Hi, and welcome to a 2v2 doubles match where P2X7 and Mowtom get to be my guinea pigs while I learn how to ref! As this is a Reffing 101 battle, the DQ time is extended by one day.
The Rules:
2v2 FE Training Match Doubles
2 Day DQ (extended to 3 days)
Training Items
All Abilities
0 Mega Evolutions
2 Substitutions
Switch=KO
5 Chills / 2 Recoveries
ASB Arena
Team P2X7:
Gallade [Arthur] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.5) (-10% evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
KOC: 2
Gallade [Arthur] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (-10% Evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves (53/???):
Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Grass Knot
Telekinesis
Dazzling Gleam
Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch
Other:
Wish
Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Moves (38/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch
Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
MC: 1
AC: 5/5
KOC: 1
Moves (38/~110):
Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute
Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)
TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)
Tutor Moves:
Iron Tail
Low Kick
Magic Coat
Skill Swap
Stealth Rock
Other:
Counter
Endure
Team Mowtom:
Salamence [Gadzooks] (M)
Gadzooks only speaks in hrrrs, making him incredibly difficult to understand. Fortunately, he never goes anywhere without his notepad and pencil. Unfortunately, being made out of hardened clay, neither of them can actually be used for writing.
Types: Dragon / Flying
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Salamence [Gadzooks] (M)
While selling his excess Berries in the market, a shady dealer approached Mowtom, offering him a magic stone that can make a Salamence more powerful. Mowtom was skeptical, but Oracle told him it was a good buy. When Mowtom presented the stone to Gadzooks, the latter transformed and then hrrred in delight.
Types: Dragon / Flying
Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+) (+22% Acccuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks (36/84):
Physical
Bite
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Fire Fang
Fly
Earthquake
Giga Impact
Headbutt
Outrage
Rage
Rock Slide
Stone Edge
Thrash
Thunder Fang
Zen Headbutt
Special
Draco Meteor
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Hydro Pump
Hyper Voice
Status
Double Team
Dragon Dance
Endure
Focus Energy
Leer
Protect
Rest
Roar
Sleep Talk
Substitute
Toxic
Gamzee [Mr Mime.] (M)
Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again. Most of all, don't point out that he is now a mime, not a clown. He became stoned on Oran Berries when he got here, and I don't want anything changing that. Welp. It happened. God save us all.
Types: Psychic / Fairy
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (39/123):
Physical
Counter
Double Slap
Fake Out
Special
Confusion
Dazzling Gleam
Icy Wind
Infestation
Future Sight
Psybeam
Psychic
Psyshock
Psywave
Shadow Ball
Thunderbolt
Status
Baton Pass
Barrier
Copycat
Double Team
Encore
Endure
Guard Swap
Hypnosis
Light Screen
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Skill Swap
Snatch
Substitute
Taunt
Tickle
Thunder Wave
Torment
Trick
Wide Guard
The Rules:
2v2 FE Training Match Doubles
2 Day DQ (extended to 3 days)
Training Items
All Abilities
0 Mega Evolutions
2 Substitutions
Switch=KO
5 Chills / 2 Recoveries
ASB Arena
Team P2X7:

Gallade [Arthur] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (69.5) (-10% evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
KOC: 2

Gallade [Arthur] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Mega Ability:
Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (-10% Evasion) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Moves (53/???):
Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Grass Knot
Telekinesis
Dazzling Gleam
Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch
Other:
Wish

Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 4
AC: 5/5
Moves (38/110):
Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Gravity
Me First
Air Slash
Earth Power
Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish
TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room
Tutor Moves:
After You
Skill Swap
Snatch

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
MC: 1
AC: 5/5
KOC: 1
Moves (38/~110):
Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute
Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)
TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)
Tutor Moves:
Iron Tail
Low Kick
Magic Coat
Skill Swap
Stealth Rock
Other:
Counter
Endure
Team Mowtom:

Salamence [Gadzooks] (M)
Gadzooks only speaks in hrrrs, making him incredibly difficult to understand. Fortunately, he never goes anywhere without his notepad and pencil. Unfortunately, being made out of hardened clay, neither of them can actually be used for writing.
Types: Dragon / Flying
- Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Salamence [Gadzooks] (M)
While selling his excess Berries in the market, a shady dealer approached Mowtom, offering him a magic stone that can make a Salamence more powerful. Mowtom was skeptical, but Oracle told him it was a good buy. When Mowtom presented the stone to Gadzooks, the latter transformed and then hrrred in delight.
Types: Dragon / Flying
- Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
- Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
- This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
- By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+) (+22% Acccuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Attacks (36/84):
Physical
Bite
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Fire Fang
Fly
Earthquake
Giga Impact
Headbutt
Outrage
Rage
Rock Slide
Stone Edge
Thrash
Thunder Fang
Zen Headbutt
Special
Draco Meteor
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Hydro Pump
Hyper Voice
Status
Double Team
Dragon Dance
Endure
Focus Energy
Leer
Protect
Rest
Roar
Sleep Talk
Substitute
Toxic

Gamzee [Mr Mime.] (M)
Don't even ask how Gamzee managed to follow Nepeta into this universe, why he did so, or how he became a Pokemon. Don't try to figure out what it means for clown immortality if he faints over and over again. Most of all, don't point out that he is now a mime, not a clown. He became stoned on Oran Berries when he got here, and I don't want anything changing that. Welp. It happened. God save us all.
Types: Psychic / Fairy
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
- Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
- This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
- This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks (39/123):
Physical
Counter
Double Slap
Fake Out
Special
Confusion
Dazzling Gleam
Icy Wind
Infestation
Future Sight
Psybeam
Psychic
Psyshock
Psywave
Shadow Ball
Thunderbolt
Status
Baton Pass
Barrier
Copycat
Double Team
Encore
Endure
Guard Swap
Hypnosis
Light Screen
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Quick Guard
Reflect
Skill Swap
Snatch
Substitute
Taunt
Tickle
Thunder Wave
Torment
Trick
Wide Guard