ft banded scizor with DEFOG,
scarf ice beam tyra,
and HP bug specs keldeo








Hey everybody
Not gonna lie im growing tired of this team, ive been playing it for a while (and by a while i mean several months), so i thought i might as well release it as my first rmt and get some advices.
I wouldn't call it outdated, I reached the 1800s again this week btw, but I must admit I often receive comments like "nice bw team" from some opponents and spectators
The team :

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
For this reason i decided to run crunch to potentially avoid lati@s' draco meteor damage, and ice beam in the 4th slot, in order to 2hko the lando-Ts and garchomps who think they can safely switch in or get rocks, while avoiding any potential rocky helmet damage. I was mocked for that move but it's really better than ice punch imo, as it gets the important 2hkoes indifferently or even better (ice punch is even a potential 4hko on defensive leftovers lando-t o0).
As a result you lack superpower, but damaging those bulky stealth rockers is useful for alak since it has psyshock and therefore looses vs them 1v1.

Rocks @ Rocky Helmet
2 choices :



Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Now to describe it id just say that its just a classic tankchomp to get rocks and rough skin + rocky helmet damage, particularly on u-turn users, such as scarf lando-t (step 1: lead breloom, step 2: switch Garchomp on the u-turn, to put it in range of sciz bp) but also on lopunny, scizor and metagross. It does a wonderful job at putting those in range of the rest of the team, much more than lando.
252 SpA Mega Alakazam Shadow Ball vs. 0 HP / 4 SpD Mega Metagross: 202-238 (67.1 - 79%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def Mega Lopunny: 169-201 (62.3 - 74.1%) -- guaranteed 2HKO
As you can see the rough skin + rocky helmet damage is very useful, even on lopunny, since you only have prio to deal with it before alak mega evolves.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
In the end I didnt had the balls to keep hopping into battles without a decent ground resist/immunity, so i just switched my tankchomp for a defensive lando. So yeah, just a defensive lando to get rocks and some rocky helmet damage on the threats listed above. U-turn is like a reverse dragon tail, very useful for grabbing momentum (specially against stramie and slowbro), but unfortunately your only answer agaisnt annoying setup mons (scizor, double dance lando).
I also tried a soft sand set, to get past bulky teams easier, but it really suffers agaisnt offense due to low speed, and loom is already there for most of the fatmons.

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
- puts pressure or even counters a lot of offense with mach punch (revenging m-lopunny, bisharp, mega gyaradosand kyu-b after rocks, magnezone - and destroying the sand rush excadrill + tyranitar/hippowdon core)
- can predict flying types/fast and frail mons and use rock tomb on a switch for ohkoes/heavy damage (talonflame, tornadus, mandibuzz and zapdos are 2hkoed after rocks)
- thanks to bullet seed and spore, beats a lot of bulky and slow mons such (rotom-wash, slowbro, hippowdon, quagsire, a lot of gliscor sets, clefable if asleep and doesnt wake up 1st turn) and a lot of them cannot switch into you (clefable, mega-sableye, heatran)
- leads well or bluffs lead to give you the best lead matchup (ex: expect the opponent to lead mega-heracross/venusaur, celebi, mandibuzz or serperior if he has one of them)

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore
I was really bad when i made this team, so to chose a mega i just checked which one had the best spA xD. Miraculously, mega-alakazam fitted perfectly in the team, solving the venusaur-amoonguss issue, aside from being just an extremely fast and powerful attacker.
Now for the moves :
- psyshock over psychic for assault vest tornadus-t/raikou (which also supports keldeo), to hit the encored calm-mind mons (suicune/clef) or even stall recovers/sucker punches (assuming you dont forget to count xD http://replay.pokemonshowdown.com/ou-279041068)
- classic focus blast and shadow ball (i swear if alak had aurasphere...)
- encore over protect/calm mind/substitute because the team has more issues against stall than offense, and of course to look like a god when switchin to an altaria/gyarados/bulky charX/volcorona dragon dance and tail glow manaphy to encore the shit out of them

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Dont think i really need to explain anything about specs keldeo, just an extremely powerful mixed attacker and therefore wallbreaker. Specs over life orb because those 10% are annoying when this serves as a m-scizor check and weavile, bisharp, gyarados and... opposing keldeo switchin (if you're out of sacks).
It is one of the key elements agaisnt stall, along with breloom and alak, so watch out for gothitelle, especially as a lead.
To explain hp bug, well i dont really need icy wind except for dragonite (which becomes a problem if i dont watch out but isnt too threatening overall), hp electric would allow me to hit azu but id rather get a burn and those surprise ohkos on celebi while hitting slowbro, starmie and latios for around 60-70% (especially with the garchomp version, lacking lando's u-turn).

Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
I really needed a fairy answer, as 3 (or 4 with chomp) members of the team are weak to it. Banded scizor, aside of threatening them immediately, offers a very handful slow u-turn, a second strong prio and prusuit (mostly for low health tornadus-t, lead gardevoir and low health mons fearing bp in general), and it doesnt mind too much getting t-waved (while 2hkoing klefki with bp).
Banded defog may sound questionable on paper, but i can assure you that it is easily the most powerful defog i have ever witnessed in my entire pokemon carreer, only a belly drum mega-charizardY's defog could maybe clean up hazards better than this scizor.
But seriously, I had difficulties with hazard stacking and rarely used superpower : magnezone usually expects it, and youd rather u-turn into alak to trap it with traced magnet pulled if evolved - same goes for heatran, and other mons that koing with another move would be better for you.






So yea, plenty of weaknesses, but i swear its good, here's the proof of peak :

Replays :
(my favorite part in the RMTs so if you're like me here's all you can dream of)
(my favorite part in the RMTs so if you're like me here's all you can dream of)
- http://replay.pokemonshowdown.com/ou-278210395 : vs m-lopunny offense
- http://replay.pokemonshowdown.com/ou-285515689 : vs m-manectric offense
- http://replay.pokemonshowdown.com/ou-283952184 : vs extreme sand offense
- http://replay.pokemonshowdown.com/ou-285455326 : vs CharY - ttar+exca double weather offense
- http://replay.pokemonshowdown.com/ou-285661546 : vs diancie balance
- http://replay.pokemonshowdown.com/ou-285293337 : vs m-sab-vaporeon balance
- http://replay.pokemonshowdown.com/ou-280090683 : vs m-garde balance
- http://replay.pokemonshowdown.com/ou-284700450 : vs wish killer's mega-venu balance (most likely played by his devoted cheerleader unforgettable time, sry for the saltiness) (also check out this unfortunate attempt : http://replay.pokemonshowdown.com/ou-282023213, underestimated venu's bulk but turns 1-10 are godly)
- http://replay.pokemonshowdown.com/ou-243212918 : vs shed stall
- https://replay.pokemonshowdown.com/ou-283250110 : vs goth stall (with soft sand lando-t)
Song :
before a ladder session :
when im done :
So yea kinda sad, but this song illustrates well my state of mind towards my team and the ladder in general when I end up loosing all the points i gathered against the ladder godsbefore a ladder session :
when im done :
https://replay.pokemonshowdown.com/ou-283240647
https://replay.pokemonshowdown.com/ou-282142398
Importables :
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
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