This is my first ever participation in the CAP meta. This is a stall team that has a lot of potential to succeed if you know what you're doing with it. Of course, since the number of elite players is fewer than that of the standard metagame, and most of the CAP teams created tend to suck, this is a rather easy team to use.
At A Glance
In Detail
Tomohawk @ Rocky Helmet
Ability: Prankster
EVs: 164 Def / 248 HP / 96 SDef
Bold Nature
IVs: 0 Atk
- Haze/Reflect/Aura Sphere
- Taunt/Reflect/Earth Power/Rapid Spin
- Air Slash
- Roost
Tomohawk is a must on stall teams to put Baton Pass to a screeching halt. Prankster Haze and Taunt ensure that no mon can set up on it, and Roost is a must to ensure its survival. Alternatively, Reflect can be used to make Tomohawk and its teammates harder to take down. Aura Sphere and Earth Power are for coverage to surprise opponents. Rocky Helmet and Prankster Roost (and Reflect) will ensure that any physical attacker will not use a Flare Blitz or whatever their strongest contact move is if they want to keep their attacker.
Alternate EVs: 44 Def / 248 HP / 216 SDef - Bold
252 Def / 248 HP / 8 SDef - Bold
8 Def / 248 HP / 252 SDef - Calm
Cyclohm @ Leftovers
Ability: Static
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse/Whirlwind
- Flamethrower
- Slack Off
Cyclohm is pretty much the other necessary mon for any stall team in the XY CAP meta. This is because of its usefulness in taking down threats like Cawmodore, Talonflame, Arghonaut, and non-EQ Gyarados. Cawmodore especially is such a force with its Belly Drum shenanigans that it's pretty much mandatory to have at least one check to it. Thunderbolt, Dragon Pulse, and Flamethrower provide all the coverage it needs to wear down these threats while it Slacks Off when the time comes to stay healthy. Whirlwind can also be used to phase out potential checks to it and rack up hazard damage.
Alternate EVs: 248 HP / 220 Def / 40 SDef - Calm
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Toxic
- Seismic Toss
- Heal Bell
- Soft-Boiled
Tail Glow Syclant is running rampant, so something has to check it. What better way to check it than with the most specially bulky mon ever? (Just watch out for MixAnt.) Chansey provides so much to stall, being a cleric and a toxic staller in one slot. Unless your special attacker's name is Keldeo or it has Psyshock, it will get stalled to death. And just when you think that you can Taunt it to get rid of it, your taunter takes a Seismic Toss. Soft-Boiled is the icing on the cake, ensuring that Chansey will wall special attackers until its job is finished.
Alternate EVs: 248 HP / 8 Def / 252 SDef - Calm
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
IVs: 0 Atk (2 Atk / 30 SAtk / 30 Spd for HP Fire)
- Leech Seed / Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis / Hidden Power [Fire]
Stall teams absolutely despise Knock Off, as such, it is a must to have a mega to deal with it. Mega Venusaur's Leech Seed set can easily stall any Knock Off user (other than Cawmodore but who puts knock off on caw?) Sludge Bomb can be used to get rid of any Grass-type trying to switch into Leech Seed. The choice whenever to use Giga Drain or Synthesis depends on whenever you have an offensive advantage or not, as both moves are essential for providing Venusaur with recovery. HP Fire is an alternative to throw off Kitsunoh, Aegislash, Ferrothorn, Scizor, Skarmory, and unboosted Cawmodore.
Alternate EVs: 248 HP / 204 SDef / 56 Def - Bold
248 HP / 244 SDef / 16 Spd - Calm
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SDef / 40 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt/Roar/Stealth Rock
- Toxic
- Protect
Heatran forms the other part of the famous VenuTran core, and it still works in CAP like it does for Standard OU. Lava Plume is helpful for burning physical attackers on the switch or that Heatran can wall. Heatran makes for a good toxic staller by checking pretty much any Fairy-type that isn't Azumarill, but that is already stopped by Venusaur. The choice of utility move for the second slot depends on what teams you want Heatran to threaten. If stall is bothering you, Taunt. If setup offense is a concern, Roar. Stealth Rock can also be used if those two playstyles are of no concern.
Alternate EVs: 248 HP / 80 SDef / 180 Def- Calm
248 HP / 220 Def / 40 Spd - Bold
Clefable @ Leftovers
Ability: Unaware
EVs: 4 SDef / 248 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Stealth Rock/Toxic
Aurumoth is probably the most threatening mon in the entire CAP meta, so this team needs a moth check. Clefable has the bulk and Unaware to take any of Aurumoth's moves aside from the rare Final Gambit. Wish allows Clefable to act as a supporter to keep its teammates alive, and Moonblast discourages Tomohawk from coming in on it. Protect allows it (and Heatran) to scout a foe's set to figure out which mon to send in to wall it.
Alternate EVs: 20 SDef / 248 HP / 240 Def - Calm
252 SDef / 248 HP / 8 Def - Calm
Other Team Options
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Spikes
- Counter
- Roost
- Whirlwind
Skarmory can still phaze Cawmodore with Whirlwind, and can also check Mega Pinsir with its high defenses.
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Thunder Wave
- Reflect
Take that lando.
Conclusion:
This is my first experience of the XY CAP meta, and lots of work was put into this team for you to rate. Thank you and I appreciate your ratings and suggestions for this team.
At A Glance
In Detail
Tomohawk @ Rocky Helmet
Ability: Prankster
EVs: 164 Def / 248 HP / 96 SDef
Bold Nature
IVs: 0 Atk
- Haze/Reflect/Aura Sphere
- Taunt/Reflect/Earth Power/Rapid Spin
- Air Slash
- Roost
Tomohawk is a must on stall teams to put Baton Pass to a screeching halt. Prankster Haze and Taunt ensure that no mon can set up on it, and Roost is a must to ensure its survival. Alternatively, Reflect can be used to make Tomohawk and its teammates harder to take down. Aura Sphere and Earth Power are for coverage to surprise opponents. Rocky Helmet and Prankster Roost (and Reflect) will ensure that any physical attacker will not use a Flare Blitz or whatever their strongest contact move is if they want to keep their attacker.
Alternate EVs: 44 Def / 248 HP / 216 SDef - Bold
252 Def / 248 HP / 8 SDef - Bold
8 Def / 248 HP / 252 SDef - Calm
Cyclohm @ Leftovers
Ability: Static
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse/Whirlwind
- Flamethrower
- Slack Off
Cyclohm is pretty much the other necessary mon for any stall team in the XY CAP meta. This is because of its usefulness in taking down threats like Cawmodore, Talonflame, Arghonaut, and non-EQ Gyarados. Cawmodore especially is such a force with its Belly Drum shenanigans that it's pretty much mandatory to have at least one check to it. Thunderbolt, Dragon Pulse, and Flamethrower provide all the coverage it needs to wear down these threats while it Slacks Off when the time comes to stay healthy. Whirlwind can also be used to phase out potential checks to it and rack up hazard damage.
Alternate EVs: 248 HP / 220 Def / 40 SDef - Calm
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Toxic
- Seismic Toss
- Heal Bell
- Soft-Boiled
Tail Glow Syclant is running rampant, so something has to check it. What better way to check it than with the most specially bulky mon ever? (Just watch out for MixAnt.) Chansey provides so much to stall, being a cleric and a toxic staller in one slot. Unless your special attacker's name is Keldeo or it has Psyshock, it will get stalled to death. And just when you think that you can Taunt it to get rid of it, your taunter takes a Seismic Toss. Soft-Boiled is the icing on the cake, ensuring that Chansey will wall special attackers until its job is finished.
Alternate EVs: 248 HP / 8 Def / 252 SDef - Calm
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
IVs: 0 Atk (2 Atk / 30 SAtk / 30 Spd for HP Fire)
- Leech Seed / Hidden Power [Fire]
- Giga Drain
- Sludge Bomb
- Synthesis / Hidden Power [Fire]
Stall teams absolutely despise Knock Off, as such, it is a must to have a mega to deal with it. Mega Venusaur's Leech Seed set can easily stall any Knock Off user (other than Cawmodore but who puts knock off on caw?) Sludge Bomb can be used to get rid of any Grass-type trying to switch into Leech Seed. The choice whenever to use Giga Drain or Synthesis depends on whenever you have an offensive advantage or not, as both moves are essential for providing Venusaur with recovery. HP Fire is an alternative to throw off Kitsunoh, Aegislash, Ferrothorn, Scizor, Skarmory, and unboosted Cawmodore.
Alternate EVs: 248 HP / 204 SDef / 56 Def - Bold
248 HP / 244 SDef / 16 Spd - Calm
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SDef / 40 Spd
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt/Roar/Stealth Rock
- Toxic
- Protect
Heatran forms the other part of the famous VenuTran core, and it still works in CAP like it does for Standard OU. Lava Plume is helpful for burning physical attackers on the switch or that Heatran can wall. Heatran makes for a good toxic staller by checking pretty much any Fairy-type that isn't Azumarill, but that is already stopped by Venusaur. The choice of utility move for the second slot depends on what teams you want Heatran to threaten. If stall is bothering you, Taunt. If setup offense is a concern, Roar. Stealth Rock can also be used if those two playstyles are of no concern.
Alternate EVs: 248 HP / 80 SDef / 180 Def- Calm
248 HP / 220 Def / 40 Spd - Bold
Clefable @ Leftovers
Ability: Unaware
EVs: 4 SDef / 248 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Stealth Rock/Toxic
Aurumoth is probably the most threatening mon in the entire CAP meta, so this team needs a moth check. Clefable has the bulk and Unaware to take any of Aurumoth's moves aside from the rare Final Gambit. Wish allows Clefable to act as a supporter to keep its teammates alive, and Moonblast discourages Tomohawk from coming in on it. Protect allows it (and Heatran) to scout a foe's set to figure out which mon to send in to wall it.
Alternate EVs: 20 SDef / 248 HP / 240 Def - Calm
252 SDef / 248 HP / 8 Def - Calm
Other Team Options
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Spikes
- Counter
- Roost
- Whirlwind
Skarmory can still phaze Cawmodore with Whirlwind, and can also check Mega Pinsir with its high defenses.
Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Thunder Wave
- Reflect
Take that lando.
Conclusion:
This is my first experience of the XY CAP meta, and lots of work was put into this team for you to rate. Thank you and I appreciate your ratings and suggestions for this team.
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