This is a team I came up in class bored the other day. I've tested it out and it works relatively well for what it's worth. I'd like to see what people think about it and how they think it could improve! Also, I'm new here, is there anyway to put spoilers around text?
PSYBORG
Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Stealth Rock
Metang is unique in the tier, being one of the few viable Steel types around. While it lacks the natural bulk and utility Bastiodon has, and it fails to match the setup sweeping capabilities of Klang, its unique typing earns it a spot on my team. Immune to Toxic and with a quad resistance to Psychic, Metang perfectly walls the ever popular Musharna. Unfortunately, Metang can’t do much back, but the ability to stop Musharna so well gives it a place on my team. Meteor Mash is the main StAB move here, and with the ability to raise Metang’s Attack, it’s a darn good move. Bullet Punch gives a priority STAB move, which is, of course, wonderful. Earthquake gives coverage, and Stealth Rock gives Metang a bit more utility on my team.
Are You My Mummy?
Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bonemerang
- Knock Off
- Thunder Punch
- Swords Dance
Marowak has amazing potential for a Pokemon. High Attack, good bulk, powerful attacks, and the powerful Thick Club help this thing hit like a bus. Unfortunately, two things have cursed Marowak to the PU tier: Speed comparable to a parked bus, and the prevalence of Knock Off in the metagame. Still, Marowak can be incredibly threatening to those unprepared to fight it. Bonemerang is Marowak’s most attractive move. While it’s slightly less reliable than Earthquake, it allows Marow to break sashes, Sturdy, and Substitutes. Knock Off is Knock Off, so it earns its spot on the set, and does massive damage to Musharna. Thunder Punch is an odd coverage move, but is something I used to hit Feraligatr to prevent DD or SD on a “forced switch”. It’s not as useful here, but it still works for Simipour and is a good move to keep from being walled by Vullaby. The final slot goes to Swords Dance, which I use on a predicted Knock Off to keep the Bone Keeper from being dead weight.
RMS Titanic
Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Avalanche
- Rapid Spin
- Curse
- Recover
The beast that is Avalugg. I used this guy on a team once to see how he was as a wall, and I fell in love immediately. He is an impenetrable wall of ice who’s found his way onto most of my XY teams. In fact, this is the set I use in game for X. Running max Special Defense keeps Avalugg from being one-shotted by a good chunk of non-supereffective special attacks, and Avalugg honestly needs no more physical bulk. Avalanche is the STAB move, of the set, and really Avalugg’s only decent STAB. Rapid Spin is a must for competitive play. Curse turns Avalugg invincible to physical attackers, and if the Special Attackers on the opposing team have been removed, allows Avalugg to pull a slow and painful sweep. Recover is there for the free recovery, which can help set up a sweep.
You Go, Glen Coco!
Monferno @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Vacuum Wave
- Flamethrower
- Grass Knot
- Nasty Plot
Under Sneasel’s icy cold reign over his PU dominion, a revolutionary must rise up to stop the dark menace. That revolutionary is Monferno. Her Fire / Fighting typing resists both of the snow weasel’s STAB moves, and is light enough to take Low Kick like a champ. I used to run Eviolite, but Life Orb ensures that Vacuum Wave OHKOs Sneasel. Flamethrower is a wonderful second STAB, though it doesn’t add much coverage, and Grass Knot keeps Monferno safe from Water Threats, especially Whiscash. Nasty Plot is useful if Monferno can force a switch, turning her into a fantastic sweeper.
Spooky Metang
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Will-O-Wisp
- Trick
Haunter is a fast, frail mon, and that’s exactly how it should be used. Scarfed Haunter outspeeds a lot of the tier, which is good for fast threats like Kadabra. Sludge Bomb and Shadow Ball are strong STAB moves that have excellent effects, which Haunter appreciates greatly. Will-O-Wisp is almost a must have for ghosts in the metagame, so useful against physical attackers. Trick is great for ruining defensive Pokemon, stall, and sweepers. This is a pretty simple set, but it’s effective.
Wiggle Wiggle
Wigglytuff @ Leftovers
Ability: Competitive
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Toxic
- Wish
- Heal Bell
Wigglytuff’s type change was almost a blessing, but retaining her Normal typing makes her less defensively useful. On top of that, she didn’t get Moonblast, having to rely on Dazzling Gleam for damage instead. However, she has massive health reserves, and is the closest I’ll play to stall. Her wishes pass huge chunks of life to her partners, and Heal Bell is fairly necessary for a cleric Pokemon. Competitive gives her a great boost from Defoggers, and after that boost Wigglytuff can do some good damage with Dazzling Gleam. Unfortunately, there’s not enough room in the set for Hyper Voice as well. Wigglytuff’s outclassed by Lickilicky hardcore, but I’m not the kind of person to bring one with me. That’s just evil. Additionally, Wigglytuff does not mind Knock Offs in the least.
Calculations:
Metang
252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 252 HP / 4 Def Eviolite Metang: 221-265 (68.2 - 81.7%) -- guaranteed 2HKO
252+ Atk Metang Meteor Mash vs. 0 HP / 4 Def Sneasel: 360-426 (143.4 - 169.7%) -- guaranteed OHKO
0 SpA Musharna Psychic vs. 252 HP / 0 SpD Eviolite Metang: 21-24 (6.4 - 7.4%) -- possibly the worst move ever
252+ Atk Metang Meteor Mash vs. 252 HP / 252+ Def Musharna: 90-106 (20.6 - 24.3%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Technician Scyther Bug Bite vs. 252 HP / 4 Def Eviolite Metang: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO
252+ Atk Metang Meteor Mash vs. 0 HP / 4 Def Scyther: 135-159 (48 - 56.5%) -- 75% chance to OHKO after Stealth Rock
Marowak
0 SpA Musharna Psychic vs. 252 HP / 0 SpD Marowak: 124-147 (38.2 - 45.3%) -- guaranteed 3HKO
252+ Atk Thick Club Marowak Knock Off (97.5 BP) vs. 252 HP / 252+ Def Musharna: 268-316 (61.4 - 72.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 0 Def Gigalith: 412-492 (110.1 - 131.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 4 HP / 0 Def Golem: 412-492 (136.4 - 162.9%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Thunder Punch vs. 252 HP / 4 Def Eviolite Vullaby: 218-258 (63.3 - 75%) -- 6.3% chance to OHKO after Stealth Rock
Avalugg
252+ Atk Throh Circle Throw vs. 252 HP / 4+ Def Avalugg: 98-116 (24.8 - 29.4%) -- guaranteed 5HKO after Leftovers recovery
252 Atk Life Orb Sneasel Low Kick (120 BP) vs. 252 HP / 4+ Def Avalugg: 146-174 (37 - 44.1%) -- 99.9% chance to 3HKO after Leftovers recovery
4 Atk Avalugg Avalanche vs. 0 HP / 4 Def Sneasel: 118-140 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Bouffalant Stone Edge vs. 252 HP / 4+ Def Avalugg: 114-136 (28.9 - 34.5%) -- 99.8% chance to 4HKO after Leftovers recovery
252 SpA Simipour Focus Blast vs. 252 HP / 252 SpD Avalugg: 266-314 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Raichu Thunderbolt vs. 252 HP / 252 SpD Avalugg: 185-218 (46.9 - 55.3%) -- 15.6% chance to 2HKO after Leftovers recovery
4 Atk Avalugg Avalanche vs. 0 HP / 0 Def Raichu: 240-283 (91.9 - 108.4%) -- guaranteed OHKO after Stealth Rock
Monferno
252+ SpA Life Orb Monferno Vacuum Wave vs. 0 HP / 0 SpD Sneasel: 343-406 (136.6 - 161.7%) -- guaranteed OHKO
+2 252+ SpA Life Orb Monferno Flamethrower vs. 252 HP / 252+ SpD Lickilicky: 222-263 (52.3 - 62%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Life Orb Monferno Flamethrower vs. 252 HP / 0+ SpD Regice: 296-351 (81.3 - 96.4%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Life Orb Monferno Flamethrower vs. 172 HP / 0 SpD Bouffalant: 312-368 (83.4 - 98.3%) -- 75% chance to OHKO after Stealth Rock
Haunter
252 SpA Haunter Sludge Bomb vs. 252 HP / 252 SpD Wigglytuff: 320-378 (66.1 - 78%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Haunter Shadow Ball vs. 252 HP / 4 SpD Eviolite Dusclops: 128-152 (45 - 53.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Haunter Sludge Bomb vs. 252 HP / 252+ SpD Eviolite Togetic: 126-150 (40.1 - 47.7%) -- guaranteed 2HKO after Stealth Rock
Wigglytuff
252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 252 HP / 0+ Def Wigglytuff: 142-168 (29.3 - 34.7%) -- 99.9% chance to 4HKO after Leftovers recovery
4 SpA Wigglytuff Dazzling Gleam vs. 0 HP / 0 SpD Sneasel: 192-228 (76.4 - 90.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Simipour Hydro Pump vs. 252 HP / 252 SpD Wigglytuff: 175-207 (36.1 - 42.7%) -- 95.6% chance to 3HKO after Leftovers recovery
PSYBORG

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Stealth Rock
Metang is unique in the tier, being one of the few viable Steel types around. While it lacks the natural bulk and utility Bastiodon has, and it fails to match the setup sweeping capabilities of Klang, its unique typing earns it a spot on my team. Immune to Toxic and with a quad resistance to Psychic, Metang perfectly walls the ever popular Musharna. Unfortunately, Metang can’t do much back, but the ability to stop Musharna so well gives it a place on my team. Meteor Mash is the main StAB move here, and with the ability to raise Metang’s Attack, it’s a darn good move. Bullet Punch gives a priority STAB move, which is, of course, wonderful. Earthquake gives coverage, and Stealth Rock gives Metang a bit more utility on my team.
Are You My Mummy?

Marowak @ Thick Club
Ability: Battle Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bonemerang
- Knock Off
- Thunder Punch
- Swords Dance
Marowak has amazing potential for a Pokemon. High Attack, good bulk, powerful attacks, and the powerful Thick Club help this thing hit like a bus. Unfortunately, two things have cursed Marowak to the PU tier: Speed comparable to a parked bus, and the prevalence of Knock Off in the metagame. Still, Marowak can be incredibly threatening to those unprepared to fight it. Bonemerang is Marowak’s most attractive move. While it’s slightly less reliable than Earthquake, it allows Marow to break sashes, Sturdy, and Substitutes. Knock Off is Knock Off, so it earns its spot on the set, and does massive damage to Musharna. Thunder Punch is an odd coverage move, but is something I used to hit Feraligatr to prevent DD or SD on a “forced switch”. It’s not as useful here, but it still works for Simipour and is a good move to keep from being walled by Vullaby. The final slot goes to Swords Dance, which I use on a predicted Knock Off to keep the Bone Keeper from being dead weight.
RMS Titanic

Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Avalanche
- Rapid Spin
- Curse
- Recover
The beast that is Avalugg. I used this guy on a team once to see how he was as a wall, and I fell in love immediately. He is an impenetrable wall of ice who’s found his way onto most of my XY teams. In fact, this is the set I use in game for X. Running max Special Defense keeps Avalugg from being one-shotted by a good chunk of non-supereffective special attacks, and Avalugg honestly needs no more physical bulk. Avalanche is the STAB move, of the set, and really Avalugg’s only decent STAB. Rapid Spin is a must for competitive play. Curse turns Avalugg invincible to physical attackers, and if the Special Attackers on the opposing team have been removed, allows Avalugg to pull a slow and painful sweep. Recover is there for the free recovery, which can help set up a sweep.
You Go, Glen Coco!

Monferno @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Vacuum Wave
- Flamethrower
- Grass Knot
- Nasty Plot
Under Sneasel’s icy cold reign over his PU dominion, a revolutionary must rise up to stop the dark menace. That revolutionary is Monferno. Her Fire / Fighting typing resists both of the snow weasel’s STAB moves, and is light enough to take Low Kick like a champ. I used to run Eviolite, but Life Orb ensures that Vacuum Wave OHKOs Sneasel. Flamethrower is a wonderful second STAB, though it doesn’t add much coverage, and Grass Knot keeps Monferno safe from Water Threats, especially Whiscash. Nasty Plot is useful if Monferno can force a switch, turning her into a fantastic sweeper.
Spooky Metang

Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Will-O-Wisp
- Trick
Haunter is a fast, frail mon, and that’s exactly how it should be used. Scarfed Haunter outspeeds a lot of the tier, which is good for fast threats like Kadabra. Sludge Bomb and Shadow Ball are strong STAB moves that have excellent effects, which Haunter appreciates greatly. Will-O-Wisp is almost a must have for ghosts in the metagame, so useful against physical attackers. Trick is great for ruining defensive Pokemon, stall, and sweepers. This is a pretty simple set, but it’s effective.
Wiggle Wiggle

Wigglytuff @ Leftovers
Ability: Competitive
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Dazzling Gleam
- Toxic
- Wish
- Heal Bell
Wigglytuff’s type change was almost a blessing, but retaining her Normal typing makes her less defensively useful. On top of that, she didn’t get Moonblast, having to rely on Dazzling Gleam for damage instead. However, she has massive health reserves, and is the closest I’ll play to stall. Her wishes pass huge chunks of life to her partners, and Heal Bell is fairly necessary for a cleric Pokemon. Competitive gives her a great boost from Defoggers, and after that boost Wigglytuff can do some good damage with Dazzling Gleam. Unfortunately, there’s not enough room in the set for Hyper Voice as well. Wigglytuff’s outclassed by Lickilicky hardcore, but I’m not the kind of person to bring one with me. That’s just evil. Additionally, Wigglytuff does not mind Knock Offs in the least.
Calculations:
Metang
252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 252 HP / 4 Def Eviolite Metang: 221-265 (68.2 - 81.7%) -- guaranteed 2HKO
252+ Atk Metang Meteor Mash vs. 0 HP / 4 Def Sneasel: 360-426 (143.4 - 169.7%) -- guaranteed OHKO
0 SpA Musharna Psychic vs. 252 HP / 0 SpD Eviolite Metang: 21-24 (6.4 - 7.4%) -- possibly the worst move ever
252+ Atk Metang Meteor Mash vs. 252 HP / 252+ Def Musharna: 90-106 (20.6 - 24.3%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Technician Scyther Bug Bite vs. 252 HP / 4 Def Eviolite Metang: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO
252+ Atk Metang Meteor Mash vs. 0 HP / 4 Def Scyther: 135-159 (48 - 56.5%) -- 75% chance to OHKO after Stealth Rock
Marowak
0 SpA Musharna Psychic vs. 252 HP / 0 SpD Marowak: 124-147 (38.2 - 45.3%) -- guaranteed 3HKO
252+ Atk Thick Club Marowak Knock Off (97.5 BP) vs. 252 HP / 252+ Def Musharna: 268-316 (61.4 - 72.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 252 HP / 0 Def Gigalith: 412-492 (110.1 - 131.5%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Bonemerang (2 hits) vs. 4 HP / 0 Def Golem: 412-492 (136.4 - 162.9%) -- guaranteed OHKO
252+ Atk Thick Club Marowak Thunder Punch vs. 252 HP / 4 Def Eviolite Vullaby: 218-258 (63.3 - 75%) -- 6.3% chance to OHKO after Stealth Rock
Avalugg
252+ Atk Throh Circle Throw vs. 252 HP / 4+ Def Avalugg: 98-116 (24.8 - 29.4%) -- guaranteed 5HKO after Leftovers recovery
252 Atk Life Orb Sneasel Low Kick (120 BP) vs. 252 HP / 4+ Def Avalugg: 146-174 (37 - 44.1%) -- 99.9% chance to 3HKO after Leftovers recovery
4 Atk Avalugg Avalanche vs. 0 HP / 4 Def Sneasel: 118-140 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Bouffalant Stone Edge vs. 252 HP / 4+ Def Avalugg: 114-136 (28.9 - 34.5%) -- 99.8% chance to 4HKO after Leftovers recovery
252 SpA Simipour Focus Blast vs. 252 HP / 252 SpD Avalugg: 266-314 (67.5 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Raichu Thunderbolt vs. 252 HP / 252 SpD Avalugg: 185-218 (46.9 - 55.3%) -- 15.6% chance to 2HKO after Leftovers recovery
4 Atk Avalugg Avalanche vs. 0 HP / 0 Def Raichu: 240-283 (91.9 - 108.4%) -- guaranteed OHKO after Stealth Rock
Monferno
252+ SpA Life Orb Monferno Vacuum Wave vs. 0 HP / 0 SpD Sneasel: 343-406 (136.6 - 161.7%) -- guaranteed OHKO
+2 252+ SpA Life Orb Monferno Flamethrower vs. 252 HP / 252+ SpD Lickilicky: 222-263 (52.3 - 62%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Life Orb Monferno Flamethrower vs. 252 HP / 0+ SpD Regice: 296-351 (81.3 - 96.4%) -- guaranteed OHKO after Stealth Rock
+2 252+ SpA Life Orb Monferno Flamethrower vs. 172 HP / 0 SpD Bouffalant: 312-368 (83.4 - 98.3%) -- 75% chance to OHKO after Stealth Rock
Haunter
252 SpA Haunter Sludge Bomb vs. 252 HP / 252 SpD Wigglytuff: 320-378 (66.1 - 78%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Haunter Shadow Ball vs. 252 HP / 4 SpD Eviolite Dusclops: 128-152 (45 - 53.5%) -- guaranteed 2HKO after Stealth Rock
252 SpA Haunter Sludge Bomb vs. 252 HP / 252+ SpD Eviolite Togetic: 126-150 (40.1 - 47.7%) -- guaranteed 2HKO after Stealth Rock
Wigglytuff
252 Atk Life Orb Sneasel Knock Off (97.5 BP) vs. 252 HP / 0+ Def Wigglytuff: 142-168 (29.3 - 34.7%) -- 99.9% chance to 4HKO after Leftovers recovery
4 SpA Wigglytuff Dazzling Gleam vs. 0 HP / 0 SpD Sneasel: 192-228 (76.4 - 90.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Simipour Hydro Pump vs. 252 HP / 252 SpD Wigglytuff: 175-207 (36.1 - 42.7%) -- 95.6% chance to 3HKO after Leftovers recovery