really beefy physical walls in PU, there still are a few (such as Tangela, Avalugg, and to some degree Nosepass), and this team still is open to being screwed over by a few well-placed burns or paralyzings.
So, what do you guys think? Currently, I feel like I should switch out either the Floatzel or the Slaking, but for what? Is there anything about this team that just doesn't fit, or would work better?
Alright, so this is a new team idea I've been screwing around with. It's been doing so-so so far, but I enjoy using it, so I'm posting it here to see what could replace what, per se.
I'll put the team below, with an explanation for the purpose of each mon. First time doing one of these, so I apologize in advance for any mistakes (or varying generation sprites :P)
So let's start with my lead, then.
Not Rotom-Heat (Rotom-Frost) @ Choice Specs
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 30 Def / 30 SpA / 30 SpD
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

This guy is my lead, and my main pivot. It has enough speed to outspeed the majority of the tier, bar the actual fast sweepers of course. This thing is used mostly as a powerful pivot; specs volt switch from this guy leaves a dent in just about anything, having the potential to outright kill the frailer mons of the tier. Since a majority of the strategy of this team is to switch in suitable sweepers or one of my two walls for suitable occasions, having something that can do serious damage on the switch is vital. Blizzard is the only ice move this mon gets (for some reason), but nonetheless is good at eliminating ground types that may screw with this mon's strategy. Not to be relied on, though; after all, it has the same accuracy as a focus miss. Those are the only two particularly important moves on the set, so I picked thunderbolt for extra damage and trick for fucking over walls as an afterthought.
Totally a Pokemon (Nosepass) @ Eviolite
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Pain Split
- Volt Switch
- Stealth Rock
- Thunder Wave

This is my physical wall, boasting around 430 defense before Eviolite is factored in, meaning that it isn't really 2HKOed by anything that isn't either boosted or hitting super effectively. Volt Switch is the key to this mon. Although Volt Switch itself doesn't do much, Nosepass's laughable speed combined with a -speed nature means that it basically always uses this last, allowing safe switches to a suitable sweeper. Pain Split is also nice; Nosepass has crappy health, so gets a lot of use out of this move. Stealth Rock and Thunder Wave were more afterthoughts in case Nosepass happens to have more time on its nub-hands.
Hentacruel (Tentacool) @ Eviolite
Ability: Liquid Ooze
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Rapid Spin
- Haze
- Mirror Coat
- Toxic Spikes

My special wall. All of its other stats are shit, sure, but 100 base sp. def + eviolite is nothing to laugh at. Since hazards are problematic in a team where switching is common, this is my simple solution to said problem. Rapid Spin needs no explanation; haze stops mons from setting up on this guy, whereas Toxic Spikes discourages other mons from staying in, and may force a switch to a hazard-remover/poison type. Mirror Coat is simply a troll-ish way at getting back at special mons that simply try to whittle tenta down. Yes, it has no recovery, but isn't supposed to survive the match anyway, tbh.
And now for my three sweepers, starting with the weirdest.
Lazy Bastard (Slaking) @ Choice Band
Ability: Truant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Night Slash
- Earthquake
- Sucker Punch

A slaking? To be honest, I'm not sure of this mon myself, but it has still helped me out on numerous occasions (though I'd be all ears to a replacement mon). Slaking outspeeds a sizeable portion of the metagame with a Jolly Nature, and after being banded not much can take a hit from it. The obvious issue is Truant, but due to the nature of the team, it gets lots of chances to switch in, and has good switches out. As for moves, return is STAB, Night Slash for ghosts, EQ for rock/steel, sucker punch for priority (in case I fuck up with a setup sweeper or something)
Harbringer (Carracosta) @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Aqua Jet
- Waterfall
- Stone Edge

This guy's gotta be one of my favorite end-game cleaners, and is the win-condition of this team. The idea behind this is that Carracosta is the perfect trap. Send it in (don't switch it in) on something that you know can super effectively hit the mon. When it inevitably does, you use shell smash, surviving with sturdy (which ofc only works if you can rid yourself of hazards, so tentacool >_>). The combination of shell smash and WP triples its attack and doubles its speed, making it the mother of all end-game cleaners, only really stopped by fake out users or the rare faster priority user (basically only sneasel), but acts as a win-condition when such mons are taken care of. Waterfall and Stone Edge hits the entire metagame, OHKOing pretty much all of it, and aqua jet is for priority on the rare faster mon.
Cleaner (Floatzel) @ Choice Band
Ability: Water Veil
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Switcheroo
- Waterfall
- Crunch
- Ice Punch

This guy is simply a no-holds-barred end-game cleaner. It can outspeed the entire metagame with a speed on par with sneasel's, can deal some substantial damage with a band, and can ignore will-o-wisp with the help of water veil. Waterfall, Crunch, and Ice Punch pretty much hit the entire metagame, and Switcheroo is good as a last ditch effort to screw over a wall. However, this mon feels a bit half-baked, and I'd be open to switching this guy for another fast end-game sweeper.
Main problems with this team is the obvious lack of special attack, aside from my specced Rotom-F. Although there aren't that many really beefy physical walls in PU, there still are a few (such as Tangela, Avalugg, and to some degree Nosepass), and this team still is open to being screwed over by a few well-placed burns or paralyzings.
So, what do you guys think? Currently, I feel like I should switch out either the Floatzel or the Slaking, but for what? Is there anything about this team that just doesn't fit, or would work better?
Last edited: