Peli
name elevated but i still act average
qc 2/3 pokedots | punchshroom
gp 0/2
[OVERVIEW]
Quagsire has an amazing ability in Unaware, which allows it to check almost all setup sweepers, as well as a great defensive Water / Ground typing that leaves it with only one weakness. Quagsire also gets Recover, giving it reliable recovery to check sweepers throughout the entire game. Because of Quagsire's Water / Ground typing, though, all Grass-type Pokemon in NU, such as Jumpluff, Lilligant, Shiftry, Ludicolo, Torterra, Vileplume, and Cacturne, greatly threaten it, and its only passable physical bulk leaves it unable to withstand some of the more immediately powerful physical attacks in NU, such as Zangoose's boosted Facade and Choice Band Sawk's Close Combat. However, Quagsire walls some notable physical attackers such as Klinklang, Scyther, and even Tauros. Quagsire is very tough to justify on any team archetype other than defensive teams.
[SET]
name: Defensive Wall
move 1: Earthquake
move 2: Scald
move 3: Recover
move 4: Toxic / Curse
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Earthquake is Quagsire's best STAB attack due to its great power and perfect accuracy, dealing good damage against most threats that do not resist it. Scald is a good STAB move that gives Quagsire somewhat of an offensive presence and can cripple physical attackers, thus complementing Quagsire's physical bulk. Recover allows Quagsire to regain 50% of its health and keeps it healthy throughout the battle. Toxic can wear down common switch-ins to Quagsire, mainly Grass-types such as Ludicolo and Jumpluff. Alternatively, Curse allows Quagsire to raise its Attack and Defense, allowing to beat Pokemon it normally has to stall out such as Malamar and Audino. Curse's Defense boost also helps Quagsire against physical attackers like Tauros, Kangaskhan, Hariyama, and Guts-boosted Gurdurr so that it won't have to use Recover nearly as much.
Set Details
========
252 EVs in HP and Defense maximize Quagsire's defensive bulk. A Relaxed nature allows both of Quagsire's STAB moves to be at full power while lowering its irrelevant Speed stat. Unaware allows Quagsire to ignore the opponent's stat changes, allowing it to check almost all setup sweepers. Leftovers provides Quagsire with some passive recovery every turn.
Usage Tips
========
Quagsire should be using Scald and Toxic early on to wear down the opposition. Bring Quagsire in on setup sweepers, as it can check almost all physical setup sweepers lacking a Grass-type coverage move, mainly Klinklang and Samurott but also Archeops and Tauros. Avoid Toxic and other status effects if you have no cleric, as it hinders Quagsire's ability to continually check setup sweepers. Unaware can be a negative as well, ignoring defense drops from Close Combat or Special Attack drops from Overheat. Use Recover to keep Quagsire healthy and able to check Pokemon throughout the game. Use Earthquake to rack up damage along with status or just to get chip damage off. Earthquake can also nail frail Pokemon that don't mind Scald such as Jynx and Floatzel on the switch. Scout for Grass-type coverage moves like Seed Bomb from Garbodor and Hidden Power Grass from Magmortar.
Team Options
========
Pokemon that resist Grass such as Garbodor and Scyther are good teammates. Grass-types of your own can deal with opposing Grass-types well, so Pokemon like Vileplume and Ferroseed that can handle setup sweepers that beat Quagsire like Jumpluff and Shiftry work well. Heal Bell users such as Mega Audino and Sap Sipper Miltank work well to cure status for Quagsire, Miltank especially so because of the combination with Sap Sipper. Pokemon that easily get set up on such as Ferroseed and Mega Audino work well with Quagsire because it can deal with setup sweepers with ease. Grounded Poison-types absorb Toxic Spikes that Quagsire hates.
[STRATEGY COMMENTS]
Other Options
=============
A offensive set with Choice Band, Leftovers, or Life Orb and Waterfall, Earthquake, Ice Punch, and Stone Edge or Recover rocking Water Absorb or Unaware can be used, but it is mainly for the surprise factor, as Quagsire's poor Speed, mediocre bulk, and average Attack make it a lackluster attacker. Water Absorb can be used to switch into Lanturn freely and then deal massive damage to the switch-in because of how hard Ice-, Ground-, and Water-type coverage is to switch into. Yawn can be used in the Toxic / Curse slot to shift opposing team members around and essentially force a Pokemon to fall asleep from teams lacking a sleep-immune Pokemon or a Lum Berry user. However, Quagsire is already pressed for moveslots, and Yawn doesn't benefit it greatly. Protect is also another choice in the last slot to scout for possible Grass-type coverage moves, such as Hidden Power Grass from Magmortar. Again, though, Quagsire can't really afford to give up moveslots, and it is just better to scout for the Grass-type attack by switching. Encore can help Quagsire check setup sweepers not bothered by Toxic without the need to PP stall or set up itself. Unfortunately, Quagsire is much too slow to benefit from Encore, as the two main targets it hits, RestTalk Malamar and Audino, both outpace it.
Checks and Counters
===================
**Grass-type Moves:** Almost all Grass-types in the tier are special attackers and can hit Quagsire on its weaker defensive stat. Even physical Grass-types like Jumpluff can take advantage of Quagsire's massive weakness and hit it very hard. Weaker non-STAB and non-invested Grass-type attacks like Seed Bomb from Garbodor may not do much to a Curse-boosted Quagsire. All Grass-types bar Roselia and Vileplume don't appreciate taking a Toxic on the switch in, though.
**Physical Wallbreakers:** Strong wallbreakers take advantage of Quagsire's average defensive stats by providing constant offensive pressure. Quagsire's typing doesn't provide key resistances versus the best wallbreakers and is greatly pressured by Sawk, Swellow, Zangoose, and even Choice Band Golurk. Most of the wallbreakers that pressure Quagsire are not threatened by burns, because they either are immune to them or can take advantage of them via either Guts or Facade.
**Special Attackers:** Special attackers such as Jynx, Haunter, Vivillion, Samurott, Aurorus, and Musharna can all take advantage of Quagsire's low Special Defense and hit it with a strong STAB attack.
**Status:** Quagsire does not appreciate status at all. Quagsire can recover off burns for the most part but Toxic cripples Quagsire's ability to perform its role.
gp 0/2
[OVERVIEW]
Quagsire has an amazing ability in Unaware, which allows it to check almost all setup sweepers, as well as a great defensive Water / Ground typing that leaves it with only one weakness. Quagsire also gets Recover, giving it reliable recovery to check sweepers throughout the entire game. Because of Quagsire's Water / Ground typing, though, all Grass-type Pokemon in NU, such as Jumpluff, Lilligant, Shiftry, Ludicolo, Torterra, Vileplume, and Cacturne, greatly threaten it, and its only passable physical bulk leaves it unable to withstand some of the more immediately powerful physical attacks in NU, such as Zangoose's boosted Facade and Choice Band Sawk's Close Combat. However, Quagsire walls some notable physical attackers such as Klinklang, Scyther, and even Tauros. Quagsire is very tough to justify on any team archetype other than defensive teams.
[SET]
name: Defensive Wall
move 1: Earthquake
move 2: Scald
move 3: Recover
move 4: Toxic / Curse
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Earthquake is Quagsire's best STAB attack due to its great power and perfect accuracy, dealing good damage against most threats that do not resist it. Scald is a good STAB move that gives Quagsire somewhat of an offensive presence and can cripple physical attackers, thus complementing Quagsire's physical bulk. Recover allows Quagsire to regain 50% of its health and keeps it healthy throughout the battle. Toxic can wear down common switch-ins to Quagsire, mainly Grass-types such as Ludicolo and Jumpluff. Alternatively, Curse allows Quagsire to raise its Attack and Defense, allowing to beat Pokemon it normally has to stall out such as Malamar and Audino. Curse's Defense boost also helps Quagsire against physical attackers like Tauros, Kangaskhan, Hariyama, and Guts-boosted Gurdurr so that it won't have to use Recover nearly as much.
Set Details
========
252 EVs in HP and Defense maximize Quagsire's defensive bulk. A Relaxed nature allows both of Quagsire's STAB moves to be at full power while lowering its irrelevant Speed stat. Unaware allows Quagsire to ignore the opponent's stat changes, allowing it to check almost all setup sweepers. Leftovers provides Quagsire with some passive recovery every turn.
Usage Tips
========
Quagsire should be using Scald and Toxic early on to wear down the opposition. Bring Quagsire in on setup sweepers, as it can check almost all physical setup sweepers lacking a Grass-type coverage move, mainly Klinklang and Samurott but also Archeops and Tauros. Avoid Toxic and other status effects if you have no cleric, as it hinders Quagsire's ability to continually check setup sweepers. Unaware can be a negative as well, ignoring defense drops from Close Combat or Special Attack drops from Overheat. Use Recover to keep Quagsire healthy and able to check Pokemon throughout the game. Use Earthquake to rack up damage along with status or just to get chip damage off. Earthquake can also nail frail Pokemon that don't mind Scald such as Jynx and Floatzel on the switch. Scout for Grass-type coverage moves like Seed Bomb from Garbodor and Hidden Power Grass from Magmortar.
Team Options
========
Pokemon that resist Grass such as Garbodor and Scyther are good teammates. Grass-types of your own can deal with opposing Grass-types well, so Pokemon like Vileplume and Ferroseed that can handle setup sweepers that beat Quagsire like Jumpluff and Shiftry work well. Heal Bell users such as Mega Audino and Sap Sipper Miltank work well to cure status for Quagsire, Miltank especially so because of the combination with Sap Sipper. Pokemon that easily get set up on such as Ferroseed and Mega Audino work well with Quagsire because it can deal with setup sweepers with ease. Grounded Poison-types absorb Toxic Spikes that Quagsire hates.
[STRATEGY COMMENTS]
Other Options
=============
A offensive set with Choice Band, Leftovers, or Life Orb and Waterfall, Earthquake, Ice Punch, and Stone Edge or Recover rocking Water Absorb or Unaware can be used, but it is mainly for the surprise factor, as Quagsire's poor Speed, mediocre bulk, and average Attack make it a lackluster attacker. Water Absorb can be used to switch into Lanturn freely and then deal massive damage to the switch-in because of how hard Ice-, Ground-, and Water-type coverage is to switch into. Yawn can be used in the Toxic / Curse slot to shift opposing team members around and essentially force a Pokemon to fall asleep from teams lacking a sleep-immune Pokemon or a Lum Berry user. However, Quagsire is already pressed for moveslots, and Yawn doesn't benefit it greatly. Protect is also another choice in the last slot to scout for possible Grass-type coverage moves, such as Hidden Power Grass from Magmortar. Again, though, Quagsire can't really afford to give up moveslots, and it is just better to scout for the Grass-type attack by switching. Encore can help Quagsire check setup sweepers not bothered by Toxic without the need to PP stall or set up itself. Unfortunately, Quagsire is much too slow to benefit from Encore, as the two main targets it hits, RestTalk Malamar and Audino, both outpace it.
Checks and Counters
===================
**Grass-type Moves:** Almost all Grass-types in the tier are special attackers and can hit Quagsire on its weaker defensive stat. Even physical Grass-types like Jumpluff can take advantage of Quagsire's massive weakness and hit it very hard. Weaker non-STAB and non-invested Grass-type attacks like Seed Bomb from Garbodor may not do much to a Curse-boosted Quagsire. All Grass-types bar Roselia and Vileplume don't appreciate taking a Toxic on the switch in, though.
**Physical Wallbreakers:** Strong wallbreakers take advantage of Quagsire's average defensive stats by providing constant offensive pressure. Quagsire's typing doesn't provide key resistances versus the best wallbreakers and is greatly pressured by Sawk, Swellow, Zangoose, and even Choice Band Golurk. Most of the wallbreakers that pressure Quagsire are not threatened by burns, because they either are immune to them or can take advantage of them via either Guts or Facade.
**Special Attackers:** Special attackers such as Jynx, Haunter, Vivillion, Samurott, Aurorus, and Musharna can all take advantage of Quagsire's low Special Defense and hit it with a strong STAB attack.
**Status:** Quagsire does not appreciate status at all. Quagsire can recover off burns for the most part but Toxic cripples Quagsire's ability to perform its role.
Last edited: