Return of the Jedi

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LUCARIO'S REVENGE
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BW/BW2 gave Lucario justified, sadly it was not enough to cement Lucario as one of OU's top threats. It's underwhelming speed along with his paperthin defenses caused many to overlook Lucario. But Ben Kenobi has given Luke a new hope with the Lucarionite, and now he's back for more than just the death star.


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Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Bullet Punch
- Ice Punch
- Swords Dance

BW/BW2 wasn't good to Lucario. As you can see Luke is very sad and that sadness has turned into anger. Adaptability raises Close Combat's BP to 240 and is Lucario's staple fighting stab. It is fearful without a boost and at +2 it's a threat to tear through most teams. I use bullet punch to pick off weakened foes and KO fairy types(besides Azumarill & Klefki). Ice punch is mainly used against pokemon who are 4x weak to ice & flying types. Landorus, Gliscor, Thundurus, etc. SD is self explanatory.

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Azumarill @ Splash Plate
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

Azumarill is pretty peeved as well. The huge power princess is back in gen VI with a dual water/fairy typing, which added 3 resist and one immunity to it's superb bulk. Azumarill servs as the teams mid/late game terror. I always bluff band in order to force opponents into switches they think are in their favor and smack weakened foes around with it's stab waterfalls + aqua jets. Super power is for Ferrothorn, Blissey and Chansey. And play rough is its wonderful fairy stab I use for fighting types, dragon types, and bulky water types. Splash Plate to increase the power of those water stabs.

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Tentacruel @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Giga Drain
- Knock Off
- Rapid Spin
- Scald

Tentacruel is 1/3 of the team's defensive backbone and it's responsible for removing hazards. It's a great aegislash(if it doesn't run shadow ball) and azumarill wall. Tentacruel's a very bulky mon and it's poison typing allows it to absorb many Fairy attacks. Knock off is a useful move in gen VI and it allows me to infuriate opps when I knock off their items. Scald is its status inducing attack that scares off physical attackers.

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Spikes
- Thunder Wave
- Gyro Ball

The other third of the teams defensive core and my counter to Mega-Kangaskhan. I'll switch in Landorus-T on the obvious power up punch, then back to ferrothorn on the equally obvious return. The double hit and added damage from rocky helmet + iron barbs leaves Kang in pretty bad shape. Ferrothorn passes around paralysis with t-wave. Spikes is self explanatory. Power whip and gyro ball are staple stabs for ferrothorn.

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Landorus-T is the last piece to the teams defensive core. It intimidates threats that don't carry ice or water type moves(like Talonflame, Aegislash, Breloom). Lando-T punishes physical threats. It's also useful in stopping Mega-Kang's rampages. Stealth Rock is self explanatory. Earthquake stab is a must to pick off weak mons. Hp Ice is for pokemon that are 4x weak to it like Gliscor and Garchomp. And U-turn is used to keep up momentum as well as escape unfavorable match-ups(I only use it if I out-speed).

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Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power

Kyurem-b is a monster, it only needs a substitute and a few coverage moves in order to cause havoc. Kyurem-b is also the teams check to rotom-w. I switch in on obvious hydro pumps, set up a sub on the obvious will-o-wisp, and then 2hko with earth power. Ice Beam is its staple stab that hits most things for neutral damage. Earth Power and Fusion bolt are for pokemon that resist Ice Beam.

The team is not perfect and I would love suggestions on how it can be improved.
Importable:
Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Bullet Punch
- Ice Punch
- Swords Dance

Tentacruel @ Black Sludge
Ability: Liquid Ooze
Shiny: Yes
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Giga Drain
- Knock Off
- Rapid Spin
- Scald

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- U-turn

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Spikes
- Thunder Wave
- Gyro Ball

Azumarill @ Splash Plate
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
 
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One thing I notice about the Landorus-T you're running is that it actually doesn't stop Talonflame. Intimidate can be helpful at times, but if you're going to switch Landorus-T in just to Intimidate Talonflame then switch to something like Azumarill, I think you're better off running Stone Edge over HP Ice just to hit Talonflame. In fact, you could move Stealth Rock onto Ferrothorn over Gyro Ball (which kind of clashes in tandem with Thunder Wave anyway), then run the Double Dance set for Landorus-T for some added offensive pressure. Double Dance Lando-T gets many opportunities to set up thanks to SD Aegislash in the current metagame, many of which attempt to Kings Shield for some extra Leftovers recovery -- giving you a free turn to set up in the process.

You could try running Assault Vest over Splash Plate on Azumarill if you want to bluff CB. Even though it doesn't bluff it quite as well due to the power drop of AJ and Waterfall, the added special defense is amazing for Azumarill given how high its HP stat is. It can even last Thunderbolts from Rotoms and Latios while being able to retaliate with Play Rough.

Lastly, consider Toxic over Giga Drain on Tentacruel so you can poison incoming Dragon-types such as Latias or Latios, even opposing Kyu-B. It still lets you handle things like Rotom-W in a more passive manner than Giga Drain as well as other bulky Water-types. There's always the option of Toxic Spikes too which isn't that bad considering Mega Gengar is banned as of now, but it's a bit more situational as many OU teams have TS immune Pokemon -- and sometimes you want things paralyzed with a Ferro T-Wave instead of being poisoned by TSpikes.

Lando-T@Lefties
Adamant 48 hp / 252 atk / 208 spe
EQ/SE/RP/SD

Vest > Splash Plate on Azumarill

SR > Gyro Ball on Ferro

Toxic > Giga Drain on Tenta

GL with this team, looks pretty solid.
 
You could try running Assault Vest over Splash Plate on Azumarill if you want to bluff CB. Even though it doesn't bluff it quite as well due to the power drop of AJ and Waterfall, the added special defense is amazing for Azumarill given how high its HP stat is. It can even last Thunderbolts from Rotoms and Latios while being able to retaliate with Play Rough.

I'll be sure to test out everything you suggested except for the assault vest azumarill. Azumarill is really good in late game situations, the power from splash plate is effective in ensuring KO's and in some cases 2hko's. I really like that double dance idea. Thank you for taking the time to reply and suggest improvements for the team :).
 
Hey man, I got your request so I'm here to rate your team.

So from what I can see, this is a pretty balanced team, which aims to wear down the opponent with hazards, and maybe sweep late game with Lucario. Landorus-T, Ferrothorn, and Tentacruel is a solid defensive core, while Azumarill, Lucario, and Kyurem-B make up your offensive core, which is really nice. Your team in general looks really nice, so I won't be suggesting too many changes for your team.

However, I feel there are a few suggestions I can offer to make your team slightly better. The first problem I see is Tentacruel + Azumarill on the same team. Their typing seems pretty redundant, as they both generally resist the same stuff. I'm thinking that maybe you could use Defog Mandibuzz over Tentacruel, as it still supports your team by removing hazards, but in general has better synergy for your team. I think my next suggestion would be to change that Ferrothorn set. Gyro Ball + Thunder Wave in general have very bad synergy with one another, so I suggest that you replace Thunder Wave with Leech Seed. I also think that HP Ice on Landorus-T isn't as good as it used to be back in generation 5, mainly because of the power drop, so I think Stone Edge would be a much better option for you.

Nice team man, and I hope I helped you in some way.
 
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