
####Overview: Taken over from Reuniclusking.
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With the advent of Aegislash, and Tyranitar being a very common threat , Reuniclus life in VGC definitely is not easy. Reuniclus can be compared to Aromatisse; they have similar bulk, and both are Trick Room setters. However, Aromatisse was blessed with two gifts in form of Fairy-type and Aroma Veil. Fairy-type is an incredible defensive type in this metagame and, with Aroma Veil, Aromatisse and its allies can't be taunted and encored. So what are Reuniclus advantages over Aromatisse? Its power and Magic Guard. With Magic Guard, Reuniclus can use Life Orb while not losing HP, being an incredible user of the item. Reuniclus becomes also immune to any residual damage. Reuniclus has also another toys, including Helping Hand and some coverage moves such as Energy Ball. Overall, Reuniclus is a great option for a Trick Room setter.
Reuniclus, to start off, has a really solid 110/ 75/ 85 bulk to takes hits just fine. It won't be KOed by any unboosted attack with a defensive spread. As a Trick Room setter, it Speed is incredibly low, so it can take advantage of Trick Room. It also has access to interesting support options such as Helping Hand, both screens and Thunder Wave.
Cannot be KOed by any unboosted attack with the right spread. While Aromatisse does have a far superior typing, Reuniclus has a way better offensive presence with a 125 Special Attack stat. Magic Guard also grants to Reuniclus full immunity to residual damage.
While Reuniclus power is nothing to laugh about, it can sometimes miss some importants KOs or 2HKOs. Also, it has a really disappointing typing, both offensively and defensively. Reuniclus also misses double hitting moves and any form of priority. While it does have some bulk, it can't take most STABed or boosted super-effective moves without being KOed. Finnaly, and one of the biggest differences between Reuniclus and Aromatisse, it can be Taunted or Encored and its Speed stat has no real use outside of Trick Room.
Offensive Trick Room
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name: Offensive Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fire / Energy Ball
move 4: Protect
item: Life Orb
ability: Magic Guard / Overcoat
evs: 172 HP / 28 Def / 252 SpA / 56 SpD
nature: Quiet
ivs: 0 Spe
Moves
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Trick Room is the staple of this set, allowing Reuniclus to outspeed most threats while under its effect. It can also benefit another slow teammate. Psychic is the main choice for STAB due to its higher power and hitting both Amoongus and Mega Venusaur. Psyshock hits special walls such as Goodra, Florges harder, while dealing more damage to Amoonguss than Psychic. Shadow Ball offers a good neutral coverage move and hits the always proeminent Aegislash and Gardevoir. Energy Ball is an option to hit Rotom-W, Azumarill, and Tyranitar, though Reuniclus is pretty much always gonna lose to the later.
Protect is here because this move is simply a great asset in not only VGC, but any Doubles battle format.
Set Details
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The EVs are the same from the VGC 13' set. This spread gives more balance to all defensive stats than 252 HP EVs could. The remaining EVs are used to give Reuniclus maxized power. Life Orb increases it even further while Magic Guard annulates Life Orb and any other residual damage, such as Sandstorm. Overcoat still avoids Sandstorm damage while making Amoonguss's Spore and Venusaur's Sleep Powder useless. Both Nature and IVs guarantee Reuniclus to be slow as possibe.
Usage Tips
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As Trick Room is the most important aspect of this set, use it as soon as Reuniclus gets in battle. This Reuniclus is designed to wallbreak, it's not a sweeper so don't let it be KOed easily. This set requires team support to work perfectly, as many common threats in VGC easily deals with Reuniclus. You can also send Reuniclus in battle after all Taunt users were KOed or are put at too much pressure to use it. And don't forget to, when needed, use Protect in the first turn so you won't be Faked Out. Switch Reuniclus against opposing residual damage moves such as Leech Seed as switchiting is simply too difficult otherwise.
Team Options
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First thing you think when you consider a teammate for Reuniclus is a slow Pokemon, such as Amoonguss, Azumarill and Mega Mawile. Fighting-types such as Scrafty are great teammates because they threaten Dark-types which threaten Reuniclus. Scrafty has also Intimidate and Quick Guard so it can stop Fake Out. Scrafty itself has Fake Out, stopping any potential Taunt user to infatuate Reuniclus. Azumarill and Mega Mawile can also smash Dark-types. Another Trick Room setter is an interesting idea for a partner; Spritzee's Aroma Veil stops Reuniclus from being Taunted.
Bulky Trick Room
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Name: Bulky Trick Room
Move 1: Trick Room
Move 2: Psychic / Psyshock
Move 3: Helping Hand
Move 4: Shadow Ball / Reflect / Light Screen
Item: Sitrus Berry / Mental Herb
Ability: Overcoat / Magic Guard
EVs: 252 HP / 140 Def / 70 SpA / 48SpD
Nature: Relaxed
IVs: 0 Spe
Moves
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Trick Room is the main move as always. Psychic can be used if you want more power, while Psyshock hits special walls much harder. Helping Hand is a more supportive move that increases an ally's move power to 50%. The last moveslot can be used for more coverage in Shadow Ball or for one of the screens. The choice of the screen deppens honestely on your team.
Set Details
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The above EV spread allows Reuniclus to have really balanced defenses; thus it can survive common attacks such as Tyranitar's Crunch and Aegislash's Shadow Ball and set up Trick Room. Sitrus Berry is the recovery item for a fast-paced metagame such as VGC. Mental Herb can be used to stop Taunt and any other form of infatuation and guarantee a Trick Room. Magic guard keeps saving you from any residual damage while Overcoat keeps you safe from Amonguss's Spore and Venusaur's Sleew Powder.
Usage Tip
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Remember that Helping Hand has increased priority; it doesn't need Trick Room to go first. Also set up Trick Room before any of the screens; your partner probably will benefit more from Trick Room rather than the screens.
Team Options
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Any slow Pokemon can benefit from Reuniclus's Trick Room. This time, frailer Pokemon could be used as screens helps it mitigate that issue. A teammate that can take of Dark-types, such as Scrafty and Azumarill, are necessary. Aromatisse ability protects Reuniclus from Taunt and it enjoys Trick Room effects.
Other Options
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Reuniclus movepool isn't really that big to have many other options.Snatch can be used to steal an opposing Pokemon move. Focus Blast is a powerful option in the Life Orb set, but Reuniclus definitely doesn't like its low accuracy. Again, Doubles is just too fast-paced to afford for any miss; this may cost you the game. And, to be fair, the only thing that you are hitting with Focus Blast is Tyranitar, almost everything else could be hit by Hidden Power Fire or Shadow Ball. Recover is an option, but in this metagame fast-paced, Reuniclus will rarely be able to use it. Trick + Flame Orb is an interesting option that crips a physical attacker and protects Reuniclus from sleep. Thunder is another option whem paired up with Politoed.
Checks and Counters
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**Taunt and Encore**: Most Taunt and Encore users are faster than Reuniclus so they can easily use this move.
**Steel-types**: Aegislash is the main one. If Reuniclus uses Shadow Ball it may activate an Weakness Policy. Aegislash can also make the most of Trick Room. Other Steel-types that threaten Reuniclus include Bisharp, and Scizor.
**Dark-types**: Tyranitar and Hydreigon are the main ones. They are immune to Reuniclus STAB and have powerful SE moves to KO it.
**Ghost-types**: They have very powerful SE moves for Reuniclus, but most of them bar Aegislash are frail and can't tank a Shadow Ball.
**Priority**: For instance, Fake Out and Sucker punch which leaves Trick Room useless.
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