MEET THE TEAM!
Flygon (The campy dragon boy)
() @ Life Orb *Bug Boy*
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Roost
Yes, flygon, not garchomp. Garchomp is too common. I have a habit of rooting for the underdog, and besides, I love flygon! I mean, how can you not love him? He's ADORABLE! Look at him lying there with his big wings, funny eye things and those green feet sticking up in the air like he fell over backwards, tell me I'm wrong!!
.... So yeah, flygon. 3 attacks for type coverage, and roost to heal off LO recoil. Its an effective strategy, especially when he's leading. Resists a lot of types teamed up with metagross and donphan.
Metagross (Level headed father of the team)
@ Leftovers *Intellect*
Ability: Clear Body
EVs: 204 HP/252 Atk/12 Def/42 SDef
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Earthquake
- Pursuit
- Bullet Punch
Metagross is another favourite of mine. I'm suffering from a case of moveslot syndrome tho, I can't decide which attacks I want out of:
MM/EQ/Zen Headbutt/Thunderpunch/Agility/Pursuit/Bullet Punch
Also considering a careful nature (-SA +SD) for more tankish stats.
Porygon-Z (Forgotten middle child/crack addict)
@ Leftovers *Cyber*
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Tri Attack
- Hidden Power [Fighting]
- Dark Pulse
Tried life orb with and without recover, choice specs, and ice beam (all > NP) but I like this set the best. Does a 31 speed IV HP fighting exist?
Weavile (Older sister/Goth)
() @ Choice Band *Cryoswipe*
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Ice Punch
- Pursuit
Standard. Testing aerial ace > night slash, ice punch > shard and CB > expert belt. Not sure if this outspeeds scarfcross, or if I need shard's priority. I'm still breaking myself into weavile (what attacks it can survive, what it can OHKO ect.) so this is still shaky ground for me.
Donphan (Stubborn, wants to be just like dad)
() @ Leftovers *Wheeler*
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
I've always thought of donphan as sturdy. The ability to attack with decent strength only makes it better. Rapid spin and ice shard are just awesome! Ice shard on donphan makes up for the lack of it on weavile, somewhat allowing him to revenge kill. If only he got slack off...
Milotic (Graceful mother of the group)
() @ Leftovers *Epitome*
Ability: Marvel Scale
EVs: 148 HP/240 Def/80 SAtk/42 SDef
Bold nature (+Def, -Atk)
- Confuse Ray
- Aqua Ring
- Hidden Power [Electric]
- Surf
Another fave. Milotic is because I'm sick of blissey... HP elec and thunderpunch on metagross seems kinda redundant. Confuse ray and aqua ring because hypnosis and recover are old and boring. I'm thinking of playing around with the EV's for better special walling.
Types this team could have trouble with: fighting, ground, and possibly rock. Maybe a hera/nape weak?
suggestions/critiques/ideas rates are all welcome!
Rate the nicks' too if you want.
Flygon (The campy dragon boy)
() @ Life Orb *Bug Boy*
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Fire Punch
- Roost
Yes, flygon, not garchomp. Garchomp is too common. I have a habit of rooting for the underdog, and besides, I love flygon! I mean, how can you not love him? He's ADORABLE! Look at him lying there with his big wings, funny eye things and those green feet sticking up in the air like he fell over backwards, tell me I'm wrong!!
.... So yeah, flygon. 3 attacks for type coverage, and roost to heal off LO recoil. Its an effective strategy, especially when he's leading. Resists a lot of types teamed up with metagross and donphan.
Metagross (Level headed father of the team)
@ Leftovers *Intellect*
Ability: Clear Body
EVs: 204 HP/252 Atk/12 Def/42 SDef
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Earthquake
- Pursuit
- Bullet Punch
Metagross is another favourite of mine. I'm suffering from a case of moveslot syndrome tho, I can't decide which attacks I want out of:
MM/EQ/Zen Headbutt/Thunderpunch/Agility/Pursuit/Bullet Punch
Also considering a careful nature (-SA +SD) for more tankish stats.
Porygon-Z (Forgotten middle child/crack addict)
@ Leftovers *Cyber*
Ability: Adaptability
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Tri Attack
- Hidden Power [Fighting]
- Dark Pulse
Tried life orb with and without recover, choice specs, and ice beam (all > NP) but I like this set the best. Does a 31 speed IV HP fighting exist?
Weavile (Older sister/Goth)
() @ Choice Band *Cryoswipe*
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Aerial Ace
- Brick Break
- Ice Punch
- Pursuit
Standard. Testing aerial ace > night slash, ice punch > shard and CB > expert belt. Not sure if this outspeeds scarfcross, or if I need shard's priority. I'm still breaking myself into weavile (what attacks it can survive, what it can OHKO ect.) so this is still shaky ground for me.
Donphan (Stubborn, wants to be just like dad)
() @ Leftovers *Wheeler*
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
I've always thought of donphan as sturdy. The ability to attack with decent strength only makes it better. Rapid spin and ice shard are just awesome! Ice shard on donphan makes up for the lack of it on weavile, somewhat allowing him to revenge kill. If only he got slack off...
Milotic (Graceful mother of the group)
() @ Leftovers *Epitome*
Ability: Marvel Scale
EVs: 148 HP/240 Def/80 SAtk/42 SDef
Bold nature (+Def, -Atk)
- Confuse Ray
- Aqua Ring
- Hidden Power [Electric]
- Surf
Another fave. Milotic is because I'm sick of blissey... HP elec and thunderpunch on metagross seems kinda redundant. Confuse ray and aqua ring because hypnosis and recover are old and boring. I'm thinking of playing around with the EV's for better special walling.
Types this team could have trouble with: fighting, ground, and possibly rock. Maybe a hera/nape weak?
suggestions/critiques/ideas rates are all welcome!
Rate the nicks' too if you want.