Greetings Everyone:
This Metagame was approved by both The Immortal & Eevee General
I have to thank Deck Knight for the original idea. Based on The Smog concept I can see how the coding, the mechanics, and the pre-laid out tier system explanations make for an easy to implement OM for our community.
The article already spells out the tiers of Pokemon, the ultimate OU winners, and losers of this Metagame change, and only stops short of the update of Generation 6 (and soon to be Generation 7).
Adding moves like Infestation completely change the Metagame from the Gen 5 article as a whole, when factoring in the mechanics of such moves from Gen 1.
TAKE A LOOK HERE:
http://www.smogon.com/smog/issue27/rby_moves
1) THE PREMISE:
Wouldn't it be great if Gen 1 had today's moves available back in the RBY days?
2) THE ANSWER:
In honor of the 20th Anniversary of the original RBY games, the original Generation 1 Pokemon gain the moves they naturally acquire from Gen 2-6, implemented at their original effect (based on their relation to the generation they were first created), power, type, and pp.
3). Rules and Clauses:
4) METAGAME EXPECTATIONS:
Key Boosting Move Changes: Cosmic Power, Growth, Nasty Plot, now boost the equivalent of both the Special Attack and the Special Defense of the user, in additional to any other of the standard boosts.
Added Defense Tactics: Roost, Wish, Substitute, Taunt, Aromatherapy, Protect, Synthesis/Moonlight/Morning Sun make healing more viable.
More Viable Offensive Moves: Power Whip, Mega Horn/X-Scissor, Stone Edge, Close Combat, Return/Frusteration, Giga Drain, Scald, Freeze Dry, Brave Bird (Dodrio), Ice Shard, Mach Punch/Vacuum Wave, etc.
Moves that lose value: Dragon Tail/Circle Throw, Whirlwind/Roar, Trick/Switcharoo, etc.
OVERALL:
Key Strategies: Remember that Leech Seed + Toxic combo? (Double damage). How about Leech Seed + Toxic Spikes?!
Trick Room (Slowbro), Sunny Day for Growth/Solar Beam/Morning Sun, strategies, Rain Dance for Thunder, Hurricane, Water Attack move sets: (Rain Dance/Blizzard/Thunder/Surf Lapras).
Overall:
Psychic is no longer the default "best" type of the generation—although it is still very good and has powerful threats in it. More types of direct offense against it make it have to compete with other types for their useful resistances. Therefore, most balanced teams will likely default to a Fire/Water/Grass core, which I speculate would consist of Rapidash/Slowbro/Venusaur or Moltres/Blastoise/Vileplume for their ability to take most attacks, threaten most enemies, and either recover damage, disable foes, or build into the team strategy.
The sheer number of unique niche moves makes a hyper-offensive team quite possible by capitalizing on high offense and Speed with solid neutral attacks. An example of such a team might look something like Golem / Scyther / Machamp / Zapdos / Tauros / Victreebel, using Golem's Stealth Rock to ease KOs and the rest of the team's bulk, offense, coverage, and / or Speed to overwhelm the foe.
Stall would be more difficult, but possible with a team like Golem / Blastoise / Chansey / Vileplume / Zapdos / Cloyster, having access to all three hazards, Pokémon with instant recovery moves, Rapid Spin to get rid of other hazards, and Aromatherapy to heal paralysis or sleep that might stop bulkier members of the team from recovering—or even to heal Rest-incuded sleep.
5) FOUNDATION / TIERS:
This would be based off of the OU Metagame.
Where Ubers like Mewtwo, Mew, etc. would be banned, as well as a few Pokemon, whom benefitted by such a large amount that they now join the Ubers: Alakazam, Starmie; and Dragonite.
How, you might ask?
Starmie- Gains Cosmic Power, and based on Gen 1 mechanics, boosts both Special Defense, Special Attack in addition to Defense, allowing it to boost, recover, and have Bolt Beam coverage.
Dragonite- Gains Hurricane, Roost, Dragon Dance. Remember, the Special/Physical split didn't happen until Generation 4, so Gen 1 Hurricane hits off Dragonite's much higher Attack stat.
Alakazam- Gains Calm Mind, so you can opt for a Calm Mind, Recover, Psyshock/Psychic, and Thunderwave set. Remember only Psychic resists Psychic. Think Slowbro can just Amnesia stall you? How about Calm Mind on Alakazam to boost up alongside it?
After those quick bans take place, we would have a much more varied and diverse tier than was originally created in Gen 1, all without overloading the OU tier with too many Pokemon to keep up with.
So, what do you say to this 20th anniversary ode to Gen 1 Metagame?
This Metagame was approved by both The Immortal & Eevee General
I have to thank Deck Knight for the original idea. Based on The Smog concept I can see how the coding, the mechanics, and the pre-laid out tier system explanations make for an easy to implement OM for our community.
The article already spells out the tiers of Pokemon, the ultimate OU winners, and losers of this Metagame change, and only stops short of the update of Generation 6 (and soon to be Generation 7).
Adding moves like Infestation completely change the Metagame from the Gen 5 article as a whole, when factoring in the mechanics of such moves from Gen 1.
TAKE A LOOK HERE:
http://www.smogon.com/smog/issue27/rby_moves
1) THE PREMISE:
Wouldn't it be great if Gen 1 had today's moves available back in the RBY days?
2) THE ANSWER:
In honor of the 20th Anniversary of the original RBY games, the original Generation 1 Pokemon gain the moves they naturally acquire from Gen 2-6, implemented at their original effect (based on their relation to the generation they were first created), power, type, and pp.
3). Rules and Clauses:
- Event moves are allowed, if they are event moves that are from generation 2 or later.
- The Pokémon must either learn the newer gen move in its level-up movepool, OR by Move Tutor teaching a Gen 2 or later move. This isn't one of those GSC Egg Tradebacks fantasy fests (I also don't want the RBY players to kill me...).
- No Gen I moves added to the Pokémon's movepool in later Gens will qualify. Essentially my assumption is that these new moves would be transplanted directly into the existing RBY movepool.
- Lovely Kiss is BANNED. In Pokemon Stadium, it causes fainting. Under the OHKO clause, Lovely Kiss is banned.
- No new gen Pokémon—as awesome as it is to envision newer gen Pokémon with moves, that would make it more like grafting RBY mechanics onto Gen 6 than putting new gen moves on older Pokémon.
- Move clones in later gens will revert back to their closest original gen counterpart (e.g. Outrage would be 90 BP to match its GSC counterpart [Petal Dance didn't get the BP upgrade until DP], Leaf Blade would be its original 70 BP, etc.)
- No Fairy, Dark or Steel damaging moves because they just can't translate back. Non-attacking moves would be considered Normal-type.
- Acrobatics and Shell Smash will not be considered due to Acrobatics requiring items to exist before its effect makes sense, and due to Shell Smash increasing Special Attack by 2 and decreasing Special Defense by 1; it will not be considered because its mechanics are simply too incompatible with RBY's Special stat.
- Circle Throw and Dragon Tail's switching effect doesn't work because Roar and Whirlwind don't work in RBY. Power Swap and Guard Swap would exchange Atk/Special and Def/Special boosts, respectively. In general, if the effect was in RBY, now moves with the same effect replicate that effect, even if that effect is utter failure.
4) METAGAME EXPECTATIONS:
Key Boosting Move Changes: Cosmic Power, Growth, Nasty Plot, now boost the equivalent of both the Special Attack and the Special Defense of the user, in additional to any other of the standard boosts.
Added Defense Tactics: Roost, Wish, Substitute, Taunt, Aromatherapy, Protect, Synthesis/Moonlight/Morning Sun make healing more viable.
More Viable Offensive Moves: Power Whip, Mega Horn/X-Scissor, Stone Edge, Close Combat, Return/Frusteration, Giga Drain, Scald, Freeze Dry, Brave Bird (Dodrio), Ice Shard, Mach Punch/Vacuum Wave, etc.
Moves that lose value: Dragon Tail/Circle Throw, Whirlwind/Roar, Trick/Switcharoo, etc.
OVERALL:
Key Strategies: Remember that Leech Seed + Toxic combo? (Double damage). How about Leech Seed + Toxic Spikes?!
Trick Room (Slowbro), Sunny Day for Growth/Solar Beam/Morning Sun, strategies, Rain Dance for Thunder, Hurricane, Water Attack move sets: (Rain Dance/Blizzard/Thunder/Surf Lapras).
Overall:
Psychic is no longer the default "best" type of the generation—although it is still very good and has powerful threats in it. More types of direct offense against it make it have to compete with other types for their useful resistances. Therefore, most balanced teams will likely default to a Fire/Water/Grass core, which I speculate would consist of Rapidash/Slowbro/Venusaur or Moltres/Blastoise/Vileplume for their ability to take most attacks, threaten most enemies, and either recover damage, disable foes, or build into the team strategy.
The sheer number of unique niche moves makes a hyper-offensive team quite possible by capitalizing on high offense and Speed with solid neutral attacks. An example of such a team might look something like Golem / Scyther / Machamp / Zapdos / Tauros / Victreebel, using Golem's Stealth Rock to ease KOs and the rest of the team's bulk, offense, coverage, and / or Speed to overwhelm the foe.
Stall would be more difficult, but possible with a team like Golem / Blastoise / Chansey / Vileplume / Zapdos / Cloyster, having access to all three hazards, Pokémon with instant recovery moves, Rapid Spin to get rid of other hazards, and Aromatherapy to heal paralysis or sleep that might stop bulkier members of the team from recovering—or even to heal Rest-incuded sleep.
5) FOUNDATION / TIERS:
This would be based off of the OU Metagame.
Where Ubers like Mewtwo, Mew, etc. would be banned, as well as a few Pokemon, whom benefitted by such a large amount that they now join the Ubers: Alakazam, Starmie; and Dragonite.
How, you might ask?
Starmie- Gains Cosmic Power, and based on Gen 1 mechanics, boosts both Special Defense, Special Attack in addition to Defense, allowing it to boost, recover, and have Bolt Beam coverage.
Dragonite- Gains Hurricane, Roost, Dragon Dance. Remember, the Special/Physical split didn't happen until Generation 4, so Gen 1 Hurricane hits off Dragonite's much higher Attack stat.
Alakazam- Gains Calm Mind, so you can opt for a Calm Mind, Recover, Psyshock/Psychic, and Thunderwave set. Remember only Psychic resists Psychic. Think Slowbro can just Amnesia stall you? How about Calm Mind on Alakazam to boost up alongside it?
After those quick bans take place, we would have a much more varied and diverse tier than was originally created in Gen 1, all without overloading the OU tier with too many Pokemon to keep up with.
So, what do you say to this 20th anniversary ode to Gen 1 Metagame?
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