This team has served me well for a few months now, but with its recent loss in Smogon4, I am going to give it a rest for a while. So with that, I give this team to the community.
Weavile () @ Expert Belt
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Night Slash
- Pursuit
Makes a good lead. Expert Belt to provide a little extra punch without losing flexibility. Can fake being Choiced until the endgame, when an opponent is no longer prepared to kill it. Shard for Dragons and finishing off fast threats, Pursuit for Gar and Azelf, BB for Bliss and Steels. Night Slash for STAB.
Heatran () @ Choice Specs
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Hidden Power [Electric]
Hits very hard from the Special side, Specs FB does 30%+ to Bliss. HP Elec for Gyara, who otherwise gives this team issues.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Pursuit
- Sleep Talk
Hits hard and takes hits from the Physical side. Pursuit to deal with pesky Ghosts/Psychics. Also absorbs status for the team.
Salamence () @ Life Orb
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Dragon Claw
- Fire Blast
Hits everything in the game for massive damage. This thing's main job is to hit for huge damage, but another important role this fills is to show me who their primary counter for the Dragons is.
Garchomp () @ Life Orb
Ability: Sand Veil
EVs: 16 HP/252 Atk/240 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Once I have seen their whole team, specifically the Dragon counter switched in to Mence, this thing sweeps. No Sub because I don't want to be walled by Zong/Skarm.
Tentacruel () @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Sludge Bomb
- Surf
- Toxic Spikes
- Rapid Spin
Takes Special hits for the team, and spins away SR, which hurts my team. Toxic Spikes helps weaken the opponent for a Chomp sweep, and SB lets Cruel hurt Grass/Water Pokes.
Overall, this team looks to hit hard from turn 1, and never look back. The 2 Dragons work well together, as they are often countered by the same Pokemon. The joint Ice weakness is handled by every other team member resisting Ice. Usually this team wins when Chomp sweeps, but Mence, Gross, Weavile, and Heatran all sweep on occasion.
Any comments and criticism are very much appreciated. May Smogon dissect this team to the fullest!
Weavile () @ Expert Belt
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Shard
- Night Slash
- Pursuit
Makes a good lead. Expert Belt to provide a little extra punch without losing flexibility. Can fake being Choiced until the endgame, when an opponent is no longer prepared to kill it. Shard for Dragons and finishing off fast threats, Pursuit for Gar and Azelf, BB for Bliss and Steels. Night Slash for STAB.
Heatran () @ Choice Specs
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Earth Power
- Fire Blast
- Hidden Power [Electric]
Hits very hard from the Special side, Specs FB does 30%+ to Bliss. HP Elec for Gyara, who otherwise gives this team issues.
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Meteor Mash
- Pursuit
- Sleep Talk
Hits hard and takes hits from the Physical side. Pursuit to deal with pesky Ghosts/Psychics. Also absorbs status for the team.
Salamence () @ Life Orb
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Dragon Claw
- Fire Blast
Hits everything in the game for massive damage. This thing's main job is to hit for huge damage, but another important role this fills is to show me who their primary counter for the Dragons is.
Garchomp () @ Life Orb
Ability: Sand Veil
EVs: 16 HP/252 Atk/240 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Fang
- Swords Dance
Once I have seen their whole team, specifically the Dragon counter switched in to Mence, this thing sweeps. No Sub because I don't want to be walled by Zong/Skarm.
Tentacruel () @ Leftovers
Ability: Clear Body
EVs: 204 HP/36 Spd/96 SAtk/172 SDef
Calm nature (+SDef, -Atk)
- Sludge Bomb
- Surf
- Toxic Spikes
- Rapid Spin
Takes Special hits for the team, and spins away SR, which hurts my team. Toxic Spikes helps weaken the opponent for a Chomp sweep, and SB lets Cruel hurt Grass/Water Pokes.
Overall, this team looks to hit hard from turn 1, and never look back. The 2 Dragons work well together, as they are often countered by the same Pokemon. The joint Ice weakness is handled by every other team member resisting Ice. Usually this team wins when Chomp sweeps, but Mence, Gross, Weavile, and Heatran all sweep on occasion.
Any comments and criticism are very much appreciated. May Smogon dissect this team to the fullest!