The Reason












Hey RMT, Im Allstar and I perfer more bulky builds and especially stall teams. So I decided to build a team around one of probably the best ice types counters, since most stall teams dont usually have good counters to it. And it even got me reqs for the tauros suspect test which was pretty nice.
Teambuilding Phase:





















The Team








Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave
So the team started with this little buddy called bronzor and turned out to be actually a pretty solid mon. It provides rocks to the team, a solid normal resistand ice resist and also beats random hp ice lilligants which could be anoying to the team. And is also a very underated mon being able to check so many mons like gastrodon, steelix, aurorus, archeops and other mons that can be anoying. It also has access to rest, while not being the best recovery move its a pretty decent one and with a solid cleric its very hard to take down.








Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
The second mon is Mega Audino since once of the biggest issues with bronzor is not having reliable recovery and also being very weak to knock off. This mon provides both and is a also a must on most stall teams, being able to check so much of the tier, being a great cleric and one of the best knock off switch ins. It checks shiftry, malamar and other dark types that can be anoying to bronzor. The spread is for audino to always 3hko malamar with Dazzling Gleam.
Gourgeist-Super @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis
The next mon is Gourgeist providing a fighting resist that was needed and also another solid malamar check that does not let it set up superpowers and also checks physical attackers. For example SD samurott, Primeape, Dual Dance Rhydon and normal types. The spread that Im using avoids being 2hko'd by tauros fire blast after rocks, making gourgeist a great counter to tauros.
Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 112 HP / 192 SpA / 56 SpD / 148 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]/Acid Spray
Next up is skuntank, providing to the team hazard control and also a way to deal with bulky psychic types like mesprit and musharna. The spread lets skuntank take 2 ice beams from specs mesprit, outspeeding base 60 speed mons, like abomasnow and samurott and the rest is put on special attack. The last move can be switched around since acid spray lets it check better calm mind users, but hp grass can 2hko gastrodon and dd rhydon.
Weezing @ Black Sludge
Ability: Levitate
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt
The team lacked pressure and also fighting types could overwhelm the team so I added a weezing that provides toxic spikes which provides some pressure to the team since it makes opposing teams take residual damage and that always puts pressure to the opposing team. It also provides another malamar check being able to outspeed most of them and it also checks physical attackers being able to burn them. The spread is pretty standard: Enough speed to outspeed no speed malamar and the rest in hp and defense.
Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam/Thunderbolt
Finally the team needed a solid fire resist and special sponge so sliggoo was the perfect filler, being able to wall pretty much any fire type and special hit in the tier, also one of the best lilligant counter in the tier, being able to just wall it and paralyzing it with dragon breath and whittle pretty much everything else with ice beam.
Threatlist:
Swords Dance Pinsir can be a pretty big threat to the team since gourgeist isnt max defense and mold breaker avoids levitate and can just tear apart the team if gourgeist gets a bit weak.
Boy this is a huge threat, also pretty much the same thing that before, since gourgeist isnt max defense zangoose can 2hko all the team, the best bet is stalling it with protect and put it on foul play range from gourgeist.
Conclusion:
The team is pretty fun to use and also very solid if you manage to not get haxed a lot. It took a bit of time to make this team and checking pretty much all the tier, but I hope you guys enjoy it :]








Gourgeist-Super @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis
The next mon is Gourgeist providing a fighting resist that was needed and also another solid malamar check that does not let it set up superpowers and also checks physical attackers. For example SD samurott, Primeape, Dual Dance Rhydon and normal types. The spread that Im using avoids being 2hko'd by tauros fire blast after rocks, making gourgeist a great counter to tauros.








Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 112 HP / 192 SpA / 56 SpD / 148 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]/Acid Spray
Next up is skuntank, providing to the team hazard control and also a way to deal with bulky psychic types like mesprit and musharna. The spread lets skuntank take 2 ice beams from specs mesprit, outspeeding base 60 speed mons, like abomasnow and samurott and the rest is put on special attack. The last move can be switched around since acid spray lets it check better calm mind users, but hp grass can 2hko gastrodon and dd rhydon.








Weezing @ Black Sludge
Ability: Levitate
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt
The team lacked pressure and also fighting types could overwhelm the team so I added a weezing that provides toxic spikes which provides some pressure to the team since it makes opposing teams take residual damage and that always puts pressure to the opposing team. It also provides another malamar check being able to outspeed most of them and it also checks physical attackers being able to burn them. The spread is pretty standard: Enough speed to outspeed no speed malamar and the rest in hp and defense.








Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam/Thunderbolt
Finally the team needed a solid fire resist and special sponge so sliggoo was the perfect filler, being able to wall pretty much any fire type and special hit in the tier, also one of the best lilligant counter in the tier, being able to just wall it and paralyzing it with dragon breath and whittle pretty much everything else with ice beam.
Threatlist:

Swords Dance Pinsir can be a pretty big threat to the team since gourgeist isnt max defense and mold breaker avoids levitate and can just tear apart the team if gourgeist gets a bit weak.

Boy this is a huge threat, also pretty much the same thing that before, since gourgeist isnt max defense zangoose can 2hko all the team, the best bet is stalling it with protect and put it on foul play range from gourgeist.
Conclusion:
The team is pretty fun to use and also very solid if you manage to not get haxed a lot. It took a bit of time to make this team and checking pretty much all the tier, but I hope you guys enjoy it :]
Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave
Ability: Levitate
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave
Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
Gourgeist-Super @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis
Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 112 HP / 192 SpA / 56 SpD / 148 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]
Weezing @ Black Sludge
Ability: Levitate
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt
Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
Gourgeist-Super @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis
Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 112 HP / 192 SpA / 56 SpD / 148 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]
Weezing @ Black Sludge
Ability: Levitate
EVs: 148 HP / 252 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt
Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam
TTFTW ~Eternally Earth GyRro Realistic Waters Silver Aurum carcy MaroGod Adaire Orphic Yogibears PrinceLucian and other people, If I didnt put you here I forgot sorry D:
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