FOR PU SAMPLE TEAMS CLICK HERE http://www.smogon.com/forums/threads/sample-teams-v2-accepting-submissions.3540949/
Approved by: WhiteDMist
OP stolen from: Soulgazer and atomicllamas
Shoutout to NotHyunation for the artwork
PU Sample Teams
Teams to get into PU. Feel free to post your good teams, but keep in mind that I will be strict and will only add the teams that I believe are good enough to be sample teams. Don't forget to add descriptions of your team with at least one paragraph and an importable.
So to help people get into PU this is going to be like a repository of decent / good PU teams made by people who actually do play this game on a consistent basis. Some of the teams are better than others, and all of them will probably need some kind of work for it to be the best team it can be, but these teams are available for anyone to use if they are struggling making a team. I know we have the RMT section for this, but honestly most RMTs are just for showing off this is for actually helping people. What I want in this thread is good teams that you have been working on for a while and that you guys want to share with new players. This is not a thread to dump your teams as you build them.
DON'T USE THESE TEAMS, CLICK THE LINK AT THE TOP OF THE PAGE
ORAS Sample Teams:
Fuccboi Balance - Anty
Venipede Spikes Offense - Kushalos
Here Comes The Sun - Dundies
Cotton Candy - Raiza.
Gotta Go Fast - Anty
Hazard Stack - TONE114
DON'T USE THESE TEAMS, CLICK THE LINK AT THE TOP OF THE PAGE
Approved by: WhiteDMist
OP stolen from: Soulgazer and atomicllamas
Shoutout to NotHyunation for the artwork

PU Sample Teams
Teams to get into PU. Feel free to post your good teams, but keep in mind that I will be strict and will only add the teams that I believe are good enough to be sample teams. Don't forget to add descriptions of your team with at least one paragraph and an importable.
So to help people get into PU this is going to be like a repository of decent / good PU teams made by people who actually do play this game on a consistent basis. Some of the teams are better than others, and all of them will probably need some kind of work for it to be the best team it can be, but these teams are available for anyone to use if they are struggling making a team. I know we have the RMT section for this, but honestly most RMTs are just for showing off this is for actually helping people. What I want in this thread is good teams that you have been working on for a while and that you guys want to share with new players. This is not a thread to dump your teams as you build them.
DON'T USE THESE TEAMS, CLICK THE LINK AT THE TOP OF THE PAGE
ORAS Sample Teams:






Fuccboi Balance - Anty
Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Aerial Ace
Rapidash @ Flame Plate
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Toxic
- Synthesis
- Earthquake
- Wood Hammer
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Soft-Boiled
- Moonblast
- Knock Off
Machoke @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Ice Punch
Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Aerial Ace
Rapidash @ Flame Plate
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Toxic
- Synthesis
- Earthquake
- Wood Hammer
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Soft-Boiled
- Moonblast
- Knock Off
Machoke @ Eviolite
Ability: No Guard
EVs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Bullet Punch
- Ice Punch
Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]
This team was originally made to showcase a very underrated/underused poke at the time; barbaracle. Baracles biggest stop is grass types so i decided a fire type would be a decent team mate, i changed that slot around a bit because from testing with pokes like simisear/ninetales, i felt i needed a solid fire type switch in so i chose rapidash who has recovery. Torterra completes the coincidental FWG core and is important for checking barbaracle and costa, as well as being a solid switch into pokes like pawniard. I chose toxic to cripple tangela and other fat pokes, as i have stealth rocks on clef. SDef clefairy is a really great pokemon as few pokes can consistently switch into poliwrath/simipour/etc while also providing support in stealth rocks. Knock off is nice for rose, which can be annoying while healing wish can also be used to help support baracle. Machoke was mostly chosen for offensive support as many pokes that annoy this team were weak to fighting, and priority is nice. This is another poke u can change around, ie guts cc over no guard, but i like the hax and the no def drops. Lastly Raichu helps revenge kill as it is faster than pretty much every boosted poke, while can provide momentum and the wearing down of grass types by volt switch. This team doesnt have any clear weaknesses, although rapidash can be annoying, and so can roselia if it gets a lot of sludge bomb poisons






Venipede Spikes Offense - Kushalos
Venipede and Golem set up hazards. Pawniard punishes Defog, Poliwrath sets up rain and smashes offense teams. Gourgeist blocks rare spins and stalls with tspikes and leech seed. Rotom revenges shit. cmon an explanation doesnt have to be long its just pokemon lol
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Endeavor
- Protect / Toxic
Golem @ Normal Gem / Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion
Pawniard @ Eviolite
Ability: Defiant
EVs: 80 HP / 252 Atk / 16 Def / 16 SpD / 144 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Poliwrath @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rain Dance
- Hydro Pump
- Focus Blast
- Ice Beam
Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 152 HP / 80 Def / 24 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Protect
- Disable
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick / Hidden Power [Ice]
Ability: Speed Boost
EVs: 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Endeavor
- Protect / Toxic
Golem @ Normal Gem / Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Explosion
Pawniard @ Eviolite
Ability: Defiant
EVs: 80 HP / 252 Atk / 16 Def / 16 SpD / 144 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Poliwrath @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rain Dance
- Hydro Pump
- Focus Blast
- Ice Beam
Gourgeist-Small @ Leftovers
Ability: Frisk
EVs: 152 HP / 80 Def / 24 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Protect
- Disable
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Volt Switch
- Trick / Hidden Power [Ice]






Here Comes The Sun - Dundies
I originally was going to use this team to ladder quickly for the OM Ladder Challenge, and I had a lot of success. But I noticed that there's no broked Sun team like there was in the XY meta so here it is. As suggested by Magnemite and Gasquakee, Onix is actually a better Sun setter than Carbink because it is faster and it has Taunt, therefore it doesn't have to rely on 50/50s with Magic Coat. The rest is pretty standard, with the two sun sweepers in Victreebel and Leafeon, a hard hitting Fire-type in Rapidash, and a Prankster setter in Volbeat. As my last Pokemon, I chose Zebstrika, aka the Jumpluff counter, since this team is extremely weak to Jumpluff without sun up. Enjoy :]
Onix @ Heat Rock
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Sunny Day
- Explosion
- Taunt
Volbeat (M) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Sunny Day
- Encore
- Thunder Wave
Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Solar Beam
- Sludge Bomb
- Weather Ball
Leafeon @ Meadow Plate
Ability: Chlorophyll
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]
Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Sunny Day
- Explosion
- Taunt
Volbeat (M) @ Heat Rock
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Sunny Day
- Encore
- Thunder Wave
Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sleep Powder
- Solar Beam
- Sludge Bomb
- Weather Ball
Leafeon @ Meadow Plate
Ability: Chlorophyll
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]
Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun






Cotton Candy - Raiza.
I felt like Jumpluff and Armaldo could have fit really well into an Offense and I didn't really build a pure Offense yet so I thought building one when I had the chance. Since this was the period when Buried Treasure around Zweilous and two other pokemon I don't remember was out I also caught the occasion to try it out so I figured to put it in the team just to see how it performed since the strategy really needed a strong Wallbreaker to open the enemy team like butter. Of course butter needed a solid base too so I put Poliwrath for reasons also stated in this post which I suggest all of you reading: http://www.smogon.com/forums/thread...quicksuspect-vote.3528897/page-3#post-6089220
I figured out the team was really walled by Physical Tanks so I decided to add Regice, which also worked well as a Special Tank with my surprise even if It carried an offensive set. As a last slot I put Mr. Mime since I needed a revengekiller and the team lacked a recovery and was not really durable against Entry Hazards so Healing Wish made up for it.
I figured out the team was really walled by Physical Tanks so I decided to add Regice, which also worked well as a Special Tank with my surprise even if It carried an offensive set. As a last slot I put Mr. Mime since I needed a revengekiller and the team lacked a recovery and was not really durable against Entry Hazards so Healing Wish made up for it.
Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Rock Blast
- Earthquake
- Stealth Rock
Zweilous @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Crunch
- Head Smash
- Sleep Talk
Jumpluff
Ability: Infiltrator
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Swords Dance
- Seed Bomb
- Acrobatics
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Regice @ Life Orb
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psychic
- Dazzling Gleam
- Focus Blast
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Rock Blast
- Earthquake
- Stealth Rock
Zweilous @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Crunch
- Head Smash
- Sleep Talk
Jumpluff
Ability: Infiltrator
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Swords Dance
- Seed Bomb
- Acrobatics
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Circle Throw
- Scald
- Rest
- Sleep Talk
Regice @ Life Orb
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Ice Beam
- Thunderbolt
- Focus Blast
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psychic
- Dazzling Gleam
- Focus Blast






Gotta Go Fast - Anty
This team is based around Rock Polish Torterra, which is a cool sweeper that needs a decent amount of team support to do well. Immediately after deciding this, I wanted to pair it with special Poliwrath as it not only beats both common Ice Shard users, Piloswine and Sneasel, but it also baits in Pokemon like Tangela which torterra struggles with. Rapidash was added as more reliable answer to Grass-types, a faster Pokemon, as well as a Ninetales check, which this team needed. After some testing i made the set which everybody uses today (yes im claiming innovation), as it bluffs a choice item and Mourning Sun allows it to check said pokes throughout the battle. I still needed more speed, so i decided on using scarf Mr Mime, as it can revenge kill, and heal up torterra if necessary, while baton passing on pokes like lickilicky which torterra uses as set up fodder. Next up is my stealth rocker and primary electric check, Piloswine. It also provides priority and a general switch in which i often didnt mind sacking as i have another Ground-type. Zebstrika was chosen as my last Pokemon as it can revenge kill non scarf or boosted pokes more effectively as it has more strength and coverage. I also found that it put in the most work as it was a Piloswine lure (2*Hp grass+ 1 overheat KOs- and most of the time pilo rock t1), and would offensively pressure Flying-types.
Although this team is designed for Torterra to sweep, often i will just use it as a mid game wallbreaker and let Rapidash or Zebstrika clean late game. Also remember that you can always switch out a weakened Torterra and healing wish up and sweep with it later.
Although this team is designed for Torterra to sweep, often i will just use it as a mid game wallbreaker and let Rapidash or Zebstrika clean late game. Also remember that you can always switch out a weakened Torterra and healing wish up and sweep with it later.
Torterra @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Vacuum Wave
Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Healing Wish
- Baton Pass
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Icicle Spear
- Ice Shard
- Earthquake
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Overheat
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge
Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Vacuum Wave
Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Healing Wish
- Baton Pass
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Icicle Spear
- Ice Shard
- Earthquake
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Overheat






Hazard Stack - TONE114
Simple Hyper Offense Team I had for a while. Whirlipede acts as the lead suicide spiker getting up Spikes and Toxic Spikes as fast as possible with Endeavor bringing pokemon down to 1 HP. Piloswine adds to the hazards by laying down Stealth Rock and deal damage with its STAB attacks. Pawniard makes opponent refrain from using Defog with Defiant giving it a +2 attack boost making it more lethal with hazards up. Ursaring is the wallbreaker on the team, dishing out a lot of damage with its wide range of moves combined with Quick Feet making up for its lackluster speed. The team became very Fighting weak at this point so Misdreavus was added for a needed Fighting immunity as well as a spinblocker with Taunt shutting down pokemon attempting to Defog or use status or setup moves. Finally, Mr. Mime was added to provide another Fighting resist to ease the burden off off Missy. Originally this was a NP + 3 attacks LO Mr. Mime, but has since been changed to Scarfed Mime with Healing Wish + 3 attacks as the team was a bit slow for Hyper Offense and Healing Wish provides one of the teammates a second chance to sweep.
Whirlipede @ Focus Sash
Ability: Speed Boost
EVs: 244 HP / 12 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Protect
- Endeavor
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect / Swords Dance
- Facade
- Close Combat
- Crunch
Misdreavus @ Eviolite
Ability: Levitate
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Will-O-Wisp
- Destiny Bond
- Shadow Ball
- Hidden Power [Fighting]
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psychic
- Dazzling Gleam
- Focus Blast
Ability: Speed Boost
EVs: 244 HP / 12 Def / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Protect
- Endeavor
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Ursaring (M) @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect / Swords Dance
- Facade
- Close Combat
- Crunch
Misdreavus @ Eviolite
Ability: Levitate
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Will-O-Wisp
- Destiny Bond
- Shadow Ball
- Hidden Power [Fighting]
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Psychic
- Dazzling Gleam
- Focus Blast
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