Riolu

Fiend

someguy
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taken over from levi

[OVERVIEW]

Riolu's niche stems from its combination of Prankster and Copycat, which makes it both difficult to revenge kill and a strong revenge killer. Its access to powerful STAB moves and numerous options both offensively and defensively makes it quite unpredictable. However, Riolu suffers a fair amount of competition from the more popular Fighting-types, being held back by its low natural bulk.

[SET]
name: Utility
move 1: Drain Punch
move 2: Copycat
move 3: Protect
move 4: Roar / Toxic
item: Eviolite
ability: Prankster
nature: Impish
evs: 196 HP / 196 Def / 116 SpD

[SET COMMENTS]

Drain Punch is a fairly powerful STAB move that lets Riolu stick around throughout the battle. Copycat lets Riolu revenge kill key offensive threats, and Protect helps to ease prediction with Copycat. Prankster Copycat lets Riolu spam priority Roar, which, in conjunction with entry hazard support, allows it to outright sweep certain teams. If Riolu's team lacks the hazard support to properly take advantage of priority Roar, Toxic is a decent filler move to cripple defensive threats and phaze setup sweepers, respectively. Alternatively, Magnet Rise and Rain Dance let Riolu combat Sand Rush sweepers, while Crunch hits Misdreavus and Drifloon but is too weak to do much else.

[ADDITIONAL SET COMMENTS]

The listed EVs and nature give Riolu the physical bulk necessary to deal with physical attackers like Drilbur and avoid the 2HKO from Misdreavus's Shadow Ball. Maximum HP investment allows Riolu to survive as many rounds of sand or hail chip damage as possible. Speed is not invested in because Riolu already has priority with Copycat, and there aren't many relevant priority users in Riolu's Speed tier to interfere with Copycat.

Roar should be used with entry hazard support from the likes of Ferroseed, Bronzor, and Dwebble so that Riolu can repeatedly phaze enemies before they can respond and rack up hazard damage. Spinblockers such as Misdreavus and Frillish help to keep these hazards up. Riolu can use Prankster Copycat to revenge kill threats weak to their own attacks, like Dratini; this is made easier with Protect, but the foe might simply set up as Protect is used. Other Fighting-types, such as Timburr, can wear down opposing Misdreavus for Riolu. Using pivots like bulky Chinchou to safely get Riolu into play allows it to stay healthy for what it needs to check. Riolu is best used on balance teams that can take advantage of its ability to check a variety of sweepers without losing too much momentum. If Rain Dance is used, rain sweepers like Omanyte make for good teammates.

[SET]
name: Offensive
move 1: High Jump Kick
move 2: Crunch
move 3: Copycat
move 4: Swords Dance
item: Eviolite / Life Orb
ability: Prankster
nature: Adamant
evs: 196 HP / 196 Atk / 116 SpD

[SET COMMENTS]

High Jump Kick is strong enough to 2HKO almost anything that does not resist it. Crunch provides coverage against Ghost- and Psychic-types, most notably Misdreavus and Slowpoke. Copycat gives Riolu its niche over other Fighting-types by making it extremely difficult to revenge kill, thanks to adding priority to its the last attack used. Swords Dance lets Riolu break through bulkier Pokemon, allowing it to sweep late-game. Eviolite gives Riolu more opportunities to set up, whereas Life Orb makes Riolu less reliant on Swords Dance to sweep and lets it break through walls such as Slowpoke more easily.

[ADDITIONAL SET COMMENTS]

The given EVs maximize Riolu's damage output to make it easier for it to sweep. The investments in HP and Special Defense let Riolu avoid the 2HKO from Misdreavus's Shadow Ball after switching into Stealth Rock. Speed is not invested in because Riolu will primarily be relying on Prankster Copycat High Jump Kick to sweep.

Be wary of clicking High Jump Kick when Ghost-type and Protect users are on the opposing team. Try to wait until checks such as Misdreavus and Abra are weakened before attempting a sweep. Riolu has utility earlier in the match as a revenge killer to threats weak to their own attacks, such as Dratini, with Prankster Copycat. Teammates like Dwebble and Omanyte that can set up entry hazards so that Riolu can get around Sturdy and Focus Sash users are appreciated. Even though Riolu carries Crunch, Ghost-types can still revenge kill it without much trouble, so Pursuit users to trap them, such as Houndour, are quite helpful. Stunky is a notable option because its typing allows it to switch in on most of these threats. Riolu pairs well with other Fighting-types because they can wear down mutually shared checks.

[STRATEGY COMMENTS]
Other Options
============

Blaze Kick, Rock Slide, and Zen Headbutt are alternative coverage options, but they don't hit Ghost-types as hard as Crunch. Role Play gives Riolu a means to recover its health outside of Drain Punch against Regenerator users, but is otherwise useless. A Bulk Up set with Drain Punch struggles to immediately threaten the opposing team. Riolu lacks the Special Attack to put Nasty Plot to good use.

Checks and Counters
============

Regenerator and Magic Guard users do not mind being switched around by Roar due to their resilience to entry hazards. In particular, Slowpoke, Foongus, and Abra also have the means to stop offensive Riolu's sweep. Priority moves that go before Copycat, such as Protect, Fake Out, and Choice Scarf Snover's Ice Shard, can get around Copycat; however, if the move used does not KO or otherwise prevent Riolu from making a move, be wary of Riolu manually using the attack that was to be copied. Passive damage from sand and hail limits the number of turns Riolu can spam Roar, although Riolu will still have plenty of time to rack up damage. The biggest threats to the offensive set are Ghost-types like Misdreavus and Drifloon, as they discourage the use of High Jump Kick and can burn Riolu. Drifloon can also threaten Riolu with STAB Acrobatics. Bulky Poison-types such as Foongus are resistant to Riolu's STAB move. Hippopotas can take Eviolite Riolu's boosted High Jump Kick and phaze Riolu with Whirlwind, but it has a good chance to fall to Life Orb Riolu. Sacrificing a Pokemon that forces Riolu to use Crunch or High Jump Kick can enable a faster Pokemon that does not mind that attack to revenge kill Riolu.
 
Last edited:

Sobi

Banned deucer.
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[OVERVIEW]

Riolu's niche stems from its combination of Prankster and Copycat, which makes it both difficult to revenge-kill revenge kill (removed hyphen) and a strong revenge-killer revenge killer (removed hyphen). Its access to powerful STAB moves and numerous options, both offensively and defensively, make it quite unpredictable. However, Riolu suffers a fair amount of competition from the more popular Fighting-types, being held back by its low statistical (seems like a strange word to use, I would just say "low bulk") bulk.

[SET]
name: Utility
move 1: Drain Punch
move 2: Copycat
move 3: Protect
move 4: Roar / Toxic
item: Eviolite
ability: Prankster
evs: 196 HP / 196 Def / 116 SpD
nature: Impish

[SET COMMENTS]

Drain Punch is a fairly powerful STAB move that lets Riolu stick around in LC. Copycat lets Riolu revenge-kill revenge kill (removed hyphen) key offensive threats, while and Protect helps to ease prediction with Copycat. Prankster Copycat gives priority to Roar, which, in conjunction with entry hazard support, allows Riolu to outright sweep certain teams. If Riolu's team lacks the hazard support to properly take advantage of priority Roar, Toxic is a decent filler move to cripple defensive threats and phaze set-up setup (removed hyphen) sweepers, respectively. Alternatively, (AC) Magnet Rise and Rain Dance let Riolu combat Sand Rush sweepers, (comma) while (these changes show that m-rise / r-dance / crunch are alternative options) Crunch hits Misdreavus and Drifloon but is too weak to do much else.

[ADDITIONAL SET COMMENTS]

The listed EVs and nature give Riolu the physical bulk necessary to deal with physical attackers like Drilbur and avoid the 2HKO from Misdreavus's Shadow Ball. Maximum HP investment allows Riolu to survive as many rounds of Sand sand or Hail hail chip damage as possible. Speed is not invested in because Riolu already has priority with Copycat, and there aren't many relevant priority users in Riolu's speed Speed tier to interfere with Copycat.

Roar should be used with entry hazard support from the likes of Ferroseed, Bronzor, and Dwebble so that Riolu can repeatedly phaze enemies before they can respond and rack up hazard damage; examples of hazard setters include Ferroseed, Bronzor, and Dwebble. Spinblockers such as Misdreavus and Frillish help to keep these hazards up. Riolu can use prankster Prankster Copycat to revenge-kill revenge kill (removed hyphen) threats weak to their own attacks, like Dratini; this is made easier with Protect, but the foe may might simply set up as Protect is used. Other Fighting-types, such as Timburr, can wear down opposing Misdreavus for Riolu. Using pivots like bulky Chinchou to safely get Riolu into play allow allows it to stay healthy for what it needs to check. Riolu is best used on balance teams that can take advantage of Riolu's its ability to check a variety of sweepers without losing too much momentum. If Rain Dance is used, Rain rain sweepers like Omanyte make for good teammates.

[SET]
name: Offensive
move 1: High Jump Kick
move 2: Crunch
move 3: Copycat
move 4: Swords Dance
item: Eviolite / Life Orb
ability: Prankster
evs: 196 HP / 196 Atk / 116 SpD
nature: Adamant

[SET COMMENTS]

High Jump Kick is Riolu's primary STAB move and is strong enough to 2HKO almost anything that does not resist it. Crunch provides coverage against Ghost- and Psychic-types, most notably Misdreavus and (insert Psychic-type here). Copycat gives Riolu its niche over other Fighting-types by making it extremely difficult to revenge-kill revenge kill (removed hyphen). Swords Dance lets Riolu break through bulkier Pokemon, allowing it to sweep late-game (AH). Eviolite gives Riolu more opportunities to set up, whereas Life Orb makes Riolu less reliant on Swords Dance to sweep and lets it break through walls such as Slowpoke more easily.

[ADDITIONAL SET COMMENTS]

The given EVs maximize Riolu's damage output to make it easier for it to sweep. The investments in bulk HP and Special Defense (bulk is HP / SpD / Def and there's no defense investment) let Riolu survive the 2HKO from Misdreavus's Shadow Ball after switching into Stealth Rock. Speed is not invested in because Riolu will primarily be relying on Prankster Copycat High Jump Kick to sweep.

Be wary of clicking High Jump Kick when Ghost-type and Protect users are on the opposing team. Try to wait until checks such as Misdreavus and Abra are weakened before attempting a sweep. Riolu has utility earlier in the match as a revenge-killer revenge killer (removed hyphen) to threats weak to their own attacks, such as Dratini, with Prankster Copycat. Teammates like Dwebble and Omanyte that can set up entry hazards so that Riolu can get around Sturdy and Focus Sash users are appreciated. Even though Riolu carries Crunch, Ghost-types can still revenge-kill revenge kill (removed hyphen) Riolu it without much trouble, so Pursuit users to trap them, such as Houndour, are quite helpful. Stunky is a notable partner because its typing allows it to switch in on most of these threats. Riolu pairs well with other Fighting-types because they can wear down mutually shared checks.

[STRATEGY COMMENTS]
(remove this line break)
Other Options
============

Blaze Kick, Rock Slide, and Zen Headbutt are alternative coverage options, but they don't hit Ghost-types as hard as Crunch. (or whatever you're comparing the damage output to) Role Play gives Riolu a means to recover its health outside of Drain Punch against Regenerator users. A Bulk Up set with Drain Punch struggles to immediately threaten the foe opponent. Riolu lacks the Special Attack to put Nasty Plot to good use.

Checks and Counters
============

Regenerator and Magic Guard users do not mind being switched around by Roar due to their resilience to entry hazards. In particular, Slowpoke, Foongus, and Abra also have the means to stop offensive Riolu's sweep. Priority moves that go before Copycat, such as Protect, Fake Out, and Choice Scarf Snover's Ice Shard, can get around Copycat; however, if the move used does not KO or otherwise prevent Riolu from making a move, be wary of Riolu manually using the attack that was to be copied. Passive damage from Sand sand and Hail hail limits the number of turns Riolu can abuse take advantage of Roar, although Riolu will still have plenty of time to rack up damage. The biggest threats to the offensive set are Ghost-types like Misdreavus and Drifloon, as they discourage the use of High Jump Kick and can burn Riolu. Drifloon can also threaten Riolu with STAB Acrobatics. Bulky Poison-types such as Foongus are resistant to Riolu's STAB move. Hippopotas can take Eviolite Riolu's boosted High Jump Kick and whirlwind phaze Riolu with Whirlwind out, but although it (sounds better with comma and although, if you want to keep but, make one of two changes: remove comma before but or add "it" after but and keep comma) has a good chance to fall to Life Orb Riolu. Sacrificing a Pokemon that forces Riolu to use Crunch or High Jump Kick can let a faster Pokemon that does not mind that attack to revenge-kill revenge kill (removed hyphen) Riolu.
 
Last edited:

Lumari

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Sobi: add remove (comments)
TDP: add / fix remove (comments)

GP 1/2
[OVERVIEW]

Riolu's niche stems from its combination of Prankster and Copycat, which makes it both difficult to revenge-kill revenge kill (removed hyphen) and a strong revenge-killer revenge killer (removed hyphen). Its access to powerful STAB moves and numerous options (RC) both offensively and defensively (RC) make makes it quite unpredictable. However, Riolu suffers a fair amount of competition from the more popular Fighting-types, being held back by its low statistical (seems like a strange word to use, I would just say "low bulk") (natural bulk I think? conveys the "going off on base stats alone" point in a less awkward way) bulk.

[SET]
name: Utility
move 1: Drain Punch
move 2: Copycat
move 3: Protect
move 4: Roar / Toxic
item: Eviolite
ability: Prankster
nature: Impish
evs: 196 HP / 196 Def / 116 SpD
nature: Impish

[SET COMMENTS]

Drain Punch is a fairly powerful STAB move that lets Riolu stick around in LC throughout the battle. (lol come on) Copycat lets Riolu revenge-kill revenge kill (removed hyphen) key offensive threats, while and Protect helps to ease prediction with Copycat. Prankster Copycat gives lets Riolu spam priority to Roar, which, in conjunction with entry hazard support, allows Riolu it to outright sweep certain teams. If Riolu's team lacks the hazard support to properly take advantage of priority Roar, Toxic is a decent filler move to cripple defensive threats and phaze set-up setup (removed hyphen) sweepers, respectively. Alternatively, (AC) Magnet Rise and Rain Dance let Riolu combat Sand Rush sweepers, (comma) while (these changes show that m-rise / r-dance / crunch are alternative options) Crunch hits Misdreavus and Drifloon but is too weak to do much else.

[ADDITIONAL SET COMMENTS]

The listed EVs and nature give Riolu the physical bulk necessary to deal with physical attackers like Drilbur and avoid the 2HKO from Misdreavus's Shadow Ball. Maximum HP investment allows Riolu to survive as many rounds of Sand sand or Hail hail chip damage as possible. Speed is not invested in because Riolu already has priority with Copycat, and there aren't many relevant priority users in Riolu's speed Speed tier to interfere with Copycat.

Roar should be used with entry hazard support from the likes of Ferroseed, Bronzor, and Dwebble so that Riolu can repeatedly phaze enemies before they can respond and rack up hazard damage; examples of hazard setters include Ferroseed, Bronzor, and Dwebble. Spinblockers such as Misdreavus and Frillish help to keep these hazards up. Riolu can use prankster Prankster Copycat to revenge-kill revenge kill (removed hyphen) threats weak to their own attacks, like Dratini; this is made easier with Protect, but the foe may might simply set up as Protect is used. Other Fighting-types, such as Timburr, can wear down opposing Misdreavus for Riolu. Using pivots like bulky Chinchou to safely get Riolu into play allow allows it to stay healthy for what it needs to check. Riolu is best used on balance teams that can take advantage of Riolu's its ability to check a variety of sweepers without losing too much momentum. If Rain Dance is used, Rain rain sweepers like Omanyte make for good teammates.

[SET]
name: Offensive
move 1: High Jump Kick
move 2: Crunch
move 3: Copycat
move 4: Swords Dance
item: Eviolite / Life Orb
ability: Prankster
nature: Adamant
evs: 196 HP / 196 Atk / 116 SpD
nature: Adamant

[SET COMMENTS]

High Jump Kick is Riolu's primary STAB move and is strong enough to 2HKO almost anything that does not resist it. Crunch provides coverage against Ghost- and Psychic-types, most notably Misdreavus and (insert Psychic-type here). (if you want, don't have to) Copycat gives Riolu its niche over other Fighting-types by making it extremely difficult to revenge-kill revenge kill (removed hyphen). (how? i can figure it out i guess, but would be nice to see the point "by letting it repeat its last attack with priority" (excuse horrid wording) made more explicit) Swords Dance lets Riolu break through bulkier Pokemon, allowing it to sweep late-game (AH). Eviolite gives Riolu more opportunities to set up, whereas Life Orb makes Riolu less reliant on Swords Dance to sweep and lets it break through walls such as Slowpoke more easily.

[ADDITIONAL SET COMMENTS]

The given EVs maximize Riolu's damage output to make it easier for it to sweep. The investments in bulk HP and Special Defense (bulk is HP / SpD / Def and there's no defense investment) ("bulk" is fine) let Riolu survive avoid the 2HKO from Misdreavus's Shadow Ball after switching into Stealth Rock. Speed is not invested in because Riolu will primarily be relying on Prankster Copycat High Jump Kick to sweep.

Be wary of clicking High Jump Kick when Ghost-type and Protect users are on the opposing team. Try to wait until checks such as Misdreavus and Abra are weakened before attempting a sweep. Riolu has utility earlier in the match as a revenge-killer revenge killer (removed hyphen) to threats weak to their own attacks, such as Dratini, with Prankster Copycat. Teammates like Dwebble and Omanyte that can set up entry hazards so that Riolu can get around Sturdy and Focus Sash users are appreciated. Even though Riolu carries Crunch, Ghost-types can still revenge-kill revenge kill (removed hyphen) Riolu it without much trouble, so Pursuit users to trap them, such as Houndour, are quite helpful. Stunky is a notable partner (eh, "option" imo if you change it at all, "partner" sorta loses out on the point that we're still taking about Pursuit trappers here) because its typing allows it to switch in on most of these threats. Riolu pairs well with other Fighting-types because they can wear down mutually shared checks.

[STRATEGY COMMENTS]
(remove this line break)
Other Options
============

Blaze Kick, Rock Slide, and Zen Headbutt are alternative coverage options, but they don't hit Ghost-types as hard as Crunch. (or whatever you're comparing the damage output to) Role Play gives Riolu a means to recover its health outside of Drain Punch against Regenerator users. A Bulk Up set with Drain Punch struggles to immediately threaten the foe opponent. ("opponent" is okay, "opposing team" is even better I guess, don't use "foe") Riolu lacks the Special Attack to put Nasty Plot to good use.

Checks and Counters
============

Regenerator and Magic Guard users do not mind being switched around by Roar due to their resilience to entry hazards. In particular, Slowpoke, Foongus, and Abra also have the means to stop offensive Riolu's sweep. Priority moves that go before Copycat, such as Protect, Fake Out, and Choice Scarf Snover's Ice Shard, can get around Copycat; however, if the move used does not KO or otherwise prevent Riolu from making a move, be wary of Riolu manually using the attack that was to be copied. Passive damage from Sand sand and Hail hail limits the number of turns Riolu can abuse take advantage of (too vague, use "spam" or something) Roar, although Riolu will still have plenty of time to rack up damage. The biggest threats to the offensive set are Ghost-types like Misdreavus and Drifloon, as they discourage the use of High Jump Kick and can burn Riolu. Drifloon can also threaten Riolu with STAB Acrobatics. Bulky Poison-types such as Foongus are resistant to Riolu's STAB move. Hippopotas can take Eviolite Riolu's boosted High Jump Kick and whirlwind phaze Riolu with Whirlwind out, but although it (sounds better with comma and although, if you want to keep but, make one of two changes: remove comma before but or add "it" after but and keep comma) ("but it" imo, second part is unrelated to Eviolite Riolu so no real reason to use "although" here)has a good chance to fall to Life Orb Riolu. Sacrificing a Pokemon that forces Riolu to use Crunch or High Jump Kick can let enable a faster Pokemon that does not mind that attack to revenge-kill revenge kill (removed hyphen) Riolu.
 
Last edited:
uploaded, but I dont have perms to move this thread to uploaded analyses

tdp edit: i do, moving
 
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