Hey, so I have been playing around with a few stall teams and figured out I enjoy them, and came across a Pokemon that was thrown into the depths of UU, who I personally think is wrongly put there, Registeel. Here is my team!
Iron_wall (Registeel) @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Iron Head
- Curse
- Rest
- Sleep Talk
First off Registeel my core team member he is what my team is built from. He is able to survive almost any non buffed physical attack and once he begins to get a curse off and starts to rest/talk his defensive powers begin to shine. He only falls prey to Taunt and any Sp.attackers, which is where he struggles.
Mienshao @ Focus Sash
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- U-turn
- Swords Dance
- Stone Edge
Meinshao is what I would call my suicide lead, it gets out a Fake Out and a U-turn, then its job is more or less done. I added Sword dance and Stone edge (over a stab Hi-jump kick) mainly due to the whole Ghost being immune to it and then most ghosts would become a pure wall to it, also after 1 SD stone Edge work fairly well.
Stoutland @ Silk Scarf
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Return
- Crunch
- Wild Charge
- Superpower
Stoutland is my mid-late game sweeper, and normally comes out once Hippowdon leaves behind a nice sand storm. He is able to out-speed ALOT of pokemon in the meta-game. I chose crunch over ice fang so im able to hit Ghost types like Gengar who would normally pose a threat to him without it.
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Rest
- Sleep Talk
- Curse
- Stone Edge
Hippowdon is my sand Summoner, I picked him over T-tar mainly due to the fact that i didnt want 2 key components of my sand team to have the same weakness of fighting. As for the Hippowdon set....YES I am aware of it being VERY unconventional I get told that alot(but not every advice on what to change to) however on that note he has caused alot of people to rage after he begins to set up. I originally had a Stealthrock and whirlwind set but it didn't seem to slow as well.
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 2 Atk / 252 SDef
Sassy Nature
IVs: 30 Atk / 30 SAtk / 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
With the Exception of fire moves, ferrothorn was places on my team due for 2 reasons, my first reason was no one on my team was able to sub into a water attack safe, and also non were able to deal good grass attacks(like power whip) making the likes of quagsire and Gastrodon a nightmare for my team, originally had metagross on my team filling this role but hp grass was abit lacking compared to this.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Ice Fang
- Earthquake
- Protect
Gliscor is a double sided blade, was placed in the team to cover Stouland when it faces a Mach punch or a attack that can out speed it, and at the same time it is able to deal out and sweep with its own potential with its STAB EQ and cover move ice fang.
Main threats that I have noticed on my team is if I come across another team with a physical wall that I cannot power through, teams that have a trickster Pokemon with taunt, and any sweepers that use Sp.attacks.
Overall I find i win about 76%+ just looking to find a way to get past those obstacles listed more easily that i listed above.
Thanks for looking at my team and would appreciate any feedback.
Iron_wall (Registeel) @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Iron Head
- Curse
- Rest
- Sleep Talk
First off Registeel my core team member he is what my team is built from. He is able to survive almost any non buffed physical attack and once he begins to get a curse off and starts to rest/talk his defensive powers begin to shine. He only falls prey to Taunt and any Sp.attackers, which is where he struggles.
Mienshao @ Focus Sash
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Fake Out
- U-turn
- Swords Dance
- Stone Edge
Meinshao is what I would call my suicide lead, it gets out a Fake Out and a U-turn, then its job is more or less done. I added Sword dance and Stone edge (over a stab Hi-jump kick) mainly due to the whole Ghost being immune to it and then most ghosts would become a pure wall to it, also after 1 SD stone Edge work fairly well.
Stoutland @ Silk Scarf
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Return
- Crunch
- Wild Charge
- Superpower
Stoutland is my mid-late game sweeper, and normally comes out once Hippowdon leaves behind a nice sand storm. He is able to out-speed ALOT of pokemon in the meta-game. I chose crunch over ice fang so im able to hit Ghost types like Gengar who would normally pose a threat to him without it.
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Rest
- Sleep Talk
- Curse
- Stone Edge
Hippowdon is my sand Summoner, I picked him over T-tar mainly due to the fact that i didnt want 2 key components of my sand team to have the same weakness of fighting. As for the Hippowdon set....YES I am aware of it being VERY unconventional I get told that alot(but not every advice on what to change to) however on that note he has caused alot of people to rage after he begins to set up. I originally had a Stealthrock and whirlwind set but it didn't seem to slow as well.
Ferrothorn @ Rocky Helmet
Trait: Iron Barbs
EVs: 252 HP / 2 Atk / 252 SDef
Sassy Nature
IVs: 30 Atk / 30 SAtk / 0 Spd
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
With the Exception of fire moves, ferrothorn was places on my team due for 2 reasons, my first reason was no one on my team was able to sub into a water attack safe, and also non were able to deal good grass attacks(like power whip) making the likes of quagsire and Gastrodon a nightmare for my team, originally had metagross on my team filling this role but hp grass was abit lacking compared to this.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Ice Fang
- Earthquake
- Protect
Gliscor is a double sided blade, was placed in the team to cover Stouland when it faces a Mach punch or a attack that can out speed it, and at the same time it is able to deal out and sweep with its own potential with its STAB EQ and cover move ice fang.
Main threats that I have noticed on my team is if I come across another team with a physical wall that I cannot power through, teams that have a trickster Pokemon with taunt, and any sweepers that use Sp.attacks.
Overall I find i win about 76%+ just looking to find a way to get past those obstacles listed more easily that i listed above.
Thanks for looking at my team and would appreciate any feedback.