Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 224 SDef / 32 Def / 4 Spd
Calm Nature
- Thunder Wave
- Recover
- Ice Beam
- Shadow Ball
Meet Porygon2. A UU pokemon that has messed and stalled with so many OU threats it's not even funny, Eviolite gives Porygon2 godly defenses on both sides which let's it royally screw with a lot of mixed attacker. Well being normal type is normally a hindrance for a wall like Porygon2 it also works in it's favor by giving it an immunity to ghost, a type that's proving to be very common gen VI. it also get's trace and I never get tired of switching this guy into a Dragonite and getting Multiscale, walling a Heatran with it's own flash fire or getting wonder guard and guaranteeing pure unadulterated murder on the other team ( this happened once) the 4 speed evs are to out-speed Jellicent
Trevenant Lum Berry
Ability: Harvest
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Horn Leech
- Rest
- Will-O-Wisp
- Shadow Claw
Most Trevenants I'm seeing are subseeders or harvest tanks. This one functions by burning whatever and doing damage and then going for the rest when it needs to recover health. fantastic spinblocker and moderately bulky grass type he gets plenty of opportunities to switch in and burnnnnnnn. Also has great synergy with porygon2.
Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 180 Spd / 252 Atk / 76 HP
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Flare Blitz
Sick of having Keldeos and Mega-Gengars screwing with my team I added this guy. Being the amazing revenge killer he is Talonflame has cut a lot of enemy sweeps short with priority acrobatics. He often doesn't live long but the few moments he does live are amazing. Also all his weaknesses are resisted by Trevenant.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 124 Def / 124 SDef / 8 HP
Brave Nature
- Shadow Sneak
- Swords Dance
- King's Shield
- Sacred Sword
I've had this guy on all my Gen VI teams so far and not once has he failed to impress. Amazing typing, a move to cripple physical attackers well simultaneously performing a mass shift in this guys base stats the list goes on. Weakness policy and it's natural bulk allow Aegislash to switch into a weak fire type move and instantly start the sweep before you can say WRYYYYYY!
Gengar @ Gengarite
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Dazzling Gleam
- Substitute
- Disable
The strategy for this guy goes as follows: Switch in, mega evolve, Disable on whatever happens to be on field at the time, sub, sweep. I'm dead serious it's that simple.... and it works..... I've murdered so many teams with this guy.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Volt Switch
Forretress everybody! sets up rocks!! YEAH!! Seriously though Forretress serves three purposes on my team; rocks, rapid spinning, gyro balling. For some reason a lot of people don't predict me going for gyro ball. I use this to my advantage and KO way more Froslasses and Abomasnows then I should be doing so. great volt switch pivot to get my Aegislash or Gengar into the field. And 2HKOs Mega gengar. Forretress has managed to find itself a slot on my team ( removes rocks... I guess that's useful considering I have a Talonflame on my team)
EDITS: Changed hypnosis to disable on Gengar, changed Trevenant's item from leftovers to Lum berry and his ability from Natural Cure to Harvest
Last edited: