Reuniclus (QC 2/2)

Max Carvalho

Que os jogos comecem
5793-18683d2c00e0df3a2319a5a5906f2518.jpg


####Overview: Taken over from Reuniclusking.
####
With the advent of Aegislash, and Tyranitar being a very common threat , Reuniclus life in VGC definitely is not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in form of Fairy-type and Aroma Veil. Fairy-type is an incredible defensive type in this metagame and, with Aroma Veil, Aromatisse and its allies can't be taunted and encored. So what are Reuniclus advantages over Aromatisse? Its power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb while not losing HP, being an incredible user of the item. Reuniclus becomes also immune to any residual damage. Reuniclus has also another toys, including Helping Hand and some coverage moves such as Energy Ball. Overall, Reuniclus is a great option for a Trick Room setter.
Reuniclus, to start off, has a really solid 110/ 75/ 85 bulk to takes hits just fine. It won't be KOed by any unboosted attack with a defensive spread. As a Trick Room setter, it Speed is incredibly low, so it can take advantage of Trick Room. It also has access to interesting support options such as Helping Hand, both screens and Thunder Wave.
Cannot be KOed by any unboosted attack with the right spread. While Aromatisse does have a far superior typing, Reuniclus has a way better offensive presence with a 125 Special Attack stat. Magic Guard also grants to Reuniclus full immunity to residual damage.
While Reuniclus power is nothing to laugh about, it can sometimes miss some importants KOs or 2HKOs. Also, it has a really disappointing typing, both offensively and defensively. Reuniclus also misses double hitting moves and any form of priority. While it does have some bulk, it can't take most STABed or boosted super-effective moves without being KOed. Finnaly, and one of the biggest differences between Reuniclus and Aromatisse, it can be Taunted or Encored and its Speed stat has no real use outside of Trick Room.


Offensive Trick Room
########
name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
nature: Quiet
ivs: 0 Spe

Moves
==========

Trick Room is the staple of this set, allowing Reuniclus to outspeed most threats while under its effect. It can also benefit another slow teammate. Psychic is the main choice for STAB due to its higher power and hitting both Amoongus and Mega Venusaur. Psyshock hits special walls such as Goodra, Florges harder, while dealing more damage to Amoonguss than Psychic. Shadow Ball offers a good neutral coverage move and hits the always proeminent Aegislash and Gardevoir. Energy Ball is an option to hit Rotom-W, Azumarill, and Tyranitar, though Reuniclus is pretty much always gonna lose to the later.
Protect is here because this move is simply a great asset in not only VGC, but any Doubles battle format.

Set Details
==========

The EVs are the same from the VGC 13' set. This spread gives more balance to all defensive stats than 252 HP EVs could. The remaining EVs are used to give Reuniclus maxized power. Life Orb increases it even further while Magic Guard annulates Life Orb and any other residual damage, such as Sandstorm. Overcoat still avoids Sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. Both Nature and IVs guarantee Reuniclus to be slow as possibe.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets in battle. This Reuniclus is designed to wallbreak, it's not a sweeper so don't let it be KOed easily. This set requires team support to work perfectly, as many common threats in VGC easily deals with Reuniclus. You can also send Reuniclus in battle after all Taunt users were KOed or are put at too much pressure to use it. And don't forget to, when needed, use Protect in the first turn so you won't be Faked Out. Switch Reuniclus against opposing residual damage moves such as Leech Seed as switchiting is simply too difficult otherwise.

Team Options
========

First thing you think when you consider a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill and Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten Dark-types which threaten Reuniclus. Scrafty has also Intimidate and Quick Guard so it can stop Fake Out. Scrafty itself has Fake Out, stopping any potential Taunt user to infatuate Reuniclus. Azumarill and Mega Mawile can also smash Dark-types. Another Trick Room setter is an interesting idea for a partner; Spritzee's Aroma Veil stops Reuniclus from being Taunted.


Bulky Trick Room
########
Name: Bulky Trick Room
Move 1: Trick Room
Move 2: Psychic / Psyshock
Move 3: Helping Hand
Move 4: Shadow Ball / Reflect / Light Screen
Item: Sitrus Berry / Mental Herb
Ability: Overcoat / Magic Guard
EVs: 252 HP / 140 Def / 70 SpA / 48SpD
Nature: Relaxed
IVs: 0 Spe



Moves
==========

Trick Room is the main move as always. Psychic can be used if you want more power, while Psyshock hits special walls much harder. Helping Hand is a more supportive move that increases an ally's move power to 50%. The last moveslot can be used for more coverage in Shadow Ball or for one of the screens. The choice of the screen deppens honestely on your team.

Set Details
==========

The above EV spread allows Reuniclus to have really balanced defenses; thus it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and set up Trick Room. Sitrus Berry is the recovery item for a fast-paced metagame such as VGC. Mental Herb can be used to stop Taunt and any other form of infatuation and guarantee a Trick Room. Magic guard keeps saving you from any residual damage while Overcoat keeps you safe from Amonguss's Spore and Venusaur's Sleew Powder.

Usage Tip
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go first. Also set up Trick Room before any of the screens; your partner probably will benefit more from Trick Room rather than the screens.
Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room. This time, frailer Pokemon could be used as screens helps it mitigate that issue. A teammate that can take of Dark-types, such as Scrafty and Azumarill, are necessary. Aromatisse ability protects Reuniclus from Taunt and it enjoys Trick Room effects.


Other Options
########

Reuniclus movepool isn't really that big to have many other options.Snatch can be used to steal an opposing Pokemon move. Focus Blast is a powerful option in the Life Orb set, but Reuniclus definitely doesn't like its low accuracy. Again, Doubles is just too fast-paced to afford for any miss; this may cost you the game. And, to be fair, the only thing that you are hitting with Focus Blast is Tyranitar, almost everything else could be hit by Hidden Power Fire or Shadow Ball. Recover is an option, but in this metagame fast-paced, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that crips a physical attacker and protects Reuniclus from sleep. Thunder is another option whem paired up with Politoed.


Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus so they can easily use this move.
**Steel-types**: Aegislash is the main one. If Reuniclus uses Shadow Ball it may activate an Weakness Policy. Aegislash can also make the most of Trick Room. Other Steel-types that threaten Reuniclus include Bisharp, and Scizor.
**Dark-types**: Tyranitar and Hydreigon are the main ones. They are immune to Reuniclus STAB and have powerful SE moves to KO it.
**Ghost-types**: They have very powerful SE moves for Reuniclus, but most of them bar Aegislash are frail and can't tank a Shadow Ball.
**Priority**: For instance, Fake Out and Sucker punch which leaves Trick Room useless.
 
Last edited:
ok, some things here Max Carvalho
  • for the bulky set, overcoat should either be the main ability or the only ability. overcoat shields you from the main residual damage that will matter (sand/hail damage) while giving you an immunity to sleep moves like Spore, which are commonly used to prevent Trick Room from going up. this also lets reuniclus ignore rage powder, making it an excellent answer to amoonguss
  • "Obviously, any slow Pokemon can be a partner of Reuniclus." <--- add a similar point to the 2nd set
  • "The above spread allows Reuniclus to survive all kinds of attacks and set up Trick Room." <--- this was for the 2nd set. if you're gonna use a spread, you need to be able to say exactly what it accomplishes. right now as the reader i have no idea why i should be using your spread as opposed to someone else's.
  • "Unlike Aromatisse, Reuniclus gets" <--- what does it get?
  • "Another Screen setter such as Meowstic-M is an incredible partner. Meowstic has also access to Quick Guard so Reuniclus won't fear Fake Out." <--- this sounds like a poor pairing. first, ur both psychic types, so a dark will maul you. in addition, screens are meant to give added survivability to powerful mons. by pairing two mons with such poor damage output, you're establishing an underwhelming field presence, while they can't really use screens to threaten the opponent either (unlike if they had support moves like will-o-wisp or something). instead, say that it should be paired with a powerful attacker that can take advantage of its screens.
  • mention ghost-types under checks & counters
  • also the first set looks weird to me. should be more like this:
Offensive Trick Room
########
Name: Offensive Trick Room
Move 1: Trick Room
Move 2: Psychic / Psyshock
Move 3: Shadow Ball / Hidden Power Fire / Energy Ball
Move 4: Protect
Item: Life Orb
Ability: Magic Guard / Overcoat
EVs: 172 HP / 28 Def / 252 SpA / 56 SpD
Nature: Quiet
IVs: 0 Spe
 
Hey, this is an amcheck. :)

remove add comments

####Overview:#### Taken over from Reuniclusking. (This should be before the actual analysis, and the pound signs (#) are under "Overview")
########


With the advent of Aegislash, and Tyranitar being a very common threats (remove space), Reuniclus's life in VGC definitely is not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in form of its Fairy-typeing and access to its ability Aroma Veil. Fairy-type is an incredible defensive typeing in this metagame VGC and, in conjunction with Aroma Veil, Aromatisse and its allies can't be tTaunted and or eEncored. So what are Reuniclus's advantages over Aromatisse? include Iits power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb while not losing HP without taking recoil damage, being making it an incredible user of the item. Magic Guard also makes Reuniclus becomes also immune to any residual damage. Reuniclus also has access to also another useful toys moves, including Helping Hand and some coverage moves such as Energy Ball. Overall, Reuniclus is a great option for a Trick Room setter.

[Pros]

Reuniclus, to start off, has a really solid 110/ 75/ 85 bulk to takes hits just fine. It won't be KOed by any unboosted attack with a defensive spread. As a Trick Room setter, it Speed is incredibly low, so it can take advantage of Trick Room. It also has access to interesting support options such as Helping Hand, both screens and Thunder Wave.
Cannot be KOed by any unboosted attack with the right spread. While Aromatisse does have a far superior typing, Reuniclus has a way better offensive presence with a 125 Special Attack stat. Magic Guard also grants to Reuniclus full immunity to residual damage.

[Cons]
While Reuniclus power is nothing to laugh about, it can sometimes miss some importants KOs or 2HKOs. Also, it has a really disappointing typing, both offensively and defensively. Reuniclus also misses double hitting moves and any form of priority. While it does have some bulk, it can't take most STABed or boosted super-effective moves without being KOed. Finnaly, and one of the biggest differences between Reuniclus and Aromatisse, it can be Taunted or Encored and its Speed stat has no real use outside of Trick Room.

(Please incorporate your Pros and Cons into the Overview, as it will most likely not be in Pro/Con format in the end.)

Offensive Trick Room
########
Nname: Offensive Trick Room
Mmove 1: Trick Room
Mmove 2: Psychic / Psyshock
Mmove 3: Shadow Ball / Hidden Power Fire / Energy Ball
Mmove 4: Protect
Iitem: Life Orb
Aability: Magic Guard / Overcoat
EVevs: 172 HP / 28 Def / 252 SpA / 56 SpD
Nnature: Quiet
IVivs: 0 Spe

Moves
==========

Trick Room is the staple of this set, allowings Reuniclus to outspeed most threats while under its effect after setting it up., It can while also benefiting another slow teammates. Psychic is the main choice for STAB due to its higher power and hitting both Amoonguss and Mega Venusaur. Psyshock hits special walls such as Goodra, and Florges harder, while dealing more damage to Amoonguss than Psychic. Shadow Ball offers a good neutral coverage, move and hits the always proeminent Aegislash and Gardevoir. Energy Ball is an option to hit Rotom-W, Azumarill, and Tyranitar, though Reuniclus is pretty much almost always gonna loses to the latter. (What does HP Fire do?) Protect is here because this move is simply a great asset for its general utility in not only VGC, but any Doubles battle format.

Set Details
==========

The EVs are the same from the VGC 13' set. This spread gives more balance to balances all defensive stats better than 252 HP EVs could. The remaining EVs are used invested into Special Attack to give Reuniclus maximumzed power. Life Orb further increases it even further Reuniclus's power while Magic Guard annulates eliminates recoil damage such as that of Sandstorm or Life Orb. (hehe "annulate" means 'having rings,' and it's an adjective, not a verb. I think you meant "annihilate.") Life Orb and any other residual damage, such as Sandstorm. Overcoat still avoids Sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. Both A Quiet Nnature and 0 Speed IVs guarantee allow Reuniclus to be slow as possible.

Usage Tips
==========

As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets in battle. This Reunicluset is designed to wallbreak, it's not a sweeper so don't let it be KOed easily. This set requires team support to work perfectly, as many common threats in VGC can easily deals with Reuniclus. You can also sendwitch Reuniclus in battle after all Taunt users werehave been KOed or are put atunder too much offensive pressure to use it. And don't forget to, wWhen needed, use Protect ion the first turn so you won't be Faked Out. Switch in Reuniclus against opposing residual damage moves such as Leech Seed as switching it ing is simplyotherwise too difficult otherwise.

Team Options
========

FThe first thing you think when youPokemon one considers as a teammate for a Trick Room setter like Reuniclus is are slow Pokemon, such as Amoonguss, Azumarill and Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten Dark-types whichthat threaten Reuniclus. Scrafty has also Intimidate and Quick Guard so it canto stop Fake Out. Scrafty itself has Fake Out, stopppreventing any potential Taunt user to infatuates from Taunting Reuniclus. Azumarill and Mega Mawile can also smashbeat Dark-types. Another Trick Room setter is an interesting idea for a partner; Spritzee's Aroma Veil stops Reuniclus from being Taunted.


Bulky Trick Room
########
Nname: Bulky Trick Room
Mmove 1: Trick Room
Mmove 2: Psychic / Psyshock
Mmove 3: Helping Hand
Mmove 4: Shadow Ball / Reflect / Light Screen
Iitem: Sitrus Berry / Mental Herb
Aability: Overcoat / Magic Guard
EVevs: 252 HP / 140 Def / 70 SpA / 48SpD
Nnature: Relaxed
IVivs: 0 Spe


Moves
==========

Trick Room is the main move as always., and Psychic can be used if you wantfor more power, while Psyshock hits special walls much harder. Helping Hand is a more supportive move option that increases the power of an ally's move power toby 50%. The last moveslot can be used for more coverage in Shadow Ball, or for one of the sLight Screens. The choice/Reflect. Which of the sLight Screen deppens honestelyand Reflect you choose depends on your team.mates

Set Details
==========

The aboveis EV spread allowgives Reuniclus to have really balanced defenses; thus, allowing it canto survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball, and set up Trick Room. Sitrus Berry is the recovery item for a fast-paced metagame such of choice, whereas VGC. Mental Herb can be used to stopremove the effects of Taunt and any other form of infatuationmoves, and guarantee a Trick Room. Magic gGuard blockeeps saving you from any residual damage, whileereas Overcoat keeps you safe from Amonguss's Spore and Venusaur's Sleewp Powder.

Usage Tips
==========

Remember that Helping Hand has increased priority; it doesn't need Trick Room to go first. Also set up Trick Room before anyeither of the screens;, as your partner will probably will benefit more from Trick Room rather than the sLight Screens. or Reflect.

Team Options
==========

Any slow Pokemon can benefit from Reuniclus's Trick Room. TWith this timeset, frailer Pokemon could be used as screens helps ithem mitigate that issueeir frailty. A teammate that can take care of Dark-types, such as Scrafty and Azumarill, areis necessary. Aromatisse's ability protects Reuniclus from Taunt and it enjoys Trick Room effectssupport.


Other Options
########

Reuniclus's movepool isn't really that biglarge enough to have many other options. Snatch can be used to usteal an opposing Pokemon's status move for itself. Focus Blast is a powerful option ion the Life Orb set, but Reuniclus definitely doesn't like its low accuracy. Again, DoublesVGC is just too fast-paced to afford for any miss; this, as it may cost you the game. And, to be fair, tThe only thing that you arwould be hitting with Focus Blast anyways is Tyranitar, as almost everything else could be hit by Hidden Power Fire or Shadow Ball. Recover is an option, but in this metagame fast-pacedVGC, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that cripples a physical attacker ands while protectsing Reuniclus from sleep. Thunder is another option whemn paired up with Politoed.


Checks and Counters
########

**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus so they can easily use this move.
**Steel-types**: Aegislash is the main one. If Reuniclus uses Shadow Ball on Aegislash, the main Steel-type threat, it may activate an Weakness Policy. Aegislash can also make the most of Trick Room. Other Steel-types that threaten Reuniclus include Bisharp, and Scizor.
**Dark-types**: Tyranitar and Hydreigon are the main ones. They are immune to Reuniclus's STAB and have powerful SEsuper effective moves to KO it.
**Ghost-types**: They have very powerful SEsuper effective moves for Reuniclus, but most of them bar Aegislash are frail and can't tank a Shadow Ball.
**Priority**: For instance, The increased priority of Fake Out and Sucker pPunch which leaves Trick Room useless.
 
Last edited:
Back
Top