RMT, It's not too great.

Yeah...I'm a pretty bad player, so don't expect any groundbreakingly good team or anything. I think it's decent, or close too it, at least.

It's a sandstorm team, I guess. I mean, sandstorm factors in a lot, so it's a sandstorm team...right? Anyway, it's pretty much Sandstorm/Tanking with some sweepers. Then again, it runs into some problems against certain sweepers anyway, so that might not be the best classification.

So...uh...here's the team.

Aura (Lucario) (♂) @ Choice Scarf
Ability: Steadfast
EVs: 2 HP/252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Me First
- Close Combat
- Crunch
- Stone Edge

Scarf Luke. Pretty good lead. Me First is a fun thing to use on a lot of pokes and works well with Scarf. Close Combat is STAB, and the defense boost isn't gonna matter due to switching from Scarf anyway. Crunch does good against ghosts, I think it can OHKO ScarfGar leads, but I'm not 100% sure. Stone Edge is pretty much for Gyara leads.

---
Craditler (Cradily) (♂) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/150 Def/108 SDef
Impish nature (+Def, -SAtk)
- Toxic
- Stealth Rock
- Recover
- Rock Slide

This thing DOES. NOT. DIE. In a sandstorm, special attacks are shrugged off like nothing, especially with recover, while they get Toxiced down. I added some defense EVs over Special Defense so I could take some hits better there, too. Stealth Rock support as well, which is always nice.

---
Fortuna (Tyranitar) (♀) @ Choice Band
Ability: Sand Stream
EVs: 60 HP/252 Atk/198 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Earthquake
- Outrage
- Stone Edge

Standard CB-Tar. Crunch, EQ, Stone Edge. Outrage is pretty much 100% filler, but I should probably put Ice Beam or something there, huh?

---
Bandwidth Nasbie (Registeel) @ Leftovers
Ability: Clear Body
EVs: 252 HP/98 Atk/64 Def/96 SDef
Adamant nature (+Atk, -SAtk)
- Counter
- Rest
- Sleep Talk
- Shadow Claw

Very fun to use. People come at this with physical attackers due to sandstorm...and die and/or take major damage from a counter to the face. Shadow Claw hits ghosts SE. Rest and STalk give it a chance at survivability. Not much else too say. Need a testament to it's defense/HP for counter?

LonelyNess: What do you think Mystica... do you think that a +6 DD will OHKO w/waterfall?
Mystica: lol
LonelyNess: He's got counter, so it'd better
Gyarados used Waterfall.
Bandwidth Nasbie lost 90% of its health.
Bandwidth Nasbie used Counter.
Gyarados lost 170% of its health.
LonelyNess's Gyarados fainted.

---
Dracula (Gliscor) (♂) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Roost
- Knock Off

Fairly standard Gliscor. EQ and Stone Edge for good attacks, Roost for heal, Knock Off for...knocking items off. Also prevents Heracross from walking all over me. Should I use Aerial Ace over Stone Edge for better Hera coverage?

---
Can't Think Of Good Name (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Discharge
- Hidden Power [Ice]
- Substitute
- Magnet Rise
---

Skarmory killer, I suppose. Also works well as a regular sweeper. I like Discharge's PAR better then T-Bolt's power, and that PAR has saved me a few times. HP Ice is for ground coverage and such. Sub is very fun to use on a switch to an EQer, especially since it allows a free Magnet Rise for hitting.


Overall, I find Blissey being a big fat problem without Luke up, Heracross if Gliscor goes down, T-Tar if it OHKOs Registeel, Skarmory without Magnezone, and some other things that are just plain annoying(Hippo comes too mind). Then again, I'm probably just missing a ton that rip me apart, so yeah.

Feel free to rip this apart now.
 

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