Rextreff vs. Gerard: LC 1v1 Singles

Redew

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LC 1v1
Singles (obv)
DQ Time: 2 days
ASB Arena
Switch=KO
Training items
yeah

Rextreff

Helioptile_XY.gif

Helioptile [Marth] (MALE)
Types: Electric/Normal

Electric STAB: Immune to paralysis status.

Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)

Nature: Modest

Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Attacks 22:


Level Up
Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Electrify
Thunder Wave
Bulldoze
Volt Switch

Egg
Agility
Camouflage
Electric Terrain
Glare
Dark Pulse

TM/HM
Rain Dance
Thunderbolt
Dig
Sandstorm
Charge Beam

shieldon.gif

Shieldon [Warden] (MALE)
Types: Rock/Steel

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities::

Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Nature: Hardy

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks 17:

Level Up
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Egg
Body Slam
Counter
Curse
Screech
Stealth Rock

TM/HM
Flash Cannon
Earthquake
Dig
Rock Polish
Rock Slide

Buizel.gif

Buizel [Garrus] (MALE)
Types: Water

Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Swift Swim; Passive: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil; Passive: Pokemon with this ability always have their body coated in a layer of water which prevents burns. [H]

Nature: Hasty

Stats:
HP: 90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 98+
+22% accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Attacks 20:

Level Up
Sonic Boom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Agility
Double Hit

Egg
Baton Pass
Soak
Switcheroo
Me First
Aqua Tail

TM/HM
Waterfall
Scald
Rain Dance
Brick Break
Double Team

Gerard

Ruby (Tentacool) {♀}
72.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison / Water

  • Poison STAB; Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)
  • Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
  • Rain Dish: (Toggle) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15

EC: 2/6
MC: 0
AC: 2/5

Attacks (18/---)

Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubble Beam
Hydro Pump
Sludge Wave
Hex
Barrier
Water Pulse

Mirror Coat
Muddy Water
Aqua Ring
Confuse Ray
Rapid Spin

Dazzling Gleam
Ice Beam
Sludge Bomb
Scald
Toxic
Venoshock
Infestation

Head Rextreff, tails Gerard

[15:14] <+Redew> !flip
[15:14] <@Jirachi> Flipped a coin, got tails.

Gerard sends out a mon.
Rextreff sends out a mon and orders.
Gerard orders.
I ref.
 
Sending out Marth @ non existent training item

Thunder Wave > Mud-Slap > Thunderbolt
If Tentacool uses Mirror Coat A3, use Dig
If Tentacool uses Toxic, use Protect, but not consecutively, and push actions back
 
Keep it simple

Ruby: Sludge Bomb ~ Sludge Bomb ~ Sludge Bomb
* If Heliolisk is poisoned then use Venoshock intead
 
Ugh this Helioptile sprite is huge. Gonne use Smogon's sprite for it.
Round 1

72.png

HP:
90
EN: 100
vs

helioptile.png

HP:
90
EN: 100

Action 1:

Coinflip for speed tie:

Head Rextreff, tails Gerard

[16:08] <+Redew> !flip
[16:08] <@Jirachi> Flipped a coin, got tails.

Tentacool used Sludge Bomb!

RNG=6266 (NO CRIT)
RNG=6385 (NO EFFECT)
(9 + 3 + (4.5-3)) x 1 = 13.5 HP

-6 EN

Helioptile used Thunder Wave!

-6 EN

Tentacool is paralyzed! It may be unable to move!

Action 2:

Helioptile used Mud-Slap!

RNG=1922 (NO CRIT)
(4 + (6-4.5)) x 1.5 = 8.25 HP

-4 EN

Para check: RNG=5874 (MOVE)

Tentacool used Sludge Bomb!

RNG=7502 (NO CRIT)
RNG=4284 (NO EFFECT)
(9 + 3 + (4.5-3)) x 1 = 13.5 HP

-11 EN

Action 3:

Helioptile used Thunderbolt!

RNG=3754 (NO CRIT)
(9 + 3 + ((6-4.5)) x 1.5 = 20.25 HP

-6 EN

Para check: RNG=6142 (MOVE)

Tentacool used Sludge Bomb!

RNG=7001 (NO CRIT)
RNG=6385 (NO EFFECT)
(9 + 3 + (4.5-3)) x 1 = 13.5 HP

-15 EN

End of round details:

Helioptile dealt a total of 29 damage and used a total of 16 EN.
Tentacool dealt a total of 41 damage and used a total of 32 EN.
72.png

HP:
61
EN: 68
Status: 20% PARA
vs

helioptile.png

HP:
49
EN: 84

***

Okay, this is my second time reffing, so please look for any errors carefully. It was a bit tricky with the accuracy drops and the para chances, so I probably did something wrong. Let me know if I did and I will fix it right away.

Apologies in advance. :<

WHY IS EVERYTHING BOLD

also i messed up. gonna fix it Fixed the error.

TEAMWORK
 
Last edited:
Let's win this!

Ruby: Toxic ~ Venoshock ~ Venoshock
* If Heliolisk uses Dig then use Toxic, the first time, Barrier, the first second & Aqua Ring, the third
 
Round 2

72.png

HP:
61
EN: 68
Status: 20% PARA

vs
helioptile.png

HP:
49
EN: 84

Action 1:

Helioptile used Protect!

-6 EN

Tentacool used Toxic!

RNG=2744 (MOVE)

-6 EN

Helioptile protected itself!

Action 2:

Helioptile used Charge!

+1 SpDef
+1 Electric BAP

-7 EN

Tentacool used Venoshock!

RNG=7234 (MOVE)

RNG=1898 (NO CRIT)
(7 + 3 + (4.5-4.5)) x 1 = 10 HP

-7 EN

Action 3:

Helioptile used Parabolic Charge!

RNG=5870 (NO CRIT)
(8 + 3 + ((6-4.5)) x 1.5 = 18.75 HP

-6 EN

-9.375 HP

Tentacool used Venoshock!

RNG=8399 (MOVE)

RNG=4259 (NO CRIT)
(7 + 3 + (4.5-4.5)) x 1 = 10 HP

-11 EN

End of round details:

Helioptile dealt a total of 19 damage and used a total of 19 EN.
Tentacool dealt a total of 29 damage (Liquid Ooze included) and used a total of 24 EN.

72.png

HP:
42
EN: 44
Status: 15% PARA

vs
helioptile.png

HP:
20
EN: 65
Status: +3 Electric BAP for 5 actions
 
Last edited:
Rextreff pointed out an error, so he gets +1 brownie points.

Round 3

72.png

HP:
42
EN: 44
Status: 15% PARA

vs
helioptile.png

HP:
20
EN: 65
Status: +3 Electric BAP for 5 actions


Action 1:

Helioptile used Thunder Shock + Thunderbolt!

RNG=8924 (NO CRIT)
(17.5 + 3 + ((6-4.5)) x 1.5 = 36 HP

-12 EN

Tentacool used Confuse Ray!

-5 EN

RNG=6594 (3 TURNS)

Action 2:

Helioptile is cooling down!

Tentacool used Sludge Bomb!

RNG=7277 (MOVE)

RNG=1662 (NO CRIT)
RNG=5540 (NO EFFECT)
(9 + 3 + (4.5-4.5)) x 1 = 12 HP

-7 EN

Action 3:

RNG=45 (CONFUSED)

(4 + (1.5-3) x 1 = 5.5 HP

-3 EN

Helioptile hurt itself in confusion!

Tentacool used Sludge Bomb!

RNG=2706 (MOVE)

RNG=6509 (NO CRIT)
RNG=7858 (NO EFFECT)
(9 + 3 + (4.5-4.5)) x 1 = 12 HP

-11 EN

Helioptile fainted! Gerard won the battle!

End of round details:

Helioptile dealt a total of 36 damage and used a total of 15 EN.
Tentacool dealt a total of 24 damage and used a total of 23 EN.

72.png

HP:
6
EN: 21
Status: 10% PARA

vs
helioptile.png

HP:
KO
EN: 50
Status: KO

Payment

Rextreff
1 CC
Marth: 1 EC, 1 AC, and 2 MC

Gerard
1 CC
Ruby: 1 EC, 1 AC, and 3 MC + 1 KOC

Me: 3 UC

gg
 
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