ORAS OU Psycho offense : triple choiced mega zam insanity (#1850, top 10)

ft banded scizor with DEFOG,
scarf ice beam tyra,
and HP bug specs keldeo

tyranitar.gif
|
IMG_6881-Ti.jpg
(
garchomp.png
/
landorus-therian.png
) |
breloom.gif
|
alakazam-mega.gif
|
keldeo-resolute.gif
|
scizor.gif


Hey everybody
Not gonna lie im growing tired of this team, ive been playing it for a while (and by a while i mean several months), so i thought i might as well release it as my first rmt and get some advices.
I wouldn't call it outdated, I reached the 1800s again this week btw, but I must admit I often receive comments like "nice bw team" from some opponents and spectators which is ironic since I only started playing when oras came out, but maybe i should focus on the team and begin the presentation.


The team :


tyranitar.gif

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
Dont ask me why tyranitar is the first member on the team, as its just a scarf tar that gets rid of the lati@s for keldeo, check gengar, charizard Y, Pinsir, and above of all talonflame, who straight up destroys the majority of the team once tyra is gone or weakened enough.
For this reason i decided to run crunch to potentially avoid lati@s' draco meteor damage, and ice beam in the 4th slot, in order to 2hko the lando-Ts and garchomps who think they can safely switch in or get rocks, while avoiding any potential rocky helmet damage. I was mocked for that move but it's really better than ice punch imo, as it gets the important 2hkoes indifferently or even better (ice punch is even a potential 4hko on defensive leftovers lando-t o0).
As a result you lack superpower, but damaging those bulky stealth rockers is useful for alak since it has psyshock and therefore looses vs them 1v1.


IMG_6881-Ti.jpg

Rocks @ Rocky Helmet
2 choices :
garchomp.png
/
landorus-therian.png
garchomp.gif

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
The original stealth rocker of the team. Makes you really weak to scarf lando-t (and mega charizard X in a lesser extent) as Breloom becomes your ground resist xD. But on the other hand you handle much better a ton of mons like m-scizor (who sets up on defensive lando-t), bellydrum azu (81.3% chance to OHKO lando at +5), opposing lead looms if you want to keep your own healthy, gyarados (for obvious reasons) or bisharp (who gets an attack boost).
Now to describe it id just say that its just a classic tankchomp to get rocks and rough skin + rocky helmet damage, particularly on u-turn users, such as scarf lando-t (step 1: lead breloom, step 2: switch Garchomp on the u-turn, to put it in range of sciz bp) but also on lopunny, scizor and metagross. It does a wonderful job at putting those in range of the rest of the team, much more than lando.

252 SpA Mega Alakazam Shadow Ball vs. 0 HP / 4 SpD Mega Metagross: 202-238 (67.1 - 79%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 4 Def Mega Lopunny: 169-201 (62.3 - 74.1%) -- guaranteed 2HKO
As you can see the rough skin + rocky helmet damage is very useful, even on lopunny, since you only have prio to deal with it before alak mega evolves.
landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge​

In the end I didnt had the balls to keep hopping into battles without a decent ground resist/immunity, so i just switched my tankchomp for a defensive lando. So yeah, just a defensive lando to get rocks and some rocky helmet damage on the threats listed above. U-turn is like a reverse dragon tail, very useful for grabbing momentum (specially against stramie and slowbro), but unfortunately your only answer agaisnt annoying setup mons (scizor, double dance lando).
I also tried a soft sand set, to get past bulky teams easier, but it really suffers agaisnt offense due to low speed, and loom is already there for most of the fatmons.

breloom.gif

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb​

- puts pressure or even counters a lot of offense with mach punch (revenging m-lopunny, bisharp, mega gyaradosand kyu-b after rocks, magnezone - and destroying the sand rush excadrill + tyranitar/hippowdon core)
- can predict flying types/fast and frail mons and use rock tomb on a switch for ohkoes/heavy damage (talonflame, tornadus, mandibuzz and zapdos are 2hkoed after rocks)
- thanks to bullet seed and spore, beats a lot of bulky and slow mons such (rotom-wash, slowbro, hippowdon, quagsire, a lot of gliscor sets, clefable if asleep and doesnt wake up 1st turn) and a lot of them cannot switch into you (clefable, mega-sableye, heatran)
- leads well or bluffs lead to give you the best lead matchup (ex: expect the opponent to lead mega-heracross/venusaur, celebi, mandibuzz or serperior if he has one of them) (if he leeds rotom-wash regardless just call him bad)


alakazam-mega.gif

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore​

I was really bad when i made this team, so to chose a mega i just checked which one had the best spA xD. Miraculously, mega-alakazam fitted perfectly in the team, solving the venusaur-amoonguss issue, aside from being just an extremely fast and powerful attacker.
Now for the moves :
- psyshock over psychic for assault vest tornadus-t/raikou (which also supports keldeo), to hit the encored calm-mind mons (suicune/clef) or even stall recovers/sucker punches (assuming you dont forget to count xD http://replay.pokemonshowdown.com/ou-279041068)
- classic focus blast and shadow ball (i swear if alak had aurasphere...)
- encore over protect/calm mind/substitute because the team has more issues against stall than offense, and of course to look like a god when switchin to an altaria/gyarados/bulky charX/volcorona dragon dance and tail glow manaphy to encore the shit out of them


keldeo-resolute.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]​

Dont think i really need to explain anything about specs keldeo, just an extremely powerful mixed attacker and therefore wallbreaker. Specs over life orb because those 10% are annoying when this serves as a m-scizor check and weavile, bisharp, gyarados and... opposing keldeo switchin (if you're out of sacks).
It is one of the key elements agaisnt stall, along with breloom and alak, so watch out for gothitelle, especially as a lead.
To explain hp bug, well i dont really need icy wind except for dragonite (which becomes a problem if i dont watch out but isnt too threatening overall), hp electric would allow me to hit azu but id rather get a burn and those surprise ohkos on celebi while hitting slowbro, starmie and latios for around 60-70% (especially with the garchomp version, lacking lando's u-turn).


scizor.gif

Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit​

I really needed a fairy answer, as 3 (or 4 with chomp) members of the team are weak to it. Banded scizor, aside of threatening them immediately, offers a very handful slow u-turn, a second strong prio and prusuit (mostly for low health tornadus-t, lead gardevoir and low health mons fearing bp in general), and it doesnt mind too much getting t-waved (while 2hkoing klefki with bp).
Banded defog may sound questionable on paper, but i can assure you that it is easily the most powerful defog i have ever witnessed in my entire pokemon carreer, only a belly drum mega-charizardY's defog could maybe clean up hazards better than this scizor.
But seriously, I had difficulties with hazard stacking and rarely used superpower : magnezone usually expects it, and youd rather u-turn into alak to trap it with traced magnet pulled if evolved - same goes for heatran, and other mons that koing with another move would be better for you.



venusaur-mega.png
/
amoonguss.png
These two wall are particularly annoying for walling both loom and keldeo, alakazam is the only reliable member that really threatens them, and therefore should avoid taking any damage or status

skarmory.png
also walls an important part of the team

keldeo.png
your switchin is unfortunately your own keldeo

gothitelle.png
click x if your playing goth stall and the opponent traps keldeo turn 1

tornadus-therian.png
the av set also beats breloom and keldeo, you just need to mega evolve alak to blow it with psyshock (you can do it on a u-turn, which does around half, since youll trace regenerator and get most of the hp back)

So yea, plenty of weaknesses, but i swear its good, here's the proof of peak :

1446062022-capture-d-ecran-2015-10-28-a-11-01-35.png


Replays :
(my favorite part in the RMTs so if you're like me here's all you can dream of)

Song :

before a ladder session :

when im done :
So yea kinda sad, but this song illustrates well my state of mind towards my team and the ladder in general when I end up loosing all the points i gathered against the ladder gods
https://replay.pokemonshowdown.com/ou-283240647
https://replay.pokemonshowdown.com/ou-282142398


Importables :
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Shadow Ball
- Encore

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]

Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
 
Last edited:
Hello,its not a bad team but its not good aswell,it have many flaws most notable :

  • Weakness to Serperior
  • Weakness to Keldeo
  • Weakness to Zard-X (this depend of your stealth rocker)
I recommend to use Tornadus-T over your Tyranitar,Scarf Ttar isn't really good in these kind of team because locking yourself just to trapkill Lati@s/Starmie is kinda meh,Tornadus-T can check them in addition to Keldeo/Serperior which are big threats for your team and work as solid Ground resistence so its ok.
Scizor isn't really good in the metagame right now and he is not really good on the team,Klefki have a fairy resistence which can is really good,he work well in these kind of team thanks to its ability to set layer of spikes and to have acces to Prankster which allow him to have a priority on statuts moves(include Spikes/Toxic and the most important which is T-Wave).It can also check Electric types (Raikou/Thundurus/M-Mane) which are big threats for offensive teams if you are not using a Scarf Landorus-T.
Garchomp is the best choice here as stealth rocker since you have already a way to deal with Charizard-X(Klefki T-Wave) and since you are using Mega-Alakazam as mega,it can punish Scarf Landorus-T which can be very annoying for this team by using U-turn on your zam to gain momentum.
Psychic on Zam is better most of time.
Focus Sash is better on Breloom since you will use it as lead.You can also try SD over Rock tomb but its your choice and i don't really think its a good idea.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Outspeeding Jolly Bisharp/Jolly Breloom

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 80 SpA / 176 SpD
Calm Nature
- Spikes
- Magnet Rise
- Thunder Wave
- Dazzling Gleam
2HKO 252HP/0 SpeDef M-Sableye

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 4 Def / 80 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- SuperPower / Heat Wave / Hidden Power Ice /
- U-turn

Outspeeding Timid Zam and tie with other Tornadus-T,80 SpA allow you to OHKO Keldeo after SR.172 hp is a stealth rock number.

248.png
Tyranitar >>>
641-s.png
Tornadus-T
212.png
Scizor >>>
707.png
Klefki
445.png
Garchomp
 
Hey

I played you on the ladder with the Sableye Vaporeon team. It was a pretty intense match, and through parts of it I wasnt thinking clearly, and you clearly outplayed me. Let me start by saying you don't have the best scald switch ins (in our game you got lucky with Alakazam tracing Vaporeon's water absorb :P), so I would change Breloom to poison heal with one of two sets:

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 76 HP / 248 Atk / 184 Spe
Adamant Nature
IVs: 0 SpA
- Swords Dance
- Seed Bomb
- Drain Punch / Superpower / Mach Punch
- Facade

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP / 252 SpD / 20 Spe
Careful Nature
IVs: 0 SpA
- Bulk Up
- Seed Bomb
- Drain Punch
- Spore

I prefer the 1st one since it has a much better matchup vs stall once Gothitelle has been eliminated as well as being able to hit Talonflame on the switch with facade, but the 2nd one is pretty neat as well. You are also extremely weak to bulky mega Scizor, so I would use Garchomp over Landorus-T as once Keldeo is worn down, you have nothing to stop Scizor if you do not have Garchomp. The downsides of using Garchomp are not that big since you have a bulkier Breloom to handle EQ spam and Alakazam to deal with Excadrill in sand. Lastly, this isnt that big a deal, but I would run 56 speed evs on Scizor to outspeed adamant Shedinja and standard belly drum Azumarill.

Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Pursuit
- Defog
 
Hello,its not a bad team but its not good aswell,it have many flaws most notable :

  • Weakness to Serperior
  • Weakness to Keldeo
  • Weakness to Zard-X (this depend of your stealth rocker)
I recommend to use Tornadus-T over your Tyranitar,Scarf Ttar isn't really good in these kind of team because locking yourself just to trapkill Lati@s/Starmie is kinda meh,Tornadus-T can check them in addition to Keldeo/Serperior which are big threats for your team and work as solid Ground resistence so its ok.
Scizor isn't really good in the metagame right now and he is not really good on the team,Klefki have a fairy resistence which can is really good,he work well in these kind of team thanks to its ability to set layer of spikes and to have acces to Prankster which allow him to have a priority on statuts moves(include Spikes/Toxic and the most important which is T-Wave).It can also check Electric types (Raikou/Thundurus/M-Mane) which are big threats for offensive teams if you are not using a Scarf Landorus-T.
Garchomp is the best choice here as stealth rocker since you have already a way to deal with Charizard-X(Klefki T-Wave) and since you are using Mega-Alakazam as mega,it can punish Scarf Landorus-T which can be very annoying for this team by using U-turn on your zam to gain momentum.
Psychic on Zam is better most of time.
Focus Sash is better on Breloom since you will use it as lead.You can also try SD over Rock tomb but its your choice and i don't really think its a good idea.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Outspeeding Jolly Bisharp/Jolly Breloom

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 80 SpA / 176 SpD
Calm Nature
- Spikes
- Magnet Rise
- Thunder Wave
- Dazzling Gleam
2HKO 252HP/0 SpeDef M-Sableye

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 4 Def / 80 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- SuperPower / Heat Wave / Hidden Power Ice /
- U-turn

Outspeeding Timid Zam and tie with other Tornadus-T,80 SpA allow you to OHKO Keldeo after SR.172 hp is a stealth rock number.

248.png
Tyranitar >>>
641-s.png
Tornadus-T
212.png
Scizor >>>
707.png
Klefki
445.png
Garchomp
?_? I don't get why you would recommend him to change ScarfTar, saying it doesn't go well with his team is questionable seeing as how SD breloom and Specs keld both benefit significantly from pursuit support. Also if kept at high HP Tar can one time check Zardx. The powerful priority on his team combined with MegaZam+ScarfTar outspeeding can offensively keep Serp in check. The only bad thing is your lack of keld answers. Pursuit on your scizor kinda confused me, although i can see the merits of catching Gard and Torn and such. Landorus provides a much more sturdy ground/exca check as your whole team is grounded and rocky helmet could punish opposing landorus when using uturn and other physical attackers weakening them for your team
nice team mayn
 
Last edited:
Hey thanks for the suggestions, thought the rmt would fall into oblivion xD

Hello,its not a bad team but its not good aswell,it have many flaws most notable :

  • Weakness to Serperior
  • Weakness to Keldeo
  • Weakness to Zard-X (this depend of your stealth rocker)
I recommend to use Tornadus-T over your Tyranitar,Scarf Ttar isn't really good in these kind of team because locking yourself just to trapkill Lati@s/Starmie is kinda meh,Tornadus-T can check them in addition to Keldeo/Serperior which are big threats for your team and work as solid Ground resistence so its ok.
Scizor isn't really good in the metagame right now and he is not really good on the team,Klefki have a fairy resistence which can is really good,he work well in these kind of team thanks to its ability to set layer of spikes and to have acces to Prankster which allow him to have a priority on statuts moves(include Spikes/Toxic and the most important which is T-Wave).It can also check Electric types (Raikou/Thundurus/M-Mane) which are big threats for offensive teams if you are not using a Scarf Landorus-T.
Garchomp is the best choice here as stealth rocker since you have already a way to deal with Charizard-X(Klefki T-Wave) and since you are using Mega-Alakazam as mega,it can punish Scarf Landorus-T which can be very annoying for this team by using U-turn on your zam to gain momentum.
Psychic on Zam is better most of time.
Focus Sash is better on Breloom since you will use it as lead.You can also try SD over Rock tomb but its your choice and i don't really think its a good idea.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

Outspeeding Jolly Bisharp/Jolly Breloom

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 80 SpA / 176 SpD
Calm Nature
- Spikes
- Magnet Rise
- Thunder Wave
- Dazzling Gleam
2HKO 252HP/0 SpeDef M-Sableye

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 4 Def / 80 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- SuperPower / Heat Wave / Hidden Power Ice /
- U-turn

Outspeeding Timid Zam and tie with other Tornadus-T,80 SpA allow you to OHKO Keldeo after SR.172 hp is a stealth rock number.

248.png
Tyranitar >>>
641-s.png
Tornadus-T
212.png
Scizor >>>
707.png
Klefki
445.png
Garchomp

I don't think the team has a particular serp weakness but I must admit i usually have to play around it. Although it looses 1v1 vs Tyra/loom/Alak/scizor due to its low stats, it will take a hit and retaliate strongly (without killing anything, not even scizor), so I just have to choose which member of the team will take the damage, as it usually leads the opposing team (to counterlead Breloom). In that case I usually lead scizor (unless he's too valuable, tyra works too), roughly live hp fire, and u-turn for the kill.
The keldeo weakness is undeniable xD, i just play carefully to scout the set and keep anything that lives a hit (scarf being the most dangerous to the team imo).
Same for zard X but not as scarry, I tend to keep rocks up thanks to my trappers/prio - the real danger is to give it a free set up, which is easy on a pursuit.

Now for the changes :
Torn would sure be nice for its longevity and most of all for his ability to check venu and amoonguss (the biggest annoyances to the team). Plus he's useful in almost every game, while in a lot of matchups tyranitar has litterrally nothing to do, apart of getting a surprise ice beam on a Gilscor or reducing venusaur's syntesis with the sand xD...
But I swear it's good (still A rank in the sets viability ranking thread) : it gets kills instead of provoking switches, and above all has some crucial resistances. For instance i would just autoloose to talonflame and mega pinsir, and be considerably weaker to mega manectric/raikou (tyra takes very little from them while getting alak/breloom's ko range thanks to pursuit).
Klefki is really interesting for its capacity to check keldeo and slow opponents down with t-wave, while also stacking hazards and maybe providing a scarf lando-t semi-answer with magnet rise (forcing stone edge in the end of a game). I'll try it ;)
I used to run sash on loom, but it turned out to be often useless as i don't always lead with it, and the extra power is really great against bulky teams :o


Hey

I played you on the ladder with the Sableye Vaporeon team. It was a pretty intense match, and through parts of it I wasnt thinking clearly, and you clearly outplayed me. Let me start by saying you don't have the best scald switch ins (in our game you got lucky with Alakazam tracing Vaporeon's water absorb :P), so I would change Breloom to poison heal with one of two sets:

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 76 HP / 248 Atk / 184 Spe
Adamant Nature
IVs: 0 SpA
- Swords Dance
- Seed Bomb
- Drain Punch / Superpower / Mach Punch
- Facade

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP / 252 SpD / 20 Spe
Careful Nature
IVs: 0 SpA
- Bulk Up
- Seed Bomb
- Drain Punch
- Spore

I prefer the 1st one since it has a much better matchup vs stall once Gothitelle has been eliminated as well as being able to hit Talonflame on the switch with facade, but the 2nd one is pretty neat as well. You are also extremely weak to bulky mega Scizor, so I would use Garchomp over Landorus-T as once Keldeo is worn down, you have nothing to stop Scizor if you do not have Garchomp. The downsides of using Garchomp are not that big since you have a bulkier Breloom to handle EQ spam and Alakazam to deal with Excadrill in sand. Lastly, this isnt that big a deal, but I would run 56 speed evs on Scizor to outspeed adamant Shedinja and standard belly drum Azumarill.

Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
IVs: 0 SpA
- Bullet Punch
- U-turn
- Pursuit
- Defog

Yeah trace can have really nice effects :p (http://replay.pokemonshowdown.com/ou-273242381)
My love for Breloom has been growing using this team and i really wanted to try the toxic orb sets so thanks for providing those !
And ill fix scizor's speed, don't know how i didn't think about it when i realized the belly drum azu weakness on the lando version.


?_? I don't get why you would recommend him to change ScarfTar, saying it doesn't go well with his team is questionable seeing as how SD breloom and Specs keld both benefit significantly from pursuit support. Also if kept at high HP Tar can one time check Zardx. The powerful priority on his team combined with MegaZam+ScarfTar outspeeding can offensively keep Serp in check. The only bad thing is your lack of keld answers. Pursuit on your scizor kinda confused me, although i can see the merits of catching Gard and Torn and such. Landorus provides a much more sturdy ground/exca check as your whole team is grounded and rocky helmet could punish opposing landorus when using uturn and other physical attackers weakening them for your team
nice team mayn

thx :D
 
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