'ello.
Most of the time I hang around the Roleplaying area of Pokemon Showdown- ye might not see me much on anything else. At all. During breaks in the RP I enjoy going on Random Battles, and I've always wanted to make a team, but I'm not experienced at all in the Competitive side of Pokemon. I tried out a PU team - Partially Used - and it was decent in the battles- I always managed to faint at least half the other pokemon, but I wasn't winning much at all- So I came here! Please help me! :)
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Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Power-Up Punch
- Swords Dance
I chose Marowak as it seems like a pretty good Physical Sweeper, at least for the PU tier. His item, Thick Club, doubles his attack, which is amazing. I chose the moves as I feel he can easily fell most enemies- Swords Dance is +2 attack, which makes him even more powerful. His Rock Head ability cancels out the recoil from Double-Edge, and Power-Up Punch raises his attack even more. EQ is just a typical move for a Ground type- Pokemon. High power, and no negatives.
Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spark
- Crunch
- Iron Tail
- Facade
I chose Luxray as my second pokemon, because it is 1. my most loved pokemon and 2. a pretty powerful one too as far as I know. It's ability and item go together- The burn boosting Luxray's attack to 1.5x. His Jolly nature boosts his speed. He has spark- a decent physical electric move, and crunch, to defend against ghost and psychic. I chose Iron Tail as a defense against Rock types and Fairy types, and Facade's attack is doubled due to the burn which makes it quite effective against any other types.
Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk / 30 Def / 30 SpD
- Inferno
- Ancient Power
- Iron Defense
- Curse
My third pokemon is Magcargo- A decently bulky fire/rock type. I gave it leftovers, because I had no idea what other item to put on it haha. It's first move, Inferno, is quite inaccurate but very effective if it hits. Ancient Power is a decent move, with a 10% chance to boost all stats, and I gave it Iron Defense to make it even more Bulky. Curse is Attack +1 and Defense +1, but speed down. Not my best choice, but I needed a fire type.
Pidgeot-Mega @ Pigeonite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Uproar
- Roost
This is Pidgeot, my Mega for this team. A pretty powerful pokemon, I must say. It's ability No Guard compliments it's moveset, with low-accuracy moves like Hurricane and Steel Wing. Hurricane is very strong- STAB and a 30% chance to confuse with a high attack power. Steel Wing is for waving off those pesky Rock types, although it's not very powerful due to Mega Pidgeot being a Special attacker. Roost is simple- For restoring health.
Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Seed Bomb
- Earthquake
- Crunch
- Outrage
This is mostly a pretty random pick. . . I went through the list and basically said YOLO. Leftovers is a basic fallback if you have no other items. It's mostly a Bulky Physical sweeper, with strong physical moves + adamant nature. Seed Bomb, Earthquake, Crunch, Outrage. Just a bunch of random good-ish moves I put together. . . Feedback please! Haha.
Vanilluxe @ Never-Melt Ice
Ability: Ice Body
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hail
- Blizzard
- Freeze-Dry
- Water Pulse
So this is my last pokemon I chose- Vanilluxe. I gave it Never-Melt Ice to boost it's 2 ice type moves, and Hail for it's Ice Body ability and also to deal some buffet against enemies. Blizzard will be the main attack it'll use- against water types, Freeze Dry, and Water Pulse for Fire, Ground and Rock types. A pretty decent pokemon in my opinion,
Most of the time I hang around the Roleplaying area of Pokemon Showdown- ye might not see me much on anything else. At all. During breaks in the RP I enjoy going on Random Battles, and I've always wanted to make a team, but I'm not experienced at all in the Competitive side of Pokemon. I tried out a PU team - Partially Used - and it was decent in the battles- I always managed to faint at least half the other pokemon, but I wasn't winning much at all- So I came here! Please help me! :)
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Marowak @ Thick Club
Ability: Rock Head
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Double-Edge
- Earthquake
- Power-Up Punch
- Swords Dance
I chose Marowak as it seems like a pretty good Physical Sweeper, at least for the PU tier. His item, Thick Club, doubles his attack, which is amazing. I chose the moves as I feel he can easily fell most enemies- Swords Dance is +2 attack, which makes him even more powerful. His Rock Head ability cancels out the recoil from Double-Edge, and Power-Up Punch raises his attack even more. EQ is just a typical move for a Ground type- Pokemon. High power, and no negatives.

Luxray @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spark
- Crunch
- Iron Tail
- Facade
I chose Luxray as my second pokemon, because it is 1. my most loved pokemon and 2. a pretty powerful one too as far as I know. It's ability and item go together- The burn boosting Luxray's attack to 1.5x. His Jolly nature boosts his speed. He has spark- a decent physical electric move, and crunch, to defend against ghost and psychic. I chose Iron Tail as a defense against Rock types and Fairy types, and Facade's attack is doubled due to the burn which makes it quite effective against any other types.

Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
IVs: 30 Atk / 30 Def / 30 SpD
- Inferno
- Ancient Power
- Iron Defense
- Curse
My third pokemon is Magcargo- A decently bulky fire/rock type. I gave it leftovers, because I had no idea what other item to put on it haha. It's first move, Inferno, is quite inaccurate but very effective if it hits. Ancient Power is a decent move, with a 10% chance to boost all stats, and I gave it Iron Defense to make it even more Bulky. Curse is Attack +1 and Defense +1, but speed down. Not my best choice, but I needed a fire type.

Pidgeot-Mega @ Pigeonite
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Uproar
- Roost
This is Pidgeot, my Mega for this team. A pretty powerful pokemon, I must say. It's ability No Guard compliments it's moveset, with low-accuracy moves like Hurricane and Steel Wing. Hurricane is very strong- STAB and a 30% chance to confuse with a high attack power. Steel Wing is for waving off those pesky Rock types, although it's not very powerful due to Mega Pidgeot being a Special attacker. Roost is simple- For restoring health.

Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Seed Bomb
- Earthquake
- Crunch
- Outrage
This is mostly a pretty random pick. . . I went through the list and basically said YOLO. Leftovers is a basic fallback if you have no other items. It's mostly a Bulky Physical sweeper, with strong physical moves + adamant nature. Seed Bomb, Earthquake, Crunch, Outrage. Just a bunch of random good-ish moves I put together. . . Feedback please! Haha.

Vanilluxe @ Never-Melt Ice
Ability: Ice Body
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hail
- Blizzard
- Freeze-Dry
- Water Pulse
So this is my last pokemon I chose- Vanilluxe. I gave it Never-Melt Ice to boost it's 2 ice type moves, and Hail for it's Ice Body ability and also to deal some buffet against enemies. Blizzard will be the main attack it'll use- against water types, Freeze Dry, and Water Pulse for Fire, Ground and Rock types. A pretty decent pokemon in my opinion,
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So, that's it! I hope you guys can leave some feed back on this, I realize it's probably the worst you've ever seen, but it's the thought that counts, right? Thanks for reading :)