National Dex Ubers Review on Unethical Practices (Suicide Lead Shuckle) [QC 2/2] [GP 1/1]

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“Sir, we’ve gotten reports of you unlawfully capturing Shuckles to use in death games where they are taught sets that purposefully cause there untimely demise”

[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
tera type: Steel

[SET COMMENTS]

* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game. However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, it is an excellent suicide lead for hyper offense teams.
* Final Gambit allows Shuckle to safely bring in an ally such as Zacian-C or Arceus-Ground after entry hazards are set.
* Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastallizing Shuckle should not be done in most cases unless the opponent has no other form of entry hazard removal. This means Tera Steel is only useful against opposing hyper offense teams with these Mortal Spin leads, as balance and stall teams usually have other hazard removal means like Giratina-O and Ho-Oh that Shuckle cannot block.
* Shuckle should prioritize getting Sticky Web up against opposing hyper offense, offense, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock is more useful. Though, setting entry hazards up against Trick Room teams is harder due to Hatterene. The best play is to lead with Necrozma-DM instead, as it can burn Hatterene's Trick Room turns thanks to its resistance to Calyrex-I's and Melmetal's STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, burning a turn of Trick Room in the process.
* If Shuckle survives the first few turns by letting a teammate in with Encore, it can continue to provide value by being sacrificed to safely switch in a teammate or to burn a turn of Trick Room from Hatterene or Psychic Terrain from Tapu Lele.
* Pokemon that appreciate Sticky Web support from Shuckle like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
QC 1/2 after this

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[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Ghost / Steel Too niche, more details below

[SET COMMENTS]

* Thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams. Before what's currently in this bullet point go over Shuckle's flaws that prevent it from being of much use in general, namely passivity, and a terrible typing
* Final Gambit allows Shuckle to safely bring in an ally after hazards are set. The following should be a separate bullet point Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Ghost allows Shuckle to block Rapid Spin attempts from opposing leads such as Iron Treads and Excadrill, while Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. Remove Tera Ghost, the two Pokemon that use the move in the tier are extremely niche and would thus fall as an other option at best.
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against stall and Trick Room should probably elaborate how to even set it against TR as they generally anti-lead Shuckle with Hatterene, if it even can, Stealth Rock will be more useful.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus-Ground, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh, so teammates that can threaten these Pokemon such as Arceus-Fairy and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Set(s) by: I guess me? All I came up with were the Tera types though and that didn’t really take much creativity. I'd rather not add set credits for something this basic to avoid plagiarism concerns, especially as this is almost the exact same as the NDOU sample set-wise
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/

Grammar checked by:
 
QC 1/2 after this

Add Remove Comment
[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Ghost / Steel Too niche, more details below

[SET COMMENTS]

* Thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams. Before what's currently in this bullet point go over Shuckle's flaws that prevent it from being of much use in general, namely passivity, and a terrible typing
* Final Gambit allows Shuckle to safely bring in an ally after hazards are set. The following should be a separate bullet point Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Ghost allows Shuckle to block Rapid Spin attempts from opposing leads such as Iron Treads and Excadrill, while Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. Remove Tera Ghost, the two Pokemon that use the move in the tier are extremely niche and would thus fall as an other option at best.
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against stall and Trick Room should probably elaborate how to even set it against TR as they generally anti-lead Shuckle with Hatterene, if it even can, Stealth Rock will be more useful.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus-Ground, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh, so teammates that can threaten these Pokemon such as Arceus-Fairy and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Set(s) by: I guess me? All I came up with were the Tera types though and that didn’t really take much creativity. I'd rather not add set credits for something this basic to avoid plagiarism concerns, especially as this is almost the exact same as the NDOU sample set-wise
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/

Grammar checked by:
Implemented. Ready for QC 2!
 
add remove comment
qc 2/2 when implemented
[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Steel

[SET COMMENTS]

* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much midgame. However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams.
* Final Gambit allows Shuckle to safely bring in an ally like who after hazards are set.
* Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. mention how this does better against opposing HO teams compared to balance or stall
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against slower teams such as stall and Trick Room, Stealth Rock will be more useful. Getting up hazards against Trick Room is harder due to Hatterene. The best play is to not lead with Shuckle what should we lead instead then? mons like NDM could be mentioned and instead attempt to set Stealth Rock against Calyrex-I, allowing Shuckle to burn a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain from Tapu Lele.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus-Ground Arceus formes ghostceus likes webs too, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Arceus-Fairy Zacian-C and Meteor Beam Eternatus are appreciated. fairceus is not a webs mon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
 
amcheck
Add Remove Comment
[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD SpDef
tera type: Steel

[SET COMMENTS]

* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game(hyphen). However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams.
* Final Gambit allows Shuckle it to safely bring in an ally such as Zacian-C and or Arceus-Ground after entry hazards are set.
* Encore prevents Shuckle it from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Terastallizing Shuckle should not be done in most cases unless the opposition opponent has no other form of entry hazard removal. Tera Steel is only useful against opposing hyper offense teams with those Mortal Spin (clarity) leads, as balance and stall teams usually have other hazard removal such as (repeat) means like Giratina-O and Ho-Oh that Shuckle cannot block.
* Shuckle should prioritize getting up Sticky Web up against opposing hyper offense teams, offense ive teams, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock will be is more useful. Getting up Setting(repeat) entry hazards up against Trick Room is harder due to Hatterene. The best play is to not lead with Shuckle and leans lead with Necrozma-DM instead, as it can burn Hatterene's (<-replaced curly with ascii apostrophe) Trick Room turns thanks to resisting its resistance to Calyrex-I and Melmetal's (replaced curly with ascii apostrophe) STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, allowing Shuckle itself to burn a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety safely switch in a teammate or to burn a turn of opposing (removed because you said shuckle goes on HO teams; keep this if shuckle's also good on troom) Trick Room or Psychic Terrain from Tapu-Lele.
* Pokemon that appreciate Sticky Web support from Shuckle such as like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
 
amcheck
Add Remove Comment
[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD SpDef
tera type: Steel

[SET COMMENTS]

* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game(hyphen). However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams.
* Final Gambit allows Shuckle it to safely bring in an ally such as Zacian-C and or Arceus-Ground after entry hazards are set.
* Encore prevents Shuckle it from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Terastallizing Shuckle should not be done in most cases unless the opposition opponent has no other form of entry hazard removal. Tera Steel is only useful against opposing hyper offense teams with those Mortal Spin (clarity) leads, as balance and stall teams usually have other hazard removal such as (repeat) means like Giratina-O and Ho-Oh that Shuckle cannot block.
* Shuckle should prioritize getting up Sticky Web up against opposing hyper offense teams, offense ive teams, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock will be is more useful. Getting up Setting(repeat) entry hazards up against Trick Room is harder due to Hatterene. The best play is to not lead with Shuckle and leans lead with Necrozma-DM instead, as it can burn Hatterene's (<-replaced curly with ascii apostrophe) Trick Room turns thanks to resisting its resistance to Calyrex-I and Melmetal's (replaced curly with ascii apostrophe) STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, allowing Shuckle itself to burn a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety safely switch in a teammate or to burn a turn of opposing (removed because you said shuckle goes on HO teams; keep this if shuckle's also good on troom) Trick Room or Psychic Terrain from Tapu-Lele.
* Pokemon that appreciate Sticky Web support from Shuckle such as like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
Implemented
 
add remove comment

[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
tera type: Steel

[SET COMMENTS]
* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game. However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle it is an excellent suicide lead for hyper offense teams.
* Final Gambit allows it Shuckle to safely bring in an ally such as Zacian-C or Arceus-Ground after entry hazards are set.
* Encore prevents it Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastallizing Shuckle should not be done in most cases unless the opponent has no other form of entry hazard removal. This means Tera Steel is only useful against opposing hyper offense teams with these Mortal Spin leads, as balance and stall teams usually have other hazard removal means like Giratina-O and Ho-Oh that Shuckle cannot block.
* Shuckle should prioritize getting Sticky Web up against opposing hyper offense, offense, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock is more useful. Setting Though, setting entry hazards up against Trick Room teams is harder due to Hatterene. The best play is to lead with Necrozma-DM instead, as it can burn Hatterene's Trick Room turns thanks to its resistance to Calyrex-I Calyrex-I's and Melmetal's STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, allowing itself to burn burning a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing letting a teammate in with Encore, it can continue to provide value by being sacked sacrificed to safely switch in a teammate or to burn a turn of Trick Room from Hatterene or Psychic Terrain from Tapu-Lele Tapu Lele.
* Pokemon that appreciate Sticky Web support from Shuckle like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:

- "Shuckle" could've been "it" in the second sentence.
- Contrastingly, if a new bullet point is started, I wouldn't have the first mention of the Pokemon be "it" instead of its name.
- "A and B's things" implies that A and B share ownership of the things, whereas "A's and B's things" implies they have separate things. This means it should be "Calyrex-I's and Melmetal's STAB moves", as their STAB moves are different.
- "Sacked" is not a coined term, so replace it with "sacrificed".
- The Tapus' names are not hyphenated.

1/1 GP Team done
Credit adorluigi too
 
add remove comment

[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
tera type: Steel

[SET COMMENTS]
* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game. However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle it is an excellent suicide lead for hyper offense teams.
* Final Gambit allows it Shuckle to safely bring in an ally such as Zacian-C or Arceus-Ground after entry hazards are set.
* Encore prevents it Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastallizing Shuckle should not be done in most cases unless the opponent has no other form of entry hazard removal. This means Tera Steel is only useful against opposing hyper offense teams with these Mortal Spin leads, as balance and stall teams usually have other hazard removal means like Giratina-O and Ho-Oh that Shuckle cannot block.
* Shuckle should prioritize getting Sticky Web up against opposing hyper offense, offense, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock is more useful. Setting Though, setting entry hazards up against Trick Room teams is harder due to Hatterene. The best play is to lead with Necrozma-DM instead, as it can burn Hatterene's Trick Room turns thanks to its resistance to Calyrex-I Calyrex-I's and Melmetal's STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, allowing itself to burn burning a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing letting a teammate in with Encore, it can continue to provide value by being sacked sacrificed to safely switch in a teammate or to burn a turn of Trick Room from Hatterene or Psychic Terrain from Tapu-Lele Tapu Lele.
* Pokemon that appreciate Sticky Web support from Shuckle like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:

- "Shuckle" could've been "it" in the second sentence.
- Contrastingly, if a new bullet point is started, I wouldn't have the first mention of the Pokemon be "it" instead of its name.
- "A and B's things" implies that A and B share ownership of the things, whereas "A's and B's things" implies they have separate things. This means it should be "Calyrex-I's and Melmetal's STAB moves", as their STAB moves are different.
- "Sacked" is not a coined term, so replace it with "sacrificed".
- The Tapus' names are not hyphenated.

1/1 GP Team done
Credit adorluigi too
I’m confused about that “Though” added in bullet 5. Isn’t “Though” supposed to be used to combine what would usually be two different sentences? Should I use it to combine it with the sentence that’s right before it? Implemted it but it just read weird to me.
 
I’m confused about that Though added in bullet 5. Isn’t Though supposed to be used to combine what would usually be two different sentences? Should I use it to combine it with the sentence that’s right before it? Implemted it but it just read weird to me.
Though can also be used at the beginning of a sentence, like a word such as "however". Here it just makes the transition to the Hatterene sentence feel less abrupt.
 
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