Rattata

Taken over from Justintown11's analysis

tumblr_mppq1elWSo1s5h198o1_500.gif


QC: The Avalanches / OP / Celestavian
GP: The Dutch Plumberjack / P Squared

[OVERVIEW]

Rattata manages to distinguish itself from other Pokemon in the LC tier with certain advantages within its movepool such as Sucker Punch and Flame Wheel, allowing it to take on its counters more easily. It is faster than most Normal-type attackers such as Aipom, Bunnelby, Buneary, and Zigzagoon and can deal good damage to targets that don't resist its moves when in the right conditions. However, it still faces a lot of competition from other Normal-types and is forced to rely on Hustle in order to deal large amounts of damage, which causes all of its attacks to lose 20 percent of their initial accuracy. It also has very low bulk, leaving it susceptible to strong priority attacks.

[SET]
name: Hustle
move 1: Double-Edge / Return
move 2: Sucker Punch / Crunch
move 3: Flame Wheel
move 4: U-turn / Quick Attack
item: Life Orb
ability: Hustle
nature: Jolly
evs: 228 Atk / 76 Def / 180 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Rattata's main attacking move and is necessary for picking up all of the OHKOs or 2HKOs it needs. Return, while less powerful than Double-Edge, doesn't have recoil. Sucker Punch helps mitigate Rattata's susceptibility to revenge killing and hits Ghost-types such as Gastly. Crunch is another option that hits Ghost-types without them having to attack, so it is helpful for catching Pokemon such as Pumpkaboo on the switch for massive damage. Flame Wheel is Rattata's only move for hitting Steel-types and is able to OHKO Ferroseed after Stealth Rock. U-turn maintains offensive momentum and gets chip damage on counters, while Quick Attack is another priority move useful for finishing off weakened foes. Quick Attack should only rarely be used with Sucker Punch.

Set Details
========

Life Orb and Hustle are important to make sure the set manages to deal enough damage towards its foes; otherwise, there is very little reason to use Rattata. The EVs are optimized to hit a Speed stat of 17 and to have as much attacking power as possible. The other EVs are put into Defense to help take most priority attacks better.

Usage Tips
========

Rattata should never be switching into an attack, as it is simply too frail to survive a hit comfortably, and it should rely on its teammates to bring it in through slow pivoting moves such as Volt Switch and U-turn. Attacking is only worth it if there is a good chance of knocking out what is in front of Rattata. Rattata is easily worn down by entry hazards and Life Orb recoil, especially alongside the use of Double-Edge, so keeping it alive and healthy before it knocks itself out is important.

Team Options
========

Entry hazards from Pokemon such as Archen and Drilbur are useful for picking up KOs that Rattata normally wouldn't; Archen further is notable for having both a usable offensive presence and the ability to switch into Fletchling. Users of Volt Switch and U-turn such as Chinchou, Magnemite, and Larvesta are useful for safely bringing Rattata onto the field without it having to take damage. Snubbull is notable for being a good partner to Rattata because of its ability to switch into common Fighting-types bar Croagunk. Timburr and Abra can revenge kill setup sweepers such as Omanyte and Dwebble, which threaten Rattata. Users of Knock Off such as Timburr, Croagunk, Archen, and Abra lure in defensive walls and remove their Eviolite, making them easier for Rattata to take on.

[STRATEGY COMMENTS]
Other Options
=============

Rattata can be used as a Baton Pass recipient of Hone Claws Torchic; however, Darumaka and Deino are more suited for such roles. Choice Scarf allows Rattata to perform better against faster foes, but then Rattata misses out on a lot of power that it normally would wield. Wild Charge can be used to hit bulky Flying- and Water-types such as Archen, Frillish, and Omanyte. Zen Headbutt hits Fighting-types harder, but it is largely unnecessary because STAB Normal-type attacks already do this well enough. Iron Tail is the only move that Rattata can use to hit Rock-type Pokemon for solid damage, but it has a staggering 60% accuracy when Hustle is applied, making it very unreliable. Guts might seem like a good option, but Guts Rattata doesn't offer enough advantages over other attackers with Guts.

Checks and Counters
===================

**Revenge Killers**: Pokemon with naturally higher Speed stats such as Abra and priority move users such as Fletchling can easily take advantage of Rattata's nonexistent bulk and inflict large amounts of damage on it, if not outright KOing it.

**Rock-type Pokemon**: Rock-type Pokemon such as Archen, Onix, Tirtouga, Omanyte, and Dwebble are capable of stopping Rattata dead in its tracks, as it has no moves to hit these Pokemon well enough; the latter three are particularly deadly, as they can use it as setup fodder.

**Steel-type Pokemon**: Steel-type Pokemon such as Pawniard, Magnemite, and Honedge need to wary of Flame Wheel when switching in or when in KO range, but most can check Rattata, as they are able to take at least one hit; additionally, Pawniard can KO Rattata with Sucker Punch.

**Fighting-type Pokemon**: Fighting-type Pokemon such as Mienfoo, Pancham, Timburr, Scraggy, and Croagunk can all check Rattata but ultimately can't switch into attacks comfortably. Timburr and Croagunk in particular can KO Rattata with a super effective Mach Punch and Vacuum Wave, respectively.

**Status**: Status ailments, paralysis and burns in particular, cause Rattata to lose most of its effectiveness during the course of a battle, as the former cuts its Speed and hinders its ability to hit its targets and the latter cuts its damage output by half, which cripples most sweepers. Poison can also wear down Rattata very quickly, limiting its effectiveness and the number of chances it gets to attack.
 
Last edited:
also will change this to the correct format, sorry about that

Edit: everything is updated and this is ready for a final QC check
 
Best reason to use Rattata is its ability to hit counters to most normal types easier like Ferroseed and Pumpkaboo so try to highlight this more.

go over pros/cons of sucker vs. crunch more. Sucker is priority but can be unrealiable against things like Gastly, Crunch can be used to predict switches and is better against things like Pumpkaboo

Mention that if running sucker punch, quick attack should very rarely be used.

Under status, Rattata is worn down so fast even poison sucks.

Take it to GP afterwards, nice job being so quick with this :]
 
Best reason to use Rattata is its ability to hit counters to most normal types easier like Ferroseed and Pumpkaboo so try to highlight this more.

go over pros/cons of sucker vs. crunch more. Sucker is priority but can be unrealiable against things like Gastly, Crunch can be used to predict switches and is better against things like Pumpkaboo

Mention that if running sucker punch, quick attack should very rarely be used.

Under status, Rattata is worn down so fast even poison sucks.

Take it to GP afterwards, nice job being so quick with this :]
thank you :] moving this to GP
 
Hello Dundies

Snobalt pls gp this

Add/Correction
Remove
CAPITALIZE / lowercase
Comments

[OVERVIEW]

Rattata manages to distinguish itself over other Pokemon in the LC tier with certain advantages within its movepool such as Sucker Punch and Flame Wheel, (AC) that allowing it to take on its counters more easily. It also has an advantage being is faster than most Normal-type attackers. (Remove Full Stop) When in the right conditions, Rattata can deal good damage to unresisted targets. On the downside, it limited advantages over and ultimately faces a lot of competition from other Normal-type attackers such as Aipom, Bunnelby, Buneary, and Zizagoon Zigzagoon, and can deal good damage to unresisted targets when in the right conditions. However, (AC) it faces a lot of competition and is forced to rely on Hustle in order to deal large amounts of damage, which causes all attacks to lose 20 percent of their initial accuracy. It also has very low bulk, leaving it susceptible to strong priority attacks.

[SET]
name: Hustle
move 1: Double-Edge / Return
move 2: Sucker Punch / Crunch
move 3: Flame Wheel
move 4: U-turn / Quick Attack
item: Life Orb
ability: Hustle
nature: Jolly
evs: 228 Atk / 76 Def / 180 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Rattata's main attacking move and is necessary for picking up all of the OHKOs or 2HKOs it needs. Return, while less powerful, doesn't have the side affect of killing oneself from recoil, (AC) unlike Double-Edge. Sucker Punch is a priority move that only works if the user goes first and is readying an attack, which is important to help Rattata fix its own problems of being revenge killed while also letting it have a move that hittings Ghost-types such as Gastly, (RC) although it can be unreliable if Gastly uses a move such as Substitute. Crunch is another option that hits Ghost-types without them having to attack, so it is helpful for catching Pokemon such as Pumpkaboo on the switch-in for big massive damage. Flame Wheel is Rattata's only move for hitting Steel-types and is able to OHKO Ferroseed after entry hazard damage from Stealth Rock. Quick Attack is another priority move useful for attacking weaker foes in range of the move, while U-turn maintains offensive momentum and gets chip damage on counters while Quick Attack is another priority move useful for attacking weaker foes. (U-turn is listed first so the explanation of U-turn should go first) Quick Attack should very rarely be used with Sucker Punch.

Set Details
========

Life Orb and Hustle are important to make sure the set manages to deal enough damage towards its opponents; otherwise, there is very little reason to use Rattata. The EVs are optimized to hit a speed stat of 17,(RC) and to have as much attack power as possible. (Full Stop) , (RC) and The rest other EVs are is filled into defense to help take most priority attacks better.

Usage Tips
========

Rattata should never be switching into an attack, as it is simply too frail to ever be able live a hit comfortably and should rely on its teammates for for slower forms of moves of in Volt Switch and U-Turn. Attacking is only worth it given if there is a good chance of knocking out what is in front of it. Rattata is easily worn down by entry hazards and Life Orb recoil especially along side alongside the use of Double-Edge so keeping it alive and healthy before it knocks itself out is important.

Team Options
========

Entry hazards from Pokemon such as Archen and Drilbur are useful for picking up KOs that Rattata normally wouldn't; Archen further is distinguished for having a both a usable offensive presence while also being a switch in to Fletchling. Users of Volt Switch conjoined with U-Turn such as Chinchou, Magnemite, and Larvesta are useful for safely switching into the field without having to take damage. Snubbull is notable for being a good partner to Rattata because of its ability to switch into common Fighting-types bar Croagunk. Timburr and Abra can revenge kill setup sweepers such as Omanyte and Dwebble which threaten Rattata. Users of Knock Off such as Timburr, Croagunk, Archen, and Abra lure defensive walls and remove their Eviolites, making them easier for Rattata to take on.

[STRATEGY COMMENTS]
Other Options
=============

Rattata can be used as a Baton Pass recipient from Hone Claws Torchic; however, Darumaka and Deino are more suited for such roles. Choice Scarf allows for better performance towards faster opponents, but misses out on a lot of power that it normally would wield. Wild Charge can be used to hit bulky Rock- and Water-types such as Archen, Frillish, and Omanyte. Zen Headbutt hits Fighting-types harder, but is largely unnecessary because STAB Normal-type attacks already do this well enough. Iron Tail is the only move that Rattata can use to use against Rock-type Pokemon, but has a staggering 60% Accuracy when Hustle is applied, making it very unreliable. Guts may seem like a good option, but doesn't offer enough advantages that other attackers with Guts could.

Checks and Counters
===================

**Revenge Killers**: Pokemon with naturally higher speed stats such as Abra and users of priority moves such as Fletchling can easily take advantage of Rattata's non existant existent bulk and do inflict large amounts of damage, if not outright KOing it.

**Rock-type Pokemon**: Rock-type Pokemon such as Archen, Onix, Tirtouga, Omanyte, and, (RC) Dwebble are capable of stopping Rattata dead in its tracks as it has no moves to hit these Pokemon well enough; (Add Semicolon) , (RC) the latter three are particularly deadly as they can use it for setup fodder.

**Steel-type Pokemon**: Steel-type Pokemon such as Pawniard, Magnemite, Honedge need to wary of Flame Wheel when switching in or when they're in KO range, bust most can be used as a check, (RC) as they are being able to take at least one hit; Pawniard can KO with Sucker Punch.

**Fighting-types**: Fighting-types such as Mienfoo, Pancham, Timburr, Scraggy, (RC) and Croagunk can all check Rattata but ultimately can't switch in to to into live attacks comfortably. Timburr and Croagunk can use a super effective Mach Punch and Vacuum Wave respectively.

**Status**: Status, in particular, paralysis and burns in particular cause Rattata to lose most of its effectiveness during the course of a battle as the former can hinder its speed and its ability to hit its targets, and the latter cutting its damage output by half, which affects something most sweepers can't handle. Poison can also wear down Rattata very quickly, limiting its effectiveness and the amount of chances it gets to attack.
[/USER][/USER]
 
Last edited:
remove
add (Capitalize)

(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Rattata manages to distinguish itself over from other Pokemon in the LC tier with certain advantages within its movepool such as Sucker Punch and Flame Wheel, allowing it to take on its counters more easily. It is faster than most Normal-type attackers such as Aipom, Bunnelby, Buneary, and Zigzagoon (RC) and can deal good damage to unresisted targets that don't resist its moves when in the right conditions. However, it still faces a lot of competition from other Normal-types and it is forced to rely on Hustle in order to deal large amounts of damage, which causes all attacks to lose 20 percent of their initial accuracy. It also has very low bulk, leaving it susceptible to strong priority attacks.

[SET]
name: Hustle
move 1: Double-Edge / Return
move 2: Sucker Punch / Crunch
move 3: Flame Wheel
move 4: U-turn / Quick Attack
item: Life Orb
ability: Hustle
nature: Jolly
evs: 228 Atk / 76 Def / 180 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Rattata's main attacking move and is necessary for picking up all of the OHKOs or 2HKOs it needs. Return, while less powerful than Double-Edge, doesn't have recoil, unlike Double-Edge. Sucker Punch is a priority move that only works if the user goes first and is readying an attack, which is important to help helps (people know what Sucker Punch does and if they don't they can just look it up by clicking a single link, what you need to explain is why Rattata would bother running that move) Rattata fix its own problems of being revenge killed mitigate Rattata's susceptibility to revenge killing while hitting and hits Ghost-types such as Gastly. Crunch is another option that hits Ghost-types without them having to attack, so it is helpful for catching Pokemon such as Pumpkaboo on the switch-in for massive damage. Flame Wheel is Rattata's only move for hitting Steel-types and is able to OHKO Ferroseed after entry hazard damage from Stealth Rock. U-turn maintains offensive momentum and gets chip damage on counters, (AC) while Quick Attack is another priority move useful for attacking weaker finishing off weakened foes. Quick Attack should only rarely be used with Sucker Punch.

Set Details
========

Life Orb and Hustle are important to make sure the set manages to deal enough damage towards its opponents; otherwise, there is very little reason to use Rattata. The EVs are optimized to hit a Speed stat of 17 and to have as much attack attacking power as possible. The other EVs are filled put into Defense to help take most priority attacks better.

Usage Tips
========

Rattata should never be switching into an attack, as it is simply too frail to live survive a hit comfortably, (AC) and it should rely on its teammates for for slower forms of moves in Volt Switch and U-turn. (the 'for slower forms of moves' part really doesn't make any sense so I can't fix this properly... Something like 'it should rely on its teammates to bring it in with moves such as Volt Switch and U-turn' is fine in any case, assuming that's what you were getting at) Attacking is only worth it given if there is a good chance of knocking out what is in front of it Rattata. Rattata is easily worn down by entry hazards and Life Orb recoil, (AC) especially alongside the use of Double-Edge, (AC) so keeping it alive and healthy before it knocks itself out is important.

Team Options
========

Entry hazards from Pokemon such as Archen and Drilbur are useful for picking up KOs that Rattata normally wouldn't; Archen further is distinguished notable for having a both a usable offensive presence while also being a switch in to and the ability to switch into Fletchling. Users of Volt Switch conjoined with and (unless you're suggesting Rattata be paired up with both a Volt Switch and U-turn user rather than just one, but then this entire bit is gonna have to be rephrased) U-turn such as Chinchou, Magnemite, and Larvesta are useful for safely switching into bringing Rattata onto the field without having to take damage. Snubbull is notable for being a good partner to Rattata because of its ability to switch into common Fighting-types bar Croagunk. Timburr and Abra can revenge kill setup sweepers such as Omanyte and Dwebble, (AC) which threaten Rattata. Users of Knock Off such as Timburr, Croagunk, Archen, and Abra lure defensive walls and remove their Eviolite, making them easier for Rattata to take on.

[STRATEGY COMMENTS]
Other Options
=============

Rattata can be used as a Baton Pass recipient from Hone Claws Torchic; however, Darumaka and Deino are more suited for such roles. Choice Scarf allows for better performance towards Rattata to perform better against faster opponents foes, but then Rattata misses out on a lot of power that it normally would wield. Wild Charge can be used to hit bulky Rock- (bit confusing because it obviously only hits Archen hard because of its Flying typing, but I'm hesitant to change this to Flying because I'm not sure if it's still accurate then) and Water-types such as Archen, Frillish, and Omanyte. Zen Headbutt hits Fighting-types harder, but it is largely unnecessary because STAB Normal-type attacks already do this well enough. Iron Tail is the only move that Rattata can use to use against hit Rock-type Pokemon for solid damage, but it has a staggering 60% accuracy when Hustle is applied, making it very unreliable. Guts may seem like a good option, but Guts Rattata doesn't offer enough advantages that over other attackers with Guts could.

Checks and Counters
===================

**Revenge Killers**: Pokemon with naturally higher Speed stats such as Abra and users of priority moves such as Fletchling can easily take advantage of Rattata's non existent nonexistent bulk and inflict large amounts of damage, if not outright KOing it.

**Rock-type Pokemon**: Rock-type Pokemon such as Archen, Onix, Tirtouga, Omanyte, and Dwebble are capable of stopping Rattata dead in its tracks, (AC) as it has no moves to hit these Pokemon well enough; the latter three are particularly deadly, (AC) as they can use it for as setup fodder.

**Steel-type Pokemon**: Steel-type Pokemon such as Pawniard, Magnemite, and Honedge need to wary of Flame Wheel when switching in or when they're in KO range, but most can be used as a check Rattata, (AC) as they are able to take at least one hit; additionally, Pawniard can KO Rattata with Sucker Punch.

**Fighting-types Fighting-type Pokemon**: Fighting-types Fighting-type Pokemon (uniformity) such as Mienfoo, Pancham, Timburr, Scraggy, (AC) and Croagunk can all check Rattata but ultimately can't switch into live attacks comfortably. Timburr and Croagunk in particular can use KO Rattata with a super effective Mach Punch and Vacuum Wave, (AC) respectively.

**Status**: Status ailments, paralysis and burns in particular, (AC) cause Rattata to lose most of its effectiveness during the course of a battle, (AC) as the former can hinder cuts its Speed and hinders its ability to hit its targets (RC) and the latter cutting cuts its damage output by half, which affects cripples (rsboi was right in noticing that your previous stuff was a tad on the awkward side, but 'affect' doesn't carry the nuance you're looking for) most sweepers. Poison can also wear down Rattata very quickly, limiting its effectiveness and the amount of chances it gets to attack.
contrib_gp.png


GP 1/2

rubsomebacononit, the changes you made were generally good and showed the right approach, but be sure not to accidentally introduce minor errors (e.g. removing a comma before 'as' if it means 'because', presumably because of comma overload; in that case 'as' always takes a comma, not much else to it, so if you find that results in something awkward -imo it was fine here though- you should try a different fix). Be sure to take a good look at my changes and hmu if you've got any questions about them :)
 
Last edited:
always nice checking after the dutch plumberjack :]
2/2 add remove
[OVERVIEW]

Rattata manages to distinguish itself from other Pokemon in the LC tier with certain advantages within its movepool such as Sucker Punch and Flame Wheel, allowing it to take on its counters more easily. It is faster than most Normal-type attackers such as Aipom, Bunnelby, Buneary, and Zigzagoon and can deal good damage to targets that don't resist its moves when in the right conditions. However, it still faces a lot of competition from other Normal-types and is forced to rely on Hustle in order to deal large amounts of damage, which causes all of its attacks to lose 20 percent of their initial accuracy. It also has very low bulk, leaving it susceptible to strong priority attacks.

[SET]
name: Hustle
move 1: Double-Edge / Return
move 2: Sucker Punch / Crunch
move 3: Flame Wheel
move 4: U-turn / Quick Attack
item: Life Orb
ability: Hustle
nature: Jolly
evs: 228 Atk / 76 Def / 180 Spe

[SET COMMENTS]
Moves
========

Double-Edge is Rattata's main attacking move and is necessary for picking up all of the OHKOs or 2HKOs it needs. Return, while less powerful then than Double-Edge, doesn't have recoil. Sucker Punch helps mitigate Rattata's susceptibility to revenge killing and hits Ghost-types such as Gastly. Crunch is another option that hits Ghost-types without them having to attack, so it is helpful for catching Pokemon such as Pumpkaboo on the switch for massive damage. Flame Wheel is Rattata's only move for hitting Steel-types and is able to OHKO Ferroseed after Stealth Rock. U-turn maintains offensive momentum and gets chip damage on counters, while Quick Attack is another priority move useful for finishing off weakened foes. Quick Attack should only rarely be used with Sucker Punch.

Set Details
========

Life Orb and Hustle are important to make sure the set manages to deal enough damage towards its foes opponents; otherwise, there is very little reason to use Rattata. The EVs are optimized to hit a Speed stat of 17 and to have as much attacking power as possible. The other EVs are put into Defense to help take most priority attacks better.

Usage Tips
========

Rattata should never be switching into an attack, as it is simply too frail to survive a hit comfortably, and it should rely on its teammates to bring it in through slow pivoting moves such as for slower forms of moves in Volt Switch and U-turn. Attacking is only worth it if there is a good chance of knocking out what is in front of Rattata. Rattata is easily worn down by entry hazards and Life Orb recoil, especially alongside the use of Double-Edge, so keeping it alive and healthy before it knocks itself out is important.

Team Options
========

Entry hazards from Pokemon such as Archen and Drilbur are useful for picking up KOs that Rattata normally wouldn't; Archen further is notable for having both a usable offensive presence and the ability to switch into Fletchling. Users of Volt Switch and U-turn such as Chinchou, Magnemite, and Larvesta are useful for safely bringing Rattata onto the field without it having to take damage. Snubbull is notable for being a good partner to Rattata because of its ability to switch into common Fighting-types bar Croagunk. Timburr and Abra can revenge kill setup sweepers such as Omanyte and Dwebble, which threaten Rattata. Users of Knock Off such as Timburr, Croagunk, Archen, and Abra lure in defensive walls and remove their Eviolite, making them easier for Rattata to take on.

[STRATEGY COMMENTS]
Other Options
=============

Rattata can be used as a Baton Pass recipient from of Hone Claws Torchic; however, Darumaka and Deino are more suited for such roles. Choice Scarf allows Rattata to performs perform better against faster foes, but then Rattata misses out on a lot of power that it normally would wield. Wild Charge can be used to hit bulky Flying- and Water-types such as Archen, Frillish, and Omanyte. Zen Headbutt hits Fighting-types harder, but it is largely unnecessary because STAB Normal-type attacks already do this well enough. Iron Tail is the only move that Rattata can use to hit Rock-type Pokemon for solid damage, but it has a staggering 60% accuracy when Hustle is applied, making it very unreliable. Guts may might seem like a good option, but Guts Rattata doesn't offer enough advantages over other attackers with Guts.

Checks and Counters
===================

**Revenge Killers**: Pokemon with naturally higher Speed stats such as Abra and priority move users of priority moves such as Fletchling can easily take advantage of Rattata's nonexistent bulk and inflict large amounts of damage on it, if not outright KOing it.

**Rock-type Pokemon**: Rock-type Pokemon such as Archen, Onix, Tirtouga, Omanyte, and Dwebble are capable of stopping Rattata dead in its tracks, as it has no moves to hit these Pokemon well enough; the latter three are particularly deadly, as they can use it as setup fodder.

**Steel-type Pokemon**: Steel-type Pokemon such as Pawniard, Magnemite, and Honedge need to wary of Flame Wheel when switching in or when in KO range, but most can check Rattata, as they are able to take at least one hit; additionally, Pawniard can KO Rattata with Sucker Punch.

**Fighting-type Pokemon**: Fighting-type Pokemon such as Mienfoo, Pancham, Timburr, Scraggy, and Croagunk can all check Rattata but ultimately can't switch into live attacks comfortably. Timburr and Croagunk in particular can KO Rattata with a super effective Mach Punch and Vacuum Wave, respectively.

**Status**: Status ailments, paralysis and burns in particular, cause Rattata to lose most of its effectiveness during the course of a battle, as the former cuts its Speed and hinders its ability to hit its targets and the latter cuts its damage output by half, which cripples most sweepers. Poison can also wear down Rattata very quickly, limiting its effectiveness and the amount number of chances it gets to attack.
 
Back
Top