PU Teambuilding Shop - Request teams here!

Hai ya n.n my first request here. I would like to have a stall or balanced team with Audino. N.n

Audino is one of the best sp def walls in pu alongside lickilicky. However Audino has regenrator which helps it to stay healthy and it also has heal bell to cure statuses for Its team members

Any audino set is fine btw n.n

Quilladin @ Eviolite
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Seed Bomb
- Zen Headbutt
- Spikes
- Taunt

Audino @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Wish
- Protect
- Knock Off
- Encore

Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch

Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Discharge
- Toxic

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Ice Beam
- Focus Blast

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

So I built this team around fast offensive Quilladin, which I've been using and advocating the use of a lot lately, but I wanted a bulkier build this time around. One of the biggest problems with offensive Quilladin is that it doesn't run Synthesis, so it can be worn down pretty quickly, limiting the amount of time it can switch into Pokemon such as Golem. Because of this, I added Audino, which provides a nice sort of blanket check to special attackers as well as Wish support for Quilladin. Next, I added Metang, as I needed a good Normal and Ice check, considering I was pretty weak to Stoutland and Regice at this point. Stunfisk was added as the token Stealth Rock user as well as a Monferno, Pawniard, and Electric check (bar Rotom-F). At this point I wanted to round the team out with some faster and more offensive Pokemon, so I added special Floatzel and Swords Dance Monferno, the latter of which can also revenge kill Rotom-F, and between it and Audino, I can take that on pretty well. Now enjoy :toast:

This is literally copy / pasted from teambuilding competition so excuse me if some stuff looks wierd.
 

Quilladin @ Eviolite
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Seed Bomb
- Zen Headbutt
- Spikes
- Taunt

Audino @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Wish
- Protect
- Knock Off
- Encore

Metang @ Eviolite
Ability: Clear Body
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Bullet Punch

Stunfisk @ Leftovers
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Stealth Rock
- Earth Power
- Discharge
- Toxic

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Ice Beam
- Focus Blast

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Mach Punch

So I built this team around fast offensive Quilladin, which I've been using and advocating the use of a lot lately, but I wanted a bulkier build this time around. One of the biggest problems with offensive Quilladin is that it doesn't run Synthesis, so it can be worn down pretty quickly, limiting the amount of time it can switch into Pokemon such as Golem. Because of this, I added Audino, which provides a nice sort of blanket check to special attackers as well as Wish support for Quilladin. Next, I added Metang, as I needed a good Normal and Ice check, considering I was pretty weak to Stoutland and Regice at this point. Stunfisk was added as the token Stealth Rock user as well as a Monferno, Pawniard, and Electric check (bar Rotom-F). At this point I wanted to round the team out with some faster and more offensive Pokemon, so I added special Floatzel and Swords Dance Monferno, the latter of which can also revenge kill Rotom-F, and between it and Audino, I can take that on pretty well. Now enjoy :toast:

This is literally copy / pasted from teambuilding competition so excuse me if some stuff looks wierd.
o thx! n.n I did my request a long time ago so i figured that no one was doing it, So thank you so much! n.n
 
Is this place close or something???I f not i would like to request a RockPolish Relicanth and banded scrappy stoutland.I dont know what sets but thnx.
 
you guys should really update the team archive. it is really outdated

wanting a offensive hazard stack team,btw:

Dusknoir @ Spell Tag
Ability: Frisk
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Earthquake
- Thunder Punch
- Will-O-Wisp

Roselia @ Eviolite
Ability: Natural Cure
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Spikes
- Toxic Spikes

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
 

MZ

And now for something completely different
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you guys should really update the team archive. it is really outdated

wanting a offensive hazard stack team,btw:

Dusknoir @ Spell Tag
Ability: Frisk
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Earthquake
- Thunder Punch
- Will-O-Wisp

Roselia @ Eviolite
Ability: Natural Cure
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Spikes
- Toxic Spikes

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
The teams are but it's simply a collection of all teams bul for people here with no need to keep it up, that's for sample teams
 
you guys should really update the team archive. it is really outdated

wanting a offensive hazard stack team,btw:

Dusknoir @ Spell Tag
Ability: Frisk
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Shadow Sneak
- Earthquake
- Thunder Punch
- Will-O-Wisp

Roselia @ Eviolite
Ability: Natural Cure
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Spikes
- Toxic Spikes

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit
Hi,

Roselia @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Toxic Spikes
- Sleep Powder / Spikes
- Leaf Storm
- Sludge Bomb

Dusknoir @ Life Orb
Ability: Pressure
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Sucker Punch
- Earthquake
- Shadow Sneak
- Pursuit / Ice Punch

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Knock Off
- Pursuit

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion / Stone Edge
- Earthquake
- Sucker Punch

Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Focus Blast
- Psychic
- Taunt / Energy Ball
I changed a few of your sets to accomodate my likings but yeah this is pretty offensive and the main core is Mime + Pawniard to facilitate a Dodrio sweep late game. Lots and lots of Priority because it is fun especially with Toxic Spikes
 
Hi,

Roselia @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Toxic Spikes
- Sleep Powder / Spikes
- Leaf Storm
- Sludge Bomb

Dusknoir @ Life Orb
Ability: Pressure
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Sucker Punch
- Earthquake
- Shadow Sneak
- Pursuit / Ice Punch

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Dodrio @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Knock Off
- Pursuit

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion / Stone Edge
- Earthquake
- Sucker Punch

Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Focus Blast
- Psychic
- Taunt / Energy Ball
I changed a few of your sets to accomodate my likings but yeah this is pretty offensive and the main core is Mime + Pawniard to facilitate a Dodrio sweep late game. Lots and lots of Priority because it is fun especially with Toxic Spikes
thanks! i'm just wondering why the changes on dusknoir. care to explain? :]
 
thanks! i'm just wondering why the changes on dusknoir. care to explain? :]
thunder punch doesn't really hit much anymore and Life Orb Sucker Punch is powerful priority that really does a lot for many teams (ohkoing Cryogonal and doing over 50% to Floatzel for example). If you want to use your set it is fine tho
 
I love pokemon, but i'm really bad at teambuilding, so i was wondering if someone could help out with building a team around a Wish-Pass Braixen.

Braixen @ Eviolite
Ability: Blaze
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Will-O-Wisp
- Flamethrower
 
Is this place close or something???I f not i would like to request a RockPolish Relicanth and banded scrappy stoutland.I dont know what sets but thnx.

Stunfisk @ Passho Berry
Ability: Static
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Stealth Rock
- Earth Power
- Discharge
- Toxic

Relicanth @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Head Smash
- Waterfall
- Earthquake

Stoutland @ Silk Scarf
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Facade
- Superpower
- Toxic

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Blizzard
- Hidden Power [Ice]

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Shadow Ball
- Focus Blast

Gourgeist-Super @ Leftovers / Yache Berry
Ability: Frisk
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Seed Bomb
- Will-O-Wisp
- Synthesis

So with Toxic, Stoutland is able to lure in things like Tangela and Gourgeist-XL and cripple them, making it easier for Relicanth to sweep late game. Stunfisk is your obligatory Monferno / Pawniard / Dodrio check. Rotom-F is your revenge killer for Water-types like Floatzel in particular. Grumpig is your Fire-type check and win condition, while Gourgeist-XL is your Golem / Machoke counter as well as your Water check, but if you want some guarantee vs special Floatzel you can use Yache Berry. Enjoy!
 
I love pokemon, but i'm really bad at teambuilding, so i was wondering if someone could help out with building a team around a Wish-Pass Braixen.

Braixen @ Eviolite
Ability: Blaze
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Will-O-Wisp
- Flamethrower
Also Braixen is completely outclassed by Audino, did you want to request a team around anything else?
 
Id love a team based around murkrow+spikes(rose or defensive or fast quil wld be cool) for the playstyle Balanced is cool

Murkrow @ Life Orb
Ability: Insomnia
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Sucker Punch
- Pursuit
- Hidden Power [Fighting]
 
Ok, so I want a team that:

- Uses Purugly
- has a phys def wall and a spd wall
- has rocks
- has a strong offensive coverage mix
- somehow utilizes Purugly
- not necessary, but I would also enjoy a status spreader

ty for your time and effort

Edit:

A user helped me, I shall refer to him as El Paco Fedora.

Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- U-turn
- Knock Off
- Fake Out

Relicanth @ Leftovers
Ability: Rock Head
EVs: 252 HP / 84 Atk / 128 Def / 44 Spe
Impish Nature
- Head Smash
- Waterfall
- Yawn
- Stealth Rock

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Shadow Ball

Vullaby @ Eviolite
Ability: Overcoat
EVs: 242 HP / 252 Def / 14 Spe
Impish Nature
- Foul Play
- U-turn
- Defog
- Roost

Roselia @ Eviolite
Ability: Natural Cure
EVs: 180 HP / 60 Def / 252 SpD / 16 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Toxic Spikes
- Spikes

Monferno @ Eviolite
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Fire Punch
- Close Combat
- Mach Punch
 
Last edited:
Also Braixen is completely outclassed by Audino, did you want to request a team around anything else?
I guess Audino then. i dont really know much about competitive pokemon so i jut went with what i thought would be ok. thx for the help
 
I'm looking for a team built around Wigglytuff and Raichu. I'm absolutely terrible at building teams, but they are my favorite pokemon and I really wanted to use them in a team together, but haven't been able to do so effectively.
 
Requesting a team built around this mons:
+

Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Future Sight
- Dazzling Gleam
- Healing Wish
- Focus Blast

Dusknoir @ Colbur Berry
Ability: Frisk
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Pursuit
- Shadow Sneak
- Will-O-Wisp
- Earthquake

with a volt switch blocker please
 

2xTheTap

YuGiOh main
is a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
Requesting a team built around this mons:
+

Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Future Sight
- Dazzling Gleam
- Healing Wish
- Focus Blast

Dusknoir @ Colbur Berry
Ability: Frisk
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Pursuit
- Shadow Sneak
- Will-O-Wisp
- Earthquake

with a volt switch blocker please
Hi, Ranbu No Melody - made an offense team for you. Not exact sets, but still utilizes Future Sight Mime decently imo:

Mr. Mime @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Future Sight
- Dazzling Gleam
- Healing Wish
- Focus Blast

Dusknoir @ Life Orb
Ability: Pressure
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Ice Punch
- Earthquake
- Shadow Sneak
- Pursuit / Sucker Punch

Monferno @ Eviolite / Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature / Adamant Nature
- Swords Dance
- Mach Punch
- Close Combat
- Flare Blitz

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Sucker Punch

Leafeon @ Yache Berry
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synthesis
- Knock Off
- Leaf Blade
- Sunny Day / Toxic

This team is pretty fun; made several versions of it with Quilladin over Leafeon for some Spikes + Pursuit Dusknoir action, but this seems to be the most cohesive. Mr. Mime setting up a Future Sight will do one of two things: 1) bring in fat Psychic types, which you can then Pursuit trap with Dusknoir. Bringing in Grumpig for example will weaken it significantly, at which point you've removed your opponent's defensive answer to Rotom-F and Monferno. 2) it'll bring in Dark types - if you predict this, you can easily Dazzling Gleam on the switch, or even just switch to Monferno and threaten them out as you gain initiative to Swords Dance. Bringing in Dark types like this relieves a lot of the pressure from Dusknoir; in return for keeping Dusknoir alive, Dusknoir will pressure the hell out of Grumpig, Stunfisk, and Altaria for Monferno with its Ghost STAB/Pursuit, Earthquake, and Ice Punch, respectively. Golem is your Volt stop that you wanted, but if that fails or is fainted early, the team has two other forms of priority in addition to Golem's own Sucker Punch to take on things like Zebstrika and Rotom-F. Leafeon does several things on this team: it's your primary Ground resist, Floatzel check (has Yache for that), can reset weather vs Rain teams thanks to Yache and Sunny Day, cleans up late game with the Speed gained from Chlorophyll, and weakens Vullaby by bringing it in and removing its Eviolite via Knock Off. Toxic is an option over Sunny Day to weaken stuff like Gourgeist-Super and Vullaby further, but having a late game cleaner that's faster than any Scarfer is actually pretty reliable even if the set looks weird (Sunny Day-boosted Synthesis recovery / powering up Monferno's Flare Blitz are nice bonuses too). Other Grass-types work well in that last slot, so long as they resist Ground.
 
Last edited:

Take Azelfie

More flags more fun
Zweilous @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Outrage
- Superpower
- Head Smash

Can I have a team that utilizes CB Zweilous, it is really good but I do struggle when building with it
 
Id like a CB monferno team balanced or offense would be really cool too. Hopefully this gets done since my last request didnt. R.I.P
Monferno @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Flare Blitz
- Close Combat
- U-turn
 
Could I have a team built around Simisear? I notice a lot of teams are weak to it, and with the amount of coverage moves it gets, I think Simisear should be able to put in a lot of work. I'm looking for a generally offensive team that can not only take on faster mons like Floatzel and Scarf Chatot, but also one that has effective pivots to give Simisear safe switch ins via Volt Switch, U-Turn or Baton Pass. Entry hazards, namely Spikes, are also appreciated.

Feel free to change this Simisear set:

Simisear @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
- Knock Off
 
Last edited:
I would like a offensive Banette team please...



Banette @ Life Orb / Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw/Gunk Shot
- Shadow Sneak
- Knock Off
- Sucker Punch / HP Fighting / Will-o-Wisp / Pursuit
 

Anty

let's drop
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I would like a offensive Banette team please...



Banette @ Life Orb / Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw/Gunk Shot
- Shadow Sneak
- Knock Off
- Sucker Punch / HP Fighting / Will-o-Wisp / Pursuit
Hi! Here's the team;

Banette @ Life Orb
Ability: Insomnia
EVs: 252 Atk / 40 SpA / 216 Spe
Naughty Nature
- Shadow Claw
- Sucker Punch
- Dazzling Gleam
- Pursuit

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Mach Punch
- Flare Blitz

Golem @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Sucker Punch

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 76 HP / 252 SpA / 180 Spe
Timid Nature
- Psychic
- Focus Blast
- Taunt
- Shadow Ball

Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Freeze-Dry
- Surf

I modified the Banette set slightly to better bring out its niches, being able to bait stuff like Vullaby, and being able to take out certain Psychic and Ghost types with Pursuit. SD Monferno is an excellent partner as it can capitalise on the support Banette brings to the table by cleaning up after Banette does its job. Next, Golem was chosen as a Rocker, as you wanted an offensive team and WP Golem is one of the best offensive leads in the tier. Grumpig works well with Golem, and hard checked some of the threats to the team, notably Rotom-f, Machoke, and Monferno, and it also appreciate Banette baiting and 2HKOing Vullaby with Dazzling Gleam. Mr Mime was chosen as a revenge killer, as the team needed something fast to revenge kill stuff like Floatzel and Mime can also help check opposing SD Monferno, Scarf Chatot, and Healing Wish support is always nice with SD monf. Lastly, Lapras was added as a Water-type switch in and wallbreaker, as it can bait in stuff like Grumpig and severely weaken for Monferno.

Hope you like it!
 
Hi! Here's the team;

Banette @ Life Orb
Ability: Insomnia
EVs: 252 Atk / 40 SpA / 216 Spe
Naughty Nature
- Shadow Claw
- Sucker Punch
- Dazzling Gleam
- Pursuit

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Mach Punch
- Flare Blitz

Golem @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Sucker Punch

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 76 HP / 252 SpA / 180 Spe
Timid Nature
- Psychic
- Focus Blast
- Taunt
- Shadow Ball

Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Freeze-Dry
- Surf

I modified the Banette set slightly to better bring out its niches, being able to bait stuff like Vullaby, and being able to take out certain Psychic and Ghost types with Pursuit. SD Monferno is an excellent partner as it can capitalise on the support Banette brings to the table by cleaning up after Banette does its job. Next, Golem was chosen as a Rocker, as you wanted an offensive team and WP Golem is one of the best offensive leads in the tier. Grumpig works well with Golem, and hard checked some of the threats to the team, notably Rotom-f, Machoke, and Monferno, and it also appreciate Banette baiting and 2HKOing Vullaby with Dazzling Gleam. Mr Mime was chosen as a revenge killer, as the team needed something fast to revenge kill stuff like Floatzel and Mime can also help check opposing SD Monferno, Scarf Chatot, and Healing Wish support is always nice with SD monf. Lastly, Lapras was added as a Water-type switch in and wallbreaker, as it can bait in stuff like Grumpig and severely weaken for Monferno.

Hope you like it!
Thanks
 

5gen

jumper
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Requesting an offense oriented team build around these two:

Fraxure @ Eviolite
Ability: Mold Breaker
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Swords Dance
- Superpower
- Poison Jab
- Outrage

Ninetales @ Leftovers or Salac Berry
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Energy Ball
- Nasty Plot
- Substitute


SD Fraxure and NP Ninetails are core I really like, but am unsuccessful in creating a good team around. These two do a great job of breaking each others checks and counters, creating opportunities to sweep. From my experiences, this core has trouble dealing with faster mons that can hit them hard/well like Scarf Rotom-F or Floatzel. The sets I have I chosen are very offensive, so I would like a team that is either Hyper Offense or Balanced Offense. Thanks in advance to the builder who builds around this core, your work is appreciated.
 

TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
Take an Azelfie


Zweilous @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Crunch
- Superpower
- Head Smash

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Pursuit
- Meteor Mash
- Earthquake
- Bullet Punch

Swanna @ Leftovers
Ability: Hydration
EVs: 248 HP / 232 Def / 28 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost

Camerupt @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Earth Power
- Roar

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Blizzard
- Trick

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Sleep Powder
- Synthesis
- Sludge Bomb
- Giga Drain


Requested this a while back, but here's your team CB Zweilous was a bit diffucult to make work, but it was still to build with. Starting with your suggestion, Metang was a nice starting point providing a switch-in to Fairy-, Dragon-, and Ice-type attacks for Zweilous while also handling Mr. Mime better. Zweilous and Metang struggle with Monferno, so defensive Swanna provides a much needed Fighting resist and hazard remover if need be. Camerupt provides Stealth Rock and an Electric immunity which is always nice to have. Choice Scarf Rotom-F is here to provide some needed speed for the team and Roselia provides another Water check to go along with Swanna while running enough speed for Adamant Golem. The team does struggle a bit with Shell Smash Crustle, but you can put Crustle to sleep with Roselia and Metang can take a +2 hit if needed and Meteor Mash + Bullet Punch should be enough to deal with it. Enjoy the team.
 

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