[COMPLETED] Chandelure

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus

This design is not lazy!!!!

[Pros]

<ul>
<li>Chandelure has a very high Special Attack stat.</li>
<li>Its Ghost-typing allows it to function as an offensive spinblocker.</li>
<li>Its ability, Flash Fire, makes it immune to Fire-type attacks, while also granting it a 50% boost to its Fire-type attacks when hit by one.</li>
<li>These useful immunities give it some useful switch-in opportunities.</li>
<li>It can function as a solid wall breaker or revenge killer thanks to its amazing movepool and Special Attack.</li>
<ul>

[Cons]

<ul>
<li>Chandelure has a weakness to Stealth Rock and is vulnerable to all forms of entry hazards, which heavily limits its switch-in opportunities.</li>
<li>It possesses sub-par defensive stats.</li>
<li>Its lackluster Speed stat makes it vulnerable to common revenge killers.</li>
<li>It's cursed with very common and exploitable weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type moves.</li>
<li>It is Pursuit weak.</li>
<li>Gengar gives it slight competition as an offensive spinblocker.</li>
<ul>

[Set Recommendations]

<p>name: Substitute<br />
move 1: Substitute<br />
move 2: Fire Blast<br />
move 3: Shadow Ball<br />
move 4: Hidden Power Fighting / Pain Split<br />
ability: Flash Fire<br />
item: Leftovers / Life Orb<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest / Timid</p>

<p>Chandelure's frailness and susceptibility to common revenge killers can be remedied with the help of Substitute, which gives it a free turn to deal heavy damage to just about anything and helps ease prediction. Thanks to its high Special Attack and great coverage, Chandelure is able to force a lot of switches, so it finds many opportunities to setup a Substitute. Fire Blast is an incredibly powerful STAB Fire-type move that demolishes Steel-types such as Ferrothorn, Skarmory, and Aegislash, while also frying Gourgeist and Trevenant. Shadow Ball provides Chandelure with another STAB move to spam against anything that resists Fire Blast, while OHKOing Gengar and dealing heavy damage to Talonflame. Hidden Power Fighting is incredibly nifty for catching outTyranitar, who resists both of Chandelure's STAB moves and can threaten to trap it with Pursuit if it isn't behind a Substitute. On the other hand, Pain Splitprovides Chandelure with a bit of semi-reliable recovery that works well in tandem with Life Orb, while also crippling the special walls such as Blissey and Chansey that might try to stall it out. Hidden Power Fighting is still usable with Life Orb because Tyranitar will wall it otherwise, but without Pain Split, Substitute and Life Orb recoil can really put a damper on Chandelure's HP</p>

<p>The nature is purely personal preference, but Modest is highly recommended for much needed firepower and the ability to 2HKO pretty much every variant of Tyranitar with Hidden Power Fighting. A Timid nature does have its merits in outspeeding neutral natured base 80 Speed Pokemon, such as Goodra, Mamoswine, and Dragonite. Leftovers helps greatly improve Chandelure's longevity and gives it more Substitutes if need be, but Life Orb gives this set maximum power and it has excellent synergy with Pain Split; without Pain Split, Chandelure can be easily worn down. Pairing Chandelure with a Rapid Spin user is mandatory, or else the combination of Substitute and hazards will wear Chandelure down really fast. Excadrill and Forretress are both great partners because they lure Fire-type attacks, but Starmie is good too because they have great offensive and defensive synergy with each other. Rotom-W not only cripples Tyranitar with Will-O-Wisp, but also can remove any bulky Water-Types that would threaten Chandelure, such as Vaporeon or Azumarill. Incidentally, Azumarill pairs well offensively with Chandelure, as it can wipe special walls, such as Blissey and Tyranitar off the face of the earth, while Chandelure can fry the Grass-types that stand in its way</p>

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball / Flamethrower<br />
ability: Flash Fire<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

<p>Chandelure's less-than-satisfying Speed stat makes it a perfect candidate for a Choice Scarf set, letting it get the jump on faster Pokemon and revenge kill them. Not only that, but its amazing movepool, high Special Attack stat, and powerful STAB moves makes it a fantastic revenge killer. Fire Blast gives Chandelure a powerful STAB option to hit Steel-types such as Scizor, Ferrothorn, and Skarmory, while picking off Mega Lucario. Shadow Ball gives Chandelure another STAB move to smash anything that resists Fire Blast, or to OHKO Pokemon, such as Gengar, Starmie, and Alakazam. Hidden Power Fighting is still essential for hitting Tyranitar; otherwise, it can easily switch into all of Chandelure's other moves and threaten to trap it with Pursuit. Energy Ball rounds off the set by giving it a decently powerful Grass-type coverage move to hit bulky Water-types, such as Rotom-W and Gastrodon, while also hitting specially defensive Hippowdon harder than anything else. Flamethrower is an option if bulky Water-types aren't much of a threat, as it gives Chandelure a reliable Fire-type STAB move to clean up with late game, or when a Fire Blast miss could potentially cost you the match.</p>

<p>Timid is actually the preferred nature here because it allows Chandelure to get the jump on Pokemon with base 130 Speed. It also outspeeds +1 Adamant Dragonite and Gyarados. Infiltrator is viable on this set because it can allow Chandelure to revenge kill Pokemon behind Substitutes, but Flash Fire is still the best option all around because the Fire-type immunity is just so important and useful. It would be wise to pair Chandelure with something that can beat Tyranitar, as it can't rely on the weak Hidden Power Fighting to reliably deal with it. Scizor, Lucario, and Breloom come to mind because they can all OHKO Tyranitar with their respective STAB moves, allowing Chandelure to safely revenge kill without having to feel Tyranitar breathing down its neck. All of the partners listed above can also beat Blissey and Chansey, which are the best hard counters to Chandelure. A Rapid Spinner is mandatory, because Chandelure needs to have the ability to switch-in freely without having to worry about entry hazards chipping away at its health. Excadrill and Forretress have great synergy because they can lure Fire-type moves, while Starmie can beat a large majority of Chandelure's checks. Pairing Chandelure with an offensive Grass-type, such as Breloom or Mega Venasaur is a good idea, as they can deal with bulky Water-types such as Gastrodon and Rotom-W or Ground-types such as Hippowdon. Rotom-W is also a fantastic partner that covers its Water-, Ground-, and Rock-type weaknesses.</p>

<p>name: Choice Specs<br />
move 1: Fire Blast / Overheat<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball<br />
ability: Flash Fire<br />
item: Choice Specs<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest</p>

<p>This set takes advantage of Chandelure's monstrous Special Attack and amazing STAB combination to become an incredibly fearsome wallbreaker, capable of OHKOing a decent portion of the tier with its STAB moves alone. Fire Blast absolutely nukes anything that doesn't resist, OHKOing half of the tier apart from the incredibly bulky special walls such as Blissey, Chansey, and Goodra. Overheat is an option if you just want Chandelure to waste the tier, but apart from the power, Fire Blast is preferred because Chandelure doesn't have to worry about switching out after each usage. Shadow Ball gives Chandelure a secondary STAB move to hit basically anything that resists Fire Blast, such as Kingdra, Goodra and Garchomp. Hidden Power Fighting is once again really only for Tyranitar, who threatens to trap Chandelure. It's also neat for the rare Hydreigon. Energy Ball is useful for the Water-types that aren't already OHKOed by Shadow Ball, such as Rotom-W, Politoed.</p>

<p>Although Timid lets Chandelure get the jump on neutral base 80 Speed Pokemon, Modest is essential for giving this set raw power, as the power drop is incredibly significant without it. Teammates for this set should be based around keeping Chandelure alive, beating its checks and counters, and pairing it with a sweeper of some kind that appreciates Chandelure's wall breaking capabilities. A Rapid Spinner is a must for this set so Chandelure can come in at any opportunity to nuke something, so pairing it with Excadrill and Forretress is a given, as they could potentially lure in a Fire-type move and activate Chandelure's Flash Fire ability to rain fire and brimstone onto the opposing team. Lucario and Scizor are two amazing partners to this set because they can beat Blissey, Chansey, and Tyranitar, which are one of the only three hard counters to this set. Aegislash is a great offensive partner because it appreciates the lack of Steel-types and it can also set up on a few of Chandelure's common counters. Rotom-W can beat Greninja and Starmie, both great checks to this set. Ninetales, although much less viable this generation, can summon sun with Drought and power up Chandelure's Fire-type moves to astronomical proportions. Mega Charizard-Y is also a good partner, for the same reason. Azumarill appreciates the lack of defensive Grass-types such as Gourgeist and Trevenant</p>

[Checks and Counters]

<p>Chandelure's raw power makes it somewhat of a hard Pokemon to counter completely, but there are a few Pokemon in OU that still manage to counter it very well. Blissey and Chansey are probably the only hard counters to Chandelure in the game, as they are immune to Shadow Ball and take next to nothing from Fire Blast. Support, Assault Vest, and Choice Scarf Tyranitar sets are great checks/counters to most of Chandelure's sets, as none of them are OHKOed by a Hidden Power Fighting. It can then proceed to trap Chandelure with Pursuit. Checking Chandelure is a lot easier because of its many exploitable weaknesses and low Speed. Greninja and Starmie are great checks to most of Chandelure's sets, as they can decimate it with Hydro Pump. Bulky Water-types such as Vaporeon, Mega Gyarados, and Rotom-W, are great checks to most of its sets as well, while Azumarill can simply spam Aqua Jet. Mega Absol, Mega Mawile, and Mega Kangaskhan can beat Chandelure with priority Sucker Punch. Mega Houndoom is a great check because it resists both of Chandelure's STAB moves and can OHKO back with Dark Pulse. As long as Stealth Rock is on the field, with a bit of residual damage, Aegislash can pick off Chandelure with Shadow Sneak. Gengar outspeeds all but the Choice Scarf sets and OHKOes it with Shadow Ball. Politoed can summon rain with Drizzle and nerf Chandelure's STAB Fire-type moves; as well as this, Politoed is usually paired with Swift Swim attackers such as Kingdra and Kabutops, most of which destroy Chandelure.</p>
 
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Adamant Zoroark

catchy catchphrase
is a Contributor Alumnus
Why do you have Infiltrator mentioned in the Pros section despite having it on none of the sets?

Doesn't make much sense to me
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Why do you have Infiltrator mentioned in the Pros section despite having it on none of the sets?

Doesn't make much sense to me
Oops thanks for catching that. I meant to remove that after I discussed its viability with ShootingStarmie.
 
I'm not sure whether these Pokemon are relevant, but I believe that Mega Gyarados and Crawdaunt should mentioned as checks, Both resist Chandelure's STAB moves, with Mega Gyarados barely being able to take a CS SB, barely outspeeding it, and OHKOing it with Waterfall, and Crawdaunt OHKOing it with Aqua Jet if it has a CB attached or with SR and a little bit of prior damage.
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I'm not sure whether these Pokemon are relevant, but I believe that Mega Gyarados and Crawdaunt should mentioned as checks, Both resist Chandelure's STAB moves, with Mega Gyarados is barely able to take a CS SB, barely outspeeding it, and OHKOes it with Waterfall, and Crawdaunt OHKOing it with Aqua Jet if it has a CB attached or with SR and a little bit of prior damage.
Mega Gyarados, yes. Crawdaunt, not so much. I'll mention Gyarados though.
 
Are you sure that Infiltrator doesn't at least deserve a mention in the comments of the Choice Scarf set? One reason that a lot of offensive Pokemon run Substitute is to protect themselves from potential revenge killers, and Scarf Chandelure is one of only a few revenge killers that can actually bypass the Substitute altogether. I understand that the Fire immunity is important, and sweeping a team late-game with boosted Fire moves is fantastic, but I honestly feel that Infiltrator should at least get a small mention.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Gary and I have talked about this on Skype. Everything looks fine to me

Q/C APPROVED 1/3
Thanks SS.

Are you sure that Infiltrator doesn't at least deserve a mention in the comments of the Choice Scarf set? One reason that a lot of offensive Pokemon run Substitute is to protect themselves from potential revenge killers, and Scarf Chandelure is one of only a few revenge killers that can actually bypass the Substitute altogether. I understand that the Fire immunity is important, and sweeping a team late-game with boosted Fire moves is fantastic, but I honestly feel that Infiltrator should at least get a small mention.
Although Flash Fire should be used 85% of the time, I will give Infiltrator a small mention on the Scarf set, as revenge killing things behind a Sub is indeed neat and unique. Thanks.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Finally managed to get this written up. This is ready for the final QC check.
 
I'd suggest a variant of the choice scarf set, with Infiltrator instead of Flash Fire, to work as anti-phazer, anti-taunt, stall- and wallbreaker.
 
Infiltrator is already mentioned in the Choice Scarf set's comments. Flash Fire is definitely the superior ability in the grand scheme of things.

This looks solid, good job Gary.

QC 3/3
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Infiltrator is already mentioned in the Choice Scarf set's comments. Flash Fire is definitely the superior ability in the grand scheme of things.

This looks solid, good job Gary.

QC 3/3
Thanks a ton man. This is ready for GP.
 
This is an amateur grammar and prose check.
Remove
Add
This design is not lazy!!!!

[Pros]

<ul>
<li>Chandelure has a very high Special Attack stat.</li>
<li>Its Ghost-typing lets is function as an offensive spinblocker.</li>
<li>Its ability, Flash Fire, makes it immune to Fire-type attacks, while also granting it a 50% boost to its Fire-type attacks when hit by one.</li>
<li>It can function as a solid wall breaker or revenge killer thanks to its amazing movepool and high Special Attack.</li>
<li>It is Ggranted with useful immunities to Fire-, Fighting-, and Normal-type attacks.</li>
<ul>

[Cons]

<ul>
<li>Chandelure has a weakness to Stealth Rock and is vulnerable to all forms of entry hazards, which heavily limits its switch-in opportunities.</li>
<li>It Ppossesses subpar defensive stats.</li>
<li>Its lackluster Speed stat makes it vulnerable to common revenge killers.</li>
<li>It's cursed with very common and exploitable weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type moves.</li>
<li>It is Pursuit weak.</li>
<li>Gengar gives it slight competition as an offensive spinblocker.</li>
<ul>

[Set Recommendations]

<p>name: Substitute<br />
move 1: Substitute<br />
move 2: Fire Blast<br />
move 3: Shadow Ball<br />
move 4: Hidden Power Fighting / Pain Split<br />
ability: Flash Fire<br />
item: Leftovers / Life Orb<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest / Timid</p>

<p>Chandelure's frailness and susceptibility to common revenge killers can be remedied with the help of Substitute, which gives it a free turn to deal heavy damage to just about anything and helps ease prediction. Thanks to its high Special Attack and great coverage, it's able to force a lot of switches, so it finds many opportunities to setup a Substitute. Fire Blast is an incredibly powerful STAB Fire-type move that demolishes Steel-types, such aslike Ferrothorn, Skarmory, and Aegislash, while also frying Gourgeist and Trevenant. Shadow Ball provides Chandelure with another STAB move to spam against anything that resists Fire Blast, while OHKOing Gengar and dealing heavy damage to Talonflame. Hidden Power Fighting is incredibly nifty for Tyranitar, who resists both of Chandelure's STAB moves and can threaten to trap it with Pursuit if it isn't behind a Substitute. Pain Split, on the other hand, provides Chandelure with a bit of semi-reliable recovery that works well in tangent with Life Orb, while also crippling special walls, such aslike crippling Blissey and Chansey, that maymight try to stall it out. Hidden Power Fighting is still usable with Life Orb because Tyranitar will wall it otherwise, but, without Pain Split, Substitute and Life Orb recoil and can really put a damper on Chandelure's HP</p>

<p>The nature is merely personal preference, but Modest is highly recommended for much needed fire power and the ability to 2HKO pretty much every variant of Tyranitar with Hidden Power Fighting. A Timid nature does have its merits in outspeeding common neutral based 80s Speed Pokemon, such aslike Goodra, Mamoswine, and Dragonite. Leftovers helps greatly improve Chandelure's longevity and lets it create more Substitutes if need be, but Life Orb gives this set maximum power and it has excellent synergy with Pain Split, but without Pain Split, Chandelure can be easily worn down. Pairing Chandelure with a Rapid Spinner is mandatory, or else the combination of Substitute and hazards can really wear Chandelure down fast. Excadrill and Forretress are both great partners because they lure Fire-type attacks, but Starmie is good too because they have great offensive and defensive synergy with each other. Rotom-W can remove bulky Water-types, such aslike Vaporeon and Azumarill, that threaten Chandelure, while also crippling Tyranitar with Will-O-Wisp. Azumarill pairs well offensively with Chandelure, as it can wipe special walls, such aslike Blissey and Tyranitar, off the face of the earth, while Chandelure can fry the Grass-types that stand in its way</p>

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball / Flamethrower<br />
ability: Flash Fire<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

<p>Chandelure's less than satisfying Speed stat makes it a perfect candidate for a Choice Scarf set, letting it get the jump on faster Pokemon and revenge kill them. Not only that, but its amazing movepool, high Special Attack stat, and powerful STAB moves makes it a fantastic revenge killer. Fire Blast gives Chandelure a powerful STAB option to hit Steel-types such aslike Scizor, Ferrothorn, and Skarmory, while picking off Mega Lucario. Shadow Ball gives Chandelure another STAB move to smash anything that resists Fire Blast, or to OHKO Pokemon, such asthe likes of Mega Gengar, Starmie, and Alakazam. Hidden Power Fighting is still essential for Tyranitar, who can easily switch into all of its other moves and threaten to trap it with Pursuit. Energy Ball rounds off the set by giving it a decently powerful Grass-type coverage move to hit bulky Water-types, such aslike Rotom-W and Gastrodon, while also hitting specially defensive Hippowdon harder than anything else. Flamethrower is an option if bulky Water-types aren't much of a threat, as it gives Chandelure a reliable Fire-type STAB move to clean up with late game, or when a Fire Blast miss could potentially cost you the match.

<p>Unlike most of its other sets, Timid is actually the preferred nature because it allows Chandelure to get the jump on Pokemon with base 130 Speed; Mega Gengar in particular, who can still outspeed Modest Chandelure and OHKO with Shadow Ball. It also outspeeds +1 Adamant Dragonite and Gyarados. Infiltrator is viable on this set because it can allow Chandelure to revenge kill Pokemon behind Substitutes, but Flash Fire is still the best option all around because the Fire-type immunity is just so important and useful. It would be wise to pair Chandelure with something that can beat Tyranitar, as it can't rely on the weak Hidden Power Fighting to reliably deal with it. Scizor, Lucario, and Breloom come to mind because they can all OHKO Tyranitar with their respective STAB moves, allowing Chandelure to safely revenge kill without having to feel Tyranitar breathing down its neck. All of the partners listed above can also beat Blissey and Chansey, which are the best hard counters to Chandelure. A Rapid Spinner is mandatory, because Chandelure needs to have the ability to switch-in freely without having to worry about entry hazards chipping away at its health. Excadrill and Forretress have great synergy because they can lure Fire-type moves, while Starmie can beat a large majority of Chandelure's checks. Pairing Chandelure with an offensive Grass-type like Breloom or Mega Venasaur is a good idea, as they can deal with bulky Water-types, such aslike Gastrodon and Rotom-W, or Ground-types like Hippowdon. Rotom-W is also a fantastic partner that covers its Water-, Ground-, and Rock-type weaknesses.</p>

<p>name: Choice Specs<br />
move 1: Fire Blast / Overheat<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball<br />
ability: Flash Fire<br />
item: Choice Specs<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest</p>

<p>This set takes advantage of Chandelure's monstrous Special Attack and amazing STAB combination to become an incredibly fearsome wallbreaker, capable of OHKOing a decent portion of the tier with its STAB moves alone. Fire Blast absolutely nukes anything that doesn't resist it, OHKOing half of the tier apart from the incredibly bulky special walls, such aslike Blissey, Chansey, and Goodra. Overheat is an option if you just want Chandelure to waste the tier, but apart from the power, Fire Blast is preferred because it doesn't have to worry about switching out after each usage. Shadow Ball gives Chandelure a secondary STAB move to hit basically anything that resists Fire Blast, such aslike Kingdra, Goodra, and Garchomp. Hidden Power Fighting is, once again, really only for Tyranitar, who threatens to trap Chandelure. It's also neat for the rare Hydreigon. Energy Ball is useful for Water-types, such aslike Rotom-W, Politoed, and Gastrodon, that aren't already OHKOed by Shadow Ball.</p>

<p>Although Timid lets Chandelure get the jump on neutral base 80s, Modest is essential for giving this set raw power, as the power drop is incredibly significant without it. Teammates for this set are should be based around either keeping Chandelure alive, beating its checks and counters, and pairing it with a sweeper of some kind that appreciates Chandelure's wall breaking capabilities. A Rapid Spinner is a must for this set so Chandelure can come in at any opportunity to nuke something, so pairing it with Excadrill and Forretress is a given, as they could potentially lure in a Fire-type move and activate Chandelure's Flash Fire ability to rain fire and brimstone onto the opposing team. Lucario and Scizor are two amazing partners to this set because they can beat Blissey, Chansey, and Tyranitar, which are one of the only three hard counters to this set. Aegislash is a great offensive partner because it appreciates the lack of Steel-types, thanks to Chandelure, and it can also setup over a few of it common counters. Rotom-W can beat Greninja and Starmie, both great checks to this set. Ninetales, although much less viable this generation, can summon sun with Drought and power up Chandelure's Fire-type moves to astronomical proportions. Mega Charizard-Y is also a good partner, for the same reason. Azumarill appreciates the lack of defensive Grass-types, such aslike Gourgeist and Trevaeneant.</p>

[Checks and Counters]

<p>Chandelure's raw power makes it somewhat of a hard Pokemon to counter completely, but theyre are a few Pokemon in OU that still manage to counter it very well. Blissey and Chansey are probably the hard counters to Chandelure in the game, as they are immune to Shadow Ball and take next to nothing from Fire Blast. Support, Assault Vest, and Choice Scarf Tyranitar are all great checks/counters to most of its sets, as none of them are OHKOed by a Hidden Power Fighting. It can then proceed to trap Chandelure with Pursuit. Checking Chandelure is a lot easier because of its many exploitable weaknesses and low Speed. Greninja and Starmie and great checks to most of Chandelure's sets, as they can decimate it with Hydro Pump. Bulky Water-types, such as Vaporeon, Mega Gyarados, and Rotom-W, are great checks to most of its sets as well, while Azumarill can simply spam Aqua Jet. Mega Absol, Mega Mawile, and Mega Kangaskhan can beat Chandelure with priority Sucker Punch. Mega Houndoom is a great check because it resists both of its STAB moves and can OHKO back with Dark Pulse. As long as Stealth Rock is on the field, with a bit of residual damage, Aegislash can pick of Chandelure with Shadow Sneak. Gengar and Mega Gengar outspeed all but the Choice Scarf sets and OHKO it with Shadow Ball. Politoed sets up rain with Drizzle and nerfs Chandelure's STAB Fire-type moves, and is usually paired with Swift Swimmers, such aslike Kingdra and Kabutops, most of which destroy it.</p>


To the grammar and prose team, if you do not stamp this, please tell me where I made mistakes so that I can avoid making them next time. I did not do the sprite at the top because I could not get it in the same hide tag as everything else.
 
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Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
This is an amateur grammar and prose check.
Remove
Add
This design is not lazy!!!!

[Pros]

<ul>
<li>Chandelure has a very high Special Attack stat.</li>
<li>Its Ghost-typing lets is function as an offensive spinblocker.</li>
<li>Its ability, Flash Fire, makes it immune to Fire-type attacks, while also granting it a 50% boost to its Fire-type attacks when hit by one.</li>
<li>It can function as a solid wall breaker or revenge killer thanks to its amazing movepool and high Special Attack.</li>
<li>It is Ggranted with useful immunities to Fire-, Fighting-, and Normal-type attacks.</li>
<ul>

[Cons]

<ul>
<li>Chandelure has a weakness to Stealth Rock and is vulnerable to all forms of entry hazards, which heavily limits its switch-in opportunities.</li>
<li>It Ppossesses subpar defensive stats.</li>
<li>Its lackluster Speed stat makes it vulnerable to common revenge killers.</li>
<li>It's cursed with very common and exploitable weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type moves.</li>
<li>It is Pursuit weak.</li>
<li>Gengar gives it slight competition as an offensive spinblocker.</li>
<ul>

[Set Recommendations]

<p>name: Substitute<br />
move 1: Substitute<br />
move 2: Fire Blast<br />
move 3: Shadow Ball<br />
move 4: Hidden Power Fighting / Pain Split<br />
ability: Flash Fire<br />
item: Leftovers / Life Orb<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest / Timid</p>

<p>Chandelure's frailness and susceptibility to common revenge killers can be remedied with the help of Substitute, which gives it a free turn to deal heavy damage to just about anything and helps ease prediction. Thanks to its high Special Attack and great coverage, it's able to force a lot of switches, so it finds many opportunities to setup a Substitute. Fire Blast is an incredibly powerful STAB Fire-type move that demolishes Steel-types, such aslike Ferrothorn, Skarmory, and Aegislash, while also frying Gourgeist and Trevenant. Shadow Ball provides Chandelure with another STAB move to spam against anything that resists Fire Blast, while OHKOing Gengar and dealing heavy damage to Talonflame. Hidden Power Fighting is incredibly nifty for Tyranitar, who resists both of Chandelure's STAB moves and can threaten to trap it with Pursuit if it isn't behind a Substitute. Pain Split, on the other hand, provides Chandelure with a bit of semi-reliable recovery that works well in tangent with Life Orb, while also crippling special walls, such aslike crippling Blissey and Chansey, that maymight try to stall it out. Hidden Power Fighting is still usable with Life Orb because Tyranitar will wall it otherwise, but, without Pain Split, Substitute and Life Orb recoil and can really put a damper on Chandelure's HP</p>

<p>The nature is merely personal preference, but Modest is highly recommended for much needed fire power and the ability to 2HKO pretty much every variant of Tyranitar with Hidden Power Fighting. A Timid nature does have its merits in outspeeding common neutral based 80s Speed Pokemon, such aslike Goodra, Mamoswine, and Dragonite. Leftovers helps greatly improve Chandelure's longevity and lets it create more Substitutes if need be, but Life Orb gives this set maximum power and it has excellent synergy with Pain Split, but without Pain Split, Chandelure can be easily worn down. Pairing Chandelure with a Rapid Spinner is mandatory, or else the combination of Substitute and hazards can really wear Chandelure down fast. Excadrill and Forretress are both great partners because they lure Fire-type attacks, but Starmie is good too because they have great offensive and defensive synergy with each other. Rotom-W can remove bulky Water-types, such aslike Vaporeon and Azumarill, that threaten Chandelure, while also crippling Tyranitar with Will-O-Wisp. Azumarill pairs well offensively with Chandelure, as it can wipe special walls, such aslike Blissey and Tyranitar, off the face of the earth, while Chandelure can fry the Grass-types that stand in its way</p>

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball / Flamethrower<br />
ability: Flash Fire<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

<p>Chandelure's less than satisfying Speed stat makes it a perfect candidate for a Choice Scarf set, letting it get the jump on faster Pokemon and revenge kill them. Not only that, but its amazing movepool, high Special Attack stat, and powerful STAB moves makes it a fantastic revenge killer. Fire Blast gives Chandelure a powerful STAB option to hit Steel-types such aslike Scizor, Ferrothorn, and Skarmory, while picking off Mega Lucario. Shadow Ball gives Chandelure another STAB move to smash anything that resists Fire Blast, or to OHKO Pokemon, such asthe likes of Mega Gengar, Starmie, and Alakazam. Hidden Power Fighting is still essential for Tyranitar, who can easily switch into all of its other moves and threaten to trap it with Pursuit. Energy Ball rounds off the set by giving it a decently powerful Grass-type coverage move to hit bulky Water-types, such aslike Rotom-W and Gastrodon, while also hitting specially defensive Hippowdon harder than anything else. Flamethrower is an option if bulky Water-types aren't much of a threat, as it gives Chandelure a reliable Fire-type STAB move to clean up with late game, or when a Fire Blast miss could potentially cost you the match.

<p>Unlike most of its other sets, Timid is actually the preferred nature because it allows Chandelure to get the jump on Pokemon with base 130 Speed; Mega Gengar in particular, who can still outspeed Modest Chandelure and OHKO with Shadow Ball. It also outspeeds +1 Adamant Dragonite and Gyarados. Infiltrator is viable on this set because it can allow Chandelure to revenge kill Pokemon behind Substitutes, but Flash Fire is still the best option all around because the Fire-type immunity is just so important and useful. It would be wise to pair Chandelure with something that can beat Tyranitar, as it can't rely on the weak Hidden Power Fighting to reliably deal with it. Scizor, Lucario, and Breloom come to mind because they can all OHKO Tyranitar with their respective STAB moves, allowing Chandelure to safely revenge kill without having to feel Tyranitar breathing down its neck. All of the partners listed above can also beat Blissey and Chansey, which are the best hard counters to Chandelure. A Rapid Spinner is mandatory, because Chandelure needs to have the ability to switch-in freely without having to worry about entry hazards chipping away at its health. Excadrill and Forretress have great synergy because they can lure Fire-type moves, while Starmie can beat a large majority of Chandelure's checks. Pairing Chandelure with an offensive Grass-type like Breloom or Mega Venasaur is a good idea, as they can deal with bulky Water-types, such aslike Gastrodon and Rotom-W, or Ground-types like Hippowdon. Rotom-W is also a fantastic partner that covers its Water-, Ground-, and Rock-type weaknesses.</p>

<p>name: Choice Specs<br />
move 1: Fire Blast / Overheat<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball<br />
ability: Flash Fire<br />
item: Choice Specs<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest</p>

<p>This set takes advantage of Chandelure's monstrous Special Attack and amazing STAB combination to become an incredibly fearsome wallbreaker, capable of OHKOing a decent portion of the tier with its STAB moves alone. Fire Blast absolutely nukes anything that doesn't resist it, OHKOing half of the tier apart from the incredibly bulky special walls, such aslike Blissey, Chansey, and Goodra. Overheat is an option if you just want Chandelure to waste the tier, but apart from the power, Fire Blast is preferred because it doesn't have to worry about switching out after each usage. Shadow Ball gives Chandelure a secondary STAB move to hit basically anything that resists Fire Blast, such aslike Kingdra, Goodra, and Garchomp. Hidden Power Fighting is, once again, really only for Tyranitar, who threatens to trap Chandelure. It's also neat for the rare Hydreigon. Energy Ball is useful for Water-types, such aslike Rotom-W, Politoed, and Gastrodon, that aren't already OHKOed by Shadow Ball.</p>

<p>Although Timid lets Chandelure get the jump on neutral base 80s, Modest is essential for giving this set raw power, as the power drop is incredibly significant without it. Teammates for this set are should be based around either keeping Chandelure alive, beating its checks and counters, and pairing it with a sweeper of some kind that appreciates Chandelure's wall breaking capabilities. A Rapid Spinner is a must for this set so Chandelure can come in at any opportunity to nuke something, so pairing it with Excadrill and Forretress is a given, as they could potentially lure in a Fire-type move and activate Chandelure's Flash Fire ability to rain fire and brimstone onto the opposing team. Lucario and Scizor are two amazing partners to this set because they can beat Blissey, Chansey, and Tyranitar, which are one of the only three hard counters to this set. Aegislash is a great offensive partner because it appreciates the lack of Steel-types, thanks to Chandelure, and it can also setup over a few of it common counters. Rotom-W can beat Greninja and Starmie, both great checks to this set. Ninetales, although much less viable this generation, can summon sun with Drought and power up Chandelure's Fire-type moves to astronomical proportions. Mega Charizard-Y is also a good partner, for the same reason. Azumarill appreciates the lack of defensive Grass-types, such aslike Gourgeist and Trevaeneant.</p>

[Checks and Counters]

<p>Chandelure's raw power makes it somewhat of a hard Pokemon to counter completely, but theyre are a few Pokemon in OU that still manage to counter it very well. Blissey and Chansey are probably the hard counters to Chandelure in the game, as they are immune to Shadow Ball and take next to nothing from Fire Blast. Support, Assault Vest, and Choice Scarf Tyranitar are all great checks/counters to most of its sets, as none of them are OHKOed by a Hidden Power Fighting. It can then proceed to trap Chandelure with Pursuit. Checking Chandelure is a lot easier because of its many exploitable weaknesses and low Speed. Greninja and Starmie and great checks to most of Chandelure's sets, as they can decimate it with Hydro Pump. Bulky Water-types, such as Vaporeon, Mega Gyarados, and Rotom-W, are great checks to most of its sets as well, while Azumarill can simply spam Aqua Jet. Mega Absol, Mega Mawile, and Mega Kangaskhan can beat Chandelure with priority Sucker Punch. Mega Houndoom is a great check because it resists both of its STAB moves and can OHKO back with Dark Pulse. As long as Stealth Rock is on the field, with a bit of residual damage, Aegislash can pick of Chandelure with Shadow Sneak. Gengar and Mega Gengar outspeed all but the Choice Scarf sets and OHKO it with Shadow Ball. Politoed sets up rain with Drizzle and nerfs Chandelure's STAB Fire-type moves, and is usually paired with Swift Swimmers, such aslike Kingdra and Kabutops, most of which destroy it.</p>


To the grammar and prose team, if you do not stamp this, please tell me where I made mistakes so that I can avoid making them next time. I did not do the sprite at the top because I could not get it in the same hide tag as everything else.
Am check implemented. Thanks.
 

Epikhairz

Anything goes
Add Remove Comments
[Pros]

<ul>
<li>Chandelure has a very high Special Attack stat.</li>Already mentioned in the 4th point, so it's repetitive and unneeded imo
<li>Its Ghost-typing lets ist function as an offensive spinblocker.</li>
<li>Its ability, Flash Fire, makes it immune to Fire-type attacks, while also granting it a 50% boost to its Fire-type attacks when hit by one.</li>
<li>It can function as a solid wall breaker or revenge killer thanks to its amazing movepool and high Special Attack.</li>
<li>It is granted with useful immunities to Fire-, Fighting-, and Normal-type attacks.</li>
<ul>

[Cons]

<ul>
<li>Chandelure has a weakness to Stealth Rock and is vulnerable to all forms of entry hazards, which heavily limits its switch-in opportunities.</li>
<li>It possesses subpar defensive stats.</li>
<li>Its lackluster Speed stat makes it vulnerable to common revenge killers.</li>
<li>It's cursed with very common and exploitable weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type moves.</li>
<li>It is Pursuit weak.</li>
<li>Gengar gives it slight competition as an offensive spinblocker.</li>
<ul>

[Set Recommendations]

<p>name: Substitute<br />
move 1: Substitute<br />
move 2: Fire Blast<br />
move 3: Shadow Ball<br />
move 4: Hidden Power Fighting / Pain Split<br />
ability: Flash Fire<br />
item: Leftovers / Life Orb<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest / Timid</p>

<p>Chandelure's frailness and susceptibility to common revenge killers can be remedied with the help of Substitute, which gives it a free turn to deal heavy damage to just about anything and helps ease prediction. Thanks to its high Special Attack and great coverage, it's able to force a lot of switches, so it finds many opportunities to setup a Substitute. Fire Blast is an incredibly powerful STAB Fire-type move that demolishes Steel-types, (RC) such as Ferrothorn, Skarmory, and Aegislash, while also frying Gourgeist and Trevenant. Shadow Ball provides Chandelure with another STAB move to spam against anything that resists Fire Blast, while OHKOing Gengar and dealing heavy damage to Talonflame. Hidden Power Fighting is incredibly nifty for hitting Tyranitar, who resists both of Chandelure's STAB moves and can threaten to trap it with Pursuit if it isn't behind a Substitute. Pain Split, (AC) on the other hand, (AC) provides Chandelure with a bit of semi-reliable recovery that works well in tangentconjunction with Life Orb, while also crippling special walls such as Blissey and Chansey that might try to stall it out. Hidden Power Fighting is still usable with Life Orb because Tyranitar will wall it otherwise, but without Pain Split, Substitute and Life Orb recoil can really put a damper on Chandelure's HP</p>

<p>The nature is merely personal preference, but Modest is highly recommended for much needed fire power and the ability to 2HKO pretty much every variant of Tyranitar with Hidden Power Fighting. A Timid nature does have its merits in outspeeding common neutral base 80 Speed Pokemon, such as Goodra, Mamoswine, and Dragonite. Leftovers helps greatly improve Chandelure's longevity and lets it create more Substitutes if need be, but Life Orb gives this set maximum power and it has excellent synergy with Pain Split, but without Pain Split, Chandelure can be easily worn down (This sentence is far too long imo - split it up and do a fix yourself?). Pairing Chandelure with a Rapid Spinner is mandatory, or else the combination of Substitute and hazards can really wear Chandelure down fast. Excadrill and Forretress are both great partners because they lure Fire-type attacks, but Starmie is good too because they have great offensive and defensive synergy with each other. Rotom-W can remove bulky Water-types, (RC) such as Vaporeon and Azumarill that threaten Chandelure, while also crippling Tyranitar with Will-O-Wisp. Azumarill pairs well offensively with Chandelure, as it can wipe special walls, (RC) such as Blissey and Tyranitar off the face of the earth, while Chandelure can fry the Grass-types that stand in itsthe way of the latter.</p>

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball / Flamethrower<br />
ability: Flash Fire<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

<p>Chandelure's less than satisfying Speed stat makes it a perfect candidate for a Choice Scarf set, letting it get the jump on faster Pokemon and revenge kill them. Not only that, but its amazing movepool, high Special Attack stat, and powerful STAB moves makes it a fantastic revenge killer. Fire Blast gives Chandelure a powerful STAB option to hit Steel-types such as Scizor, Ferrothorn, and Skarmory, while picking off Mega Lucario. Shadow Ball gives Chandelure another STAB move to smash anything that resists Fire Blast, or to OHKO Pokemon, such as Mega Gengar, Starmie, and Alakazam. Hidden Power Fighting is still essential for hitting Tyranitar, who can easily switch into all of its other moves and threaten to trap it with Pursuit. Energy Ball rounds off the set by giving it a decently powerful Grass-type coverage move to hit bulky Water-types, such as Rotom-W and Gastrodon, while also hitting specially defensive Hippowdon harder than anything else. Flamethrower is an option if bulky Water-types aren't much of a threat, as it gives Chandelure a reliable Fire-type STAB move to clean up with late game, or when a Fire Blast miss could potentially cost you the match.

<p>Unlike most of its other sets, Timid is actually the preferred nature because it allows Chandelure to get the jump on Pokemon with base 130 Speed; Mega Gengar in particular, who can still outspeed Modest Chandelure and OHKO with Shadow Ball. It also outspeeds +1 Adamant Dragonite and Gyarados. Infiltrator is viable on this set because it can allow Chandelure to revenge kill Pokemon behind Substitutes, but Flash Fire is still the best option all around because the Fire-type immunity is just so important and useful. It would be wise to pair Chandelure with something that can beat Tyranitar, as it can't rely on the weak Hidden Power Fighting to reliably(repetitive imo) deal with it. Scizor, Lucario, and Breloom come to mind because they can all OHKO Tyranitar with their respective STAB moves, allowing Chandelure to safely revenge kill without having to feel Tyranitar breathing down its neck. All of the partners listed above can also beat Blissey and Chansey, which are the best hard counters to Chandelure. A Rapid Spinner is mandatory, because Chandelure needs to have the ability to switch-in freely without having to worry about entry hazards chipping away at its health. Excadrill and Forretress have great synergy because they can lure Fire-type moves, while Starmie can beat a large majority of Chandelure's checks. Pairing Chandelure with an offensive Grass-type, such as Breloom or Mega Venasaur is a good idea, as they can deal with bulky Water-types like Gastrodon and Rotom-W or Ground-types like Hippowdon. Rotom-W is also a fantastic partner that covers its Water-, Ground-, and Rock-type weaknesses.</p>

<p>name: Choice Specs<br />
move 1: Fire Blast / Overheat<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball<br />
ability: Flash Fire<br />
item: Choice Specs<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest</p>

<p>This set takes advantage of Chandelure's monstrous Special Attack and amazing STAB combination to become an incredibly fearsome wallbreaker, capable of OHKOing a decent portion of the tier with its STAB moves alone. Fire Blast absolutely nukes anything that doesn't resist, OHKOing half of the tier apart from the incredibly bulky special walls such as Blissey, Chansey, and Goodra. Overheat is an option if you just want Chandelure to waste the tier, but apart from the power, Fire Blast is preferred because it doesn't have to worry about switching out after each usage. Shadow Ball gives Chandelure a secondary STAB move to hit basically anything that resists Fire Blast, such as Kingdra, Goodra, and Garchomp. Hidden Power Fighting is once again really only for Tyranitar, who threatens to trap Chandelure. It's also neat for the rare Hydreigon. Energy Ball is useful for Water-types, such as Rotom-W, Politoed, and Gastrodon that aren't already OHKOed by Shadow Ball.</p>

<p>Although Timid lets Chandelure get the jump on neutral base 80s, Modest is essential for giving this set raw power, as the power drop is incredibly significant without it. Teammates for this set should be based around keeping Chandelure alive, beating its checks and counters, and pairing it with a sweeper of some kind that appreciates Chandelure's wall breaking capabilities. A Rapid Spinner is a must for this set so Chandelure can come in at any opportunity to nuke something, so pairing it with Excadrill and Forretress is a given, as they could potentially lure in a Fire-type move and activate Chandelure's Flash Fire ability to rain fire and brimstone onto the opposing team. Lucario and Scizor are two amazing partners to this set because they can beat Blissey, Chansey, and Tyranitar, which are one of the only three hard counters to this set. Aegislash is a great offensive partner because it appreciates the lack of Steel-types, thanks to Chandelure, and it can also setup over a few of it common counters. Rotom-W can beat Greninja and Starmie, both great checks to this set. Ninetales, although much less viable this generation, can summon sun with Drought and power up Chandelure's Fire-type moves to astronomical proportions. Mega Charizard- Y is also a good partner, for the same reason. Azumarill appreciates the lack of defensive Grass-types such as Gourgeist and Trevenant</p>

[Checks and Counters]

<p>Chandelure's raw power makes it somewhat of a hard Pokemon to counter completely, but they're are a few Pokemon in OU that still manage to counter it very well. Blissey and Chansey are probably the hard counters to Chandelure in the game, as they are immune to Shadow Ball and take next to nothing from Fire Blast. Support, Assault Vest, and Choice Scarf Tyranitar are great checks/counters to most of its sets, as none of them are OHKOed by a Hidden Power Fighting. It can then proceed to trap Chandelure with Pursuit. Checking Chandelure is a lot easier because of its many exploitable weaknesses and low Speed. Greninja and Starmie and great checks to most of Chandelure's sets, as they can decimate it with Hydro Pump. Bulky Water-types such as Vaporeon, Mega Gyarados, and Rotom-W, are great checks to most of its sets as well, while Azumarill can simply spam Aqua Jet. Mega Absol, Mega Mawile, and Mega Kangaskhan can beat Chandelure with priority Sucker Punch. Mega Houndoom is a great check because it resists both of its STAB moves and can OHKO back with Dark Pulse. As long as Stealth Rock is on the field, with a bit of residual damage, Aegislash can pick off Chandelure with Shadow Sneak. Gengar and Mega Gengar outspeed all but the Choice Scarf sets and OHKO it with Shadow Ball. Politoed sets up rain with Drizzle and nerfs Chandelure's STAB Fire-type moves, and is usually paired with Swift Swimmers, such as Kingdra and Kabutops, most of which destroy it.</p>
 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Epikhairz0603 a second amateur check is completely unnecessary, given that one has already been implemented and that this thread has already been brought to the GP Queue for checking. I see your enthusiasm and willingness to help, but do exercise some sense.

I don't mean to be rude, but in the interests of time and energy, I'll be ignoring your check and just working directly from what Gary added from epicdrill.

[Pros]

<ul>
<li>Chandelure has a very high Special Attack stat.</li>
<li>Its Ghost-typing allows it to function as an offensive spinblocker.</li>
<li>Its ability, Flash Fire, makes it immune to Fire-type attacks, while also granting it a 50% boost to its Fire-type attacks when hit by one.</li>
<li>These useful immunities give it some useful switch-in opportunities.</li>
<li>It can function as a solid wall breaker or revenge killer thanks to its amazing movepool and high Special Attack.</li>
<li>It is granted with useful immunities to Fire-, Fighting-, and Normal-type attacks.</li>
<ul>

[Cons]

<ul>
<li>Chandelure has a weakness to Stealth Rock and is vulnerable to all forms of entry hazards, which heavily limits its switch-in opportunities.</li>
<li>It possesses sub-par defensive stats.</li>
<li>Its lackluster Speed stat makes it vulnerable to common revenge killers.</li>
<li>It's cursed with very common and exploitable weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type moves.</li>
<li>It is Pursuit weak.</li>
<li>Gengar gives it slight competition as an offensive spinblocker.</li>
<ul>

[Set Recommendations]

<p>name: Substitute<br />
move 1: Substitute<br />
move 2: Fire Blast<br />
move 3: Shadow Ball<br />
move 4: Hidden Power Fighting / Pain Split<br />
ability: Flash Fire<br />
item: Leftovers / Life Orb<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest / Timid</p>

<p>Chandelure's frailness and susceptibility to common revenge killers can be remedied with the help of Substitute, which gives it a free turn to deal heavy damage to just about anything and helps ease prediction. Thanks to its high Special Attack and great coverage, Chandelure is able to force a lot of switches, so it finds many opportunities to setup a Substitute. Fire Blast is an incredibly powerful STAB Fire-type move that demolishes Steel-types, [[comma removal]] such as Ferrothorn, Skarmory, and Aegislash, while also frying Gourgeist and Trevenant. Shadow Ball provides Chandelure with another STAB move to spam against anything that resists Fire Blast, while OHKOing Gengar and dealing heavy damage to Talonflame. Hidden Power Fighting is incredibly nifty for catching out Tyranitar, who resists both of Chandelure's STAB moves and can threaten to trap it with Pursuit if it isn't behind a Substitute. On the other hand, Pain Split provides Chandelure with a bit of semi-reliable recovery that works well in tandem with Life Orb, while also crippling the special walls such as Blissey and Chansey that might try to stall it out. Hidden Power Fighting is still usable with Life Orb because Tyranitar will wall it otherwise, but without Pain Split, Substitute and Life Orb recoil can really put a damper on Chandelure's HP</p>

<p>The nature is purely personal preference, but Modest is highly recommended for much needed firepower and the ability to 2HKO pretty much every variant of Tyranitar with Hidden Power Fighting. A Timid nature does have its merits in outspeeding common neutral natured base 80 Speed Pokemon, such as Goodra, Mamoswine, and Dragonite. Leftovers helps greatly improve Chandelure's longevity and gives it create more Substitutes if need be, but Life Orb gives this set maximum power and it has excellent synergy with Pain Split; without Pain Split, Chandelure can be easily worn down. Pairing Chandelure with a Rapid Spin user is mandatory, or else the combination of Substitute and hazards will really wear Chandelure down really fast. Excadrill and Forretress are both great partners because they lure Fire-type attacks, but Starmie is good too because they have great offensive and defensive synergy with each other. Rotom-W can remove bulky Water-types, such as Vaporeon and Azumarill that threaten Chandelure, while also crippling Tyranitar with Will-O-Wisp. Rotom-W not only cripples Tyranitar with Will-O-Wisp, but also can remove any bulky Water-Types that would threaten Chandelure, such as Vaporeon or Azumarill. Incidentally, Azumarill pairs well offensively with Chandelure, as it can wipe special walls, such as Blissey and Tyranitar off the face of the earth, while Chandelure can fry the Grass-types that stand in its way</p>

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball / Flamethrower<br />
ability: Flash Fire<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

<p>Chandelure's less-than-satisfying Speed stat makes it a perfect candidate for a Choice Scarf set, letting it get the jump on faster Pokemon and revenge kill them. Not only that, but its amazing movepool, high Special Attack stat, and powerful STAB moves makes it a fantastic revenge killer. Fire Blast gives Chandelure a powerful STAB option to hit Steel-types such as Scizor, Ferrothorn, and Skarmory, while picking off Mega Lucario. Shadow Ball gives Chandelure another STAB move to smash anything that resists Fire Blast, or to OHKO Pokemon, such as Mega Gengar, Starmie, and Alakazam. Hidden Power Fighting is still essential for hitting Tyranitar; otherwise, it can easily switch into all of
Chandelure's other moves and threaten to trap it with Pursuit. Energy Ball rounds off the set by giving it a decently powerful Grass-type coverage move to hit bulky Water-types, such as Rotom-W and Gastrodon, while also hitting specially defensive Hippowdon harder than anything else. Flamethrower is an option if bulky Water-types aren't much of a threat, as it gives Chandelure a reliable Fire-type STAB move to clean up with late game, or when a Fire Blast miss could potentially cost you the match.</p>

<p>Unlike most of its other sets, Timid is actually the preferred nature here because it allows Chandelure to get the jump on Pokemon with base 130 Speed; Mega Gengar in particular, who can still outspeed Modest Chandelure and OHKO with Shadow Ball, is the prime target. It also outspeeds +1 Adamant Dragonite and Gyarados. Infiltrator is viable on this set because it can allow Chandelure to revenge kill Pokemon behind Substitutes, but Flash Fire is still the best option all around because the Fire-type immunity is just so important and useful. It would be wise to pair Chandelure with something that can beat Tyranitar, as it can't rely on the weak Hidden Power Fighting to reliably deal with it. Scizor, Lucario, and Breloom come to mind because they can all OHKO Tyranitar with their respective STAB moves, allowing Chandelure to safely revenge kill without having to feel Tyranitar breathing down its neck. All of the partners listed above can also beat Blissey and Chansey, which are the best hard counters to Chandelure. A Rapid Spinner is mandatory, because Chandelure needs to have the ability to switch-in freely without having to worry about entry hazards chipping away at its health. Excadrill and Forretress have great synergy because they can lure Fire-type moves, while Starmie can beat a large majority of Chandelure's checks. Pairing Chandelure with an offensive Grass-type, such as Breloom or Mega Venasaur is a good idea, as they can deal with bulky Water-types such as Gastrodon and Rotom-W or Ground-types such as Hippowdon. Rotom-W is also a fantastic partner that covers its Water-, Ground-, and Rock-type weaknesses.</p>

<p>name: Choice Specs<br />
move 1: Fire Blast / Overheat<br />
move 2: Shadow Ball<br />
move 3: Hidden Power Fighting<br />
move 4: Energy Ball<br />
ability: Flash Fire<br />
item: Choice Specs<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Modest</p>

<p>This set takes advantage of Chandelure's monstrous Special Attack and amazing STAB combination to become an incredibly fearsome wallbreaker, capable of OHKOing a decent portion of the tier with its STAB moves alone. Fire Blast absolutely nukes anything that doesn't resist, OHKOing half of the tier apart from the incredibly bulky special walls such as Blissey, Chansey, and Goodra. Overheat is an option if you just want Chandelure to waste the tier, but apart from the power, Fire Blast is preferred because Chandelure doesn't have to worry about switching out after each usage. Shadow Ball gives Chandelure a secondary STAB move to hit basically anything that resists Fire Blast, such as Kingdra, Goodra and Garchomp. Hidden Power Fighting is once again really only for Tyranitar, who threatens to trap Chandelure. It's also neat for the rare Hydreigon. Energy Ball is useful for the Water-types that aren't already OHKOed by Shadow Ball, such as Rotom-W, Politoed, and Gastrodon that aren't already OHKOed by Shadow Ball.</p>

<p>Although Timid lets Chandelure get the jump on neutral base 80 Speed Pokemon, Modest is essential for giving this set raw power, as the power drop is incredibly significant without it. Teammates for this set should be based around keeping Chandelure alive, beating its checks and counters, and pairing it with a sweeper of some kind that appreciates Chandelure's wall breaking capabilities. A Rapid Spinner is a must for this set so Chandelure can come in at any opportunity to nuke something, so pairing it with Excadrill and Forretress is a given, as they could potentially lure in a Fire-type move and activate Chandelure's Flash Fire ability to rain fire and brimstone onto the opposing team. Lucario and Scizor are two amazing partners to this set because they can beat Blissey, Chansey, and Tyranitar, which are one of the only three hard counters to this set. Aegislash is a great offensive partner because it appreciates the lack of Steel-types, thanks to Chandelure, and it can also set up on a few of Chandelure's common counters. Rotom-W can beat Greninja and Starmie, both great checks to this set. Ninetales, although much less viable this generation, can summon sun with Drought and power up Chandelure's Fire-type moves to astronomical proportions. Mega Charizard-Y is also a good partner, for the same reason. Azumarill appreciates the lack of defensive Grass-types such as Gourgeist and Trevenant</p>

[Checks and Counters]

<p>Chandelure's raw power makes it somewhat of a hard Pokemon to counter completely, but there are a few Pokemon in OU that still manage to counter it very well. Blissey and Chansey are probably the only hard counters to Chandelure in the game, as they are immune to Shadow Ball and take next to nothing from Fire Blast. Support, Assault Vest, and Choice Scarf Tyranitar sets are great checks/counters to most of Chandelure's sets, as none of them are OHKOed by a Hidden Power Fighting. It can then proceed to trap Chandelure with Pursuit. Checking Chandelure is a lot easier because of its many exploitable weaknesses and low Speed. Greninja and Starmie are great checks to most of Chandelure's sets, as they can decimate it with Hydro Pump. Bulky Water-types such as Vaporeon, Mega Gyarados, and Rotom-W, are great checks to most of its sets as well, while Azumarill can simply spam Aqua Jet. Mega Absol, Mega Mawile, and Mega Kangaskhan can beat Chandelure with priority Sucker Punch. Mega Houndoom is a great check because it resists both of Chandelure's STAB moves and can OHKO back with Dark Pulse. As long as Stealth Rock is on the field, with a bit of residual damage, Aegislash can pick off Chandelure with Shadow Sneak. Gengar and Mega Gengar outspeed all but the Choice Scarf sets and OHKO it with Shadow Ball. Politoed can summon rain with Drizzle and nerf Chandelure's STAB Fire-type moves;, and as well as this, Politoed is usually paired with Swift Swim attackers, such as Kingdra and Kabutops, most of which destroy Chandelure.</p>
GP Approved

Having finished this now, I can take the time to go back and evaluate the two amateur checks. Epikhairz0603 and epicdrill , while you guys weren't absolutely terrible, there were a few key errors you guys missed. I would usually be comfortable stamping amateur checks, but even with two, you'll notice I have a lot more changes. I think the two of you do have potential and have your heads in the right place, so I suggest you get in contact with a GP member you're more familiar with and try to work with them to improve.

Gary2346, there weren't that many errors, but your sloppy uses of "it", object and subject references, and shaky sentence construction could do with some improvement. I suggest when you're writing to try and stop every minute or two and read out loud what you've written to yourself. It'll sound weirder than you believe in your head. Try to make direct references where possible, it keeps your work neater and easier to understand. Look to try and making your point clearer across everything you say. There's also a bit of repetition which is echoed across all three sets, so I suggest you either think about rewording such points in each set, or trying to find a way to make it less obvious repetition. For example, you mention the exact same teammates in the exact same order for all three sets. Not a huge issue, but it affects the overall feel of the writing.

In short, good effort from all, but there's room for improvement.
 

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Epikhairz0603 a second amateur check is completely unnecessary, given that one has already been implemented and that this thread has already been brought to the GP Queue for checking. I see your enthusiasm and willingness to help, but do exercise some sense.

I don't mean to be rude, but in the interests of time and energy, I'll be ignoring your check and just working directly from what Gary added from epicdrill.



GP Approved

Having finished this now, I can take the time to go back and evaluate the two amateur checks. Epikhairz0603 and epicdrill , while you guys weren't absolutely terrible, there were a few key errors you guys missed. I would usually be comfortable stamping amateur checks, but even with two, you'll notice I have a lot more changes. I think the two of you do have potential and have your heads in the right place, so I suggest you get in contact with a GP member you're more familiar with and try to work with them to improve.
Gary2346, there weren't that many errors, but your sloppy uses of "it", object and subject references, and shaky sentence construction could do with some improvement. I suggest when you're writing to try and stop every minute or two and read out loud what you've written to yourself. It'll sound weirder than you believe in your head. Try to make direct references where possible, it keeps your work neater and easier to understand. Look to try and making your point clearer across everything you say. There's also a bit of repetition which is echoed across all three sets, so I suggest you either think about rewording such points in each set, or trying to find a way to make it less obvious repetition. For example, you mention the exact same teammates in the exact same order for all three sets. Not a huge issue, but it affects the overall feel of the writing.

In short, good effort from all, but there's room for improvement.
Thanks for the check man. I appreciate the constructive criticism, and I will definitely keep these things in mind the next time I write up an analysis.

This is done!
 

Katakiri

Listen, Brendan...
is a Researcher Alumnus
I'm a little late to this party but I'd like to make a case for two changes on the Scarf set: Infiltrator and Memento. (and I guess Energy Ball too now)

The current analysis kind of brushes off Infiltrator to the side with the only reasoning being immunity to fire is great and 'trust me, it's better'. Normally I wouldn't fuss about it but, as someone that regularly uses Scarf Chandelure, it left me kinda tilting my head saying "when is Flash Fire useful on a Scarf set?"
With Drought having little to no presence outside of Charizard-Y; Blaziken being uber; and Heatran, Genesect, Infernape, and Darmanitan being Pokebank-only, when is Flash Fire ever helping Chandelure get in? Will-O-Wisp is everywhere, but Chandelure is naturally immune to that. While Chandelure may be able to nab a risky Flash Fire boost from a WoW or a weak coverage-Fire Blast/Fang from a Dragon, is Chandelure going to Fire Blast a Rotom-W or Dragon? Most likely not, so the Flash Fire boost will usually go to waste on a Choice Scarf set. Chandy can block Talonflame's Flare Blitz, but priority Brave Bird is right around the corner.

The only opponents I can give Flash Fire credit to are Mega Charizard-Y, Volcarona, Venusaur's HP Fire, and Gourgeist's WoW because it would actually want to Fire Blast them.

On the other hand, an Infiltrator Chandelure is a hard counter to Sub Trevenant and Sub Chesnaught; a check to Klefki, Sub Alakazam, Toxic Orb Breloom, BP Scolipede, and Baton Pass teams; and can revenge Gengar and Gliscor through Sub. Additionally, it bypasses the Light Screens offensive teams may want to set up for their sweepers.
That brings me to my next topic: Memento.
I feel it should almost go without saying, but a fast Memento (that goes through Subs!) can provide the many, deadly Gen 6 sweepers with the turn they need to get rolling. Mega Lucario, (Mega) Gyarados, Mega Tyranitar, Talonflame, Cloyster, Belly Drum Azumarill, they all just need one turn to get going and Chandelure is more than happy to give it to them.

With all that said, I feel that the Choice Scarf set should be changed to:

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Energy Ball / Hidden Power Fighting<br />
move 4: Memento<br />
ability: Infiltrator<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

A base 60, non-boosted HP Fighting on a choice set just rubs me the wrong way. Especially when Energy Ball was boosted to 90 base power. HP Fighting hits exactly one Pokemon for decent damage that can still survive it while Energy Ball hits far more targets. It just really doesn't seem worth the trade-off to me; especially when you can Memento and have any Pokemon set up all over Tyranitar.

But that's my piece on the matter. I'm interested to see what you QC wizards have to say.

Edit: Just clarifying that I'm only making a case for the Scarf set. I haven't used the others so Flash Fire might be better on them.
 
Last edited:

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I'm a little late to this party but I'd like to make a case for two changes on the Scarf set: Infiltrator and Memento. (and I guess Energy Ball too now)

The current analysis kind of brushes off Infiltrator to the side with the only reasoning being immunity to fire is great and 'trust me, it's better'. Normally I wouldn't fuss about it but, as someone that regularly uses Scarf Chandelure, it left me kinda tilting my head saying "when is Flash Fire useful on a Scarf set?"
With Drought having little to no presence outside of Charizard-Y; Blaziken being uber; and Heatran, Genesect, Infernape, and Darmanitan being Pokebank-only, when is Flash Fire ever helping Chandelure get in? Will-O-Wisp is everywhere, but Chandelure is naturally immune to that. While Chandelure may be able to nab a risky Flash Fire boost from a WoW or a weak coverage-Fire Blast/Fang from a Dragon, is Chandelure going to Fire Blast a Rotom-W or Dragon? Most likely not, so the Flash Fire boost will usually go to waste on a Choice Scarf set. Chandy can block Talonflame's Flare Blitz, but priority Brave Bird is right around the corner.

The only opponents I can give Flash Fire credit to are Mega Charizard-Y, Volcarona, Venusaur's HP Fire, and Gourgeist's WoW because it would actually want to Fire Blast them.

On the other hand, an Infiltrator Chandelure is a hard counter to Sub Trevenant and Sub Chesnaught; a check to Klefki, Sub Alakazam, Toxic Orb Breloom, BP Scolipede, and Baton Pass teams; and can revenge Gengar and Gliscor through Sub. Additionally, it bypasses the Light Screens offensive teams may want to set up for their sweepers.
That brings me to my next topic: Memento.
I feel it should almost go without saying, but a fast Memento (that goes through Subs!) can provide the many, deadly Gen 6 sweepers with the turn they need to get rolling. Mega Lucario, (Mega) Gyarados, Mega Tyranitar, Talonflame, Cloyster, Belly Drum Azumarill, they all just need one turn to get going and Chandelure is more than happy to give it to them.

With all that said, I feel that the Choice Scarf set should be changed to:

<p>name: Choice Scarf<br />
move 1: Fire Blast<br />
move 2: Shadow Ball<br />
move 3: Energy Ball / Hidden Power Fighting<br />
move 4: Memento<br />
ability: Infiltrator<br />
item: Choice Scarf<br />
evs: 4 Def / 252 SpA / 252 Spe<br />
nature: Timid</p>

A base 60, non-boosted HP Fighting on a choice set just rubs me the wrong way. Especially when Energy Ball was boosted to 90 base power. HP Fighting hits exactly one Pokemon for decent damage that can still survive it while Energy Ball hits far more targets. It just really doesn't seem worth the trade-off to me; especially when you can Memento and have any Pokemon set up all over Tyranitar.

But that's my piece on the matter. I'm interested to see what you QC wizards have to say.

Edit: Just clarifying that I'm only making a case for the Scarf set. I haven't used the others so Flash Fire might be better on them.
Admittedly I only tested Scarf Chandelure during the time when Blaziken was still around, so I never really gave Infiltrator another thought after its ban, and a few members of QC were somewhat adamant on keeping Flash Fire the main ability because an immunity is so just hard not to pass up on, regardless of its usefulness or not. However, I'm inclined to agree with you that after Blaziken's ban, Flash Fire is a lot less important, while Infiltrator gives Chandy a solid niche over other Choice Scarfers because of its ability to revenge kill Pokemon behind Substitutes or while Screens are up. I also have never thought about trying Memento on Chandelure either, so I definitely need to give this another try. I'll come back with my results.

I'd like QC to chime in on what they think.
 
I would at least mention Overheat on scarf set, as it is the only move that allows Chandelure to reliably OHKO 252/4 aegislash without entry hazards.
 

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