Rainman Legends and RagnarokAlex battle in Dragalge's Cave!

Rainman Legends' pokemon:

AurumothFront.png

Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Surf
Dazzling Gleam
Ally Switch

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play
149.png
Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [120/120]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon

Ragnarokalex's pokemon:
AzureGallade_zps01963f70.png
*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for disabling, Binding, and redirecting attacks
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 133/133 Total
(8 CC Bonus)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
AzureHydreigon_zps0ca2a8ab.png
Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 67/86 Total
Acrobatics
Aqua Tail
Bite
Body Slam
Bulldoze
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power (Grass)
Hyper Beam
Hyper Voice
Ice Fang
Iron Tail
Outrage
Payback
Protect
Rain Dance
Reflect
Rest
Roar
Rock Slide
Rock Tomb
Roost
Scary Face
Slam
Signal Beam
Sleep Talk
Spite
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tailwind
Taunt
Thief
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
Uproar
U-Turn
Wing Attack
Work Up
Zen Headbutt
34.png
Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW):
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44/133 Total
Bide
Blizzard
Chip Away
Counter
Dig
Disable
Dragon Tail
Double Kick
Earth Power
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Horn Drill
Ice Beam
Icy Wind
Leer
Megahorn
Pay Day
Peck
Protect
Poison Jab
Poison Sting
Roar
Shadow Ball
Substitute
Sucker Punch
Super Fang
Surf
Swagger
Tackle
Taunt
Thrash
Thunderbolt
Torment
Toxic
Toxic Spikes
Venoshock

2v2 FE Singles
Items=All.
48 hour DQ
All abilities
2 subs
Switch is accepted.
Anything not mentioned is standard.

Arena:
Arena: Dragalge’s Cave

Field Type: Dragon

Complexity: Simple

Format: All


Deep underneath an islet far out at sea, lies a littoral cave. The cavern is inaccessible by land, and explorers can only reach it through swimming inside. Within the large lakes of this underground space, a herd of Dragalge have made their home. These Dragalge have shaped this subterranean area to the advantage of dragon-types in general. They have left a special poison throughout the littoral cave, which has no affect on most types of pokemon. For fairy types and steel types, however, the Dragalges’ special poison has a decidedly negative effect. Fairy types- with the exception of dragon-kind’s kin, such as mega-Altaria- are immediately inflicted with toxic poison when they come into contact with it. Steel types, though not poisoned, are automatically corroded, meaning they can be affected by poison type moves and be poisoned, just as if the move Acid had been used on them.



Summary:

Effects:

*Fairy-type pokemon which enter this arena are automatically inflicted with toxic poison. The only exceptions are those that are dual-typed as dragons, such as mega-Altaria. Because of the second arena affect, fairies that are part steel-type are also affected.

*Steel-types which enter this arena permanently have the status condition ‘corroded’. This means that they can be affected by poison-type attacks and status.

Rainman Legends sends out and equips.
Ragnarokalex sends out, equips and orders.
Rainman Legends orders.
 
ughhhhhh i knew shouldve brought my own moth

Gage the Nidoking@Expert Belt

Ice Beam - Moonlight - Ice beam

IF offensive Psychic Type move, Change all instances of Ice Beam to Shadow Ball
IF Earthquake, and your foe isn't behind a substitute, use Counter that action
 
lol

Skill Swap (Sheer Force, Rivalry<-->Weak Armor, Illusion)-->Psychic-->Psychic

If Illusion cannot be skill swapped, skill swap no guard instead
 
Last edited:
Alright- the response on irc said that illusion can be skill swapped, so I'm going with that.

34.png

Nidoking
HP: 100
EN: 100
Status: None
Item: Expert Belt


AurumothFront.png

Aurumoth
HP: 110
EN: 100
Status: None
Item: Expert Belt

a1
Nidoking uses Shadow Ball!
RNG to Crit: 126/10000=Yes.
(BAP:8+Expert Belt:2+Rivalry:2+Sheer Force:2+Crit:3+ARB:6-DRB:3)*1.5=30
-6 EN!

Aurumoth uses Skill Swap!
Aurumoth now has Rivalry and Sheer Force!
Nidoking now has Weak Armor and Illusion!
-(6+6)=12 EN!

a2
Nidoking uses Moonlight!
But it already has full HP!
-6+(100/10)=16 EN!

Aurumoth uses Psychic!
RNG to Crit:5791/10000=No.
(BAP:6+4+Expert Belt:2+Rivalry:2+Sheer Force:2+ARB:9-DRB:4.5)*1.5=30.75
-5+(4/2)=7 EN!

a3
Nidoking uses Shadow Ball!
RNG to Crit:5734/10000=No.
RNG for Effect Chance:1038/10000=Yes.
(BAP:8+Expert Belt:2+ARB:6-DRB:3)*1.5=19.5
Aurumoth's special defense was lowered by 1 stage!
-6 EN!

Aurumoth uses Psychic!
RNG to crit: 6776/10000=No.
(BAP:6+4+Expert Belt:2+Rivalry:2+Sheer Force:2+ARB:9-DRB:4.5)*1.5=30.75
-5+(4/2)+4=11 EN!


34.png

Nidoking
HP: 38
EN: 72
Status: Weak Armor and Illusion Skill Swapped
Item: Expert Belt


AurumothFront.png

Aurumoth
HP: 60
EN: 70
Status: -1 special defense, Rivalry and Sheer Force Skill Swapped
Item: Expert Belt

Rainman Legends orders first.
Ragnarokalex orders second.
 
Hydro Pump-->Psychic-->Hydro Pump
If Nidoking is under the effects of Endure and is not behind a substitute and is not burned, Use Will-o-wisp and push actions back
 
I really did mean to have this out within 24 hours, instead of 28. I recently got assigned a bunch of papers to work on with research to do, so my involvement on ASB is going to be checking in once per day for a while. I hope you're not too annoyed by this, and apologize if you are.

34.png

Nidoking
HP: 38
EN: 72
Status: Weak Armor and Illusion Skill Swapped
Item: Expert Belt


AurumothFront.png

Aurumoth
HP: 60
EN: 70
Status: -1 special defense, Rivalry and Sheer Force Skill Swapped
Item: Expert Belt

a1
Aurumoth uses Hydro Pump!
RNG to Hit: 490/10000=Yes.
RNG to Crit: 6038/10000=No.
(BAP:11+Expert Belt:2+Rivalry:2+ARB:9-DRB:4.5)*1.5=29.25
-8 EN!

Nidoking uses Head Smash+Head Smash!
RNG to Hit: 5858/10000=Yes.
RNG to Crit: 2174/10000=No.
(BAP:(12+3)*2.25+Expert Belt:2+ARB:6-DRB:6)*1.5=53.625
Recoil: 26.8125
Nidoking is KOed!
-(9+(4/2.5)+2)*3.5=44.1 EN!

Aurumoth's sp. defense drop decayed!

34.png

Nidoking
HP: KO
EN: KO
Status: KO
Item: Expert Belt


AurumothFront.png

Aurumoth
HP: 6
EN: 62
Status: Rivalry and Sheer Force Skill Swapped
Item: Expert Belt
1 KOC

Rainman Legends sends out and equips.
Ragnarokalex orders.
Rainman Legends orders.
 
AzureHydreigon_zps0ca2a8ab.png

Hydreigon
HP: 100
EN: 100
Status: None
Item: Focus Sash

AurumothFront.png

Aurumoth
HP: 6
EN: 62
Status: Rivalry and Sheer Force Skill Swapped
Item: Expert Belt
1 KOC

a1
Aurumoth uses Protect+Light Screen!
-(7+(11.25/2.5))+10=31.5 EN!

Hydreigon uses Wing Attack!
RNG to Crit: 7669/10000=No.
(BAP:6+ARB:7.5-DRB:6)*1.5=11.25
But Aurumoth protected itself!
-4 EN!

a2
Hydreigon uses Dragon Pulse!
RNG to Crit: 7911/10000=No.
(BAP:9+STAB:3+ARB:7.5-DRB:6)=13.5
-6 EN!

Aurumoth is KOed!

AzureHydreigon_zps0ca2a8ab.png

Hydreigon
HP: 100
EN: 90
Status: None
Item: Focus Sash
1 KOC

AurumothFront.png

Aurumoth
HP: KO
EN: KO
Status: KO
Item: Expert Belt
1 KOC

Rainman Legends sends out, equips and orders.
Ragnarokalex orders.
 
hydreigon shouldve used work up a1 and wing attack a2 since the sub doesnt specify combinations, it is assumed in and outside combinations

Dragonite Takes Expert Belt

Dragon Pulse-->Dragon Claw-->Dragon Pulse
If Hydreigon is in the evasive stage of fly when you would act, Use Smack Down and push actions back
If Hydreigon is under the effects of a P/E move, Use Tailwind first instance and Reflect second pushing actions back each time. Do not trigger this sub consecutively.
 
Last edited:
In retrospect, I REALLY should've taken the time to set up SR earlier :/

Ice Fang - Roost - Roost

IF Dragonite flinches A1, Ice Fang A2
IF Dragonite is Frozen A1, Ice Fang A2
 
Oh- my bad with the combinations thing. I let that interfere with the subbing- sorry.

Work up is -7 EN, Wing attack -4 EN, so at 89 EN. With work up, at +1 Atk and Sp. Atk.



Also, on a more humorous note, way to put in a sub for flinching against a pokemon with Inner Focus! Reminds me of the sort of thing I might do when not thinking. :P

AzureHydreigon_zps0ca2a8ab.png

Hydreigon
HP: 100
EN: 89
Status: +1 Atk, +1 Sp. Atk
Item: Focus Sash
1 KOC

149.png

HP: 100
EN:100
Status: None
Item: Expert Belt

a1
Hydreigon uses ice fang!
RNG to Hit: 4914/10000=Yes.
RNG to Crit:4430/10000=No.
RNG for Effect Chance: 7661/10000=No.
((BAP:7+ARB:7.5-DRB:4.5)*1.5)/Multiscale:2=7.5
-5 EN!

Dragonite uses Dragon Pulse!
RNG to Crit: 8562/10000=No.
(BAP:9-Focus Sash:2+Expert Belt:2+STAB:3+ARB:7.5-DRB:4.5)*1.5=22.5
-6 EN!

a2
Hydreigon uses Roost!
Hydreigon gains 20 HP!
-2+(100/10)=12 EN!

Dragonite uses Dragon Claw!
RNG to Crit: 758/10000=No.
(BAP:8-Focus Sash:2+Expert Belt:2+STAB:3+ARB:7.5-DRB:4.5)*1.5=21
-5 EN!

a3
Hydreigon uses Roost!
Hydreigon gains 20 HP!
-12+4=16 EN!

Dragonite uses Dragon Pulse!
RNG to Crit: 7179/10000=No.
(BAP:9-Focus Sash:2+Expert Belt:2+STAB:3+ARB:7.5-DRB:4.5)*1.5=22.5
-6 EN!

AzureHydreigon_zps0ca2a8ab.png

Hydreigon
HP: 74
EN: 56
Status: +1 Atk, +1 Sp. Atk
Item: Focus Sash
1 KOC

149.png

HP: 92
EN:83
Status: None
Item: Expert Belt

Ragnarokalex orders first.
Rainman Legends orders second.
 
Popping in really quickly just to say that hydreigon's attack and sp atk boost should've decayed Also ice fang should've done more since dragonite is 4x weak to ice
 
oh also the attack stage boost wasnt added into the ice fang damage

Fly - Ice Fang - Fly

IF Smack Down, Ice Fang that action, and change any remaining actions you would fly to Ice fang
IF D/E move when you would fly, Ice Fang that action and push down
 
Sorry- I reffed horribly last time, and I was late for reffing this time. My excuse is that I have important papers due in various different college classes, and I've been busy reading books from the library for those papers, writing those papers, and doing other homework. I've kind of let ASB fall to the backburner- but right now i have some free time, and I'll fix my mistakes from before and ref this round now:

Last round:
Hydreigon uses Ice Fang!
(((BAP:7+ARB:7.5-DRB:4.5)*2.25)+(SBD:1*2))/Multiscale:2=12.25
-5 EN!

AzureHydreigon_zps0ca2a8ab.png

Hydreigon
HP: 74
EN: 56
Status: None
Item: Focus Sash
1 KOC

149.png

HP: 88
EN:83
Status: None
Item: Expert Belt

a1
Dragonite uses Extremespeed!
RNG to Crit: 4430/10000=No.
(BAP:8-Focus Sash:2+ARB:7.5-DRB:4.5)=9
-6 EN!

Hydreigon uses Fly!
RNG to Hit: 8801/10000=Yes.
RNG to Crit: 7572/10000=No.
(BAP:9+ARB:7.5-DRB:4.5)/Multiscale:2=6
-11 EN!

a2
Hydreigon uses Ice Fang!
RNG to Hit: 1108/10000=Yes.
RNG to Crit: 1283/10000=No.
RNG for Effect Chance: 6899/10000=No.
(((BAP:7+ARB:7.5-DRB:4.5)*2.25)+(SBD:1*2))/Multiscale:2=12.25
-5 EN!

Dragonite uses Dragon Pulse!
RNG to Crit: 6186/10000=No.
(BAP:9-Focus Sash:2+Expert Belt:2+STAB:3+ARB:7.5-DRB:4.5)*1.5=22.5
-6 EN!

a3
Hydreigon uses Fly!
RNG to Hit: 981/10000=Yes.
RNG to Crit: 2768/10000=No.
(BAP:9+ARB:7.5-DRB:4.5)/Multiscale:2=6
-11 EN!

Dragonite uses Outrage+Outrage!
RNG to Crit: 2689/10000=No.
(BAP:12*2.25-Focus Sash:2+Expert Belt:2+STAB:3+ARB:7.5-DRB:4.5)*1.5=49.5
-(7+2)*3.5=31.5 EN!

Hydreigon fainted!

AzureHydreigon_zps0ca2a8ab.png

Hydreigon
HP: KO
EN: KO
Status: KO
Item: Focus Sash
1 KOC

149.png

HP: 64
EN: 39
Status: None
Item: Expert Belt
1 KOC

Rainman Legends gains 10 CC.

Aurumoth gains:
+3 MC.
+1 KOC.

Dragonite gains:
1 KOC.
8 of the above CC.

Ragnarokalex gains 2 CC.
Nidoking gains:
+3 MC.

Hydreigon gains:
+3 MC.

Ref gains: 6 UC.

Edit: Nidoking has 1 KOC. Now let me just change this thread to completed, and put up the other thread I need to get to today.
 
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not that it doesnt matter, but multiscale only takes effect when dragonite starts the round with 100% hp. also Ralex's nidoking should have a KOC
also don't forget to change the thread tag to "Completed"
 
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