PTP faces getting mowed down by Mowtom!

The Rules said:
1v1 LC Singles
36 HR DQ
2 Subs
Training Items Only
All Abilities
0/2 Recovers/Chills
ASB Arena

raichu.png

"Welcome to an exciting match up between Mowtom and PTPlatinum!"

th

"Let's not act like this is going to be good flavor here or something. I'm doing this for UC, not out of the goodness of my heart."

PTPlatinum

Colosshale.png
Colosshale [Crimson] (M)
NATURE: Jolly [+22% Accuracy]

TYPE: Dark / Water
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Rebound / Storm Drain / Flare Boost (H, Locked)
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Storm Drain: This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Flare Boost: This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.

STATS
HP: 100
Atk: 2
Def: 2
SpA: 2 [-]
SpD: 3
Spe: 98 [+]
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

ATTACKS
LEVEL-UP
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam

EGG
Encore
Fake Out
Fire Fang
Sucker Punch
Thunder Fang

TM/HM
Toxic
Protect
Earthquake
Rock Slide
U-turn

Mowtom

swinub.gif
Swinub [Hoth] (F)

Hoth is cold. Very cold. She comes from a world perpetually frozen over and has internalized that cold, taking it with her wherever she goes. She even figured out how to weaponize that in combat, which she thought was an extreme accomplishment before learning about Ice-types. At which point she felt just a little warmer inside to learn there were others like her.

Type: Ice / Ground
  • Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
    • Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Snow Cloak / Thick Fat (Locked)
  • This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
  • This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 58 (+) (+12% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 1/5

Attacks (21):

Physical
Dig
Earthquake
Ice Shard
Icicle Crash
Icicle Spear
Rock Slide
Tackle

Special
Icy Wind
Mud Bomb
Mud Shot
Mud-Slap
Powder Snow

Status
Endure
Mud Sport
Odor Sleuth
Protect
Rest
Sleep Talk
Stealth Rock
Substitute
Toxic

numel.gif
Numel [Eidechse von Feuer der Menschenfleischfressende] (M)

Say it with me: I-DECK-SUH VON FOY-ER, DARE MEN-SHEN FLYSH-FRESS-ENDUH. When Bianca heard his name spoken out loud, she was fascinated. Nothing from that point on could stop her from approaching Eidechse von Feuer der Menschenfleischfressende and asking him to travel with her. He agreed, and somehow managed to remember said agreement. Bianca says that Eidechse von Feuer der Menschenfleischfressende is okay with being called Eddie, but what's the fun in that?

Type: Fire / Ground
  • Fire STAB; immune to burn status. Brighten Command.
    • Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
    Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Oblivious / Simple / Own Tempo (Locked)
  • This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
  • This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 1/5

Attacks (22):

Physical
Iron Head
Magnitude
Tackle
Take Down

Special
Ancient Power
Earth Power
Ember
Flame Burst
Flamethrower
Lava Plume
Mud Bomb

Status
Amnesia
Endure
Focus Energy
Growl
Protect
Rest
Scary Face
Sleep Talk
Stealth Rock
Substitute
Toxic

Colosshale.png
Colosshale [Jordan] (F)

When Bianca learned that Pokemon can play basketball, she decided to go watch a game. Jordan was by far the best player on the field thanks to her rebounding ability. Now, with Bianca, she uses her rebounding talents on the battlefield to a quite different effect.

Type: Dark / Water
  • Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Rebound / Storm Drain / Flare Boost (Locked)
  • The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    • Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
  • This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 2 (-)
SpD: 3
Spe: 98 (+) (+22% Accuracy)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 3/6
MC: 0
AC: 2/5

Attacks (21):

Physical
Aqua Tail
Bite
Body Slam
Bounce
Dig
Fake Out
Fire Fang
Knock Off
Rapid Spin
Sand Tomb
Sucker Punch
Tackle
Thunder Fang

Special
Bubble Beam

Status
Encore
Leer
Protect
Rest
Sleep Talk
Substitute
Toxic

th

"PTP brought Colosshale, while Mowtom basically cheated and brought 3 Pokemon, and none of them are great matchups against Colosshale. Go figure. This is why cheaters never prosper, kids."

raichu.png

"Sure they do. Politics exist, don't they?"

th

"Thanks for ruining our moment there, Lightning. Really, a huge thank you."

raichu.png

"No problem :)"

th

"Screw you."

Mowtom sends, equips, and orders
PTPlatinum sends, equips, and orders
I ref
 
qBY07IR.png
"I put up the battle, actually, so I order second. Jordan @ Heart Scale, let's do this mirror match!"
 
Ayy, the mirror matchup let's go.
Colosshale.png

Colosshale @ Exp. Share
Body Slam > Earthquake > Body Slam
IF Colosshale is to use a D/E move AND not suspended AND you are not paralyzed, THEN use Thunder Fang and restart queue.
IF Colosshale is under the effects of P/E, THEN Chill and restart queue.
 
qBY07IR.png
"This should be fun to watch."
Colosshale.png
"I hope I'll be up by at least a point..."
Body Slam~Thunder Fang~Body Slam
 
th

"Mirror match sighted! Engage Colosshale x2 Combo!"

raichu.png

"Yes! Get the Colosshale before it evolves into something I have literally no chance at beating."

th

"Yeah, take pride in beating up an NFE not named Porygon2 or Chansey, you prick."

raichu.png

"Sheesh, what are you so salty about?"

th

"All these irons in the fire are stressing me out a little. Carry on."

Pre-round
PTP
Colosshale.png

HP: 100
EN: 100
2/2/2/3/98 (+22% Acc)
Status: OK

Mowtom
Colosshale.png

HP: 100
EN: 100
2/2/2/3/98 (+22% Acc)
Status: OK

Action One
Speed tie roll (Mowtom <=5000; PTP >5000): 5770 (PTP)

Crimson used Body Slam! (-8 en)
Crit roll (<=625): 2837 (no)
Paralysis roll (<=3000): 863 (Yes)
11 + 3 - 3 = 11 dmg
Jordan lost 11 HP!
Jordan was paralyzed! (20%)

Paralysis roll (<=2000 to paralyze): 4097 (No)
Jordan used Body Slam! (-8 en)
Crit roll (<=625): 9035 (no)
Paralysis roll (<=3000): 4007 (no)
11 + 3 - 3 = 11 dmg
Crimson lost 11 HP!

Action Two
Crimson used Earthquake! (-7 en)
Crit roll (<=625): 7001 (No)
10 + 3 - 3 = 10 dmg
Jordan lost 10 HP!

Paralysis roll (<=2000 to paralyze): 3576 (No)
Jordan used Thunder Fang! (-5 en)
Crit roll (<=625): 5067 (No)
Paralysis roll (<=1000): 1691 (No)
(7 + 3 - 3) * 1.5 = 10.5 dmg
Crimson lost 10.5 HP!

Action Three
Crimson used Body Slam! (-8 en)
Crit roll (<=625): 3696 (No)
11 + 3 - 3 = 11 dmg
Jordan lost 11 HP!

Paralysis roll (<=2000 to paralyze): 4457 (No)
Jordan used Body Slam! (-8 en)
Crit roll (<=625): 4768 (No)
Paralysis roll (<=3000): 8882 (No)
11 + 3 - 3 = 11 dmg
Crimson lost 11 HP!

Jordan's paralysis degrades to 15%.

th

"Well... they both lead with Body Slam... but PTP's got there first and paralyzed Mowtom's!"

raichu.png

"And then Jordan failed to paralyze and got Earthquake'd and Body Slammed again!"

th

"And despite all the attempts at throwing paralysis RNG, Mowtom fails to paralyze PTP! Of course, he is also never fully paralyzed himself... and they both fail to do all that much to each other. Here's the post-round."

Post-round
PTP
Colosshale.png

HP: 67
EN: 77
2/2/2/3/98 (+22% Acc)
Status: OK

Mowtom
Colosshale.png

HP: 68
EN: 79
2/2/2/3/24.5 (+22% Acc)
Status: Paralyzed (15%)

Mowtom orders
PTPlatinum orders
I ref
 
Last edited:
qBY07IR.png
"Body Slam can't refresh paralysis over 20%, and it decays by 10% at the round's end, so Jordan should be only 10% paralyzed. Also Body Slam has a weight-based BAP, it should be 11 when used by Colosshale."
 
Mowtom you are correct about Body Slam's paralysis refreshing cap of 20% and the BAP being 11, and I've corrected those. However, the handbook clearly states that paralysis degrades 1 stage at the end of a round, and the table that goes with that section displays the difference between stages as 5%. As he was never fully paralyzed, Jordan will stay at 15% paralysis, the appropriate degradation from 20%.

Feel to free to order.
 
qBY07IR.png
"Oh right. I got full para decay confused with end of round decay."
Colosshale.png
"Mistakes like that cost games, you know."
Body Slam~Thunder Fang~Body Slam
IF
damaging Bug-type combo OR damaging Electric-type combo THEN Substitute (15) and restart queue
 
th

"And now, we resume the RNG fest."

raichu.png

"Yes, let's see who the luckiest the best at rolling paralysis is!"

th

"Indeed my good man. Here's the pre-round."

Pre-roundPTP
Colosshale.png

HP: 67
EN: 77
2/2/2/3/98 (+22% Acc)
Status: OK

Mowtom
Colosshale.png

HP: 68
EN: 79
2/2/2/3/24.5 (+22% Acc)
Status: Paralyzed (15%)

Action One
Crimson used Thunder Fang! (-5 en)
Crit roll (<=625): 5093 (No)
Paralysis roll (<=1000): 8872 (No)
Flinch roll (<=1000): 2416 (No)
(7 + 3 - 3) * 1.5 = 10.5 dmg
Jordan lost 10.5 HP!

Paralysis roll (<=1500 to paralyze): 6724 (No)
Jordan used Body Slam! (-12 en)
Crit roll (<=625): 6352 (no)
Paralysis roll (<=3000): 7678 (no)
11 + 3 - 3 = 11 dmg
Crimson lost 11 HP!

Action Two
Crimson used Body Slam! (-8 en)
Crit roll (<=625): 6810 (No)
Paralysis roll (<=3000): 1500 (Yes)
11 + 3 - 3 = 11 dmg
Jordan lost 11 HP!
Jordan became paralyzed further! (20%)

Paralysis roll (<=2000 to paralyze): 1865 (Yes)
Jordan was fully paralyzed!

Jordan's paralysis degraded to 10%!

Action Three
Crimson used Thunder Fang! (-5 en)
Crit roll (<=625): 8806 (No)
Paralysis roll (<=1000): 5224 (No)
Flinch roll (<=1000): 4813 (No)
(7 + 3 - 3) * 1.5 = 10.5 dmg
Jordan lost 10.5 HP!

Paralysis roll (<=1000 to paralyze): 4806 (No)
Jordan used Body Slam! (-8 en)
Crit roll (<=625): 4490 (no)
Paralysis roll (<=3000): 4420 (no)
11 + 3 - 3 = 11 dmg
Crimson lost 11 HP!

Jordan's paralysis degraded to 5%!

th

"If this battle's going to come down to who the luckiest is, then PTP is running away with it in a landslide."

raichu.png

"Sheesh. No kidding. At least Mowtom's getting all his bad luck out of the way in this battle."

th

"The hax started off rather ordinary, with Crimson dodging yet another paralysis roll from Body Slam, and then in the next action, Crimson crippled Jordan further with another Body Slam, causing Jordan to be unable to move next round."

raichu.png

"And the part that should be making Mowtom sick is that had that paralysis refresh not happened, the roll would've been high enough to avoid full paralysis."

th

"Yep. The round then closed how it started. On the bright side, Jordan nearly fully recovered from paralysis... provided he can dodge paralysis this round. -_-"

raichu.png

"Which is unlikely based how this battle's gone so far."

th

"Pretty much. Here's the post-round."

Post-roundPTP
Colosshale.png

HP: 45
EN: 56
2/2/2/3/98 (+22% Acc)
Status: OK

Mowtom
Colosshale.png

HP: 35
EN: 59
2/2/2/3/24.5 (+22% Acc)
Status: Paralyzed (5%)

PTPlatinum orders
Mowtom orders
I ref
 
Spr_Pt_Lucas.png

*insert general basic flavour here*
Jury says: "Keep it up!"

Colosshale.png

Colosshale @ Exp. Share
Body Slam > Thunder Fang > Body Slam
IF
the enemy Colosshale is not paralyzed THEN use Body Slam.
IF the enemy Colosshale is paralyzed THEN use Thunder Fang.
 
qBY07IR.png
"That is a weird set of subs. I hope this works!"
Colosshale.png
"It's a risky shot, but time's running out."
Body Slam~Thunder Fang~Body Slam+Body Slam
IF
you are fully paralyzed THEN push back
 
th

"...What is PTP trying to accomplish with that sub set? He literally may as well have just order Chill*3 in his main order set, and this round would play out no differently."

raichu.png

"Yeah, Jordan can't be, uh, both paralyzed and not paralyzed simultaneously."

th

"He probably meant to write FULLY paralyzed, but alas, he did not write that. So whacked upcoming round holds. Here's the pre-round."

Pre-round
PTP
Colosshale.png

HP: 45
EN: 56
2/2/2/3/98 (+22% Acc)
Status: OK

Mowtom
Colosshale.png

HP: 35
EN: 59
2/2/2/3/24.5 (+22% Acc)
Status: Paralyzed (5%)

Action One
Crimson used Thunder Fang! (-9 en)
Crit roll (<=625): 1308 (No)
Paralysis roll (<=1000): 9918 (No)
Flinch roll (<=1000): 4511 (No)
(7 + 3 - 3) * 1.5 = 10.5 dmg
Jordan lost 10.5 HP!

Paralysis roll (<=500 to paralyzed): 6564 (No)
Jordan used Body Slam! (-12 en)
Crit roll (<=625): 3365 (no)
Paralysis roll (<=3000): 1677 (Yes)
11 + 3 - 3 = 11 dmg
Crimson lost 11 HP!
Crimson became paralyzed! (20%)

Action Two
Paralysis roll (<=500 to paralyze): 5660 (No)
Jordan used Thunder Fang! (-5 en)
Crit roll (<=625): 8736 (No)
Flinch roll (<=1000): 2646 (No)
(7 + 3 - 3) * 1.5 = 10.5 dmg
Crimson lost 10.5 HP!

Paralysis roll (<=2000 to paralyze): 671 (Yes)
Crimson was fully paralyzed!
Crimson's paralysis degraded to 10%.

Action Three
Paralysis roll (<=1000 to paralyze): 1641 (No)
Crimson used Thunder Fang! (-5 en)
Crit roll (<=625): 7075 (No)
Paralysis roll (<=1000): 3862 (No)
Flinch roll (<=1000): 7055 (No)
(7 + 3 - 3) * 1.5 = 10.5 dmg
Jordan lost 10.5 HP!

Paralysis roll (<=500 to paralyze): 6301 (No)
Jordan used Body Slam + Body Slam! (-35 en)
24.75 + 3 - 3 = 24.75 dmg
Crimson lost 24.75 HP!

Crimson fainted!

th

"So it all comes down to this..."

raichu.png

"The final round in an epic RNG fest..."

th

"Let's go."

raichu.png

"And move it along."

th

"It opened with Crimson biting Jordan with an electrified mouth that had no effect beyond some moderate damage. Jordan shook it right off and retaliated by slamming Crimson... and crippling it."

raichu.png

"Oh no."

th

"Oh yes. Mowtom got a paralysis roll to go his way. Then Jordan bit into Crimson, and while Crimson didn't flinch it was too paralyzed to make a move, but managed to recover and bite into Jordan again. But then Jordan absolutely crushed Crimson with an epic body slam... and Crimson was KO'd."

Post-round
PTP
Colosshale.png

HP: RIP
EN: 42
2/2/2/3/98 (+22% Acc)
Status: Luck ran out...

Mowtom
Colosshale.png

HP: 14
EN: 7
2/2/2/3/24.5 (+22% Acc)
Status: Timely hax :)

Prizes:

Me: 3 UC

Mowtom : 1 CC
Jordan the Colosshale: 1 EC, 2 MC, 1 AC, 3 KOC

PTPlatinum : 1 CC
Crimson the Colosshale: 1 EC, 3 MC, 1 AC
 
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