Ravioli Ravioli give me the UC-oli

1vs1 Standard Flashie

Team Mowmow:
mawile.gif

Mawile [Koboi] (F)

Nobody trusts Koboi. And with good reason. She doesn't have any regard for the rights of others, and in general thinks torture is fun. Fortunately for all, she...isn't very good at getting her way. With Koboi's Mega form inaccessible to her (she hasn't bonded with Mowtom enough), she is all bark and no bite. Yes, I realize that she has tremendous jaws. Even though she can Mega Evolve, she still won't do harm to anyone Mowtom wants safe. She knows that if she does, bad things will follow.

Type: Steel / Fairy
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked)
  • This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
  • By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Careful (+Special Defense, -Special Attack)

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

mawile-mega.gif

Mega Mawile [Koboi] (F)

When Mowtom participated in his first flash battle ever, he chose Koboi to come along with him. The battle awarded Mowtom 1 CC, pushing him over 10. Koboi flatly refused to come back home unless Mowtom spent those 10 CC on a certain stone. What choice did he have?

Type: Steel / Fairy
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Hyper Cutter / Intimidate / Sheer Force (Locked) / Huge Power (Mega)
  • This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
  • This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Nature: Careful (+Special Defense, -Special Attack)

Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [21 Huge Power]
EC: N/A
MC: 0
AC: 5/5

Attacks (33/102):

Physical
Astonish
Bite
Counter
Crunch
Fire Fang
Ice Fang
Ice Punch
Iron Head
Knock Off
Metal Burst
Play Rough
Sucker Punch
Thunder Fang
Thunder Punch
Vice Grip

Special
Fairy Wind

Status
Baton Pass
Endure
Fake Tears
Growl
Iron Defense
Misty Terrain
Pain Split
Protect
Rest
Sleep Talk
Snatch
Stealth Rock
Substitute
Sweet Scent
Taunt
Torment
Toxic
azumarill.gif

Azumarill [Captain Hammer] (M)

One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Captain Hammer was being played by an Azurill. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.

Type: Water / Fairy
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Thick Fat / Huge Power / Sap Sipper (Unocked)
  • This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 110
Atk: 3 (+) [6 Huge Power]
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 9
AC: 5/5

Attacks (27/98):

Physical
Aqua Tail
Body Slam
Bounce
Double-Edge
Play Rough
Rollout
Slam
Tackle
Waterfall

Special
Bubble
Bubble Beam
Water Gun

Status
Aqua Ring
Charm
Defense Curl
Encore
Helping Hand
Light Screen
Protect
Refresh
Sing
Soak
Splash
Substitute
Tail Whip
Toxic
Water Sport
gardevoir.gif

Gardevoir [Dr. Horrible] (M)

One day, Bianca came upon a Poke-theater troupe, performing Dr. Horrible's Sing-Along Blog. The role of Dr. Horrible was being played by a Ralts. Bianca sat and watched the production, and when it was done, approached the cast to convey her sincerest congratulations on a great show. The main characters were all so thrilled that a human liked their show that they agreed to go with Bianca as their trainer.

Type: Psychic / Fairy
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize / Trace / Telepathy (Unlocked)
  • Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
  • When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
    • Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
  • This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Bold (+Defense, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

gardevoir-mega.gif

Mega Gardevoir [Dr. Horrible] (M)

What is this doing here? Dr. Horrible can't Mega Evolve...

Type: Psychic / Fairy
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize / Trace / Telepathy (Unlocked) / Pixilate (Mega)
  • Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
  • When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
    • Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
  • This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Bold (+Defense, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 7
AC: 5/5

Attacks (25/102):

Physical

Special
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Magical Leaf
Moonblast
Psyshock
Stored Power

Status
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Healing Wish
Lucky Chant
Mean Look
Misty Terrain
Protect
Substitute
Teleport
Toxic
Wish

Team Jayjay:
camerupt.png

Camerupt [M] [Krakatoa]
Nature: Quiet
Type: Fire / Ground

[Abilities]
Magma Armor (Passive)
Solid Rock (Passive)
Anger Point (Passive) (H) (Unlocked)
Sheer Force (Toggle) (Mega)
[Stats]
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Spe: 34-
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

[Mega Stats]
HP: 100
Atk: 5
Def: 4
SpA: 7+
SpD: 4
Spe: 17-
-10% Evasion
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

[Moves] [43|80]
Amnesia
Ancient Power
Body Slam
Bulldoze
Dig
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Giga Impact
Growl
Heat Wave
Hyper Beam
Iron Head
Lava Plume
Magnitude
Mud Bomb
Nature Power
Protect
Rest
Rock Slide
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn

Order of Operations:
Mowtom sends out, equips and orders
jayelt413 equips and orders
I ref
 
qBY07IR.png
"And now I'm super happy that I sent in all three, rather than just Koboi."
azumarill.gif
(@ Exp. Share) "None can perform as well as I!"
Aqua Tail~Waterfall~Aqua Tail
IF
DE AND NOT suspended AND NOT in a combo AND NOT suspended DE last action AND NOT Camerupt has a Substitute up AND you are slower THEN Waterfall+Waterfall and restart queue
 
camerupt-mega.png

Mega Camerupt @ Cameruptite @ EXP Share
"I hate you."
[Mega Evolve] Earth Power x3
 
Last edited:
Team Mowmow:
azumarill.gif

Azumarill
HP: 110
EN: 100
Stats: 6/3/1/3/50
Status: Healthy

Team Jayjay:
camerupt-mega.png

Mega Camerupt
HP: 100
EN: 100
Stats: 5/4/7/4/17 (10% Evasion)
Status: Healthy

Action One

Azumarill used Aqua Tail!
Crit Roll: 4866/10000 NO
(6+3+(9-6)) x 2.25 = -27HP to Camerupt

Azumarill -6EN

Camerupt used Earth Power!
Crit Roll: 1147/10000 NO
(11+3+(10-4.5)) x 1 = -19.5HP to Azumarill

Camerupt -6EN

Action Two

Azumarill used Waterfall!
Crit Roll: 5560/10000 NO
Flinch Roll: 1772/1000 YES
(5+3+(9-6)) x 2.25 = -24.75HP to Camerupt

Azumarill -5EN

Camerupt Flinched!

Action Three

Azumarill used Aqua Tail!
Crit Roll: 2497/10000 NO
(6+3+(9-6)) x 2.25 = -27HP to Camerupt

Azumarill -6EN

Camerupt used Earth Power!
Crit Roll: 1073/10000 NO
(11+3+(10-4.5)) x 1 = -19.5HP to Azumarill

Camerupt -6EN

_________________________________________________

Team Mowmow:
azumarill.gif

Azumarill
HP: 71
EN: 83
Stats: 6/3/1/3/50
Status: Healthy

Team Jayjay:
camerupt-mega.png

Mega Camerupt
HP: 21
EN: 88
Stats: 5/4/7/4/17 (10% Evasion)
Status: Healthy


Order of Operations:
jayelt413 orders
Mowtom orders
I ref
 
qBY07IR.png
"And stay down!"
azumarill.gif
"Stand back everyone, nothing here to see."
Waterfall~Aqua Tail~Waterfall
 
Team Mowmow:
azumarill.gif

Azumarill
HP: 71
EN: 83
Stats: 6/3/1/3/50
Status: Healthy

Team Jayjay:
camerupt-mega.png

Mega Camerupt
HP: 21
EN: 88
Stats: 5/4/7/4/17 (10% Evasion)
Status: Healthy

Action One

Azumarill used Waterfall!
Crit Roll: 7177/10000 NO
Flinch Roll: 5802/10000 NO
(5+3+(9-6)) x 2.25 = -24.75HP to Camerupt

Azumarill -5EN

Camerupt Fainted!

_______________________________________________

Team Mowmow:
azumarill.gif

Azumarill
HP: 71
EN: 78
Stats: 6/3/1/3/50
Status: Healthy

Team Jayjay:
camerupt-mega.png

Mega Camerupt
HP: -4
EN: 88
Stats: 5/4/7/4/17 (10% Evasion)
Status: Healthy

Prizes:
jayelt413 gets 1CC, Camerupt gets 4MC
Mowtom gets 1CC, Azumarill gets 4MC/1KOC
Glacier gets +3UC
 
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