Redew vs Avnomke (1vs1 FE Singles)

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Standard non-flash rules

(this isn't a flash, right?)

Team Redew:

445.gif

Gabite [♂] [SHARK]
Types: Dragon / Ground

Abilities:
Sand Veil / Rough Skin (UNLOCKED)

Nature: Jolly (+15% Speed, +16% Accuracy, -1 SpA)

Stats:
HP:
110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 118+
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up

Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dragon Claw
Dig
Dual Chop
Crunch
Dragon Rush
Fire Fang

Egg
Outrage
Iron Head
Body Slam
Scary Face
Iron Tail

TM/HM
Earthquake
Stone Edge
Bulldoze
Protect
Substitute
Poison Jab
Dragon Tail
Giga Impact

Past Gen Tutor/TM
Earth Power
Stealth Rock

@ Exp. Share

Team Avnomke


142.png
142.png
142-mega.png
142-mega.png
Female
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23
rock.png
flying.png

Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy

Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 20

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 23

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
EC/AC/MC
NA/1/0

Attacks: /90
Agility
Ancient Power
Assurance
Dragon Breath
Bite
Crunch
Earthquake
Fire Fang
Fly
Ice Fang
Iron Head
Pursuit
Roar
Rock Slide
Sky Attack
Sky Drop
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Wide Guard
Wing Attack

Order of operations:

Avnomke sends out pokemon with item and orders
Redew orders
I Ref
 
445.gif

Hp: 110
En: 100
5/3/2/3/118
Other:

142.png

HP: 100
En: 100
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 150
Stats: 4/3/1/3/150
Other: +26% accuracy​

Round 1!​

The difference is that I won't be hard-pressed to ref this asap. I may do so and I may take a couple hours.

Also, I won't be too mad if you guys use stall tactics. Just a little mad -_-.​



DATA:

ACTION 1!

Garchomp used Protect! (-7en)

Aerodactyl used Ice Fang! (-5en)
Damage: (6+1.5)*2.25=16.87 (-6.75en)

ACTION 2!

Garchomp used Stone Edge! (-9en)
Hit: 76 (yes)
Crit: 15 (no)
Damage: (10+3)*1.5= 19.5hp

Aerodactyl used Sky Attack! (-9en)
Crit: 2 (no)
Damage: (14+3+1.5)= 18.5hp

ACTION 3!


Garchomp used Protect! (-7en)

Aerodactyl used Ice Fang! (-5en)
Damage: (6+1.5)*2.25=16.87 (-6.75en)


- - -

445.gif

Hp: 91
En: 63
5/3/2/3/118
Other:

142.png

HP: 80
En: 81
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 150
Stats: 4/3/1/3/150
Other: +26% accuracy​

Redew
Avnomke
 
Substitute (25) | Stone Edge | Sand Attack

If he uses a P/E move when you would Stone Edge then use it on the next turn.

(Also Frosty I didn't get that tag for some reason.)
 
forgot rough skin. fixed.

445.gif

Hp: 91
En: 63
5/3/2/3/118
Other:

142.png

HP: 76
En: 81
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 150
Stats: 4/3/1/3/150
Other: +26% accuracy
Round 2!
DATA:

ACTION 1!

Aerodactyl used Taunt! (-10en)

Garchomp no

ACTION 2!

Aerodactyl is shining and all

Garchomp used Stone Edge! (-7en)
Hit: 63 (yes)
Crit: 5 (no)
Damage: (10+3)*1.5= 19.5hp

Aerodactyl used Sky Attack! (-9en)
Crit: 14 (no)
Damage: 18.5hp

ACTION 3!

Aerodactyl used Ice Fang! (-5en)
Crit: 14 (no)
Effect: 8 (no)
Effect: 10 (no)
Damage: (7+1.5)*2.25=19.125hp
-4.78hp due to rough skin

Garchomp used Struggle! (-5en)
Crit: 3 (no)
Damage: 5+3= 8hp
-3.2hp

- - -

445.gif

Hp: 50
En: 53
5/3/2/3/118
Other:

142.png

HP: 43
En: 57
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 150
Stats: 4/3/1/3/150
Other: +26% accuracy​

Avnomke
Redew
 
Last edited:
445.gif

Hp: 50
En: 53
5/3/2/3/118
Other:

142.png

HP: 43
En: 57
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 150
Stats: 4/3/1/3/150
Other: +26% accuracy
Round 3!

DATA;

ACTION 1!

Aerodactyl is glowing

Garchomp dug a hole

Aerodactyl used Sky Attack! (-9en)
no

Garchomp used Dig! (-9en)
no

ACTION 2!

Aerodactyl used Ice Fang! (-5en)
Crit: 16
Effect:8
Effect:6
Damage: (7+1.5)*2.25=19.125hp
-4.78hp due to rough skin

Garchomp used Rock Tomb! (-4en)
Crit: 16 (no)
Damage: (6+3)*1.5= 13.5hp

ACTION 3!

see a1.

- - -


445.gif

Hp: 31
En: 31
5/3/2/3/118
Other:

142.png

HP: 25
En: 34
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 86
Stats: 4/3/1/3/150
Other: -1spe​
Redew
Avnomke
 
Rock Tomb + Rock Tomb (Dig) | Cooldown (Rock Tomb) | Rock Tomb

If he uses a damaging evasive move, use Dig.
 
445.gif

Hp: 31
En: 31
5/3/2/3/118
Other:

142.png

HP: 25
En: 34
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 86
Stats: 4/3/1/3/150
Other: -1spe​
Round 4!
DATA:

ACTION 1!


Garchomp dug a hole

Aerodactyl flew up high

Garchomp did useless stuff

Aerodactyl used Fly! (-10en)
Crit: 3 (no)
Damage: (9+3+1.5)= 13.5hp´
-3.375HP

ACTION 2!

Garchomp used Rock Tomb! (-4en)
Crit: 4 (no)
Damage: (6+3)*1.5= 13.5hp

Aerodactyl used Ice Fang! (-5en)
Damage: 19.125hp

Garchomp fainted!

oh god damn it finally.

- --

445.gif

Hp: KO
En: KO
5/3/2/3/118
Other:

142.png

HP: WINNER
En: WINNER
Status: Fine
Attack: 4
Defense: 3
Special Attack: 1
Special Defense: 3
Speed: 86
Stats: 4/3/1/3/150
Other: -1spe​

Redew : 1CC and a slap on the wrist for stalling
Garchomp: 4MC

Avnomke: 1CC
Aerodactyl: 3MC, 1AC, 1KOC

Frosty: 4UC
 
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