Its_A_Random :
Nidorina [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)
TYPE: Poison
ABILITIES: Poison Point / Rivalry /Hustle (H)
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 48 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 0
AC: 3/5
ATTACKS (22/81)
PHYSICAL
Bite
Counter
Crunch
Dig
Double Kick
Fury Swipes
Iron Tail
Poison Sting
Scratch
Tackle
SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
OTHER
Disable
Endure
Focus Energy
Growl
Helping Hand
Protect
Substitute
Tail Whip
Toxic Spikes
Wailmer [] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Water
ABILITIES: Water Veil / Oblivious /Pressure (H)
STATS
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 2/6
MC: 0
AC: 4/5
ATTACKS (24/65)
PHYSICAL
Astonish
Bounce
Dive
Earthquake
Fissure
Heavy Slam
Rollout
Zen Headbutt
SPECIAL
Brine
Clear Smog
Hydro Pump
Ice Beam
Surf
Water Gun
Water Pulse
Water Spout
Whirlpool
OTHER
Aqua Ring
Growl
Mist
Protect
Soak
Splash
Substitute
Azurill [] (M)
NATURE: Jolly (+5% Accuracy)
TYPE: Normal / Fairy
ABILITIES: Thick Fat / Huge Power /Sap Sipper (H)
STATS
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]
EC: 3/9
MC: 6
AC: 2/5
ATTACKS (20/62)
PHYSICAL
Body Slam
Bounce
Frustration
Slam
Waterfall
SPECIAL
Bubble
Bubble Beam
Water Gun
OTHER
Charm
Copycat
Encore
Helping Hand
Light Screen
Protect
Refresh
Soak
Splash
Substitute
Tail Whip
Water Sport
Avnomke :
Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/5/4
Attacks:
Absorb
Acid Armor
Attract
Bide
Blizzard
Body Slam
Bubble
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Endure
Facade
Flail
Frustration
Hidden Power
Ice Beam
Infestation
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder
Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13
Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/3
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration
Future Sight
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/5/5
Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
3v3 NFE Triples (Does not count towards W/L/T)
2 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = KO
Abilities = ALL
Items = TRAINING
Arena: ASB Tournament Arena
IAR equips
Avnomke equips and orders
IAR orders
I Ref

Nidorina [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)
TYPE: Poison
ABILITIES: Poison Point / Rivalry /
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 48 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 0
AC: 3/5
ATTACKS (22/81)
PHYSICAL
Bite
Counter
Crunch
Dig
Double Kick
Fury Swipes
Iron Tail
Poison Sting
Scratch
Tackle
SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
OTHER
Disable
Endure
Focus Energy
Growl
Helping Hand
Protect
Substitute
Tail Whip
Toxic Spikes

Wailmer [] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Water
ABILITIES: Water Veil / Oblivious /
STATS
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 2/6
MC: 0
AC: 4/5
ATTACKS (24/65)
PHYSICAL
Astonish
Bounce
Dive
Earthquake
Fissure
Heavy Slam
Rollout
Zen Headbutt
SPECIAL
Brine
Clear Smog
Hydro Pump
Ice Beam
Surf
Water Gun
Water Pulse
Water Spout
Whirlpool
OTHER
Aqua Ring
Growl
Mist
Protect
Soak
Splash
Substitute

Azurill [] (M)
NATURE: Jolly (+5% Accuracy)
TYPE: Normal / Fairy
ABILITIES: Thick Fat / Huge Power /
STATS
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 23 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 9 [10 Huge Power]
EC: 3/9
MC: 6
AC: 2/5
ATTACKS (20/62)
PHYSICAL
Body Slam
Bounce
Frustration
Slam
Waterfall
SPECIAL
Bubble
Bubble Beam
Water Gun
OTHER
Charm
Copycat
Encore
Helping Hand
Light Screen
Protect
Refresh
Soak
Splash
Substitute
Tail Whip
Water Sport
Avnomke :

Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17

Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/5/4
Attacks:
Absorb
Acid Armor
Bide
Blizzard
Body Slam
Bubble
Counter
Double Team
Dragon Breath
Dragon Pulse
Endure
Flail
Hidden Power
Ice Beam
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Return
Rock Slide
Sleep Talk
Sludge Bomb
Sludge Wave
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13


Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/3
Attacks:
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Fire Punch
Fling
Frustration
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psyshock
Recycle
Reflect
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt

Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/5/5
Attacks:
Acrobatics
Acupressure
AncientPower
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Earth Power
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
False Swipe
Fire Blast
Flash
Flash Cannon
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Rain Dance
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Swift
Tackle
Trick
Vacuum Wave
Volt Switch
3v3 NFE Triples (Does not count towards W/L/T)
2 Day DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Switch = KO
Abilities = ALL
Items = TRAINING
Arena: ASB Tournament Arena
Avnomke equips and orders
IAR orders
I Ref