Garchomp

garchomp.gif


[OVERVIEW]

Garchomp is a powerful and versatile threat in the CAP metagame thanks to its potent offensive STAB combination, high Attack, and good Speed. Garchomp is especially notable for its defensive set, which takes advantage of its good physical bulk, access to Stealth Rock, Rough Skin, and Rocky Helmet to heavily punish VoltTurn teams. Garchomp's capabilities extend far beyond this bulky set, however, as its wide offensive movepool and great base stats allow it to run a variety of offensive sets effectively, providing it with a layer of unpredictability. However, Garchomp's 4x weakness to Ice-type attacks and weakness to the common Fairy-type moves are somewhat easy to exploit and can leave it susceptible to revenge killing by numerous strong, fast attackers that run these moves, such as Syclant, Krilowatt, and Mega Diancie.

[SET]
name: Tank Chomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Dragon Tail
move 4: Fire Blast / Toxic
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]
Moves
========

Garchomp is a durable and reliable setter of Stealth Rock, which accumulates useful chip damage on the opposing team. Earthquake is Garchomp's primary STAB option, dealing decent damage against neutral targets and helping Garchomp check foes such as Heatran and Mollux. Dragon Tail phazes common switch-ins to Garchomp, racking up even more chip damage on the opposing team when Stealth Rock is set up. Fire Blast provides coverage against Skarmory, Ferrothorn, and Mega Scizor. Toxic can be used instead to wear down various bulky switch-ins to Garchomp, such as Tomohawk, Arghonaut, and various Fairy-types. Endure can grant an extra turn of chip damage on the foe with Rough Skin and Rocky Helmet. Similarly, Rest can also provide extra opportunities to take advantage of Rough Skin and Rocky Helmet while also healing Garchomp and is a good option with Heal Bell or Aromatherapy support, but it has the drawback of potentially giving the opponent free turns.

Set Details
========

100 Special Defense EVs are just enough to avoid the OHKO from Timid Life Orb Plasmanta's Hidden Power Ice and let Garchomp handle special attackers such as Aurumoth lacking an Ice-type attack, Keldeo, Mega Charizard Y, and Thundurus better. The remaining EVs and an Impish nature emphasize Garchomp's role as a physical tank. Rough Skin and Rocky Helmet are used to heavily punish users of contact moves such as Talonflame, Mega Beedrill, and Mega Scizor and discourage U-turn spam.

Usage Tips
========

Garchomp primarily functions as a bulky Stealth Rock setter. You can lead with it or use it as a pivot throughout the match to check physical attackers such as Talonflame and Mega Scizor. If your opponent's team contains several Pokemon that Garchomp can pivot into throughout the course of a match, preserve Garchomp to handle these threats and take full advantage of the combination of Rough Skin and Rocky Helmet. Once entry hazards have been set up, shuffle the opponent's team around with Dragon Tail. Keep in mind that it can be beneficial to preserve Garchomp even if it is at low health, as it can still deal a good chunk of damage to foes simply by switching into a contact move such as U-turn.

Team Options
========

Several offensive Pokemon such as Cawmodore, Aurumoth, Keldeo, and Mega Lopunny all appreciate Garchomp setting up Stealth Rock reliably as well as its ability to check Talonflame. Dark-types such as Colossoil, Tyranitar, and Mega Sharpedo attract users of contact moves such as Arghonaut, Revenankh, and Mega Scizor, so they appreciate Garchomp's ability to punish these Pokemon. Pokemon like Hoopa-U and Celebi highly despise U-turn, so they can also benefit from having Garchomp as a partner. A Steel-type teammate such as Mega Metagross, Mega Scizor, or Kitsunoh is useful to handle the Fairy- and Ice-types that threaten Garchomp.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Stealth Rock / Substitute
item: Lum Berry / Focus Sash / Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Garchomp's high Attack even further, allowing it to break down walls and pressure the opposing team more easily. Earthquake and Dragon Claw are Garchomp's optimal STAB moves, providing great neutral coverage on most of the metagame with a few exceptions, notably Togekiss and Skarmory. Outrage can be preferable on lead sets over Dragon Claw for the increased damage output before Garchomp goes down, but it is not as optimal if using Substitute. If opting to use Garchomp as an early-game wallbreaker or a lead, Stealth Rock is used to help wear down the opposing team for Garchomp's teammates. Alternatively, Substitute provides Garchomp with a shield against status moves, allowing it to set up more safely against defensive foes, as well as a buffer against revenge killers. Fire Blast can be used in the last slot if hitting Skarmory is especially important. Alternatively, Stone Edge can be used to hit Togekiss.

Set Details
========

Maximum Attack investment ensures that Garchomp hits as hard as possible. Maximum Speed investment and a Jolly nature ensure that Garchomp outspeeds all base 100 Speed Pokemon and Thundurus-T and Speed ties with opposing fully invested positive-natured Garchomp. Lum Berry is a great choice to squander attempts at inflicting Garchomp with a status ailment so that it can set up Swords Dance or Stealth Rock more safely. Focus Sash is also a good option if using Garchomp as a lead, guaranteeing that it survives one hit from full health. Leftovers is the primary choice alongside Substitute, as it provides Garchomp with extra longevity, and Substitute can be used to avoid the foe's attempts at inflicting Garchomp with a status condition. Salac Berry is also an option in tandem with Substitute, allowing Garchomp to act as a much more effective late-game cleaner. If running Salac Berry, an EV spread of 12 HP / 244 Atk / 252 Spe should be used to ensure that Salac Berry activates after three uses of Substitute. Rough Skin punishes users of contact moves.

Usage Tips
========

Garchomp can set up in the face of Will-O-Wisp users and other status inducers if it has Substitute or Lum Berry, so take advantage of this if running either one. If using Garchomp as an offensive Stealth Rock setter, it's best used as an early-game wallbreaker and entry hazard setter, or even as a lead if it runs Focus Sash. If utilizing Substitute, bring Garchomp in against Pokemon that have trouble breaking its Substitute, such as Mollux and Heatran, so that it can safely set up Swords Dance.

Team Options
========

Offensive Steel-types such as Mega Metagross, Mega Scizor, and Kitsunoh can check the Fairy- and Ice-types that force Garchomp out. Other physical attackers such as Talonflame, Mega Pinsir, and Cawmodore can wear down the opponent's team so that Garchomp has an easier time sweeping, or vice versa. Garchomp struggles getting past bulky Pokemon like physically defensive Landorus-T, so strong Water- and Ice-types, such as Keldeo, Kyurem-B, and Syclant, can help out with this. Magnezone and Gothitelle can trap some troublesome defensive threats for Garchomp, such as Skarmory and Ferrothorn, giving it a better shot at sweeping.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stone Edge / Stealth Rock
item: Life Orb / Garchompite
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Draco Meteor is the biggest draw to a mixed attacking set, as it hits impressively hard with full investment and Life Orb (or as Mega Garchomp) and catches physically defensive switch-ins such as Landorus-T off guard. Earthquake provides Garchomp with a strong physical STAB move. Even with minimal Attack investment, it's still more than enough to handle common targets such as Heatran, Mollux, and Volkraken. Fire Blast provides strong coverage against Ferrothorn, Skarmory, and Mega Scizor. Stone Edge is Garchomp's best option against Togekiss, Zapdos, and specially defensive Talonflame, as well as Pyroak after Draco Meteor has been used. Stealth Rock can be used instead to capitalize on forced switches if the coverage provided by Stone Edge is deemed unnecessary for your team.

Set Details
========

Maximum Speed EVs and a Naive nature take full advantage of Garchomp's Speed tier. Naive is preferred over Hasty because Garchomp will realistically be tanking more physical hits throughout the course of a match than special ones. 252 Special Attack EVs let Draco Meteor and Fire Blast hit as hard as possible. Life Orb increases Garchomp's damage output significantly. If your team doesn't yet have a Mega Evolution, Garchompite can be used in place of Life Orb to give a similar boost to Garchomp's offenses without requiring it to take recoil damage. This also boosts its overall bulk post-Mega Evolution, but it also slightly lowers its Speed. Rough Skin punishes users of contact moves.

Usage Tips
========

This set is best used as a lure for physically defensive Pokemon that could otherwise safely switch into Garchomp. Landorus-T, Slowbro, Arghonaut, Skarmory, and Ferrothorn all take massive damage from a Life Orb-boosted Draco Meteor or Fire Blast. Garchomp can still be used to check Fire-types, such as Heatran and Mollux, with Earthquake, potentially feigning a non-mixed set. Use this set to open up holes in the opponent's defensive cores early- to mid-game to allow a teammate to sweep.

Team Options
========

Offensive Pokemon such as Talonflame, Mega Metagross, Cawmodore, and Mega Scizor enjoy physically defensive Pokemon being lured and defeated. Steel-types, such as the previously mentioned Mega Metagross, Mega Scizor, and Cawmodore, as well as Kitsunoh and Naviathan, can serve as good partners to check Fairy- and Ice-types for Garchomp.

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Dragon Claw
move 4: Stone Edge / Fire Blast
item: Choice Scarf
ability: Rough Skin
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is a very strong STAB option and a good tool for late-game cleaning. Earthquake provides great coverage alongside Outrage, dealing great damage to foes that aren't resistant or immune to the move. Dragon Claw may initially seem redundant alongside Outrage, but it provides Garchomp with a more reliable, albeit weaker, Dragon-type STAB move for revenge killing in situations where locking Garchomp into Outrage would be unfavorable. Garchomp's final moveslot admittedly doesn't see much use, as locking Garchomp into these moves can leave it easily taken advantage of the next turn, but the chosen move can be helpful in specific luring or revenge killing scenarios. Stone Edge handles Flying-types such as Togekiss and Zapdos, while Fire Blast hits Steel-types such as Ferrothorn, Mega Scizor, Cawmodore, and Skarmory.

Set Details
========

Maximum Speed investment, a positive nature, and a Choice Scarf ensure that Garchomp can outspeed and revenge kill threats such as +1 Mega Charizard X, +1 Naviathan, and +1 Aurumoth. A Jolly nature is preferred unless Fire Blast is being used, in which case Naive is the superior option. Maximum Attack investment gives Garchomp the highest offensive potential. Rough Skin can hurt opposing users of contact moves.

Usage Tips
========

Garchomp is best used as a mid-game revenge killer or a late-game cleaner thanks to its high Speed and great Attack. Being one of Garchomp's lesser-used sets, Choice Scarf can help Garchomp grab some unexpected KOs against normally faster threats such as Mega Diancie and Krilowatt. Always consider the advantages and disadvantages of Outrage and Dragon Claw when attacking with Garchomp. For example, don't lock Garchomp into Outrage if it could grant a dangerous foe such as Mega Altaria a free turn of setup.

Team Options
========

Garchomp needs teammates to handle physical walls, as it is unable to muscle past or wear down bulky foes such as Slowbro, Togekiss, Skarmory, Arghonaut, and Tomohawk on its own. Magnezone can reliably trap Skarmory and Ferrothorn to help facilitate a sweep for Garchomp. Gothitelle can also trap some Steel-types as well as Tomohawk and Arghonaut to further support Garchomp. Strong wallbreakers such as Kyurem-B, Mega Gardevoir, Keldeo, Manaphy, and Aurumoth can help weaken the opposing team, as bulky Pokemon such as Landorus-T and Clefable could prove to be real issues for Garchomp otherwise.

[STRATEGY COMMENTS]
Other Options
=============

Aqua Tail can be used to hit Ground-types, notably Hippowdon and Landorus-T, for heavy damage. Certain damage-reducing Berries let Garchomp survive a hit from some of its usual checks and hit them back hard with its STAB moves. For example, Yache Berry lets Garchomp survive weaker Ice-type attacks, such as Mega Manectric's Hidden Power Ice, and retaliate with Earthquake. Roseli Berry lets Garchomp tank a Fairy-type attack, such as Mega Diancie's Moonblast, and hit back with Earthquake. A fast, mixed lead set with Focus Sash and Stealth Rock + three attacks is also a usable option, but it faces competition from bulkier Rocky Helmet variants with the same moves.

Checks and Counters
===================

**Fairy-types**: Many Fairy-types such as Togekiss, Clefable, Mega Altaria, Mega Diancie, Mega Gardevoir, Azumarill, and Sylveon are capable of threatening Garchomp thanks to their typing advantage. Togekiss in particular is completely immune to Garchomp's STAB combination, making it a great answer to Garchomp, only fearing Stone Edge. Physically defensive Unaware variants of Clefable are also notable for handling Swords Dance Garchomp without breaking a sweat.

**Ice-types and Ice-type Attacks**: Ice-types such as Syclant, Weavile, and Choice Scarf Kyurem-B can outpace all but Choice Scarf Garchomp and revenge kill it with an Ice-type attack. They won't have an easy time switching in, however. Fast Pokemon that make use of Ice-type coverage, such as Mega Manectric, Thundurus, and Krilowatt, can also revenge kill Garchomp.

**Physically Bulky Pokemon**: Physical walls such as Slowbro, Mega Slowbro, Hippowdon, Tomohawk, Zapdos, and Arghonaut have the bulk to survive an onslaught from Garchomp and either heal off the damage, cripple it with a status ailment, phaze it, or simply attack it. Many of these Pokemon won't enjoy taking a Draco Meteor from the mixed set, however.

**Faster Pokemon**: Pokemon that can outspeed Garchomp and hit it hard such as Keldeo, Latias, Latios, Mega Manectric, Thundurus, Mega Diancie, Syclant, and Krilowatt are generally very effective at checking it.
 
Last edited:
hang on I'm working on it, will update later.

an opinion I'd like to get though: should Choice Scarf get a main set? from the people I've asked so far, the general consensus was a first mention in OO, but I'll certainly put it as the last set if people deem it necessary.
 
This is a small note and I'm not sure it's entirely worth it, but on the tank set 100 Sp Def EVs allows it to always survive HP Ice from Life Orb Plasmanta, assuming no hazards, etc. I'd say more mantas runs HP Fire than Ice, but getting nailed by Manta when you should be able to beat it would really suck. And even with the slightly lower def EVs, Garchomp still survives adamant +0 Char X's Dragon claw, and the vast majority of the time it will still take a Dragon Claw from physically biased Kyu-B with Life Orb... Overall, it's a change that I feel should be up to you.

Other than that, your team options seem a little bare. This is not a complete list by any means, but the tank set functions well with something that lures in moderately powerful physical attackers. In the CAP meta, such mons that would be ideal to lure in would include Arg and Rev, but unfortunately they are not terribly common. Additionally, things weak to u-turn spam are decent lures too. To this end, dark types seems to be a common denominator. Colo might share ice weaknesses with tank chomp, but with AV this isn't as big of deal, whereas Tyranitar, Mega Sharpedo, and the lesser seen Crawdaunt get the lure job done quite well with a bit better typing synergy. Regarding the Swords Dance set (and I guess all the offensive sets), physically defensive Landog is something that hinders it (them), so teammates able to take it out could be worth a mention.
 
In terms of quality, looks pretty good! One thing I don't understand however is why Leftovers is the first slash( i don't know the right word, sorry lol) of items on the SD set as well as Substitute is the first slash instead of Stealth Rocks(again, idk the right word). Let's be real here, when was the last time you've seen Sub SD Chomp after Gen 5? Personally, Lum Berry and Focus Sash should be higher slashes(same thing as other parentheses). Also, not too sure on Scarf Chomp being a viable set in CAP. The only thing it really does better than scarf Landorus T is check Zard X's better and beat Latis, which aren't even super common thanks to Pursuit Colossoil. You may want to put that in OO instead.

EDIT: For other options, what about a focus sash lead with Stealth Rocks Fire blast/ Toxic dragon claw EQ?

Just want to proclaim that I'm so fcking sorry if this sounds too critical. I'm not good with these kinds of stuff and I don't want people to say this analysis sucks just because you took my changes into consideration. Plus, I'm not part of QC.
 
Thanks for the reply Tech, made some updates, specifically to the slash order on the SD set, as well as the addition to Other Options. As for Choice Scarf, I think that outspeeding +1 Zard X, +1 Naviathan, and Scarf Jirachi (among other slower scarfers) is enough of a niche to keep it as at least the last set. If QC really wants this in OO, then okay, but I'm gonna hold off on that for now.
 
Oh and one more thing from me, Endure can also be a 3rd slash for Tank Chomp, getting chip damage on Mega Lopunny, Talonflame, Mega Metagross and other physical attackers.
 
I think its fine where it is in Moves, its a viable option and a little to set specific for Other Options to me. You trade off coverage against Ferrothorn, Scizor, and Skarmory for the ability to do 25% minimum damage to any physical attacker and its even more effective in CAP due to its surprise factor.
 
I mean, I'm fine with it in set details too, just don't think it deserves a slash. It's OO in OU, for what it's worth.
 
For the most part this looks solid. I'm unsure if Iron Head deserves a full slash in the scarf set anymore, and perhaps only an in text mention is necessary? Idk, either is probably fine.

Looking at this now, I'm also not sure if checks and counters is developed enough. There's no mention of faster Dragon-types.
 
Amazing isn't it.

Overview, some mention of Garchomp's offensive set is needed. The way it reads now makes it seem like TankChomp is the only set.

Team Options for Tankchomp, the Garchomp taking advantage of physical attackers part made me read it over a couple of times to understand what it meant so you might want to reword that. Malaconda is a pretty niche Pokemon and not very viable as well, some other example for a U-turn weak mon should be used instead.

Choice Scarf set, I agree with HeaL that Iron Head does not need to be slashed on the main set anymore, but it can be listed in Moves if you choose to do so.

Other Options, Aqua Tail can be used to hit Ground-types, notably Hippowdon and Landorus-Therian, for more damage.

Checks and Counters, A "Faster Pokemon" section can be added, its mentioned right in the overview that its liable to revenge killing. Mega Man, Thundurus, Keldeo, Latios, and Latias are some mons that can easily check non Choice Scarf sets.

Implement all these changes and you can consider this QC 3/3.

RW7G6Yn.gif[img]
 
Add Remove Comment
[OVERVIEW]

Garchomp is a powerful and versatile threat in the CAP metagame thanks to its potent offensive STAB combination, high base Attack, and good base Speed. Garchomp is especially notable for its Tank defensive set, which takes advantage of its good physical bulk, access to Stealth Rock, Rough Skin, and a Rocky Helmet to heavily punish VoltTurn teams. Garchomp's capabilities extend far beyond this bulky set, however, as its wide offensive movepool and great base stats allow it to run a variety of offensive sets effectively, providing it with a layer of unpredictability. However, Garchomp's 4x weakness to Ice-type attacks and a weakness to the common Fairy-type moves are is somewhat easy to exploit, (RC) and can leave it susceptible to revenge killing by numerous strong, fast attackers that run these moves, such as Syclant, Krilowatt, and Mega Diancie.

[SET]
name: Tank Chomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Dragon Tail
move 4: Fire Blast / Toxic
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]
Moves
========

Garchomp is a durable and reliable setter of Stealth Rock, which grants accumulates (idk what the right word/term is here but it's definitely not "grants") useful chip damage on the opposing team. Earthquake is Garchomp's primary STAB option, dealing decent damage against neutral targets, (RC) and is great for helping Garchomp checking foes such as Heatran and Mollux. Dragon Tail phazes common switch-ins to Garchomp, granting racking up even more chip damage on the opposing team when Stealth Rock is set up. Fire Blast provides coverage against Skarmory, Ferrothorn, and Mega Scizor. Toxic can be used instead to wear down various bulky switch-ins to Garchomp, such as Tomohawk, Arghonaut, and various Fairy-types. Endure can grant an extra turn of chip damage on the foe with Rough Skin and Rocky Helmet. Similarly, Rest can also provide extra opportunities to take advantage of Rough Skin and Rocky Helmet while also healing Garchomp, (RC) and is an good option with Heal Bell or Aromatherapy support, but it has the drawback of potentially giving the opponent free turns.

Set Details
========

100 SpD EVs are is just enough investment to avoid the OHKO from Timid Life Orb Plasmanta's Hidden Power Ice, (RC) and lets Garchomp better handle Special Attackers special attackers such as Aurumoth lacking an Ice-type attack, Keldeo, Mega Charizard Y, and Thundurus better. The remaining EVs and an Impish nature emphasize Garchomp's role as a physical tank. Rough Skin and Rocky Helmet are used to heavily punish users of contact moves such as Talonflame, Mega Beedrill, and Mega Scizor, (RC) and discourages U-turn spam.

Usage Tips
========

Garchomp primarily functions as a bulky Stealth Rock setter. You can use it as a lead with it (avoid repetition) or use it as a pivot throughout the match to check physical attackers such as Talonflame and Mega Scizor. If your opponent's team contains several Pokemon that Garchomp can pivot into throughout the course of a match, preserve Garchomp to handle these threats and take full advantage of the Rough Skin + Rocky Helmet combination of Rough Skin and Rocky Helmet. Once entry hazards have been set up, shuffle the opponent's team around with Dragon Tail. Keep in mind that it can be beneficial to preserve Garchomp even if it is at low health, as it can still deal a good chunk of damage to foes simply by switching it into a contact move such as U-turn.

Team Options
========

Several offensive Pokemon such as Cawmodore, Aurumoth, Keldeo, and Mega Lopunny all appreciate Garchomp setting up Stealth Rock reliably, and also appreciate as well as its ability to check Talonflame. Dark-types such as Colossoil, Tyranitar, and Mega Sharpedo attract users of contact moves such as Arghonaut, Revenankh, and Mega Scizor, so they appreciate Garchomp's ability and item are ideal for to punishing users of contact moves, such as Arghonaut, Revenankh, and Mega Scizor, so Garchomp can be paired with Pokemon that attract contact moves to capitalize on this. Dark-types such as Colossoil, Tyranitar, and Mega Sharpedo work well in this respect, as they are naturally checked by these Pokemon. Other Pokemon such as like Hoopa-U and Celebi highly despise users of U-turn, so they can also benefit from having Garchomp as a partner. A Steel-type teammate such as Mega Metagross, Mega Scizor, or Kitsunoh is useful to handle the Fairy- and Ice-types that threaten Garchomp.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Stealth Rock / Substitute
item: Lum Berry / Focus Sash / Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Garchomp's high Attack stat even further, allowing it to more easily break down walls and pressure the opposing team more easily.(space)Earthquake and Dragon Claw are Garchomp's optimal STAB moves, providing great neutral coverage on most of the metagame, (RC) with a few exceptions, notably Togekiss and Skarmory. Outrage can be preferable on lead sets over Dragon Claw for the increased damage output before Garchomp goes down, but it is not as optimal on sets with if using Substitute. If opting to use Garchomp as an early-game wallbreaker or a lead, Stealth Rock is used to help wear down the opposing team for Garchomp's teammates. Alternatively, Substitute provides Garchomp with a shield against status moves, allowing it to set up more safely against defensive foes, while also giving it as well as a buffer against revenge killers. Fire Blast can be used in the last slot if hitting Skarmory is especially important. Alternatively, Stone Edge can be used in the last slot if hitting to hit Togekiss is especially important.

Set Details
========

Maximum Attack investment ensures that Garchomp hits as hard as possible. Maximum Speed investment and a Jolly nature ensure that Garchomp outspeeds all base 100s, as well as Speed Pokemon and Thundurus-T, (RC) and speed Speed ties opposing fully invested positive-(AH)natured Garchomp. Lum Berry is a great choice to squander attempts at inflicting Garchomp with a status ailment so that it may more safely can set up Swords Dance or Stealth Rock more safely. Focus Sash is also a good option if using Garchomp as a lead, guaranteeing that it lives survives one hit from full health. Leftovers is the primary choice for sets with alongside Substitute, as it provides Garchomp with extra longevity, and Substitute can be used to avoid the foe's attempts at inflicting Garchomp with a status condition. Salac Berry is also an option in tandem with Substitute, allowing Garchomp to act as a much more effective late-game cleaner. If running Salac Berry, an EV spread of 12 HP / 244 Atk / 252 Spe should be used to ensure that Salac Berry activates after three uses of Substitute. Rough Skin punishes users of contact moves.

Usage Tips
========

Garchomp can set up in the face of Will-O-Wisp or users and other status users inducers if it has Substitute or Lum Berry, so take advantage of this if so running either one. If using Garchomp as an offensive Stealth Rock setter, it's best used as an early-game wallbreaker and entry hazard setter, or even as a lead if it runs Focus Sash. If utilizing Substitute, bring Garchomp in against Pokemon that have trouble breaking its Substitute, such as Mollux and Heatran, so that it can safely set up Swords Dance.

Team Options
========

Offensive Steel-types such as Mega Metagross, Mega Scizor, and Kitsunoh can check the Fairy- and Ice-types that force Garchomp out. Other physical attackers such as Talonflame, Mega Pinsir, and Cawmodore, and more can wear down the opponent's team so that Garchomp has an easier time sweeping, or vice versa. Garchomp struggles getting past bulky Pokemon such as like ("like" is better considering what you're using to combat these bulky mons) physically defensive Landorus-T, so strong. Strong Water- and Ice-types, such as Keldeo, Kyurem-B, and Syclant, (AC) can help out with this. Magnezone and Gothitelle can trap some troublesome defensive threats for Garchomp, such as Skarmory and Ferrothorn, giving it a better shot at sweeping.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stone Edge / Stealth Rock
item: Life Orb / Garchompite
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Draco Meteor is the biggest draw to a mixed attacking set, as it hits impressively hard with full investment and Life Orb (or as Mega Garchomp), (RC) and catches physically defensive switch-ins such as Landorus-T off guard. Earthquake provides Garchomp with a strong physical STAB move. Even with minimal Attack investment, it's still more than enough to handle common targets such as Heatran, Mollux, and Volkraken. Fire Blast provides strong coverage against Ferrothorn, Skarmory, and Mega Scizor. Stone Edge is Garchomp's best option against Togekiss, Zapdos, and specially defensive Talonflame, and allows Garchomp to continue pressuring as well as Pyroak after Draco Meteor has been used. Stealth Rock can instead be used to capitalize on forced switches if the coverage provided by Stone Edge is deemed unnecessary for your team.

Set Details
========

Maximum Speed EVs and a Naive nature takes full advantage of Garchomp's Speed tier. Naive is preferred over Hasty since because Garchomp will realistically be tanking more physical hits throughout the course of a match than special ones. 252 SpA Special Attack EVs let Draco Meteor and Fire Blast hit as hard as possible. Life Orb increases Garchomp's damage output significantly. If your team doesn't yet have a mega Mega Evolution, Garchompite can be used in place of Life Orb to give a similar boost to its Garchomp's offenses without requiring it to take recoil damage. This also boosts Garchomp's its overall bulk post-mega evolution, post-Mega Evolution but also slightly lowers its Speed. Rough Skin punishes users of contact moves.

Usage Tips
========

Best This set is best used as a lure for physically defensive Pokemon that could otherwise safely switch into Garchomp. Landorus-T, Slowbro, Arghonaut, Skarmory, and Ferrothorn all take massive damage from either a Life Orb-boosted Draco Meteor or Fire Blast. Garchomp can still be used to check Fire-types, such as Heatran and Mollux, with Earthquake, potentially feigning a non-mixed set. Use this set to open up holes in the opponent's defensive cores early- to mid-game to allow for a teammate to sweep.

Team Options
========

Offensive Pokemon such as Talonflame, Mega Metagross, Cawmodore, and Mega Scizor that enjoy physically defensive Pokemon being lured and defeated pair very well with Garchomp. These include prominent physical attackers such as Talonflame, Mega Metagross, Cawmodore, Mega Scizor, Mega Pinsir, and more. Steel-types, such as the previously mentioned Mega Metagross, Mega Scizor, and Cawmodore, as well as Kitsunoh and Naviathan, (AC) can serve as good partners to check Fairy- and Ice-types for Garchomp.

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Dragon Claw
move 4: Stone Edge / Fire Blast
item: Choice Scarf
ability: Rough Skin
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is a very strong STAB option and a good tool for late-game cleaning. Earthquake provides great coverage alongside Outrage, dealing great damage to foes that aren't resistant or immune to the move. Dragon Claw may initially seem redundant alongside Outrage, but it provides Garchomp with a more reliable, albeit weaker, Dragon-type STAB move for revenge killing in situations where locking Garchomp into Outrage would be unfavorable. Garchomp's final moveslot admittedly doesn't see much use, as locking Garchomp into these moves can leave it easily taken advantage of the next turn, but the chosen move can be helpful in specific luring or revenge killing scenarios. Stone Edge handles Flying-types such as Togekiss and Zapdos, while.(remove period) Fire Blast hits Steel-types such as Ferrothorn, Mega Scizor, Cawmodore, and Skarmory.

Set Details
========

Maximum Speed investment, a positive nature, and a Choice Scarf ensure that Garchomp can outspeed and revenge kill threats such as +1 Mega Charizard X, +1 Naviathan, and +1 Aurumoth, and more. A Jolly nature is preferred unless Fire Blast is being used, in which case Naive is the superior option. Maximum Attack investment gives Garchomp the highest offensive potential. Rough Skin can hurt opposing users of contact moves.

Usage Tips
========

Garchomp is best used as a mid-game revenge killer mid-game or a late-game cleaner thanks to its high Speed and great Attack. Being one of Garchomp's lesser used sets, Choice Scarf can help Garchomp grab some unexpected KOs against normally faster threats such as Mega Diancie and Krilowatt. Always consider the advantages and disadvantages of Outrage and Dragon Claw when attacking with Garchomp. For example, don't lock Garchomp into Outrage if it could allow grant a dangerous foe such as Mega Altaria an free turn of setup.

Team Options
========

Garchomp needs teammates to handle physical walls, as Garchomp it is unable to muscle past or wear down bulky foes such as Slowbro, Togekiss, Skarmory, Arghonaut, and Tomohawk on its own. Magezone can reliably trap Skarmory and Ferrothorn, which to helps facilitate a sweep for Garchomp sweep. Gothitelle can also trap some Steel-types, (RC) as well as Tomohawk and Arghonaut to further support Garchomp. Strong wallbreakers such as Kyurem-B, Mega Gardevoir, Keldeo, Manaphy, and Aurumoth can help weaken the opposing team for Garchomp, as bulky Pokemon such as Landorus-T and Clefable could prove to be real issues for Garchomp otherwise.

[STRATEGY COMMENTS]
Other Options
=============

Aqua Tail can be used to hit Ground-types, notably Hippowdon and Landorus-Therian, for heavy damage. Certain type resist berries damage-reducing Berries let Garchomp live survive a hit from some of its usual checks and hit them back hard with its STAB moves. For example, Yache Berry lets Garchomp live survive weaker Ice-type attacks, such as Mega Manectric's Hidden Power Ice from Mega Manectric, and retaliate back with Earthquake. Another example is Additionally, Roseli Berry, which lets Garchomp tank a Fairy-type attack, such as Mega Diancie's Moonblast, and hit back with Earthquake. A fast, mixed lead set with Focus Sash and Stealth Rock + 3 Attacks is also a usable option, but it faces competition in this regard from bulkier Rocky Helmet variants with the same moves.

Checks and Counters
===================

**Fairy-types**: Many Fairy-types such as Togekiss, Clefable, Mega Altaria, Mega Diancie, Mega Gardeboir, Azumarill, and Sylveon are capable of threatening Garchomp thanks to their typing advantage. Togekiss, Clefable, Mega Altaria, Mega Diancie, Mega Gardevoir, Azumarill, and Sylveon are all great checks. Togekiss in particular is completely immune to Garchomp's STAB combination, making it a great answer to Garchomp, only fearing Stone Edge. Physically defensive Unaware variants of Clefable are also notable for handling Swords Dance Garchomp without breaking a sweat.

**Ice-types and Ice-type Attacks**: Ice-types such as Syclant, Weavile, and Choice Scarf Kyurem-B can outpace all but Choice Scarf Garchomp and revenge kill it with an Ice-type attack. They won't have an easy time switching in, however. Fast Pokemon that make use of Ice-type coverage, such as Mega Manectric, Thundurus, and Krilowatt, (AC) can also revenge kill Garchomp.

**Physically Bulky Pokemon**: Physical Walls such as Slowbro, Mega Slowbro, Hippowdon, Tomohawk, Zapdos, and Arghonaut, and several more physical walls have the bulk to survive an onslaught from Garchomp and either heal off the damage, cripple it with a status ailment, phaze it out, or simply attack it. Many of these Pokemon won't enjoy taking a Draco Meteor from the mixed set, however.

**Faster Pokemon**: Pokemon that can outspeed Garchomp and hit it hard are generally very effective at checking it. such as Keldeo, Latias, Latios, Mega Manectric, Thundurus, Mega Diancie, Syclant, and Krilowatt are all good examples of this are generally very effective at checking it.
GP 1/2
0AlNOKo.gif
 
Last edited:
k last one and then i'll study for real
GP 2/2
[OVERVIEW]

Garchomp is a powerful and versatile threat in the CAP metagame thanks to its potent offensive STAB combination, high Attack, and good Speed. Garchomp is especially notable for its defensive set, which takes advantage of its good physical bulk, access to Stealth Rock, Rough Skin, and a Rocky Helmet to heavily punish VoltTurn teams. Garchomp's capabilities extend far beyond this bulky set, however, as its wide offensive movepool and great base stats allow it to run a variety of offensive sets effectively, providing it with a layer of unpredictability. However, Garchomp's 4x weakness to Ice-type attacks and weakness to the common Fairy-type moves are somewhat easy to exploit and can leave it susceptible to revenge killing by numerous strong, fast attackers that run these moves, such as Syclant, Krilowatt, and Mega Diancie.

[SET]
name: Tank Chomp
move 1: Stealth Rock
move 2: Earthquake
move 3: Dragon Tail
move 4: Fire Blast / Toxic
item: Rocky Helmet
ability: Rough Skin
nature: Impish
evs: 252 HP / 156 Def / 100 SpD

[SET COMMENTS]
Moves
========

Garchomp is a durable and reliable setter of Stealth Rock, which accumulates useful chip damage on the opposing team. Earthquake is Garchomp's primary STAB option, dealing decent damage against neutral targets and helping Garchomp check foes such as Heatran and Mollux. Dragon Tail phazes common switch-ins to Garchomp, racking up even more chip damage on the opposing team when Stealth Rock is set up. Fire Blast provides coverage against Skarmory, Ferrothorn, and Mega Scizor. Toxic can be used instead to wear down various bulky switch-ins to Garchomp, such as Tomohawk, Arghonaut, and various Fairy-types. Endure can grant an extra turn of chip damage on the foe with Rough Skin and Rocky Helmet. Similarly, Rest can also provide extra opportunities to take advantage of Rough Skin and Rocky Helmet while also healing Garchomp and is a good option with Heal Bell or Aromatherapy support, but it has the drawback of potentially giving the opponent free turns.

Set Details
========

100 Special Defense EVs are just enough to avoid the OHKO from Timid Life Orb Plasmanta's Hidden Power Ice and let Garchomp handle special attackers such as Aurumoth lacking an Ice-type attack, Keldeo, Mega Charizard Y, and Thundurus better. The remaining EVs and an Impish nature emphasize Garchomp's role as a physical tank. Rough Skin and Rocky Helmet are used to heavily punish users of contact moves such as Talonflame, Mega Beedrill, and Mega Scizor and discourage U-turn spam.

Usage Tips
========

Garchomp primarily functions as a bulky Stealth Rock setter. You can lead with it or use it as a pivot throughout the match to check physical attackers such as Talonflame and Mega Scizor. If your opponent's team contains several Pokemon that Garchomp can pivot into throughout the course of a match, preserve Garchomp to handle these threats and take full advantage of the combination of Rough Skin and Rocky Helmet. Once entry hazards have been set up, shuffle the opponent's team around with Dragon Tail. Keep in mind that it can be beneficial to preserve Garchomp even if it is at low health, as it can still deal a good chunk of damage to foes simply by switching it into a contact move such as U-turn.

Team Options
========

Several offensive Pokemon such as Cawmodore, Aurumoth, Keldeo, and Mega Lopunny all appreciate Garchomp setting up Stealth Rock reliably as well as its ability to check Talonflame. Dark-types such as Colossoil, Tyranitar, and Mega Sharpedo attract users of contact moves such as Arghonaut, Revenankh, and Mega Scizor, so they appreciate Garchomp's ability to punish these Pokemon. Pokemon like Hoopa-U and Celebi highly despise U-turn, so they can also benefit from having Garchomp as a partner. A Steel-type teammate such as Mega Metagross, Mega Scizor, or Kitsunoh is useful to handle the Fairy- and Ice-types that threaten Garchomp.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Dragon Claw / Outrage
move 4: Stealth Rock / Substitute
item: Lum Berry / Focus Sash / Leftovers
ability: Rough Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance boosts Garchomp's high Attack even further, allowing it to break down walls and pressure the opposing team more easily. Earthquake and Dragon Claw are Garchomp's optimal STAB moves, providing great neutral coverage on most of the metagame with a few exceptions, notably Togekiss and Skarmory. Outrage can be preferable on lead sets over Dragon Claw for the increased damage output before Garchomp goes down, but it is not as optimal if using Substitute. If opting to use Garchomp as an early-game wallbreaker or a lead, Stealth Rock is used to help wear down the opposing team for Garchomp's teammates. Alternatively, Substitute provides Garchomp with a shield against status moves, allowing it to set up more safely against defensive foes, as well as a buffer against revenge killers. Fire Blast can be used in the last slot if hitting Skarmory is especially important. Alternatively, Stone Edge can be used to hit Togekiss.

Set Details
========

Maximum Attack investment ensures that Garchomp hits as hard as possible. Maximum Speed investment and a Jolly nature ensure that Garchomp outspeeds all base 100 Speed Pokemon and Thundurus-T and Speed ties with opposing fully invested positive-natured Garchomp. Lum Berry is a great choice to squander attempts at inflicting Garchomp with a status ailment so that it can set up Swords Dance or Stealth Rock more safely. Focus Sash is also a good option if using Garchomp as a lead, guaranteeing that it survives one hit from full health. Leftovers is the primary choice alongside Substitute, as it provides Garchomp with extra longevity, and Substitute can be used to avoid the foe's attempts at inflicting Garchomp with a status condition. Salac Berry is also an option in tandem with Substitute, allowing Garchomp to act as a much more effective late-game cleaner. If running Salac Berry, an EV spread of 12 HP / 244 Atk / 252 Spe should be used to ensure that Salac Berry activates after three uses of Substitute. Rough Skin punishes users of contact moves.

Usage Tips
========

Garchomp can set up in the face of Will-O-Wisp users and other status inducers if it has Substitute or Lum Berry, so take advantage of this if running either one. If using Garchomp as an offensive Stealth Rock setter, it's best used as an early-game wallbreaker and entry hazard setter, or even as a lead if it runs Focus Sash. If utilizing Substitute, bring Garchomp in against Pokemon that have trouble breaking its Substitute, such as Mollux and Heatran, so that it can safely set up Swords Dance.

Team Options
========

Offensive Steel-types such as Mega Metagross, Mega Scizor, and Kitsunoh can check the Fairy- and Ice-types that force Garchomp out. Other physical attackers such as Talonflame, Mega Pinsir, and Cawmodore can wear down the opponent's team so that Garchomp has an easier time sweeping, or vice versa. Garchomp struggles getting past bulky Pokemon like physically defensive Landorus-T, so strong Water- and Ice-types, such as Keldeo, Kyurem-B, and Syclant, can help out with this. Magnezone and Gothitelle can trap some troublesome defensive threats for Garchomp, such as Skarmory and Ferrothorn, giving it a better shot at sweeping.

[SET]
name: Mixed Attacker
move 1: Draco Meteor
move 2: Earthquake
move 3: Fire Blast
move 4: Stone Edge / Stealth Rock
item: Life Orb / Garchompite
ability: Rough Skin
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Draco Meteor is the biggest draw to a mixed attacking set, as it hits impressively hard with full investment and Life Orb (or as Mega Garchomp) and catches physically defensive switch-ins such as Landorus-T off guard. Earthquake provides Garchomp with a strong physical STAB move. Even with minimal Attack investment, it's still more than enough to handle common targets such as Heatran, Mollux, and Volkraken. Fire Blast provides strong coverage against Ferrothorn, Skarmory, and Mega Scizor. Stone Edge is Garchomp's best option against Togekiss, Zapdos, and specially defensive Talonflame, as well as Pyroak after Draco Meteor has been used. Stealth Rock can instead be used instead to capitalize on forced switches if the coverage provided by Stone Edge is deemed unnecessary for your team.

Set Details
========

Maximum Speed EVs and a Naive nature take full advantage of Garchomp's Speed tier. Naive is preferred over Hasty because Garchomp will realistically be tanking more physical hits throughout the course of a match than special ones. 252 Special Attack EVs let Draco Meteor and Fire Blast hit as hard as possible. Life Orb increases Garchomp's damage output significantly. If your team doesn't yet have a Mega Evolution, Garchompite can be used in place of Life Orb to give a similar boost to Garchomp's offenses without requiring it to take recoil damage. This also boosts its overall bulk post-Mega Evolution, but it also slightly lowers its Speed. Rough Skin punishes users of contact moves.

Usage Tips
========

This set is best used as a lure for physically defensive Pokemon that could otherwise safely switch into Garchomp. Landorus-T, Slowbro, Arghonaut, Skarmory, and Ferrothorn all take massive damage from either a Life Orb-boosted Draco Meteor or Fire Blast. Garchomp can still be used to check Fire-types, such as Heatran and Mollux, with Earthquake, potentially feigning a non-mixed set. Use this set to open up holes in the opponent's defensive cores early- to mid-game to allow a teammate to sweep.

Team Options
========

Offensive Pokemon such as Talonflame, Mega Metagross, Cawmodore, and Mega Scizor enjoy physically defensive Pokemon being lured and defeated. Steel-types, such as the previously mentioned Mega Metagross, Mega Scizor, and Cawmodore, as well as Kitsunoh and Naviathan, can serve as good partners to check Fairy- and Ice-types for Garchomp.

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Earthquake
move 3: Dragon Claw
move 4: Stone Edge / Fire Blast
item: Choice Scarf
ability: Rough Skin
nature: Jolly / Naive
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is a very strong STAB option and a good tool for late-game cleaning. Earthquake provides great coverage alongside Outrage, dealing great damage to foes that aren't resistant or immune to the move. Dragon Claw may initially seem redundant alongside Outrage, but it provides Garchomp with a more reliable, albeit weaker, Dragon-type STAB move for revenge killing in situations where locking Garchomp into Outrage would be unfavorable. Garchomp's final moveslot admittedly doesn't see much use, as locking Garchomp into these moves can leave it easily taken advantage of the next turn, but the chosen move can be helpful in specific luring or revenge killing scenarios. Stone Edge handles Flying-types such as Togekiss and Zapdos, while Fire Blast hits Steel-types such as Ferrothorn, Mega Scizor, Cawmodore, and Skarmory.

Set Details
========

Maximum Speed investment, a positive nature, and a Choice Scarf ensure that Garchomp can outspeed and revenge kill threats such as +1 Mega Charizard X, +1 Naviathan, and +1 Aurumoth, and more. (implied by "such as") A Jolly nature is preferred unless Fire Blast is being used, in which case Naive is the superior option. Maximum Attack investment gives Garchomp the highest offensive potential. Rough Skin can hurt opposing users of contact moves.

Usage Tips
========

Garchomp is best used as a mid-game revenge killer or a late-game cleaner thanks to its high Speed and great Attack. Being one of Garchomp's lesser-used sets, Choice Scarf can help Garchomp grab some unexpected KOs against normally faster threats such as Mega Diancie and Krilowatt. Always consider the advantages and disadvantages of Outrage and Dragon Claw when attacking with Garchomp. For example, don't lock Garchomp into Outrage if it could grant a dangerous foe such as Mega Altaria a free turn of setup.

Team Options
========

Garchomp needs teammates to handle physical walls, as it is unable to muscle past or wear down bulky foes such as Slowbro, Togekiss, Skarmory, Arghonaut, and Tomohawk on its own. Magnezone can reliably trap Skarmory and Ferrothorn to help facilitate a sweep for Garchomp. Gothitelle can also trap some Steel-types as well as Tomohawk and Arghonaut to further support Garchomp. Strong wallbreakers such as Kyurem-B, Mega Gardevoir, Keldeo, Manaphy, and Aurumoth can help weaken the opposing team, as bulky Pokemon such as Landorus-T and Clefable could prove to be real issues for Garchomp otherwise.

[STRATEGY COMMENTS]
Other Options
=============

Aqua Tail can be used to hit Ground-types, notably Hippowdon and Landorus-T, for heavy damage. Certain damage-reducing Berries let Garchomp survive a hit from some of its usual checks and hit them back hard with its STAB moves. For example, Yache Berry lets Garchomp survive weaker Ice-type attacks, such as Mega Manectric's Hidden Power Ice, and retaliate back with Earthquake. Additionally, Roseli Berry lets Garchomp tank a Fairy-type attack, such as Mega Diancie's Moonblast, and hit back with Earthquake. A fast, mixed lead set with Focus Sash and Stealth Rock + 3 Athree attacks is also a usable option, but it faces competition from bulkier Rocky Helmet variants with the same moves.

Checks and Counters
===================

**Fairy-types**: Many Fairy-types such as Togekiss, Clefable, Mega Altaria, Mega Diancie, Mega Gardevoir, Azumarill, and Sylveon are capable of threatening Garchomp thanks to their typing advantage. Togekiss in particular is completely immune to Garchomp's STAB combination, making it a great answer to Garchomp, only fearing Stone Edge. Physically defensive Unaware variants of Clefable are also notable for handling Swords Dance Garchomp without breaking a sweat.

**Ice-types and Ice-type Attacks**: Ice-types such as Syclant, Weavile, and Choice Scarf Kyurem-B can outpace all but Choice Scarf Garchomp and revenge kill it with an Ice-type attack. They won't have an easy time switching in, however. Fast Pokemon that make use of Ice-type coverage, such as Mega Manectric, Thundurus, and Krilowatt, can also revenge kill Garchomp.

**Physically Bulky Pokemon**: Physical walls such as Slowbro, Mega Slowbro, Hippowdon, Tomohawk, Zapdos, and Arghonaut have the bulk to survive an onslaught from Garchomp and either heal off the damage, cripple it with a status ailment, phaze it out, or simply attack it. Many of these Pokemon won't enjoy taking a Draco Meteor from the mixed set, however.

**Faster Pokemon**: Pokemon that can outspeed Garchomp and hit it hard such as Keldeo, Latias, Latios, Mega Manectric, Thundurus, Mega Diancie, Syclant, and Krilowatt are generally very effective at checking it.
 
Last edited:
Back
Top