Writing Doubles Analyses by Darkmalice
General tips
Overview – copied directly from Stratos' thread
"I'm tired of writing this separately for every goddamn analysis so I'm going to make a thread, stop shitting up your overviews. This is what they should contain:
The thing to focus on is explaining why you should use these moves. It will usually be brief for each move. For example, Dragon Pulse provides STAB and good neutral coverage. You do not need to state the base power – this isn't a copy from the dex). This will depend on the move. Other useful things to say is if the move has spread, coverage against relevant threats, high power e.g. Draco Meteor, drawbacks to the move e.g. SpA drop.
Good examples are as follows
Quite similar to Moves. This is explaining why you use the item, ability, nature, and EVs for the Pokemon. You can often explain nature and EVs together. Ability should always be explained, the only exception for this is if you cannot choose the ability e.g. Levitate, but it may still be good to explain it if it is particularly helpful. Even near-useless abilities like Damp on Swampert should be explained. Also explain IVs if they are anything other than 31, for example 0 Spe IVs if using it in Trick Room, or 29 IVs to lower Life Orb recoil.
Examples
Usage Tips
Tell me how to use the Pokemon. This should focus primarily on the main uses of Pokemon. Things you need to mention
Team Options
As much as possible, be sure to give general categories in order to give the reader an idea of what kind of teammate a Pokemon prefers, leaving them free to experiment on their own; for example, a general bullet of "checks to Dragon-types" for a Volcanion analysis would work well. Feel free to use a specific mention if it fits very well or has a specific niche, however; for example, Landorus-T and Talonflame would work well with each other as they can form a high Speed one-two punch with their spread attacks and powerful priority attacks, respectively.
Appropriate teammates to mention are:
Also try to make Team Options flow well. For example, mention speed control options together where possible instead of all over the paragraph.
Other Options
Basically anything here that is not worthy of being on any the main sets but is worthy of mention. If something is removed from a set, it may be wise to add it to OO, or if something from OO gets on the set, remove it from OO. Generally there is a low threshold as to how good something needs to be to be mentioned, as long as it's viable. If the OO list is too large, you should recheck the viability of some of the stuff. This includes moves, items and alternate sets (e.g. Dragon Dance Tyranitar).
Checks & Counters by shaian. Tags taken from Lolk's thread. Updated by talkingtree
Basically identify the weaknesses of the Pokemon and list what takes advantage of those weaknesses.
Allowed Tags:
It is not acceptable to dedicate a tag to a single Pokemon, as this would leave every Pokemon with far too many tags. Not only that, but due to the nature of Doubles games, regardless of how strong a single Pokemon's matchup is 1v1, it will not be dominating enough to always have the advantage.
By reading all this, you should be more adept at writing analyses, and that means the QC team will not need to spend as much time to QC your analysis and give you checks :)
General tips
- Give examples for Pokemon-types, users of moves etc
- Don't say stuff like Thunderbolt checks Water-types and Flying-types. Who am I checking? Lumineon? Swellow? Swampert? The former two are non-relevant threats in Doubles, and the latter is immune to Electric-types. Give examples relevant to the metagame and who are actually weak to the move you've mentioned, such as Politoed and Talonflame. This applies for moves, teammates and checks & counters. The amount of times I see "Taunt users" in Checks and Counters without examples is frustrating; tell me some Pokemon that can use Taunt e.g. Thundurus-I, Gyarados.
- Keep the writing relevant to the metagame
- Mention common Pokemon over not so common ones. For example, Superpower on Landorus-Therian provides coverage against Mega Kangaskhan and Ferrothorn. Don't mention non-relevant threats like Blissey.
- Don't say stuff like EQ checks Fire-types. Many of the common Fire-types (Charizard, Talonflame, Rotom-H) are immune to EQ. Say that EQ checks Heatran instead, who is another relevant Fire-type
- Read the XY analysis of the Pokemon if it has one (a list can be found here). They will very likely have information that can be useful for your analysis, even if it is outdated. All the ORAS analyses should be better than the old ones, and there is no excuse when you can easily read the old ones
Overview – copied directly from Stratos' thread
"I'm tired of writing this separately for every goddamn analysis so I'm going to make a thread, stop shitting up your overviews. This is what they should contain:
- What does the Pokemon beat? Notable individual Pokemon, groups, or whole playstyles (eg Abomasnow is a cold stop to rain, heatran is a good switchin on opposing steel and grass types, diancie's powerful dual STAB ohkoes basically every fast Pokemon in the tier). Avoid just restating the type chart or I WILL DICK YOU
- What general role the Pokemon takes / What teams it fits best on (eg Amoonguss temporarily incapacitates faster Pokemon by spamming Spore and Rage Powder, so it fits well on bulky teams that often find themselves being outsped)
- What threatens this Pokemon? Notable individual Pokemon, groups, or whole playstyles (eg heatran can't put in much work vs rain except to beat their steel if it gets lucky, and also suffers from lando-t being so common, or that most teams run a bulky fire to deal with steel types and they all stop Scizor cold)
- An HONEST estimation of its worth, don't write about greninja like it's lando-t unless you want me to hunt you down and rip off your testicles
- Anything you could find out by looking at the dex, i mean jesus christ nobody here is retarded, i was going to make a list of them but like seriously just don’t
The thing to focus on is explaining why you should use these moves. It will usually be brief for each move. For example, Dragon Pulse provides STAB and good neutral coverage. You do not need to state the base power – this isn't a copy from the dex). This will depend on the move. Other useful things to say is if the move has spread, coverage against relevant threats, high power e.g. Draco Meteor, drawbacks to the move e.g. SpA drop.
Good examples are as follows
An entire moves section said:Rock Slide is the main attack, as it is boosted by STAB and deals spread damage. It allows Tyranitar to successfully complete its role as a check to Flying- and Fire-type Pokemon better. Dark Pulse is preferred over Crunch because it isn't weakened by Intimidate or burns and doesn't activate Aegislash's King's Shield. Fire Blast is an option to hit threats such as Ferrothorn, Amoonguss, and Bisharp hard, while Ice Beam can be used to hit Pokemon such as Landorus-T and Hydreigon. Protect keeps Tyranitar alive while partners take care of specific threats, stalls out field conditions, and scouts for attacks.
Protect is really common and has multiple uses. Somethings you can mention for Protecta specific move said:Hydro Pump on Salamence hits Heatran who otherwise walls your other attacks, and also hits Landorus-T for more damage
- Keep Pokemon alive whilst partner takes care of specific threats
- Stall out field conditions such as Trick Room
- Scout attacks
- Diancie can Mega Evolve safely before it gets an increase in its Speed stat
- Lets Ferrothorn stall for Leftovers and Leech Seed recovery
- Protects Rhydon whilst it continue to provide Lightning Rod support.
Quite similar to Moves. This is explaining why you use the item, ability, nature, and EVs for the Pokemon. You can often explain nature and EVs together. Ability should always be explained, the only exception for this is if you cannot choose the ability e.g. Levitate, but it may still be good to explain it if it is particularly helpful. Even near-useless abilities like Damp on Swampert should be explained. Also explain IVs if they are anything other than 31, for example 0 Spe IVs if using it in Trick Room, or 29 IVs to lower Life Orb recoil.
Examples
Life Orb said:Life Orb lets you hit harder, Shuca Berry lets you act as a lure for Ground-types such as Landorus-Therian so that you can nail them with Ice Beam.
complex EV spread said:252 HP and 184 Def allows Amoonguss to never be OHKOed by Timid Latios's Life Orb-boosted Psyshock. A Sassy nature and the rest of the EVs are dedicated to Special Defence as Amoonguss usually redirects special attacks. Speed is minimized so it can work as well as possible against Trick Room, one of its main niches.
simple EV spread said:4 HP / 252 Atk / 252 Spe with a Jolly nature allows Metagross to outspeed as much as possible, notably speed-tying with Latios and Mega Diancie. The rest is moved into Attack.
Usage Tips
Tell me how to use the Pokemon. This should focus primarily on the main uses of Pokemon. Things you need to mention
- When should you use your Pokemon. For example as a lead, late-game, as a switch-in to these types of attacks, after a KO. You should briefly state why too e.g. late-game when Excadrill threats have been weakened or eliminated, in particularly removing Landorus-T
- Role of the Pokemon. For example, late-game sweeper, tank, set up weather
- Important specific to the Pokemon. For example, if against a team with another weather inducer, Tyranitar should be kept alive until you can remove Politoed. This enables you to switch in Tyranitar after your opponent has set up rain, removing it.
Team Options
As much as possible, be sure to give general categories in order to give the reader an idea of what kind of teammate a Pokemon prefers, leaving them free to experiment on their own; for example, a general bullet of "checks to Dragon-types" for a Volcanion analysis would work well. Feel free to use a specific mention if it fits very well or has a specific niche, however; for example, Landorus-T and Talonflame would work well with each other as they can form a high Speed one-two punch with their spread attacks and powerful priority attacks, respectively.
Appropriate teammates to mention are:
- Pokemon who are supported well by your Pokemon. For example, Bisharp discourages Pokemon with Intimidate from switching in, so Pokemon that dislike Intimidate enjoy Bisharp's support, such as Terrakion and Mega Diancie
- Pokemon who check or counter threats to that Pokemon. For example, Flying-types such as Talonflame and Shaymin-S check Grass-types (note when I say types, I give examples)
- Pokemon who provide other forms of support to the Pokemon. For example
- Trick Room e.g. Cresselia and Mega Slowbro for Heatran
- Tailwind e.g. Suicune for Mega Heracross
- Wide Guard support for Pokemon weak to common spread attacks (Rock Slide, Earthquake) e.g. Hitmontop for Mega Charizard Y, who also provides Intimidate support to patch up Charizard's weaker Defense stat
- Fake Out and/or redirection support for Pokemon who want to set up e.g. Amoonguss's Rage Powder can be used to help Azumarill set up Belly Drum
- Weather (e.g. Politoed for Swift Swim users)
- NOTE: Redirection should only be listed in Team Options when the set in question uses set-up in some way. This is because everything in the entire metagame would like redirection and it'd be a bother if we list redirection for every set ever; we're only going to list redirection for when it actually matters.
Also try to make Team Options flow well. For example, mention speed control options together where possible instead of all over the paragraph.
Other Options
Basically anything here that is not worthy of being on any the main sets but is worthy of mention. If something is removed from a set, it may be wise to add it to OO, or if something from OO gets on the set, remove it from OO. Generally there is a low threshold as to how good something needs to be to be mentioned, as long as it's viable. If the OO list is too large, you should recheck the viability of some of the stuff. This includes moves, items and alternate sets (e.g. Dragon Dance Tyranitar).
Checks & Counters by shaian. Tags taken from Lolk's thread. Updated by talkingtree
Basically identify the weaknesses of the Pokemon and list what takes advantage of those weaknesses.
Allowed Tags:
**x-type Pokemon**: This is fairly straightforward, if the analyzed Pokemon struggles with foes of a particular type, then state the type in the tag and list a few of the most common and threatening such foes, as well as what they can do to the analyzed Pokemon. This can apply to an advantage that is either Offensive or Defensive in nature. However, these tags should not be used as a simple type chart. Only state types that are especially notable in checking the specified Pokemon.
**Intimidate and Burns**: If the Pokemon is a physical attacker, include this tag with a few of the more relevant threats of this kind to said Pokemon. If only one of the two applies, it is acceptable to state only **Intimidate** or **Burns**
**Faster Pokemon**: This tag generally applies to Pokemon that are especially reliant in moving first, and dislikes Choice Scarf users, Speed Boost Pokemon, and naturally fast threats. As with any other tag, state a few examples of Pokemon that win due to their speed and why they are checks.
**(Form of Speed Control)**: Similarly to **Faster Pokemon**, this tag is used for Pokemon that become significantly less threatening under various forms of Speed Control. For example, if something is threatened by both Tailwind, Thunder Wave, and Trick Room, the tag would include all of those by name.
**Priority Attacks**: If the analyzed Pokemon is weak to all forms of priority due to general frailty or holding a Focus Sash, this tag should be used, with a few common priority attacks and their users listed for clarity. However, if the Pokemon in question is only weak to a couple forms of priority due to its typing, that should be included within the **x-type Pokemon** tag.
**Strong Physical Attackers**: This tag should be used for Pokemon that have an overall low HP and Defense stat, meaning that Pokemon such as Mega Kangaskhan and other powerhouses typically beat it. A **Strong Special Attackers** tag is also appropriate and should be used like this one.
**Opposing Weather**: If the Pokemon's attacks, defenses, or abilities rely on a certain weather condition (Blizzard sweepers, SolarBeam sweepers, Heatran vs Rain, Blastoise vs Sun, etc.), then mention the opposing weather teams as threats. Keep in mind that if the Pokemon is threatened by certain weather sweepers and not the weather itself, those threats belong under **x-type Pokemon**.
**Spread Attackers**: If the Pokemon in question is a user of Rage Powder or Follow Me, use this tag and specify which Spread Attackers are most threatening to said Pokemon, as Spread Attackers prevent the analyzed Pokemon from protecting its teammate.
Miscellaneous:
For situations that do not apply to one of the above tags, simply make a tag named after the check in question. Some examples of such tags include: if the analyzed Pokemon is especially threatened by Encore, Taunt, Fake Out, Sleep or Substitute; if Knock Off cripples the analyzed Pokemon purely because it loses the item (If the Pokemon is weak to the attack itself, put it in **Dark-type Pokemon**); if Wide Guard or Quick Guard are hindrances to the Pokemon in question doing its job.
While most scenarios do apply to these tags, specific checks and counters that are unique to a few Pokemon are relevant and do deserve their own tag.
**Intimidate and Burns**: If the Pokemon is a physical attacker, include this tag with a few of the more relevant threats of this kind to said Pokemon. If only one of the two applies, it is acceptable to state only **Intimidate** or **Burns**
**Faster Pokemon**: This tag generally applies to Pokemon that are especially reliant in moving first, and dislikes Choice Scarf users, Speed Boost Pokemon, and naturally fast threats. As with any other tag, state a few examples of Pokemon that win due to their speed and why they are checks.
**(Form of Speed Control)**: Similarly to **Faster Pokemon**, this tag is used for Pokemon that become significantly less threatening under various forms of Speed Control. For example, if something is threatened by both Tailwind, Thunder Wave, and Trick Room, the tag would include all of those by name.
**Priority Attacks**: If the analyzed Pokemon is weak to all forms of priority due to general frailty or holding a Focus Sash, this tag should be used, with a few common priority attacks and their users listed for clarity. However, if the Pokemon in question is only weak to a couple forms of priority due to its typing, that should be included within the **x-type Pokemon** tag.
**Strong Physical Attackers**: This tag should be used for Pokemon that have an overall low HP and Defense stat, meaning that Pokemon such as Mega Kangaskhan and other powerhouses typically beat it. A **Strong Special Attackers** tag is also appropriate and should be used like this one.
**Opposing Weather**: If the Pokemon's attacks, defenses, or abilities rely on a certain weather condition (Blizzard sweepers, SolarBeam sweepers, Heatran vs Rain, Blastoise vs Sun, etc.), then mention the opposing weather teams as threats. Keep in mind that if the Pokemon is threatened by certain weather sweepers and not the weather itself, those threats belong under **x-type Pokemon**.
**Spread Attackers**: If the Pokemon in question is a user of Rage Powder or Follow Me, use this tag and specify which Spread Attackers are most threatening to said Pokemon, as Spread Attackers prevent the analyzed Pokemon from protecting its teammate.
Miscellaneous:
For situations that do not apply to one of the above tags, simply make a tag named after the check in question. Some examples of such tags include: if the analyzed Pokemon is especially threatened by Encore, Taunt, Fake Out, Sleep or Substitute; if Knock Off cripples the analyzed Pokemon purely because it loses the item (If the Pokemon is weak to the attack itself, put it in **Dark-type Pokemon**); if Wide Guard or Quick Guard are hindrances to the Pokemon in question doing its job.
While most scenarios do apply to these tags, specific checks and counters that are unique to a few Pokemon are relevant and do deserve their own tag.
By reading all this, you should be more adept at writing analyses, and that means the QC team will not need to spend as much time to QC your analysis and give you checks :)
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