This is my OU rain team I threw together in a few minutes and tested, I've made a few adjustments already but I'de like to know what else I could do.
THE HYPNO-TOAD (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Surf
- Ice Beam
- Encore
- Protect
Politoed, obviously the grand-daddy of all rain teams. Full defensive spread. Damp rock since I don't have another rain inducer,I used to run rain dance jolteon over manectric but that felt kinda stupid. Surf does big damage in the rain, I don't care who you are, and ice beam for that always useful coverage. Encore so I can use it to lead and protect to scout and get of that final turn of toxic damage.
Mr.shivs (Toxicroak) @ Assault Vest
Ability: Dry Skin
EVs: 252 HP / 196 Atk / 60 SpD
Careful Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Earthquake
Toxicroak is my fairy semi counter and is a good source of damage as well as an excellent source of special bulk. Since I'm running AV, gunk-miss is a must have for that extra bit of damage since I can't swords dance, and dry skin really helps his ability to last long in battle and fill that specially bulky hole in my team when goodra's not around. The rest of the set is pretty standard.
Bolt (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
Very standard mega-nectric set besides the thunder for that extra damage in the rain, which is always goo. Other than that its very standard but it works very well. HP Ice for ground, Flamethrower for scizor and ferro and the odd time I'm facing a sun team. Volt switch for initiative, not much else to say here.
Thanksgiving (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
How can we forget the one thing everyone feels bad for using... Talonflame. I tried my best to make a noivern work out with hurricane, draco, flamethrower, and U-turn but talonflame does the U-turn job better and has the same power behind his BB as noiverns hurricane all the time rather than in the rain and its priority. Never the less, standard talonflame set, completes my volt-turn core.
Squelch (Goodra) @ Leftovers
Ability: Hydration
EVs: 252 HP / 156 SpA / 100 SpD
Calm Nature
- Dragon Pulse
- Toxic
- Rest
- Muddy Water
MEGA-GARDEVOIR USED HYPER VOICE! IT'S SUPER EFFECTIVE! GOODRA LOST 58% OF ITS HEALTH! Seriously, this thing is way too bulky specially. It's the reason there needs to be a battle vest that 1.5x's defence in exchange for all attacking moves. None the less, this is a full-on specially defensive goodra built for a rain team. Hydration rest Is a very hard thing to beat if you're all out of physical attackers. Toxic obviously to stall thing out and rest up... And muddy water for those surprisingly common ground types that think they're safe.
Hugs (Quagsire) @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Waterfall
- Earthquake
- Recover
- Stockpile
Hugs doesn't give a shit about your set up, without a grass move stockpile recover quagsire is one of the most frustrating things to face. Sitrus berry is for when I get hit for up to 74%, Eat the sitrus and use that turn to stockpile and recover the next and You're gonna have a hard time killing it. Waterfall and earthquake just to have something to hit decently hard with.
Now feel free to leave tips and pointers please :)
THE HYPNO-TOAD (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Surf
- Ice Beam
- Encore
- Protect
Politoed, obviously the grand-daddy of all rain teams. Full defensive spread. Damp rock since I don't have another rain inducer,I used to run rain dance jolteon over manectric but that felt kinda stupid. Surf does big damage in the rain, I don't care who you are, and ice beam for that always useful coverage. Encore so I can use it to lead and protect to scout and get of that final turn of toxic damage.
Mr.shivs (Toxicroak) @ Assault Vest
Ability: Dry Skin
EVs: 252 HP / 196 Atk / 60 SpD
Careful Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Earthquake
Toxicroak is my fairy semi counter and is a good source of damage as well as an excellent source of special bulk. Since I'm running AV, gunk-miss is a must have for that extra bit of damage since I can't swords dance, and dry skin really helps his ability to last long in battle and fill that specially bulky hole in my team when goodra's not around. The rest of the set is pretty standard.
Bolt (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Flamethrower
Very standard mega-nectric set besides the thunder for that extra damage in the rain, which is always goo. Other than that its very standard but it works very well. HP Ice for ground, Flamethrower for scizor and ferro and the odd time I'm facing a sun team. Volt switch for initiative, not much else to say here.
Thanksgiving (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- U-turn
How can we forget the one thing everyone feels bad for using... Talonflame. I tried my best to make a noivern work out with hurricane, draco, flamethrower, and U-turn but talonflame does the U-turn job better and has the same power behind his BB as noiverns hurricane all the time rather than in the rain and its priority. Never the less, standard talonflame set, completes my volt-turn core.
Squelch (Goodra) @ Leftovers
Ability: Hydration
EVs: 252 HP / 156 SpA / 100 SpD
Calm Nature
- Dragon Pulse
- Toxic
- Rest
- Muddy Water
MEGA-GARDEVOIR USED HYPER VOICE! IT'S SUPER EFFECTIVE! GOODRA LOST 58% OF ITS HEALTH! Seriously, this thing is way too bulky specially. It's the reason there needs to be a battle vest that 1.5x's defence in exchange for all attacking moves. None the less, this is a full-on specially defensive goodra built for a rain team. Hydration rest Is a very hard thing to beat if you're all out of physical attackers. Toxic obviously to stall thing out and rest up... And muddy water for those surprisingly common ground types that think they're safe.
Hugs (Quagsire) @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Waterfall
- Earthquake
- Recover
- Stockpile
Hugs doesn't give a shit about your set up, without a grass move stockpile recover quagsire is one of the most frustrating things to face. Sitrus berry is for when I get hit for up to 74%, Eat the sitrus and use that turn to stockpile and recover the next and You're gonna have a hard time killing it. Waterfall and earthquake just to have something to hit decently hard with.
Now feel free to leave tips and pointers please :)
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