Ragnarokalex VS. Eternal Drifter (Ref: Wolfe!)

Heaven or Hell...

greg+10.png


Six Pokemon. Four on the field. Two sides. One battle. What could possibly go wrong?

Everything.​

RULES
Battle Type
: 3v3 Doubles
DQ Time: 1 Day (24 hour period)
Restoration: 2 Recoveries/3 Chills
Substitutions: Two
Abilities: All
Items: Training
Switch: OK
Music: Bastion - Twisted Streets
Arena: ASB Arena​

Ragnarokalex
OOO
AzureClefable_zps52853123.png

Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 0


Attacks: 57 Total
Aromatherapy
Bestow
Bide
Blizzard
Bounce
Bubble Beam
Charm
Copycat
Cosmic Power
Counter
Defense Curl
Double Slap
Double Team
Encore
Endure
Fire Blast
Flamethrower
Focus Blast
Follow Me
Grass Knot
Gravity
Heal Bell
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish
AzureSlowking_zpsccfef0d6.png

SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 5


Attacks: 55 Total
Bide
Blizzard
Brine
Confusion
Counter
Curse
Disable
Dive
Double Team
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (TBD)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Reflect
Safeguard
Scald
Shadow Ball
Signal Beam
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Yawn
Zen Headbutt
Zap Cannon
AzureAuramoth_zpse3da98ca.png

Thanks to Matezoide for the Sprite!
Argalis (Aurumoth) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
Type: Toggle
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
DC: 5/5
MC: 24


Attacks: 33 Total
Ancient Power
Bug Bite
Bug Buzz
Close Combat
Counter
Disable
Double Team
Dragon Dance
Feint
Heal Pulse
Helping Hand
Hydro Pump
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Protect
Psychic
Psyshock
Quiver Dance
Reflect
Safeguard
Shadow Ball
String Shot
Substitute
Sunny Day
Tackle
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt

VS.

Eternal Drifter
OOO

235.png

Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

(Dream World: Perma-Locked!) Moody: Type: Passive
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%

MC: 20
DC: 5/5
Attacks: (21 Moves Known)

Auroroa Beam
Brine
Close Combat
Dragon Rage
Earth Power
Explosion
Fake Out

Heal Pulse
Helping Hand
Ice Beam
Memento
Metal Claw

Pay Day
Protect
Rock Blast
Self-Destruct
Shell Smash
Transform

Volt Switch
Sketch (6)
442.png
<===>
Itsumo_zpsfacea7cb.gif

Itsumo (Male Spiritomb)
Serious Nature

Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure: Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18
MC: 0
DC: 5/5
Spare KOC: 3
Attacks: (65/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse
Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen
Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room
Water Pulse

Calm Mind
Toxic
Hidden Power (Fighting 7)

Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball

Double Team
Shock Wave
Rock Tomb

Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Swagger
Substitute
Snarl
Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)
101.png

Decoy (Genderless Electrode)
Naive Nature

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:

Soundproof: Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Passive
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Unlocked!) Aftermath: Type: Passive
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%

EC: 6/6
MC: 1
DC: 5/5
Attacks: (32/60 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat
Foul Play
Headbutt

Magic Coat
Mimic
Signal Beam
Sucker Punch
Toxic
Zap Cannon
Protect
Thunderbolt
Thunder
Teleport
Double Team

Shock Wave
Thunder Wave
Agility
Refresh

Ragnarokalex sends out first.
Eternal Drifter sends out after, equips items, and attacks first.
Ragnarokalex attacks after.
 
101.png
Bag_Exp._Share_Sprite.png
442.png
Bag_Amulet_Coin_Sprite.png

"I'm not here to remove you from the picture today, Famine. I'm just here to train a servant of mine and see what one who is following me doing."

Decoy:
Action 1: Zap Cannon (Arlin)
Action 2: Electro Ball (Arlin)
Action 3: Thunder (Arlin)

IF Arlin uses a Protective/Evasive action successfully, Shock Wave (Arlin) and push actions back.
IF Clarwyn uses Follow Me, Swift and push actions back.

Itsumo:
Action 1: Snarl
Action 2: Icy Wind
Action 3: Snarl

IF Arlin uses a Protective/Evasive action successfully, Pursuit and push actions back.
IF Clarwyn uses Follow Me successfully, Spite (Clarwyn: Follow Me) that action, pushing actions back. Activate this substitution ONCE max.
 
AzureAlexander_zpsf2fcbc50.png

"Any opportunity to prove myself against evil i spose....."

Clarwyn: Follow Me - Solar Beam Decoy - Helping Hand "Arlin"

"Arlin": Substitute 20 - Close Combat Decoy - Megahorn+Megahorn Decoy
 
Last edited:
Holy fucking shit, SO sorry for putting you guys on hold. All future reffings will be done as timely as possible for this battle.

Music: Bastion - Twisted Streets

Round 1! LET'S ROCK!

Speed order:
Electrode (161) > Slowking (81) > Clefable (60) > Spiritomb (35)

Spiritomb is exerting its Pressure!

Action 1
-Clefable used Follow Me!
Clefable became the center of attention!
Energy: -(9 - 1) = -8

-Electrode used Swift!
To critical Clefable (<=625): 9468 (No)
Damage on Clefable: ([6 * 0.75]) = 4.5
To critical Slowking (<=625): 2564 (No)
Damage on Slowking: ([6 * 0.75] + 1.5) = 6
Energy: -(4) = -4
Aurumoth's Illusion wore off!

-Aurumoth used Substitute!
Aurumoth created a Substitute! (-20 HP)
Energy: -(18) = -18

-Spiritomb used Spite on Clefable!
It increased the energy cost of Clefable's Follow Me by 4!
Energy: -(6 - 1) = -5

Action 2
-Clefable is taking in sunlight!
Energy: -(8 / 2) = -4

-Electrode used Zap Cannon on Aurumoth!
To critical (<=625): 2880 (No)
Damage: (12 + 3 + 1.5) = 16.5
Energy: -(9 - 1) = -8
Aurumoth's Substitute took the hit!

-Aurumoth used Close Combat on Electrode!
To critical (<=625): 7596 (No)
Damage: (12 + 3) = 15
Energy: -(8) = -8
Aurumoth's Defense and Special Defense fell by -1!

-Spiritomb used Snarl!
To hit Clefable (<=9500): 3641 (Yes)
To critical (<=625): 1823 (No)
Damage on Clefable: ([6 * 0.75] + 3) = 7.5
To critical Aurumoth (<=625): 233 (Yes)
Damage on Aurumoth: ([6 * 0.75] + 3 + 3 + 1.5) * 1.5 + 2 = 20
Energy: -(5 - 1) = -4
Clefable's Special Attack fell to -1!
Aurumoth's Substitute broke!

-Clefable used Solarbeam on Electrode!
To critical (<=625): 5578 (No)
Damage: (12 + 3) - 2 = 13
Energy: -(8 / 2) = -4

Action 3
-Clefable used Helping Hand on Aurumoth!
Clefable is ready to help Aurumoth!
Energy -(4 + (54 / 2) - 1) = -30

-Electrode used Electro Ball on Aurumoth!
To critical (<=625): 5676 (No)
Damage: (15 + 3 + 1.5) + 2 = 21.5
Energy: -(9 - 1) = -8

Spiritomb used Icy Wind!
To hit Clefable (<=9500): 1319 (Yes)
To critical (<=625): 5536 (No)
Damage on Clefable: ([6 * 0.75]) = 4.5
To critical Aurumoth (<=625): 669 (No)
Damage on Aurumoth: ([6 * 0.75] + 1.5) + 2 = 8
Energy: -(5) = -5
Clefable's Speed fell to -1! (34)
Aurumoth's Speed fell to -1! (46)

-Aurumoth used Megahorn + Megahorn on Decoy!
To critical (<=625): 3283 (No)
Damage: ([12 * 2 * 2.25] + 3 + 3) = 60
Energy: -[(8 + (8+4)) * 1.75 - 1] = -34

Damage taken:
Clefable: 6 from A1 + 7.5 from A2 + 4.5 from A3 = 18
Aurumoth: 26 from A1 + 21.5 from A3 = 47.5 ~ 48
Electrode: 28 from A2 + 60 from A3 = 88
Spiritomb: 0

Energy used:
Clefable: 8 from A1 + 8 from A2 + 30 from A3 = 46
Aurumoth: 18 from A1 + 8 from A2 + 34 from A3 = 60
Electrode: 4 from A1 + 8 from A2 + 8 from A3 = 20
Spiritomb: 5 from A1 + 4 from A2 + 5 from A3 = 14

HP left:
Clefable: 100 - 18 = 82
Aurumoth: 110 - 48 = 62
Electrode: 90 - 88 = 2
Spiritomb: 90

Energy left:
Clefable: 100 - 46 = 54
Aurumoth: 100 - 60 = 40
Electrode: 100 - 20 = 80
Spiritomb: 100 - 14 = 86

Rewards:
Rangarokalex: 2 CC
Clarwyn the Clefable: 3 MC
Argalis the Aurumoth: 3 MC
Eternal Drifter: 2 CC
Decoy the Electrode: 3 MC
Itsumo the Spiritomb: 3 MC
TheWolfe: 7 UC

Ragnarokalex
OOO
AzureClefable_zps52853123.png
AzureAuramoth_zpse3da98ca.png

Clarwyn (F) / Argalis (M)
HP:
82 / 62
EN: 54 / 40
Effects: Spite: Follow Me (3a), -1 SpA, -1 Spd (34) / -1 Def, -1 SpD, -1 Spd (46), Cooldown (1a)
Team Effects: Nothing
Status: OK! / OK!

VS.

Eternal Drifter
OOO
101.png
442.png

Decoy (-) / Itsumo (M)
HP
: 2 / 90
EN: 80 / 86
Effects: Nothing / Nothing
Team Effects: Nothing
Status: OK! / OK!


Arena: ASB Arena

Ragnarokalex attacks first or switches.
Eternal Drifter attacks after.
 
Last edited:
Clarwyn: Icy Wind - Light Screen - Toxic Itsumo
IF Decoy is under the effect of a protective/evasive move when you would Icy Wind, Toxic Itsumo the first time, Light Screen the 2nd, and Chill the 3rd
IF targetted with Taunt, Magic Coat that action and push down

Retriarch: Cool Down - Wish - Megahorn Itsumo
IF Targetted with Taunt, Magic Coat that action and push down
IF Snatch when you would Wish, Megahorn Itsumo that action and push down
 
IF Decoy is under the effect of a protective/evasive move when you would Icy Wind, Toxic Itsumo the first time, Light Screen the 2nd, and Chill the 3rd

(No hint of "and push back" in this substitution. Something I can take advantage of.)

"A fatal error. And several lesser mistakes... Decoy... Take them out."

Decoy:
Action 1: Protect (Self)
Action 2: Spark (Clarwyn)
Action 3: Big Explosion (Self-Destruct+Explosion Combo)

Itsumo:
Action 1: Taunt (Retriarch)
Action 2: Spite (Retriarch: Megahorn)
Action 3: Snarl

(If my calculations are correct, this leaves Decoy with JUST 1 energy. JUST enough to pull off this Aftermath-fueled combo.)
 
Music: Bastion - Twisted Streets

Round 2! LET'S ROCK!

Speed order:
Electrode (161) > Aurumoth (46) > Spiritomb (35) > Clefable (34)

Action 1
-Electrode used Protect!
Energy: -(7) = -7

-Aurumoth must recharge!

-Spiritomb used Taunt on Aurumoth!
Aurumoth fell for the taunt!
Energy: -(10 - 1) = -9

-Clefable used Toxic on Spiritomb!
To hit (<=9000): 4368 (Yes)
Spiritomb is badly poisoned!
Energy: -(7 + 2) = -9

Spiritomb is hurt by the poison! (-1 HP)

Action 2
-Electrode used Spark on Clefable!
To critical (<=625): 971 (No)
To paralyze (<=3000): 8276 (No)
Damage: (7 + 3 - 1.5) = 8.5
Energy: -(5 - 1) = -4

-Aurumoth couldn't use Wish due to the taunt!

-Spiritomb used Spite on Aurumoth!
It increased the energy cost of Aurumoth's Megahorn by 4!
Energy: -(6 - 1) = -5

-Clefable used Light Screen!
Clefable's team is protected against special attacks!
Energy: -(10) = -10

Spiritomb is hurt by the poison! (-1 HP)

Action 3
-Aurumoth used Megahorn on Spiritomb!
To critical (<=625): 6813 (No)
Damage: (12 + 3 + 1.5) = 16.5
Energy: -(8 - 1 + 2 + 4) = -13

-Spiritomb used Snarl!
To hit Clefable (<=9500): 1605 (Yes)
To critical (<=625): 1706 (No)
Damage on Clefable: ([6 * 0.75 - 1.8] + 3) = 6.15
To critical Aurumoth (<=625): 1654 (No)
Damage on Aurumoth: ([6 * 0.75 - 1.8] + 3 + 1.5) * 1.5 + 2 = 13.475
Energy: -(5 - 1) = -4
Clefable's Special Attack fell to -2!
Aurumoth's Special Attack fell to -1!

-Clefable chilled out! [1/3]
Energy: +12

-Electrode used Self-Destruct + Explosion!
To critical Clefable (<=625): 8884 (No)
Damage on Clefable: ([20 + 25 + 10] * 0.75) - (1.5) = 39.75
To critical Aurumoth (<=625): 3532 (No)
Damage on Aurumoth: ([20 + 25 + 10] * 0.75) - (3) + (2) = 40.25
It doesn't affect Spiritomb...
Energy: -([15 + 20] * 1.5 + 5) = -57.5

Electrode fainted!
Spiritomb is hurt by poison! (-1 HP)

Damage taken:
Clefable: 8.5 from A2 + 6.15 from A3 + 39.75 from A3 = 54.4 ~ 54
Aurumoth: 13.475 from A3 + 40.25 from A3 = 53.725 ~ 54
Electrode: 250 from A3 = 250
Spiritomb: 1 from A1 + 1 from A2 + 17.5 from A3 = 19.5 ~ 20

Energy used:
Clefable: 9 from A1 + 10 from A2 - 12 from A3 = 7
Aurumoth: 13 from A3 = 13
Electrode: 7 from A1 + 4 from A2 + 57.5 from A3 = 68.5 ~ 69
Spiritomb: 9 from A1 + 5 from A2 + 4 from A3 = 18

HP left:
Clefable: 82 - 54 = 28
Aurumoth: 62 - 54 = 8
Electrode: 2 - 250 = -248
Spiritomb: 90 - 20 = 70

Energy left:
Clefable: 54 - 7 = 47
Aurumoth: 40 - 13 = 27
Electrode: 80 - 69 = 11
Spiritomb: 86 - 18 = 68

Rewards:
Rangarokalex: 4 CC
Clarwyn the Clefable: 3 MC
Argalis the Aurumoth: 3 MC and 1 KO Counter
Eternal Drifter: 2 CC
Decoy the Electrode: 4 MC
Itsumo the Spiritomb: 3 MC
TheWolfe: 7 UC

Ragnarokalex
AOA
AzureClefable_zps52853123.png
AzureAuramoth_zpse3da98ca.png

Clarwyn (F)
Bag_Amulet_Coin_Sprite.png
/ Argalis (M)
Bag_Amulet_Coin_Sprite.png

HP:
29 / 11
EN: 47 / 27
Effects: -1 SpA / Taunt (4a), Spite: Megahorn (5a), -1 SpA
Team Effects: Light Screen (4a)
Status: OK! / OK!

VS.

Eternal Drifter
OAx
101.png
442.png

Decoy (-)
Bag_Exp._Share_Sprite.png
/ Itsumo (M)
Bag_Amulet_Coin_Sprite.png

HP
: 0 / 70
EN: 11 / 68
Effects: Nothing / Nothing
Team Effects: Nothing
Status: FNT / BPSN (2 DPA)


Arena: ASB Arena

Eternal Drifter will send in Achisuto the Smeargle for his final Pokemon.

Eternal Drifter equips items and attacks first.
Ragnarokalex attacks after.
 
Last edited:
(Could have sworn Aftermath applied to both of the comboed attacks (granting 30 and 35 base power to them) instead of the final power... IF this change is made, let me know so I can reorder, please. )
235.png
Bag_Exp._Share_Sprite.png
442.png
Bag_Amulet_Coin_Sprite.png


Well now... can we paint your fate?

Achisuto:
Action 1: Dragon Rage (Clarwyn)
Action 2: Sketch (Itsumo: Snarl)
Action 3: Heal Pulse (Itsumo)

IF Clarwyn uses Follow Me action 3, use Sketch (Clarwyn: Follow Me) that action.
IF Clarwyn uses Moonlight, use Sketch (Clarwyn: Moonlight) the following action. Do not use this Substitution more than once (can only Sketch the move ONCE, after all).

Itsumo:
Action 1: Snarl
Action 2: Hidden Power (Clarwyn)
Action 3: Retaliate (Clarwyn)
 
Last edited:
I was wondering that myself. I just did some quick calcs, and even in that case, you'd still have just enough energy to pull off your combo, so there's no need to worry. [20 + 25] * 1.5 = 67.5
 
Music: Bastion - Twisted Streets

Round 3! LET'S ROCK!

Speed order:
Smeargle (87) > Aurumoth (81) > Clefable (60) > Spiritomb (35)

Action 1
-Clefable used Helping Hand on Aurumoth!
Clefable is ready to help Aurumoth!
Energy -(4 + (24 / 2) - 1) = -15

-Smeargle used Dragon Rage on Clefable!
Damage: 10
Energy: -(5) = -5

-Aurumoth used Close Combat on Smeargle!
To critical (<=625): 19 (Yes)
Damage: ([12 * 2] + 3 + 4.5) * 1.5 = 47.25
Energy: -(8) = -8
Aurumoth's Defense and Special Defense fell to -1!

-Spiritomb used Snarl!
To hit Clefable (<=9500): 779 (Yes)
To critical (<=625): 4890 (No)
Damage on Clefable: ([6 * 0.75 - 1.8] + 3) = 6.15
To critical Aurumoth (<=625): 1654 (No)
Damage on Aurumoth: ([6 * 0.75 - 1.8] + 3 + 1.5) * 1.5 + 2 = 13.475
Energy: -(5 - 1) = -4
Clefable's Special Attack fell to -2!
Aurumoth's Special Attack fell to -2!

Aurumoth fainted!

Spiritomb is hurt by the poison! (-2 HP)

Action 2
-Smeargle used Sketch on Spiritomb!
Smeargle sketched Snarl!
Energy: -(6 - 1) = -5

-Clefable used Moonlight! [1/2]
Clefable regained health! (+25 HP)
Energy: -(6 + [100/10] - 1) = -15

-Spiritomb used Hidden Power on Clefable!
To critical (<=625): 7436 (No)
Damage: (7 - 2.1) * 1.5 = 7.35
Energy: -(5) = -5

Spiritomb is hurt by the poison! (-2 HP)

Action 3
-Smeargle used Sketch on Clefable!
Smeargle sketched Moonlight!
Energy: -(6 - 1 + 4) = -9

-Clefable chilled out! [2/3]
Energy: +12

-Spiritomb used Retaliate!
To critical (<=625): 2159 (No)
Damage: 14
Energy: -(8) = -8

Spiritomb is hurt by the poison! (-2 HP)
Clefable's Special Attack rose to -1!

Damage taken:
Clefable: 10 from A1 + 6.15 from A1 + 7.35 from A2 - 25 from A2 + 14 from A3 = 12.5 ~ 13
Aurumoth: 13.475 from A1 = 13.475 ~ 13
Smeargle: 47.25 from A1 = 47.25 ~ 47
Spiritomb: 2 from A1 + 2 from A2 + 2 from A3 = 6

Energy used:
Clefable: 15 from A1 + 15 from A2 - 12 from A3 = 18
Aurumoth: 8 from A1 = 8
Smeargle: 5 from A1 + 5 from A2 + 9 from A3 = 19
Spiritomb: 4 from A1 + 5 from A2 + 8 from A3 = 17

HP left:
Clefable: 28 - 13 = 15
Aurumoth: 8 - 13 = -2
Smeargle: 90 - 47 = 43
Spiritomb: 70 - 6 = 64

Energy left:
Clefable: 47 - 18 = 29
Aurumoth: 27 - 8 = 19
Smeargle: 100 - 19 = 81
Spiritomb: 68 - 17 = 51

Rewards:
Rangarokalex: 4 CC
Clarwyn the Clefable: 3 MC
Argalis the Aurumoth: 3 MC and 1 KO Counter
Eternal Drifter: 2 CC
Achisuto the Smeargle: 4 MC, Sketch: Snarl, Moonlight
Decoy the Electrode: 4 MC
Itsumo the Spiritomb: 3 MC and 1 KO Counter
TheWolfe: 7 UC

Ragnarokalex
AOx
AzureClefable_zps52853123.png
AzureAuramoth_zpse3da98ca.png

Clarwyn (F)
Bag_Amulet_Coin_Sprite.png
/ Argalis (M)
Bag_Amulet_Coin_Sprite.png

HP:
15 / 0
EN: 29 / 19
Effects: -1 SpA / Nothing
Team Effects: Light Screen (1a)
Status: OK! / FNT

VS.

Eternal Drifter
AAx
235.png
442.png

Decoy (-)
Bag_Exp._Share_Sprite.png
/ Itsumo (M)
Bag_Amulet_Coin_Sprite.png

HP
: 43 / 64
EN: 81 / 51
Effects: Sketch: Snarl, Moonlight / Nothing
Team Effects: Nothing
Status: OK! / BPSN (3 DPA)


Arena: ASB Arena

Ragnarokalex will send in Arlin the Slowking for his final Pokemon.

Ragnarokalex attacks first.
Eternal Drifter attacks after.
 
Last edited:
Arlin in with Exp Share

Arlin: Scald Itsumo - Blizzard - Scald Itsumo
IF Explosion, protect that action and push down

Clarwyn: Moonlight - Chill - Helping Hand Arlin
IF Taunted, switch remaining actions to Flamethrower Itsumo - Ice Beam Itsumo - Flamethrower Itsumo, starting the action after you are taunted
IF Snatch when you would Moonlight, alternate between Flamethrower and Ice beam and push down
 
Last edited:
235.png
442.png

A loophole...

"...Time for a snoze..."

Achisuto:
Action 1: Fake Out (Clarwyn)
Action 2: Dragon Rage (Clarwyn)
Action 3: Sketch (Itsumo: Sleep Talk)

Itsumo:
Action 1: Rest
Action 2: Sleep Talk (Foul Play, Dark Pulse, Shadow Ball, Snarl)
Action 3: Snore

IF awake when to act, alternate Shadow Ball (Arlin) and Dark Pulse (Arlin).
 
Alex, Slowking doesn't know Hydro Pump. Please amend your commands. ED, you're free to reorder once he makes his fixes.
 
Music: Bastion - Twisted Streets

Round 4! LET'S ROCK!

Speed order:
Smeargle (87) > Clefable (60) > Spiritomb (35) > Slowking (26)

Action 1
-Smeargle used Fake Out on Clefable!
To critical (<=625): 1527 (No)
Damage: ([4 * 1.5] + 3 - 3) = 6
Energy: -(4 - 1 + 1) = -4
Cute Charm check (<=3000): 810 (Fail)
Attract check (1-3): 1 (Slight)
Clefable's Cute Charm infatuated Smeargle! (2 actions)

-Clefable flinched!

-Spiritomb used Rest! [1/2]
Spiritomb fell asleep and became healthy!
Spiritomb regained health! (+12 HP)
Energy: -(15) = -15

-Slowking used Scald on Spiritomb!
To critical (<=625): 1242 (No)
To burn (<=3000): 715 (Yes)
Damage: (8 + 3) = 11
Energy: -(6 - 1 + 2) = -7
Spiritomb is burned!

Spiritomb is hurt by the burn! (-2 HP)

Action 2
-Smeargle is in love with Clefable!
Attraction check (1-2): 1 (Pass)
Smeargle used Dragon Rage on Clefable!
Damage: 10
Energy: -(5) = -5

Clefable fainted!

-Spiritomb is fast asleep resting and became healthy! (+12 HP)
Spiritomb used Sleep Talk!
Sleep Talk check (1-4): 1 (Foul Play)
Spiritomb used Foul Play on Slowking!
To critical (<=625): 1659 (No)
Damage: (10 + 3 - 1.5) * 1.5 = 17.25
Energy: -(7 - 1 + 3) = -9

-Slowking used Blizzard!
To hit Smeargle (<=7000): 6018 (Yes)
To critical Smeargle (<=625): 1961 (No)
To freeze Smeargle (<=1000): 1885 (No)
Damage on Smeargle: ([12 * 0.75] + 3) = 11
To hit Spiritomb (<=7000): 8352 (No)
Slowking's attack missed!
Energy: -(8 + 2) = -10

Action 3
-Smeargle used Sketch on Spiritomb!
Smeargle sketched Sleep Talk!
Energy: -(6 - 1) = -5

-Spiritomb is fast asleep resting! (+12 HP)
Spiritomb used Snore on Slowking!
To critical (<=625): 6178 (No)
To flinch (<=3000): 1872 (Yes)
Damage: (4 - 1.5) = 2.5
Energy: -(3) = -3

-Slowking flinched!

Damage taken:
Clefable: 6 from A1 + 10 from A2 = 16
Slowking: 17.25 from A2 + 2.5 from A3 = 19.75 from A3 ~ 20
Smeargle: 11 from A2 = 11
Spiritomb: 1 from A1 - 12 from A2 - 12 from A3 = -23

Energy used:
Clefable: 0
Slowking: 7 from A1 + 10 from A2 = 17
Smeargle: 4 from A1 + 5 from A2 + 5 from A3 = 14
Spiritomb: 15 from A1 + 9 from A2 + 3 from A3 = 27

HP left:
Clefable: 15 - 16 = -1
Slowking: 100 - 20 = 80
Smeargle: 43 - 11 = 32
Spiritomb: 64 + 23 = 87

Energy left:
Clefable: 29
Slowking: 100 - 17 = 83
Smeargle: 81 - 14 = 67
Spiritomb: 51 - 27 = 24

Rewards:
Rangarokalex: 4 CC
Clarwyn the Clefable: 3 MC
Arlin the Slowking: 4 MC
Argalis the Aurumoth: 3 MC and 1 KO Counter
Eternal Drifter: 2 CC
Achisuto the Smeargle: 4 MC and 1 KO Counter; Sketch: Snarl, Moonlight, Sleep Talk
Decoy the Electrode: 4 MC
Itsumo the Spiritomb: 3 MC and 1 KO Counter
TheWolfe: 7 UC

Ragnarokalex
xAx
AzureClefable_zps52853123.png
AzureSlowking_zpsccfef0d6.png

Clarwyn (F)
Bag_Amulet_Coin_Sprite.png
/ Arlin(M)
Bag_Exp._Share_Sprite.png

HP:
0 / 80
EN: 29 / 83
Effects: Nothing / Nothing
Team Effects: Nothing
Status: FNT / OK!

VS.

Eternal Drifter
AAx
235.png
442.png

Achisuto (M)
Bag_Exp._Share_Sprite.png
/ Itsumo (M)
Bag_Amulet_Coin_Sprite.png

HP
: 32 / 87
EN: 67 / 24
Effects: Sketch: Snarl, Moonlight, Sleep Talk / Nothing
Team Effects: Nothing
Status: OK! / SLP (0a)


Arena: ASB Arena

Eternal Drifter attacks first.
Ragnarokalex attacks after.
 
235.png
442.png

Recovery...

"Now, to make the servants of Famine suffer..."

Achisuto:
Action 1: Moonlight (Self)
Action 2: Helping Hand (Itsumo)
Action 3: Dragon Rage (Arlin)

IF Arlin uses a Protective/Evasive action OR Dodge actions 2 OR 3, Chill, pushing actions back.

Itsumo:
Action 1: Chill
Action 2: Dark Pulse (Arlin)
Action 3: Chill

IF Arlin uses Teleport action 2, Pursuit (Arlin) that action.
 
Music: Bastion - Twisted Streets

Round 5! LET'S ROCK!

Speed order:
Smeargle (87) > Spiritomb (35) > Slowking (26)

Action 1
-Smeargle used Moonlight! [1/2]
Smeargle regained health! (+25 HP)
Energy: -(6 + [90/10] - 1) = -14

-Spiritomb woke up!
Spiritomb chilled out! [1/3]
Energy: +12

-Slowking used Scald on Smeagle!
To critical (<=625): 783 (No)
To burn (<=3000): 9516 (No)
Damage: (8 + 3 + 3) = 14
Energy: -(6 - 1) = -5

Action 2
-Smeargle used Helping Hand on Spiritomb!
Smeagle is ready to help Spiritomb!
Energy: -(4 + [16/2] - 1) = -11

-Spiritomb used Dark Pulse on Slowking!
To critical (<=625): 1068 (No)
To flinch (<=2000): 3853 (No)
Damage: ([8*2] + 3 - 1.5) * 1.5 = 26.25
Energy: -(6 - 1) = -5

-Slowking used Brine on Smeargle!
To critical (<=625): 3018 (No)
Damage: (13 + 3 + 3) = 19
Energy: -(8 - 1) = -7

Action 3
-Smeargle used Dragon Rage on Slowking!
Damage: 10
Energy: -(5) = -5

-Spiritomb chilled out! [2/3]
Energy: +12

-Slowking used Brine on Smeargle!
To critical (<=625): 9723 (No)
Damage: (13 + 3 + 3) = 19
Energy: -(8 - 1 + 4) = -11

Damage taken:
Slowking: 26.25 from A2 + 10 from A3 = 36.25 ~ 36
Smeargle: -11 from A1 + 19 from A2 + 19 from A3 = 27
Spiritomb: 0

Energy used:
Slowking: 5 from A1 + 7 from A2 + 11 from A3 = 23
Smeargle: 14 from A1 + 11 from A2 + 5 from A3 = 30
Spiritomb: -12 from A1 + 5 from A2 - 12 from A3 = -19

HP left:
Slowking: 80 - 36 = 44
Smeargle: 32 - 27 = 5
Spiritomb: 87

Energy left:
Slowking: 83 - 23 = 60
Smeargle: 67 - 30 = 37
Spiritomb: 24 + 19 = 43

Rewards:
Rangarokalex: 4 CC
Clarwyn the Clefable: 3 MC
Arlin the Slowking: 4 MC
Argalis the Aurumoth: 3 MC and 1 KO Counter
Eternal Drifter: 2 CC
Achisuto the Smeargle: 4 MC and 1 KO Counter; Sketch: Snarl, Moonlight, Sleep Talk
Decoy the Electrode: 4 MC
Itsumo the Spiritomb: 3 MC and 1 KO Counter
TheWolfe: 7 UC

Ragnarokalex
xAx
AzureSlowking_zpsccfef0d6.png

Arlin(M)
Bag_Exp._Share_Sprite.png

HP:
44
EN: 60
Effects: Nothing
Status: OK!

VS.

Eternal Drifter
AAx
235.png
442.png

Achisuto (M)
Bag_Exp._Share_Sprite.png
/ Itsumo (M)
Bag_Amulet_Coin_Sprite.png

HP
: 5 / 87
EN: 37 / 43
Effects: Sketch: Snarl, Moonlight, Sleep Talk / Nothing
Team Effects: Nothing
Status: OK! / OK!


Arena: ASB Arena

Ragnarokalex attacks first.
Eternal Drifter attacks after.
 
Brine Achisuto x3
IF Achisuto uses an HP Recovery move, Brine+Brine him that action
IF Achisuto is under the effects of a protective/evasive move when you would target him, Slack Off that action, this sub takes priority
IF Achisuto is KOed, change remaining actions to scald itsumo
 
(Just a quick note, Wolfe, that you may be neglecting Itsumo's movepool and Amulet Coin, though I'd be perfectly willing to grab the extra MC for him for later.)
235.png
442.png

One last act.

"Now, you must realize, you are doomed..."

Achisuto:
Action 1: Moonlight
Action 2: Pay Day (Arlin)
Action 3: Pay Day (Arlin)

Itsumo:
Action 1: Spite (Arlin)
Action 2: Shadow Ball (Arlin)
Action 3: Dark Pulse (Arlin)
 
Last edited:
I'm not sure what you mean by neglecting Itsumo's movepool. I'll fix his Amulet Coin shortly though.

Music: Bastion - Twisted Streets

Round 6! LET'S ROCK!

Speed order:
Smeargle (87) > Spiritomb (35) > Slowking (26)

Action 1
-Smeargle used Moonlight! [2/2]
Smeargle regained health! (+25 HP)
Energy: -(6 + [90/10] - 1) = -14

-Spiritomb used Spite on Slowking!
It increased the energy cost of Slowking's Brine by 4!
Energy: -(6 - 1) = -5

-Slowking used Brine + Brine on Smeargle!
To critical (<=625): 8103 (No)
Damage: ([13 * 2.25] + 3 + 3) = 35.25
Energy: -([8 + 4 + 4 + 4] + [8 + 4 + 4 + 4 + 4] * 1.75 - 1) = -76

Smeargle fainted!
Slowking fainted!

Damage taken:
Slowking: 0
Smeargle: -25 from A1 + 35.25 from A1 = 10.25 ~ 10
Spiritomb: 0

Energy used:
Slowking: 76 from A1 = 76
Smeargle: 14 from A1 = 14
Spiritomb: 5 from A1 = 5

HP left:
Slowking: 44
Smeargle: 5 - 10 = -5
Spiritomb: 87

Energy left:
Slowking: 60 - 76 = -16
Smeargle: 37 - 14 = 23
Spiritomb: 43 - 5 = 38

Rewards:
Rangarokalex: 4 CC
Clarwyn the Clefable: 3 MC
Arlin the Slowking: 4 MC and 1 KO Counter
Argalis the Aurumoth: 3 MC and 1 KO Counter
Eternal Drifter: 3 CC
Achisuto the Smeargle: 4 MC and 2 KO Counters; Sketch: Snarl, Moonlight, Sleep Talk
Decoy the Electrode: 4 MC
Itsumo the Spiritomb: 3 MC and 1 KO Counter
TheWolfe: 7 UC

VICTORY!

Eternal Drifter is the winner!
xAx
235.png
442.png

Achisuto (M)
Bag_Exp._Share_Sprite.png
/ Itsumo (M)
Bag_Amulet_Coin_Sprite.png

HP
: 0 / 87
EN: 23 / 38
Effects: Sketch: Snarl, Moonlight, Sleep Talk / Nothing
Team Effects: Nothing
Status: FNT / OK!

Spoils of battle:
Ragnarokalex
:
-Rangarokalex gains 4 CC.
-Clarwyn the Clefable gains 3 MC.
-Arlin the Slowking gains 4 MC and 1 KO Counter.
-Argalis the Aurumoth gains 3 MC and 1 KO Counter.
Eternal Drifter:
-Eternal Drifter gains 3 CC.
-Achisuto the Smeargle gains 4 MC and 2 KO Counters; Can claim the following Sketched moves Snarl, Moonlight, and Sleep Talk.
-Decoy the Electrode gains 4 MC
-Itsumo the Spiritomb gains 3 MC and 1 KO Counter
TheWolfe:
-I gain 7 UC.​

Thanks for playing guys! Let me know if there are any issues with prizes.
 
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